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mcdm:character:iblee [2024/09/04 15:18] Cindermcdm:character:iblee [2024/09/04 15:50] (current) Cinder
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 =====Draw Steel, Iblee Character Creation===== =====Draw Steel, Iblee Character Creation=====
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 **Time Raider** \\ **Time Raider** \\
 are four armed, foresighted, and psionically gifted\\ are four armed, foresighted, and psionically gifted\\
 +
 +The original servitor species of the synliiroi—evil psions with near god-like power—the kuran’zoi liberated themselves during the First Psychic War. In the centuries since, they built their own culture and civilization as nomads of the timescape. The exonym “time raiders” was given to them by denizens of the lower worlds who, seeing the advanced technology they wield, concluded they must be from the future.
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 +Extraordinarily rare in Orden, the time raiders thrive on the Sea of Stars, the Sea Between Worlds, where the winds of limbo roar.
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 +In place of eyes, kuran'zoi possess crystalline ocular sensors that grant them high-spectral vision hardened against the extreme radiations encountered in the Sea of Stars, permitting them to operate freely outside their vessels with only their portable rebreathers. Time raiders also have two sets of arms, allowing them to wield melee weapons at the same time as ranged weapons. A single well-trained kuran’zoi is like a squad unto themself.
  
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 **Environment** \\ **Environment** \\
 // is where you and your people spent most of their time. // // is where you and your people spent most of their time. //
-  *Urban +  *Nomadic 
-    *I Feel like its Iblee’s preferd enviroment. I imagin many time raiders are offten star sailing , although perhaps they spend alot of time on other worlds? I dunno will have to wait for more lore.+    *So readying the blurb of Time Raider lore it says they are a nomadic people so this is how Ilee would have been raised. But once on her own she would want to stay in the one place, having home static.
  
 **Organisation** \\ **Organisation** \\
 // is how your community is structured.// Pick from Anarchic, Bureaucratic, or Communal\\ // is how your community is structured.// Pick from Anarchic, Bureaucratic, or Communal\\
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 **Upbringing** \\ **Upbringing** \\
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 \\What did you do before becoming a hero? Why did you become a hero?\\ \\What did you do before becoming a hero? Why did you become a hero?\\
-  *Pick one fromArtisan, Criminal, Gladiator, Labourer, Mage's Apprentice, Performer, Sage, or Soldier+  *Performer  
 +    *I wish I could pick two but I don't think the system allows for thatWent with performer as although labourer earns the money, Performer is the dream.
  
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-Pick a class! (Note: Censor, Null, Talent, and Troubadour are on their way but not in current playtest)+//Pick a class! (Note: Censor, Null, Talent, and Troubadour are on their way but not in current playtest)// 
 + 
 +I will leave this for the moment as none of the current play test classes mesh well. Something along the lines of Artificer form D&D would be best. but if not i would like to see the details of each class before making a decision.
  
 **Conduit**, The power of gods flows through you! Keeping your allies in the fight and calling the divine down on your foes. **Conduit**, The power of gods flows through you! Keeping your allies in the fight and calling the divine down on your foes.
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 **Fury**, You do not temper the heat of battle within you, you unleash it! Like a beast you channel anger into martial prowess **Fury**, You do not temper the heat of battle within you, you unleash it! Like a beast you channel anger into martial prowess
  
-**Shadow**, Subtelty is your art, the tip of a blade your brush. You specialise in alchemy, illusion or shadow-magics. Your insight people and places reveal their weakness+**Shadow**, Subtlety is your art, the tip of a blade your brush. You specialise in alchemy, illusion or shadow-magics. Your insight people and places reveal their weakness
  
 **Tactician**, Strategist, Defender, Leader. With sword in hand you lead allies into battle inspiring them to move faster and strike more **Tactician**, Strategist, Defender, Leader. With sword in hand you lead allies into battle inspiring them to move faster and strike more
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 ====6. Kit==== ====6. Kit====
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-Equip a kit, these are customisable and changeable sets of equipment that provide you with armour, weapons, and a signature ability. 
  
-**Martial Kits:** Cloak and DaggerGuisarmierMartial Artist, Mountain, Panther, Pugilist, Raider, Ranger, Rapid-Fire, Retiarius, Shinging Armour, Sniper, Stick and Robe, Swashbuckler, or Whirlwind+//Equip a kit, these are customisable and changeable sets of equipment that provide you with armourweapons, and a signature ability.//
  
-**Caster Kits:** Bloodpact, Dancer, Frigid, Meditator, Missile, Nature Calling, Rook, Spellslinger, or Ward Weaver+**Martial Kits:** 
 +  *Cloak and Dagger, Guisarmier, Martial Artist, Mountain, Panther, Pugilist, Raider, Ranger, Rapid-Fire, Retiarius, Shinging Armour, Sniper, Stick and Robe, Swashbuckler, or Whirlwind 
 +    *Just at name alone Sniper would be the go to followed by Rapid-Fire 
 + 
 +**Caster Kits:**  
 +  *Bloodpact, Dancer, Frigid, Meditator, Missile, Nature Calling, Rook, Spellslinger, or Ward Weaver
  
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 ====7. Free Strikes==== ====7. Free Strikes====
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 Gain the Melee and Ranged Weapon Free Strike, this is a primarily a reactionary or improvised attack Gain the Melee and Ranged Weapon Free Strike, this is a primarily a reactionary or improvised attack
 +  *For FReeeeeee?!
  
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 ====8. Complication==== ====8. Complication====
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 +
 Complications are an optional feature that grants a benefit and drawback, these can be customised or created from the ground up, example complications include: Cult Victim, Devil Deal, Elemental Absorption, Fire and Chaos, Primordial Sickness, Punishment Curse, Shipwrecked, Vivid Dreams, Ward, War of the Guilds Complications are an optional feature that grants a benefit and drawback, these can be customised or created from the ground up, example complications include: Cult Victim, Devil Deal, Elemental Absorption, Fire and Chaos, Primordial Sickness, Punishment Curse, Shipwrecked, Vivid Dreams, Ward, War of the Guilds
 +  *These sound awesome! I feel like the DM should have sway over this, Like after learning everything what would the DM put in to be a blessing and a curse? I dunno what any of these do so can't make a proper decision, But at face value that's my thoughts.
  
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 ====9. Determine Details==== ====9. Determine Details====
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 By now you should have the major points, time to fill in the gaps, determine details of your backstory, appearance, and personality. How does your culture, career, inciting incident, and class tie together? By now you should have the major points, time to fill in the gaps, determine details of your backstory, appearance, and personality. How does your culture, career, inciting incident, and class tie together?
  
 What is your name? What do you look like? Do they have any cool scars? Dope tattoos? Still sleep with your teddy bear? What is your name? What do you look like? Do they have any cool scars? Dope tattoos? Still sleep with your teddy bear?
 +
 +  *without knowing much about the world the gaps are hard to fill in, will come back to this
  
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 ====10. Make Connections==== ====10. Make Connections====
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 +
 Does your character know any of the other player character? If so how? Does your character know any of the other player character? If so how?
 +
 +  *This would require other players for obvious reasons. but a really cool way to create party relations, its very rare to have party members in D&D related in anyway aside forma  group of adventures, it would be cool to create some bons before hand tat can be strengthened or broken during the adventure.
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