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planes:exilis [2019/06/21 09:42] Kyleplanes:exilis [2020/08/20 16:27] Kyle
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 // Plane of Chaos and the unknown // \\ // Plane of Chaos and the unknown // \\
 [[planes:cosmology|Back to Cosmology]] \\ [[planes:cosmology|Back to Cosmology]] \\
-See also: [[c3:the_land_of_exilis|Campaign: The Land of Exilis]]+See also: [[c3:summary|Campaign: The Land of Exilis]]
  
-----+<WRAP box right 25em> <WRAP centeralign> 
 +===== Mor-Thir ===== 
 +{{ planes:exilis.jpg?300 |}} 
 +Exilis post events of Campaign 3 [[https://nightcall.net/lib/exe/fetch.php/planes:exilis.jpg|Fullsize]] 
 +</WRAP> 
 +^ Population  | ?  | 
 +^ Demonym(s)  | ?  | 
 +^ Capital  | Capital 
 +^ Groups  | **Norgrous** the Sea eye.\\ **Ura** the sky crawler.\\ **Syn-Sigalian** the cave dweller.\\ **Nyala** the Harvester.\\ 
 +^ Languages  | Common\\ | 
 +</WRAP>
  
 ====The Land of Exilis==== ====The Land of Exilis====
- 
 Nobody that is willing to tell you really knows where Exilis is. its not off any coast and not in any known country. its truly a mystery. \\ only ancient legends even speak the name Exilis and what the land contains. rumours of entities from the beginning of time. a world that has never seen sunlight. you will find horrors there only equaled by the beauties found on its shores. but if anyone knew where it was they are certainly not talking about it. Nobody that is willing to tell you really knows where Exilis is. its not off any coast and not in any known country. its truly a mystery. \\ only ancient legends even speak the name Exilis and what the land contains. rumours of entities from the beginning of time. a world that has never seen sunlight. you will find horrors there only equaled by the beauties found on its shores. but if anyone knew where it was they are certainly not talking about it.
  
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 age occurs. This only affects creatures and not food or other spoilage items. Children age at a age occurs. This only affects creatures and not food or other spoilage items. Children age at a
 normal rate until they hit 16. \\ Time of day never changes. the moon will sometimes become eclipsed or turn blood red signaling terrible but bountiful events but other then that there is no concept of time. the moon never changes its position. wind and clouds form and sometimes even rain. normal rate until they hit 16. \\ Time of day never changes. the moon will sometimes become eclipsed or turn blood red signaling terrible but bountiful events but other then that there is no concept of time. the moon never changes its position. wind and clouds form and sometimes even rain.
 +
 +Time for Exilis in relation to other plains of existance is very odd and unpredictable. Exilis acts as a great lake of time where as other plains would simply have a river, ever going foward. Upon entering the lake of time your guess is as good as anyones where you will exit this lake. 
 +
 +Time line.
 +
 +Notable Characters 
 +
 +Stem, Entered Exilis on accident before the Ashley war and returned after it but before rise of Narkul \\
 +Before 12264, After 12288.
 +
 +Robert: Entered Exilis just as the war started, Returned from Exilis Just after the war.
 +Entered: 12264, Returned 12286.
 +
 +Delta: Entered Exilis just as the war was starting, Returned before the portals opened up in the borderlands. \\
 +Entered: 12264, Returned 12271
 +
 +Zyllis: Entered Exilis after the war, returned some years later before rise of Narkul. \\
 +Entered: 12289, Returned 12329
  
 ---- ----
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 Upon infection the target has 1 D12 days +3 to get rid of it or become part of the garden \\ Upon infection the target has 1 D12 days +3 to get rid of it or become part of the garden \\
 in the first few days you are unable to eat and when you do you throw it back up in a black spew that wriggles and writhes on its own, you will starve but still be unable to eat. disadvantage on Con saves. \\ Further days later you are unable to control your body at times. before your turn roll a D20, on an Odd number the DM decides your turn. \\ in your last days your skin will start to fall off reviling a red fleshy exoskeleton as you slowly start to morph into a livion hornet.  in the first few days you are unable to eat and when you do you throw it back up in a black spew that wriggles and writhes on its own, you will starve but still be unable to eat. disadvantage on Con saves. \\ Further days later you are unable to control your body at times. before your turn roll a D20, on an Odd number the DM decides your turn. \\ in your last days your skin will start to fall off reviling a red fleshy exoskeleton as you slowly start to morph into a livion hornet. 
 +
 +====Creatures and Organisations of Exilis====
 +**Sages and the capital** \\ 
 +At the end of the railway that runs through the land of Exilis is the capital, a glorious city of brilliant light, acting as a beacon of the land of Exilis providing safety for all. Sages are the enforcers of the government, powerful beings that have learned the art of light magic and can manipulate it to their will. This makes the Counsel the overbearing power of the Land as they control the light and lumens but the government controls the counsel. 
 +They usually dress sages in long decorated robes of various colours showing their rank and golden faceless masks, it is very rare to see what the sages look like underneath their robes. They are known as stern but fair, they only seek order and justice and are overall pitiful and kind-hearted even though they are told not to directly interact with the citizens. \\ If you need help, a Sage will always be willing. Leaders of the government like any government drunk on power are blind to the threats outside the city's walls and only care about the power they have and getting more.
 +
 +----
 +
 +=====The Outer Entities=====
 +The Four Old Gods call this land home and harmlessly drift or slumber around the land observing what is going on in other dimensions. They hardly interact with others, but each has their own followings or cults. Some people have an audience with these entities but rarely ends well. Followers of these entities are often granted ascend to a higher being, causing them to mutate perfectly into ghastly creatures but still preserving at least some of their personality. People that have this happen to them often live in isolation afterwards to either study their thoughts or some perhaps in shame as they were forced into it by their fellow believers or offered as a sacrifice. It's not uncommon to see one or two of these ascended creatures wandering around the towns if you see one perhaps it's best to chat they often have the deepest information available and it's often curiosity that makes the best conversation.
 +
 +These Old gods were once elder Apolith that trancended to the perfect higher being of existance and when they did loacted themselfs in this dimention away from other Apoliths. 
 +
 +The outer entities comprise the following in true name and title. \\ 
 +Norgrous (Norg-o-rus) the Sea eye. \\ 
 +Ura (ooo-rah) the sky crawler. \\ 
 +Syn-Sigalian (See-e-an Sig-alien) the cave dweller. \\ 
 +Nyala (Nah-ah-la) the Harvester. \\ 
 +If you by some odd trick of the gods know their true names It is not wise to speak them unless you are looking for trouble. 
 +
 +**The Scare crow** \\ 
 +If you ask anyone about a scarecrow that looks as if it was a mutilated body crucified on a rotted cross they will say you are crazy and throw you out of their place of residence. Those wise enough to know that there are infarct 5 entities they share the land of Exilis but sometimes it's better to forget about the scarecrow, there is a reason it has no name. Ancient books speak of a force of nature taken form, an outer entity of life and death eb and flow. This Entity does not mind its own timings but directly starts the domino effect for all mortals and their accomplishment and suffering. It has no name and should be avoided unfortunately if you see it then it's possible that it has already seen your fate as a book and is here to watch us you are unraveled. or maybe you are lucky and it's there for one you are travelling with.
 + 
 +**Beholders** \\ 
 +A foreign introduction to the land of Exilis, Beholders have made quite a name for themselves, brought it many thousands of years ago by the outer entity Norgorus they have become a common sight in the land, often acting as magical trades shop owners always ready to buy, sell or identify magical items. They are more or less friendly and do not possess their own lanterns, it’s often that their shop is also their lair. You will find seven Beholders in the Land of Exilis. 
 +
 +
  • planes/exilis.txt
  • Last modified: 4 months ago
  • by Cinder