======Mushroom caverns====== //Type: Cave, Forrest// Location: [[region:vylanna_forest|Vylanna Forest]] \\ A large expansive cave filled to the brim with gigantic mushrooms, A mushroom forest. Located several miles from the east coast of Vylanna Forrest. 4 hexes, 96 miles. a fey days travel South of [[town:Grovistide]] The cavern is thick with spores and arcane mist. spellcasters not attuned to this area must be wary of their spellcasting. =====Map===== {{:location:Mushroom caverns.png?nolink&400 |}} ---- ====Notable Locations==== The Hierophant Druid Ozrelia makes her home in the Mushroom Caverns. Deep within near a small clearing grows a giant mushroom far bigger than those around it. it has a doorway windows and homely light emanating from it. \\ [[location:ozrelia_home| Ozrelia's Home]] =====Stuff===== === Arcane Mist === ---- The air is so thick with arcane energy its visible as a gentle golden mist the flows and sways like the aroura lights. you can see visions of yourself in the mist occasionally or visions of past or perhaps even future. These visions only last a few seconds and don't convey any meaningful information. \\ While in the Arcane mist your spellcasting can unleash surges of untamed magic. Once per turn, the DM can have you roll a d20 immediately after you cast a spell of 1st level or higher. If you roll a 1, roll on the __Wild Magic Surge__ table to create a magical effect. If that effect is a spell, it is too wild to be affected by outside sources ((Such as metamagic or channel divinity)), and if it normally requires concentration, it doesn't require concentration in this case; the spell lasts for its full duration. \\ **Attunement** \\ Spellcasters over level 3 may attune to the mist over 1d4+1 days. Once attuned their spells behave normally. Attunement requires the character to spend the time in meditation, low activity, study or other simple tasks. === Spore infested area === ---- === Monsters / Creatures encounter === ---- **Fungal Zombie** Source: MCDM Vol 14 \\ A fungal zombie is a corpse rife with fungal infestation and redolent with the smell of rot. Clumps of mold and small mushrooms cover what remains of the corpseā€™s decaying skin. A fungal zombie normally moves near groups of foes to spew its decay then attack relentlessly, focusing on foes who are poisoned. **Treant Zombie** Source: MCDM Vol 14 \\ A treant zombie is a massive, frightening perversion of a majestic treant. These plants once fought alongside the druids to protect their forest, but now the zombie treant yearns only to propagate decay. **Myconid** Source: Monsterous Manual \\ A species native to the //Underdark// but there are small colonies living in the Mushroom caverns. The [[character:oz| Hierophant Ozrelia]] Theorizes that the mushroom caverns eventually lead into the //Underdark// and so some Myconid have migrated this close to the surface. they behave much the same as their Underdark counterparts with not noticeable differences.