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item:spell:wielding [2026/02/05 16:05] – created Cinderitem:spell:wielding [2026/02/16 13:40] (current) Cinder
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-{{tag> Spelllevel(lv1,lv6) bard sorcerer warlock wizard spellsource spellschool  uniqueclass }}+{{tag> lv1 bard sorcerer warlock wizard arcadia transmutation bact }}
 ===== Wielding ===== ===== Wielding =====
 [[item:start| Return to Items Page]] - [[item:spell| Return to Spells Page]] [[item:start| Return to Items Page]] - [[item:spell| Return to Spells Page]]
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 //Source: \\ Arcadia, Volume 5 \\ (MCDM) // //Source: \\ Arcadia, Volume 5 \\ (MCDM) //
  
-=== SPELL LEVELSCHOOL ===+=== Level 1Transmutation ===
  
-//**Casting Time:** , **Range:** , **Components:** V (Vocal) - S (Somatic) - M (Material) , **Duration:** , **Special Material:** // \\+//**Casting Time:** Bonus Action , **Range:** 5 Feet , **Components:** V (Vocal) - S (Somatic) - M (Material) , **Duration:** Up to 10 Minuets (Concentration) \\ **Special Material:** several small loops of brass wire, wound tightly around the fingers. // \\
  
 **Effect** **Effect**
-  *Text+  *You point at a weapon sized for a Medium or smaller creature that you can see within 5 feet of you, and it springs into the air to float at your fingertips. If the weapon requires two hands to wield, you must have both hands free to cast this spell. While wielding a weapon in this way, you can use it as though you had proficiency with it, and you can use your spellcasting ability, instead of Strength or Dexterity, for the weapon’s attack and damage rolls. \\ Only one weapon can be wielded by the spell at a time, and you need at least one free hand in order to maintain the spell, or two free hands for a two-handed weapon. \\ If you point at a weapon held by another creature when you cast this spell, that creature must make a Dexterity saving throw; a creature can choose to fail this saving throw if it wishes. On a success, the creature keeps its hold on the weapon and the spell ends. \\ If a creature wishes to grab a weapon from the spell’s grasp, it must be within 5 feet of you and have a free hand. A creature can use its action to make a Strength (Athletics) check opposed by an ability check using your spellcasting ability modifier and proficiency bonus. If the creature wins the contest, it snatches the weapon from your fingertips.
  
 **At Higher Levels** **At Higher Levels**
-  *Text+  *When you cast this spell using a spell slot of 5th level or higher on a magic weapon that requires attunement, you are also considered attuned to the weapon and benefit from any features it has, so long as you have available attunement slots and meet all prerequisites for attunement. When the spell ends, your attunement to the weapon also ends, even if the item holds a curse that would normally prevent this. \\ Additionally, when you cast this spell using a spell slot of 5th level or higher, you can target weapons sized for Large creatures. When you cast this spell using a spell slot of 7th level or higher, you can target weapons sized for Huge creatures.
  
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