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mcdm:character:iblee [2024/09/04 14:43] – created Cindermcdm:character:iblee [2024/09/04 15:50] (current) Cinder
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 +=====Draw Steel, Iblee Character Creation=====
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 Using the base playtest build i am just tinkering around with the content to see what it would look like in practice. Using the base playtest build i am just tinkering around with the content to see what it would look like in practice.
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 They have //Time Radiers// a species of Spacey 4 armed creatures with some futuristic vibes and cool eyes , aside from thier colour i think Iblee could be one of these easily. They have //Time Radiers// a species of Spacey 4 armed creatures with some futuristic vibes and cool eyes , aside from thier colour i think Iblee could be one of these easily.
  
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 ====1. Think==== ====1. Think====
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-**General**+
   * //Do you fight with weapons, magic, psionics, or some combination of these abilities?//   * //Do you fight with weapons, magic, psionics, or some combination of these abilities?//
     * Iblee fights with alot of gunplay and a bit of Psionics, Im not sure how futuristic Vasilona is but with the few content thats been revealied so far it seems fire arms would be avalible, if not then Iblee can work aomething else out     * Iblee fights with alot of gunplay and a bit of Psionics, Im not sure how futuristic Vasilona is but with the few content thats been revealied so far it seems fire arms would be avalible, if not then Iblee can work aomething else out
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 ====2. Ancestry==== ====2. Ancestry====
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-**Devil** (Tiefling), are silver tongued who bare features from a barbed tail to hellsight\\ + 
-**Dragon Knight** (Dragonborn), are tough beings with a long and proud history\\ +**Time Raider** \\ 
-**Dwarf**are grounded and hearty able to carve magic runes into their stone skin\\ +are four armed, foresighted, and psionically gifted\\ 
-**Elf (Wode)**are swift and graceful, being able to blend into their surroundings\\ + 
-**Elf (High)**, are glamorous and graceful, able to talk themselves into or out of situations\\ +The original servitor species of the synliiroi—evil psions with near god-like power—the kuran’zoi liberated themselves during the First Psychic War. In the centuries sincethey built their own culture and civilization as nomads of the timescape. The exonym “time raiders” was given to them by denizens of the lower worlds whoseeing the advanced technology they wieldconcluded they must be from the future. 
-**Hakaan**are tall and made of stone who know when and how they will die\\ + 
-**Human**are naturally in-tune with the supernatural and can resit it easier\\ +Extraordinarily rare in Ordenthe time raiders thrive on the Sea of Starsthe Sea Between Worlds, where the winds of limbo roar. 
-**Memonek**are keepers of orderthese lightweight machines can gently bend reality to their benefit\\ + 
-**Orc**are fuelled by bloodfire they are fast and relentless in combat\\ +In place of eyeskuran'zoi possess crystalline ocular sensors that grant them high-spectral vision hardened against the extreme radiations encountered in the Sea of Starspermitting them to operate freely outside their vessels with only their portable rebreathers. Time raiders also have two sets of armsallowing them to wield melee weapons at the same time as ranged weapons. A single well-trained kuran’zoi is like a squad unto themself.
-**Polder** (Halfling/Gnome)are short beings able to easily hide in shadow\\ +
-**Revenant**, are dead their unlife sustained by pure will, they can mark targets for their vengeance\\ +
-**Time Raider**are four armed, foresighted, and psionically gifted\\+
  
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 ====3. Culture==== ====3. Culture====
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 +
 Your culture is created from your language, environment, organisation, and upbringing. Your culture is created from your language, environment, organisation, and upbringing.
  
-**Language**pick a language in addition to the common toungue\\ +**Language** \\ 
-**Environment** is where you and your people spent most of their time. Pick from Nomadic, Rural, Secluded, Urban, or Wilderness\\ +//pick a language in addition to the common tongue // 
-**Organisation** is how your community is structured. Pick from Anarchic, Bureaucratic, or Communal\\ +  *I am not sure if the languages are the same, If so Primordial. 
-**Upbringing** is how you specifically were raised. Pick from Academic, Creative, Illegal, Labour, Martial, or Noble+ 
 +**Environment** \\ 
 +// is where you and your people spent most of their time. // 
 +  *Nomadic 
 +    *So readying the blurb of Time Raider lore it says they are a nomadic people so this is how Ilee would have been raised. But once on her own she would want to stay in the one placehaving home static. 
 + 
 +**Organisation** \\ 
 +// is how your community is structured.// Pick from Anarchic, Bureaucratic, or Communal\\ 
 + 
 +**Upbringing** \\ 
 +// is how you specifically were raised.// Pick from Academic, Creative, Illegal, Labour, Martial, or Noble 
 +  * This one is a bit difficult, may need to discuss
  
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 ====4. Career==== ====4. Career====
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-What did you do before becoming a hero? Why did you become a hero?\\ + 
-Pick one fromArtisan, Criminal, Gladiator, Labourer, Mage's Apprentice, Performer, Sage, or Soldier+\\What did you do before becoming a hero? Why did you become a hero?\\ 
 +  *Performer  
 +    *I wish I could pick two but I don't think the system allows for thatWent with performer as although labourer earns the money, Performer is the dream.
  
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 ====5. Class==== ====5. Class====
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-Pick a class! (Note: Censor, Null, Talent, and Troubadour are on their way but not in current playtest)+ 
 +//Pick a class! (Note: Censor, Null, Talent, and Troubadour are on their way but not in current playtest)// 
 + 
 +I will leave this for the moment as none of the current play test classes mesh well. Something along the lines of Artificer form D&D would be best. but if not i would like to see the details of each class before making a decision.
  
 **Conduit**, The power of gods flows through you! Keeping your allies in the fight and calling the divine down on your foes. **Conduit**, The power of gods flows through you! Keeping your allies in the fight and calling the divine down on your foes.
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 **Fury**, You do not temper the heat of battle within you, you unleash it! Like a beast you channel anger into martial prowess **Fury**, You do not temper the heat of battle within you, you unleash it! Like a beast you channel anger into martial prowess
  
-**Shadow**, Subtelty is your art, the tip of a blade your brush. You specialise in alchemy, illusion or shadow-magics. Your insight people and places reveal their weakness+**Shadow**, Subtlety is your art, the tip of a blade your brush. You specialise in alchemy, illusion or shadow-magics. Your insight people and places reveal their weakness
  
 **Tactician**, Strategist, Defender, Leader. With sword in hand you lead allies into battle inspiring them to move faster and strike more **Tactician**, Strategist, Defender, Leader. With sword in hand you lead allies into battle inspiring them to move faster and strike more
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 ====6. Kit==== ====6. Kit====
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-Equip a kit, these are customisable and changeable sets of equipment that provide you with armour, weapons, and a signature ability. 
  
-**Martial Kits:** Cloak and DaggerGuisarmierMartial Artist, Mountain, Panther, Pugilist, Raider, Ranger, Rapid-Fire, Retiarius, Shinging Armour, Sniper, Stick and Robe, Swashbuckler, or Whirlwind+//Equip a kit, these are customisable and changeable sets of equipment that provide you with armourweapons, and a signature ability.//
  
-**Caster Kits:** Bloodpact, Dancer, Frigid, Meditator, Missile, Nature Calling, Rook, Spellslinger, or Ward Weaver+**Martial Kits:** 
 +  *Cloak and Dagger, Guisarmier, Martial Artist, Mountain, Panther, Pugilist, Raider, Ranger, Rapid-Fire, Retiarius, Shinging Armour, Sniper, Stick and Robe, Swashbuckler, or Whirlwind 
 +    *Just at name alone Sniper would be the go to followed by Rapid-Fire 
 + 
 +**Caster Kits:**  
 +  *Bloodpact, Dancer, Frigid, Meditator, Missile, Nature Calling, Rook, Spellslinger, or Ward Weaver
  
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 ====7. Free Strikes==== ====7. Free Strikes====
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 +
 Gain the Melee and Ranged Weapon Free Strike, this is a primarily a reactionary or improvised attack Gain the Melee and Ranged Weapon Free Strike, this is a primarily a reactionary or improvised attack
 +  *For FReeeeeee?!
  
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 ====8. Complication==== ====8. Complication====
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 +
 Complications are an optional feature that grants a benefit and drawback, these can be customised or created from the ground up, example complications include: Cult Victim, Devil Deal, Elemental Absorption, Fire and Chaos, Primordial Sickness, Punishment Curse, Shipwrecked, Vivid Dreams, Ward, War of the Guilds Complications are an optional feature that grants a benefit and drawback, these can be customised or created from the ground up, example complications include: Cult Victim, Devil Deal, Elemental Absorption, Fire and Chaos, Primordial Sickness, Punishment Curse, Shipwrecked, Vivid Dreams, Ward, War of the Guilds
 +  *These sound awesome! I feel like the DM should have sway over this, Like after learning everything what would the DM put in to be a blessing and a curse? I dunno what any of these do so can't make a proper decision, But at face value that's my thoughts.
  
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 ====9. Determine Details==== ====9. Determine Details====
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 +
 By now you should have the major points, time to fill in the gaps, determine details of your backstory, appearance, and personality. How does your culture, career, inciting incident, and class tie together? By now you should have the major points, time to fill in the gaps, determine details of your backstory, appearance, and personality. How does your culture, career, inciting incident, and class tie together?
  
 What is your name? What do you look like? Do they have any cool scars? Dope tattoos? Still sleep with your teddy bear? What is your name? What do you look like? Do they have any cool scars? Dope tattoos? Still sleep with your teddy bear?
 +
 +  *without knowing much about the world the gaps are hard to fill in, will come back to this
  
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 ====10. Make Connections==== ====10. Make Connections====
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 +
 Does your character know any of the other player character? If so how? Does your character know any of the other player character? If so how?
 +
 +  *This would require other players for obvious reasons. but a really cool way to create party relations, its very rare to have party members in D&D related in anyway aside forma  group of adventures, it would be cool to create some bons before hand tat can be strengthened or broken during the adventure.
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  • by Cinder