Table of Contents

Draw Steel Character Creation

1. Think

General

2. Ancestry

Devil (Tiefling), are silver tongued who bare features from a barbed tail to hellsight
Dragon Knight (Dragonborn), are tough beings with a long and proud history
Dwarf, are grounded and hearty able to carve magic runes into their stone skin
Elf (Wode), are swift and graceful, being able to blend into their surroundings
Elf (High), are glamorous and graceful, able to talk themselves into or out of situations
Hakaan, are tall and made of stone who know when and how they will die
Human, are naturally in-tune with the supernatural and can resit it easier
Memonek, are keepers of order, these lightweight machines can gently bend reality to their benefit
Orc, are fuelled by bloodfire they are fast and relentless in combat
Polder (Halfling/Gnome), are short beings able to easily hide in shadow
Revenant, are dead their unlife sustained by pure will, they can mark targets for their vengeance
Time Raider, are four armed, foresighted, and psionically gifted

3. Culture

Your culture is created from your language, environment, organisation, and upbringing.

Language, pick a language in addition to the common toungue
Environment is where you and your people spent most of their time. Pick from Nomadic, Rural, Secluded, Urban, or Wilderness
Organisation is how your community is structured. Pick from Anarchic, Bureaucratic, or Communal
Upbringing is how you specifically were raised. Pick from Academic, Creative, Illegal, Labour, Martial, or Noble

4. Career

What did you do before becoming a hero? Why did you become a hero?
Pick one from, Artisan, Criminal, Gladiator, Labourer, Mage's Apprentice, Performer, Sage, or Soldier

5. Class

Pick a class! (Note: Censor, Null, Talent, and Troubadour are on their way but not in current playtest)

Conduit, The power of gods flows through you! Keeping your allies in the fight and calling the divine down on your foes.

Elementalist, Air, Earth, Fire, Water, Nature, Rot, and Void. Your study has given you mastery of the elements to destroy, create, and warp.

Fury, You do not temper the heat of battle within you, you unleash it! Like a beast you channel anger into martial prowess

Shadow, Subtelty is your art, the tip of a blade your brush. You specialise in alchemy, illusion or shadow-magics. Your insight people and places reveal their weakness

Tactician, Strategist, Defender, Leader. With sword in hand you lead allies into battle inspiring them to move faster and strike more

6. Kit

Equip a kit, these are customisable and changeable sets of equipment that provide you with armour, weapons, and a signature ability.

Martial Kits: Cloak and Dagger, Guisarmier, Martial Artist, Mountain, Panther, Pugilist, Raider, Ranger, Rapid-Fire, Retiarius, Shinging Armour, Sniper, Stick and Robe, Swashbuckler, or Whirlwind

Caster Kits: Bloodpact, Dancer, Frigid, Meditator, Missile, Nature Calling, Rook, Spellslinger, or Ward Weaver

7. Free Strikes

Gain the Melee and Ranged Weapon Free Strike, this is a primarily a reactionary or improvised attack

8. Complication

Complications are an optional feature that grants a benefit and drawback, these can be customised or created from the ground up, example complications include: Cult Victim, Devil Deal, Elemental Absorption, Fire and Chaos, Primordial Sickness, Punishment Curse, Shipwrecked, Vivid Dreams, Ward, War of the Guilds

9. Determine Details

By now you should have the major points, time to fill in the gaps, determine details of your backstory, appearance, and personality. How does your culture, career, inciting incident, and class tie together?

What is your name? What do you look like? Do they have any cool scars? Dope tattoos? Still sleep with your teddy bear?

10. Make Connections

Does your character know any of the other player character? If so how?