====== Huld Dottir "Dotty" ====== ^Race| Orc | ^Gender| Female | ^Nationality| Oxtrad | === Character Information === ^Born| ? | ^Alignment| ? | ^Family|Someone (Father)\\ Someone (Mother)\\ [[character:aldrun|Aldrun]] (Partner)\\ Someone (Ex-Husband)| ^Affiliations| | ^Faith|???\\ | ^Profession|Adventurer (???-???)\\ | === Physical Description === ^Height| ? | ^Weight| ? | ^Skin| ? | ^Eyes| ? | ^Hair| ? | === Culture === ^Environment|Rural| ^Organisation|Communal| ^Upringing|Labour| ^Career|Labourer| ^Languages|Common, Orc| === Stats === ^ Tactician, Level 1 |||| ^ Might ^ +2 ^ Stamina | 21 | ^ Agility ^ +1 ^ Recoveries | 12 | ^ Reason ^ +2 ^ Skills || ^ Intuition ^ -1 | Blacksmith, Climb, Endurance, Navigate, Empathize, Intimidate, Lead, Music, Culture, Monsters || ^ Presence ^ +1 | ::: | ::: | ^ Renown | 0 ^ Project Points | 50 | =====History===== ====Pre-Devil Deal==== Text ====Body & Soul==== [[story:body_and_soul|Body & Soul]] ====Post-Devil Deal==== Text =====Character Sheet===== ====Ancestry: Orc==== **Bloodfire Rush**, When you take damage, your speed increases by 2 until the end of your next turn. You can benefit from this feature only once per round. **Relentless**, When a creature deals damage to you that leaves you dying, you can make a free strike against any creature. If the creature is reduced to 0 Stamina by your attack, you can spend a Recovery. ====Complication: Devil Deal==== After selling her soul to a demon to resurrect her husband, he then left her for another woman shortly after. Dotty then focused on serving the archdevil, hoping to one day earn her soul back\\ **Benefit:** Whenever you are present for a battle in which all the creatures on one side are not surprised, your side goes first on a result of 4 or greater on the d10 roll.\\ **Drawback:** The archdevil occasionally asks you to defeat enemies on their behalf. If you refuse, your fiendish patron sends devils after you and those you care about.\\ ====Tactician: Vangaurd==== ===Focus=== The ring of steel panics others but brings order to your mind, granting you a Heroic Resource called focus. Outside of combat and other dangerous situations tracked in turns and rounds, you have focus equal to your Victories. If you lose some or all of this focus outside of combat, it takes you 1 minute to regain it. When a combat encounter begins, you keep any focus you had outside of combat. At the start of each of your turns during combat, you gain 2 focus. If an ally gets a tier 3 result on an attack against a target you have marked, you gain 1 focus. When combat ends, you once again have focus equal to your Victories. **Imposing Attitude:** You command any room you walk into. While you are present, each hero with you is treated as having a Renown 2 higher than usual for the purpose of negotiations and influencing tests. ===Mark=== ^Keywords|Ranged^Type|Maneuver| ^Distance|Range 10^Target|1 Creatures| ^Effect|The target is marked by you until the start of your next turn. When attacking a marked target, you and each of your allies gains an edge on power rolls and deals extra damage equal to your Reason score.\\ **Spend 1 Focus:** You mark 1 additional creature within distance.||| ===Seize the Opening=== ^Keywords|Ranged^Type|Action| ^Distance|Range 10^Target|1 Ally| ^Effect|The target makes a signature attack as a free triggered action, and deals extra damage equal to your Reason score.\\ **Spend 5 Focus:** You target 1 additional ally within distance.||| ===Heroic Ability: Dazing Blow=== **Cost: 3 focus** ^Keywords|Attack, Melee, Ranged, Weapon^Type|Action| ^Distance|Reach 1 or Range 5^Target|1 Creatures or object| ^ Power Roll || ^<11|6 damage, slowed (End of Turn)| ^12-16|8 damage, dazed (End of Turn)| ^17+|13 damage, , dazed (End of Encounter)| ===Heroic Ability: Hammer and Anvil=== **Cost: 5 focus** ^Keywords|Attack, Melee, Ranged, Weapon^Type|Action| ^Distance|Reach 1 or Range 5^Target|1 Creatures or object| ^ Power Roll || ^<11|7 damage, an ally within 10 can make a signature attack against the target as a free triggered action| ^12-16|10 damage, an ally within 10 can make a signature attack against the target as a free triggered action| ^17+|16 damage, an ally within 10 can make a signature attack against the target as a free triggered action| ^Effect|If an attack is left to be resolved and the target was reduce to 0 Stamina, the attacker can pick a different target| ====Kit: Mountain==== **Equipment:** Heavy Armour, Heavy Weapon ^ Bonuses || ^ Stamina Bonus |+9| ^ Stability Bonus |+2+| ^ Melee Weapon Damage Bonus|+0/+0/+4| ===Kit Signature Ability: Pain for Pain=== ^Keywords|Attack, Melee, Weapon^Type|Action| ^Distance|Reach 1^Target|1 Creature| ^ Power Roll || ^<11|3 damage| ^12-16|8 damage| ^17+|16 damage| ^Effect|If the target dealt damage to you since the end of your last turn, this attack gains and edge.| ====Kit: Rapid-Fire==== **Equipment:** Light armour, Bow ^ Bonuses || ^ Stamina Bonus |+3| ^ Speed Bonus |+1| ^ Ranged Weapon Damage Bonus |+2/+2/+2| ^ Weapon Distance Bonus |+7| ^ Mobility|When an enemy ends their turn adjacent to you, you can shift up to 2 squares as a free triggered action.| ===Kit Signature Ability: Two Shot=== ^Keywords|Attack, ranged, Weapon^Type|Action| ^Distance|Distance 12^Target|2 Creatures or objects| ^ Power Roll || ^<11|4 damage| ^12-16|6 damage| ^17+|7 damage| ^Effect|If the target dealt damage to you since the end of your last turn, this attack gains and edge.| ====Melee Weapon Free Strike==== ^Keywords|Attack, Melee, Weapon^Type|Action| ^Distance|Reach 1^Target|1 Creature or object| ^ Power Roll || ^<11|2 damage| ^12-16|6 damage| ^17+|9 damage| ====Ranged Weapon Free Strike==== ^Keywords|Attack, Ranged, Weapon^Type|Action| ^Distance|Range 5^Target|1 Creature or object| ^ Power Roll || ^<11|2 damage| ^12-16|5 damage| ^17+|8 damage|