===== Tome of the Far Realm ===== //Wondrous item, Rare.// \\ This tome of guides and information in a black leather binder with very worn pages describes a myriad of creatures and plants from the Far Realm. A character in possession of this book receives advantage on Intelligence (Investigation) checks when able to reference it to identify and learn more about monsters, creatures, or plants from or in the Far Realm. If a character spends 48 hours over a period of 6 days studying the book’s contents, the effect becomes permanent and no longer requires referencing the tome. Contents of the tome *Creatures *Beholders *Mind Flayers *Oozes *Corrupted *Notable beings *[[character:narkul]] *Gashadokuro *Portals & Rifts *Closing portals *Opening portals *Artefacts *[[item:hand_of_narkul]] **Closing portals** \\ **Rift:** Draw a 5ft wide circle with ooze within 30ft of the rift, place a Bloodstone gem in each eye of a aquatic creature killed within the last hour, repeat the below in abyssal, once done cast the creature into the rift. \\ Common: //"Feed on this creature and cease to transport to the other side"// \\ Abyssal: //"Feed doq sa creature ai fek thok transport thok voh oth'ahr side"// \\ **Portal:** Either use the ritual as above or if you know the command sentence used to open the portal you can repeat it backwards to close the portal\\ **Opening portals** \\ **Rift:** Rifts can only be opened from inside the Far Realm by making a deal with a guardian or by killing one \\ **Portal:** While in possession of the Tome you can spend an hour to open a portal for free. If you do not have the tome you need to build an archway of white stones and sacrifice a magical object and repeat the following in Abyssal. \\ Common: //"A gift to Narkul the Great collector"// \\ Abyssal: //"A lieyev thok narkul voh great collector"// ---- Lore