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planes:exilis [2019/06/12 23:01] Cinderplanes:exilis [2023/12/05 16:45] (current) – [Creatures and Organisations of Exilis] Cinder
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-====== Exilis ======+====== Exilis & The Abyssal Lake ======
 // Plane of Chaos and the unknown // \\ // Plane of Chaos and the unknown // \\
 [[planes:cosmology|Back to Cosmology]] \\ [[planes:cosmology|Back to Cosmology]] \\
-See also: [[c3:the_land_of_exilis|The Land of Exilis]] +See also: [[c3:summary|Campaign: The Land of Exilis]]
- +
-----+
  
 +<WRAP box right 25em> <WRAP centeralign>
 +===== Exilis =====
 +{{ planes:exilis.jpg?300 |}}
 +Exilis post events of Campaign 3 - [[https://nightcall.net/lib/exe/fetch.php/planes:exilis.jpg|Fullsize]]
  
 +**Flag of Exilis**
 +{{ faction:flag-exilis.png?250 |}}
 +**Flag of Livion**
 +{{ faction:flag-virus.png?250 |}}
 +</WRAP>
 +^ Population  | ?  |
 +^ Demonym(s)  | ?  |
 +^ Capital  | Capital  |
 +^ Groups  | **Norgrous** the Sea eye.\\ **Ura** the sky crawler.\\ **Syn-Sigalian** the cave dweller.\\ **Nyala** the Harvester.\\  |
 +^ Languages  | Common\\ |
 +</WRAP>
  
 ====The Land of Exilis==== ====The Land of Exilis====
  
-Nobody that is willing to tell you really knows where Exilis is. its not off any coast and not in any known country. its truly a mystery. \\ only ancient legends even speak the name Exilis and what the land containsrumours of entities from the beginning of timea world that has never seen sunlight. you will find horrors there only equalled by the beauties found on its shoresbut if anyone knew where it was they are certainly not talking about it.+Exilis is the name given to the single land-mass within the Abyssal LakeThe dimension exists on the edge of the endless void of the Astral sea and the endless quite darkness of Abyssal LakeThis dimension came into existence naturally due to the presence of the //Old Gods//Scholars would say that its not supposed to exist. born like a tumour between the Abyss and the Void.
  
-what rumours that do float around say that its not a choice you get to Exilis, by some divin intervention or punishment or inpecible luck you may wake up on the Train that transports all new arrivals of Exilis to its land\\ +Its unclear how one would dilibritly get to Exilis, Even the most veteran Spell-Jammers have been unable to get a consistent headingThe few stories that have made it out tell of a land devoid of sunlight. Where mortals trade light as currency and those without light become the plants and trees. Pitch blank oceansSo still its like a mirrorAnd the //Old Gods// Themselves appearing in the sky.
-Everyone arrives on the train, nobody comes here willingly the train rises out of the sea at one end +
-of the landmass and dives back into the sea at the other endalways on timemaking 4 stops along +
-the way. \\ the land of Exilis is surrounded by dead calm sea in all directions and is doused in an eternal twilight, a shattered full moon hangs high in the sky cloaking the lands in its soft blue glow.+
  
-this darkness is classified as dim light when in the open and magical at thatany race with dark vision has its effective range reduced by 20ft.+There is a moon in the skies above ExilisShattered as if something had struck it. The moon never moves but dose change phases. The astrology behind it makes no sense. Some reckon it is the Corpse of an //Old God//.
  
 +A train runs through the landmass. Making 4 stops along the way and only ever traveling in one direction. The theory goes that the train is the collective presence of mortals that end up in Exilis. Manifests as a Train, A ways to leave, A constant appliance of hope.
  
  
-**Time In Exilis**+**Time** \\ 
 +Time is stagnant in Exilis. It dose not flow or change but rather sits still and rots. It affects every being differently. Some have no effect at all and never age, Others may find parts of there body aging at different rates. Some have their memories switched about to different parts of their lves, forgetting things that haven't happened or learning things that have yet to happen. These effects of rotting time are staved off by the light in the lanterns that ever mortal has.
  
-Ageing occurs 10 times slower in this land then others, for every 10 years that pass only years of +Those that manage to leave Exilis find themselves spat out in an almost random place. Some end up only a few days ahead of when they left when years have passed in Exilis. Others arrive decades before they were born and some leave at the very crescendo of the universe as everything is gone. \\ 
-age occursThis only affects creatures and not food or other spoilage items. Children age at a +Even once you have left the stagnate time effects youYou may not age for decades to come or age 50 years in week until the stagnate time has left your body.
-normal rate until they hit 16. \\ Time of day never changes. the moon will sometimes become eclipsed or turn blood red signaling terrible but bountiful events but other then that there is no concept of time. the moon never changes its position. wind and clouds form and sometimes even rain.+
  
-====Gold is worthless compared to life itself==== +**The Abyssal Lake** \\ 
----- +The land-mass of Exilis teeters on the edge of the black oceanNobody dares to enter the water for they will be dragged down by unknown creaturesThe water seems safe to drinkNobody lives long enough to suffer the full effects of the water as it slowly erodes the soul.
-Lumens are what is used as currency and fuel for the lanterns. You earn lumens the same way you +
-earn coin by performing, doing favours or completing questsSome monsters also carry lumens within them and +
-will drop them once slain, you can also steal lumens from other lanterns if you were to stoop that +
-low, stealing items or other objects is a light punishment compared what will happen if you are caught trying to steal lumens from another's lantern. \\ your lantern slowly burns through lumens in a typical 24 hour period but its a very small amount. 1 lumen will be consumed for every 24 hours that passits best to keep all your lumen in your lanternthat can be retrived at any time just reach in and think of the ammount you want and it will be in your hand as you pull it out. \\ Never ever take out all of your lumens from your lantern at once as that will put it out. and no matter how many lumens you put back into it, it will never re light.+
  
  
  
  
 +----
  
-====Locations of Exilis====+**Condensed Light** \\ 
 +Lumens are what is used as currency and fuel for the lanterns. You earn lumens the same way you 
 +earn coin by performing, doing favours or completing quests. Some monsters also carry lumens within them and 
 +will drop them once slain, you can also steal lumens from other lanterns if you were to stoop that 
 +low, stealing items or other objects is a light punishment compared what will happen if you are caught trying to steal lumens from another's lantern. \\ your lantern slowly burns through lumens in a typical 24 hour period but its a very small amount. 1 lumen will be consumed for every 24 hours that pass. its best to keep all your lumen in your lantern, that can be retrieved at any time just reach in and think of the amount you want and it will be in your hand as you pull it out. \\ Never ever take out all of your lumens from your lantern at once as that will put it out. and no matter how many lumens you put back into it, it will never re light.
  
 +====Locations of Exilis====
 **Broken Sea Spire** \\ **Broken Sea Spire** \\
 A university re-purposed as a research facility out on the edge of the great lake Ulra. Headed by Professor Stem the tower studies the many strange creatures and entities in this land. \\ A university re-purposed as a research facility out on the edge of the great lake Ulra. Headed by Professor Stem the tower studies the many strange creatures and entities in this land. \\
 Dark rituals and experimental spells are conducted within the halls and it holds many many secrets and horrors for those that dive deep enough. \\ Some say the very gate between existence lies beneath. \\ The Tower was originally part of the mortal realm until a magic ritual was interrupted by a group of nameless heroes, destroying the tower and sending half of it into Exilis along with the Lich professor Stem. Dark rituals and experimental spells are conducted within the halls and it holds many many secrets and horrors for those that dive deep enough. \\ Some say the very gate between existence lies beneath. \\ The Tower was originally part of the mortal realm until a magic ritual was interrupted by a group of nameless heroes, destroying the tower and sending half of it into Exilis along with the Lich professor Stem.
- 
  
 **Train Stations** \\ **Train Stations** \\
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 **City of Nabelhime** \\ More of a fortress then a city, the greatest concentration of Sage movement is here as its just outside of the furthest corruption by the livion virus. this is also where you will find the blood hunter workshop and be able to take up hunts for marks. the sage's war on the virus is eternal, blood hunters have also been established to help fight the monstrosities of this land. if you are ever infected by the virus here is the best place to go. **City of Nabelhime** \\ More of a fortress then a city, the greatest concentration of Sage movement is here as its just outside of the furthest corruption by the livion virus. this is also where you will find the blood hunter workshop and be able to take up hunts for marks. the sage's war on the virus is eternal, blood hunters have also been established to help fight the monstrosities of this land. if you are ever infected by the virus here is the best place to go.
  
-**City of Seiko** \\ for the size of the city it has the least amount of light, the streets are dangerous its best not to draw attention to yourself s. always travel with your weapon drawn. sometimes lost stave off the curse that befalls them, and they have managed a society of refuge. but this also attracts The dark and much worse things, only Orphans and Beholders are truly safe here and you will find quite a few of them that have set up services here like inns, shops and smiths, lumens are not accepted here items must be traded for with other items. there is a small squad of sages stationed outside the city that hold anyone's lantern before going in and obviosly forbodes entering the city to those that still have light.+**City of Seiko** \\ for the size of the city it has the least amount of light, the streets are dangerous its best not to draw attention to yourself s. always travel with your weapon drawn. sometimes lost stave off the curse that befalls them, and they have managed a society of refuge. but this also attracts The dark and much worse things, only Orphans and Beholders are truly safe here and you will find quite a few of them that have set up services here like inns, shops and smiths, lumens are not accepted here items must be traded for with other items. there is a small squad of sages stationed outside the city that hold anyone's lantern before going in and obviously forbids entering the city to those that still have light.
  
 **Town of Parct, Small village** \\ **Town of Parct, Small village** \\
 nobody speaks of the fishing village at the start of the track. dangerous secrets that nobody should learn lie there. nobody speaks of the fishing village at the start of the track. dangerous secrets that nobody should learn lie there.
  
-====Other Mechanics====+====Livion and her Virus====
  
 +Getting sick or a disease is a very mortal thing to happen. From the common cold to an untreated wound. None would expect Gods or Aberrations of the Void to be able to catch such a mortal ailment. Yet they did. \\
 +Its unknown when [[character:Livion]] came into reality. But the story goes that one of the //Old Gods// contracted an unknown ailment that plunged it into disarray. The fluid it discharged coagulated into a mass of purple and pink writhing mass. Virus personified. But as with any virus it could not live alone and unable to return to the //Old Gods// it went from something else. A young normal maiden who would be devoured and changed to become the Aberration known as //Livion//.
  
 +====Other Mechanics====
 **Sight Rot** \\ **Sight Rot** \\
 This painful infection causes bleeding from the eyes and eventually blinds the victim. \\ This painful infection causes bleeding from the eyes and eventually blinds the victim. \\
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 Sight rot can be cured using a rare flower called Eyebright, which grows in some swamps. Given an hour, a character who has proficiency with an Herbalism kit can turn the flower into one dose of ointment. Applied to the eyes before a Long Rest, one dose of it prevents the disease from worsening after that rest. After three doses, the ointment cures the disease entirely. Sight rot can be cured using a rare flower called Eyebright, which grows in some swamps. Given an hour, a character who has proficiency with an Herbalism kit can turn the flower into one dose of ointment. Applied to the eyes before a Long Rest, one dose of it prevents the disease from worsening after that rest. After three doses, the ointment cures the disease entirely.
  
-**Torrent Rot** \\ A dangerous infection caused by drowned creatures. when infection starts teh creature will feel heavy and water logged to start off, as hours pass thier movement speed will be reduced by 10 feet and thier body will be bloated, after 24 hours wounds will start openeing up on the body and water will start leaking out uncontrollably, you regain your moment but now you will take an extra 5 damage from all sources and weild any weapon at -2 to hit, can be cured with heal or lesser restoration, Dry root can be mixed into any common potion for instant cure as well. this sickness is contagous people coming into contact will need to make a DC14 con save or become infected.+**Torrent Rot** \\ A dangerous infection caused by drowned creatures. when infection starts the creature will feel heavy and water logged to start off, as hours pass their movement speed will be reduced by 10 feet and their body will be bloated, after 24 hours wounds will start opening up on the body and water will start leaking out uncontrollably, you regain your moment but now you will take an extra 5 damage from all sources and wield any weapon at -2 to hit, can be cured with heal or lesser restoration, Dry root can be mixed into any common potion for instant cure as well. this sickness is contagious people coming into contact will need to make a DC14 con save or become infected. 
 + 
 +**Entity's Presence** \\ A creature can suffer this status if the come into direct sight or contact with an outer entity and it takes notice of them. the creature suffers disadvantage on all checks, half moment speed and is frightened of creatures it doesn't know for the next 12 hours. 
 + 
 + 
 + 
 +====Creatures and Organisations of Exilis==== 
 +**Sages and the capital** \\  
 +At the end of the railway that runs through the land of Exilis is the capital, a glorious city of brilliant light, acting as a beacon of the land of Exilis providing safety for all. Sages are the enforcers of the government, powerful beings that have learned the art of light magic and can manipulate it to their will. This makes the Counsel the overbearing power of the Land as they control the light and lumens but the government controls the counsel.  
 +They usually dress sages in long decorated robes of various colours showing their rank and golden faceless masks, it is very rare to see what the sages look like underneath their robes. They are known as stern but fair, they only seek order and justice and are overall pitiful and kind-hearted even though they are told not to directly interact with the citizens. \\ If you need help, a Sage will always be willing. Leaders of the government like any government drunk on power are blind to the threats outside the city's walls and only care about the power they have and getting more. 
 + 
 +**The Scare crow** \\  
 +If you ask anyone about a scarecrow that looks as if it was a mutilated body crucified on a rotted cross they will say you are crazy and throw you out of their place of residence. Those wise enough to know that there are infarct 5 entities they share the land of Exilis but sometimes it's better to forget about the scarecrow, there is a reason it has no name. Ancient books speak of a force of nature taken form, an outer entity of life and death eb and flow. This Entity does not mind its own timings but directly starts the domino effect for all mortals and their accomplishment and suffering. It has no name and should be avoided unfortunately if you see it then it's possible that it has already seen your fate as a book and is here to watch us you are unraveled. or maybe you are lucky and it's there for one you are travelling with. 
 +  
 +**Beholders** \\  
 +One of the few beings that are able to enter and leave //Exilis// Almost freely. Due to this they are able to collect resources from the outside dimensions and bring them in to supply and sell. They have become a common sight in the land, often acting as magical trades shop owners always ready to buy, sell or identify magical items. They are more or less friendly and do not possess their own lanterns, it’s often that their shop is also their lair. You will find seven Beholders in the Land of Exilis. With any left over gold 
 + 
 +---- 
 + 
 +===== The Old Gods ===== 
 +Three Old Gods have their physical presence in this //Abyssal Lake//. Harmlessly drifting through the sky or slumber somewhere hidden, Observing what is going on in other dimensions. They hardly interact with others, but each has their own followings or cults. Some people have an audience with these entities but rarely ends well. Of these followers, Some are 'Granted' a form that they call 'Ascention'. But all it seems to do is cause horrible mutations into ghastly creatures resembling those found in the //Abyssal Lake//. Still preserving at least some of their personality and memories oly makes it more horrifying. \\  
 +People that have this happen to them often live in isolation afterwards to either study their thoughts or some perhaps in shame as they were forced into it by their fellow believers or offered as a sacrifice. It's not uncommon to see one or two of these ascended creatures wandering around the towns if you see one perhaps it's best to chat they often have the deepest information available and it's often curiosity that makes the best conversation.  
  
-**Entity's Presence** \\ A creature can suffer this status if the come into direct sight or contact with an outer entity and it takes notice of them. the creature suffers disadvantage on all checks, half moment speed and is frightened of creatures it dosent know for the next 12 hours. 
  
-**Livion Virus** \\ +Notable Characters 
-A terrible horrible virus that is only curable if caught early enough \\ +
-Upon infection the target has 1 D12 days +3 to get rid of it or become part of the garden \\ +
-in the first few days you are unable to eat and when you do you throw it back up in a black spew that wriggles and writhes on its own, you will starve but still be unable to eat. disadvantage on Con saves. \\ Futher days later you are unable to contrl your body at times. before your turn roll a D20, on an Odd number the DM decides your turn. \\ in your last days your skin will start to fall off reviling a red fleshy exoskeleton as you slowly start to morph into a livion hornet. +
  
 +Stem, Entered Exilis on accident before the Ashley war and returned after it but before rise of Narkul \\
 +Before 12264, After 12288.
  
 +Robert: Entered Exilis just as the war started, Returned from Exilis Just after the war.
 +Entered: 12264, Returned 12286.
  
 +Delta: Entered Exilis just as the war was starting, Returned before the portals opened up in the borderlands. \\
 +Entered: 12264, Returned 12271
  
 +Zyllis: Entered Exilis after the war, returned some years later before rise of Narkul. \\
 +Entered: 12289, Returned 12329
  
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