Table of Contents

Draw Steel, Iblee Character Creation

Using the base playtest build i am just tinkering around with the content to see what it would look like in practice.

I have decided to start off with Iblee as a base, She was made in D&D 5E but her lore has her tumbling through the multiverse beyond her control so its feasible she could end up in Vasilona

They have Time Radiers a species of Spacey 4 armed creatures with some futuristic vibes and cool eyes , aside from thier colour i think Iblee could be one of these easily.

1. Think

2. Ancestry

Time Raider
are four armed, foresighted, and psionically gifted

The original servitor species of the synliiroi—evil psions with near god-like power—the kuran’zoi liberated themselves during the First Psychic War. In the centuries since, they built their own culture and civilization as nomads of the timescape. The exonym “time raiders” was given to them by denizens of the lower worlds who, seeing the advanced technology they wield, concluded they must be from the future.

Extraordinarily rare in Orden, the time raiders thrive on the Sea of Stars, the Sea Between Worlds, where the winds of limbo roar.

In place of eyes, kuran'zoi possess crystalline ocular sensors that grant them high-spectral vision hardened against the extreme radiations encountered in the Sea of Stars, permitting them to operate freely outside their vessels with only their portable rebreathers. Time raiders also have two sets of arms, allowing them to wield melee weapons at the same time as ranged weapons. A single well-trained kuran’zoi is like a squad unto themself.

3. Culture

Your culture is created from your language, environment, organisation, and upbringing.

Language
pick a language in addition to the common tongue

Environment
is where you and your people spent most of their time.

Organisation
is how your community is structured. Pick from Anarchic, Bureaucratic, or Communal

Upbringing
is how you specifically were raised. Pick from Academic, Creative, Illegal, Labour, Martial, or Noble

4. Career

\\What did you do before becoming a hero? Why did you become a hero?

5. Class

Pick a class! (Note: Censor, Null, Talent, and Troubadour are on their way but not in current playtest)

I will leave this for the moment as none of the current play test classes mesh well. Something along the lines of Artificer form D&D would be best. but if not i would like to see the details of each class before making a decision.

Conduit, The power of gods flows through you! Keeping your allies in the fight and calling the divine down on your foes.

Elementalist, Air, Earth, Fire, Water, Nature, Rot, and Void. Your study has given you mastery of the elements to destroy, create, and warp.

Fury, You do not temper the heat of battle within you, you unleash it! Like a beast you channel anger into martial prowess

Shadow, Subtlety is your art, the tip of a blade your brush. You specialise in alchemy, illusion or shadow-magics. Your insight people and places reveal their weakness

Tactician, Strategist, Defender, Leader. With sword in hand you lead allies into battle inspiring them to move faster and strike more

6. Kit

Equip a kit, these are customisable and changeable sets of equipment that provide you with armour, weapons, and a signature ability.

Martial Kits:

Caster Kits:

7. Free Strikes

Gain the Melee and Ranged Weapon Free Strike, this is a primarily a reactionary or improvised attack

8. Complication

Complications are an optional feature that grants a benefit and drawback, these can be customised or created from the ground up, example complications include: Cult Victim, Devil Deal, Elemental Absorption, Fire and Chaos, Primordial Sickness, Punishment Curse, Shipwrecked, Vivid Dreams, Ward, War of the Guilds

9. Determine Details

By now you should have the major points, time to fill in the gaps, determine details of your backstory, appearance, and personality. How does your culture, career, inciting incident, and class tie together?

What is your name? What do you look like? Do they have any cool scars? Dope tattoos? Still sleep with your teddy bear?

10. Make Connections

Does your character know any of the other player character? If so how?