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planes:exilis [2020/07/10 11:51] Cinderplanes:exilis [2023/12/05 16:45] (current) – [Creatures and Organisations of Exilis] Cinder
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-====== Exilis ======+====== Exilis & The Abyssal Lake ======
 // Plane of Chaos and the unknown // \\ // Plane of Chaos and the unknown // \\
 [[planes:cosmology|Back to Cosmology]] \\ [[planes:cosmology|Back to Cosmology]] \\
-See also: [[c3:summery|Campaign: The Land of Exilis]]+See also: [[c3:summary|Campaign: The Land of Exilis]]
  
- +<WRAP box right 25em> <WRAP centeralign> 
-{{ :planes:exilis.jpg |}}+===== Exilis ===== 
 +{{ planes:exilis.jpg?300 |}}
 Exilis post events of Campaign 3 - [[https://nightcall.net/lib/exe/fetch.php/planes:exilis.jpg|Fullsize]] Exilis post events of Campaign 3 - [[https://nightcall.net/lib/exe/fetch.php/planes:exilis.jpg|Fullsize]]
  
-----+**Flag of Exilis** 
 +{{ faction:flag-exilis.png?250 |}} 
 +**Flag of Livion** 
 +{{ faction:flag-virus.png?250 |}} 
 +</WRAP> 
 +^ Population  | ?  | 
 +^ Demonym(s)  | ?  | 
 +^ Capital  | Capital 
 +^ Groups  | **Norgrous** the Sea eye.\\ **Ura** the sky crawler.\\ **Syn-Sigalian** the cave dweller.\\ **Nyala** the Harvester.\\ 
 +^ Languages  | Common\\ | 
 +</WRAP>
  
 ====The Land of Exilis==== ====The Land of Exilis====
-Nobody that is willing to tell you really knows where Exilis is. its not off any coast and not in any known country. its truly a mystery. \\ only ancient legends even speak the name Exilis and what the land contains. rumours of entities from the beginning of time. a world that has never seen sunlight. you will find horrors there only equaled by the beauties found on its shores. but if anyone knew where it was they are certainly not talking about it. 
  
-what rumours that do float around say that its not a choice you get to Exilis, by some divine intervention or punishment or impeccable luck you may wake up on the Train that transports all new arrivals of Exilis to its land. \\ +Exilis is the name given to the single land-mass within the Abyssal LakeThe dimension exists on the edge of the endless void of the Astral sea and the endless quite darkness of Abyssal Lake. This dimension came into existence naturally due to the presence of the //Old Gods//Scholars would say that its not supposed to exist. born like a tumour between the Abyss and the Void.
-Everyone arrives on the train, nobody comes here willingly the train rises out of the sea at one end +
-of the landmass and dives back into the sea at the other end, always on time, making 4 stops along +
-the way\\ the land of Exilis is surrounded by dead calm sea in all directions and is doused in an eternal twilight, a shattered full moon hangs high in the sky cloaking the lands in its soft blue glow.+
  
-this darkness is classified as dim light when in the open and magical at thatany race with dark vision has its effective range reduced by 20ft.+Its unclear how one would dilibritly get to Exilis, Even the most veteran Spell-Jammers have been unable to get a consistent heading. The few stories that have made it out tell of a land devoid of sunlight. Where mortals trade light as currency and those without light become the plants and trees. Pitch blank oceansSo still its like a mirror, And the //Old Gods// Themselves appearing in the sky.
  
 +There is a moon in the skies above Exilis, Shattered as if something had struck it. The moon never moves but dose change phases. The astrology behind it makes no sense. Some reckon it is the Corpse of an //Old God//.
  
-**Time In Exilis**+A train runs through the landmass. Making 4 stops along the way and only ever traveling in one direction. The theory goes that the train is the collective presence of mortals that end up in Exilis. Manifests as a Train, A ways to leave, A constant appliance of hope.
  
-Ageing occurs 10 times slower in this land then others, for every 10 years that pass only 1 years of 
-age occurs. This only affects creatures and not food or other spoilage items. Children age at a 
-normal rate until they hit 16. \\ Time of day never changes. the moon will sometimes become eclipsed or turn blood red signaling terrible but bountiful events but other then that there is no concept of time. the moon never changes its position. wind and clouds form and sometimes even rain. 
  
-Time for Exilis in relation to other plains of existance is very odd and unpredictableExilis acts as a great lake of time where as other plains would simply have a riverever going fowardUpon entering the lake of time your guess is as good as anyones where you will exit this lake+**Time** \\ 
 +Time is stagnant in Exilis. It dose not flow or change but rather sits still and rotsIt affects every being differently. Some have no effect at all and never age, Others may find parts of there body aging at different rates. Some have their memories switched about to different parts of their lvesforgetting things that haven't happened or learning things that have yet to happenThese effects of rotting time are staved off by the light in the lanterns that ever mortal has.
  
-Time line.+Those that manage to leave Exilis find themselves spat out in an almost random place. Some end up only a few days ahead of when they left when years have passed in Exilis. Others arrive decades before they were born and some leave at the very crescendo of the universe as everything is gone. \\ 
 +Even once you have left the stagnate time effects you. You may not age for decades to come or age 50 years in a week until the stagnate time has left your body.
  
-Notable Characters +**The Abyssal Lake** \\ 
 +The land-mass of Exilis teeters on the edge of the black ocean. Nobody dares to enter the water for they will be dragged down by unknown creatures. The water seems safe to drink, Nobody lives long enough to suffer the full effects of the water as it slowly erodes the soul.
  
-Stem, Entered Exilis on accident before the Ashley war and returned after it but before rise of Narkul \\ 
-Before 12264, After 12288. 
  
-Robert: Entered Exilis just as the war started, Returned from Exilis Just after the war. 
-Entered: 12264, Returned 12286. 
  
-Delta: Entered Exilis just as the war was starting, Returned before the portals opened up in the borderlands. \\ 
-Entered: 12264, Returned 12271 
- 
-Zyllis: Entered Exilis after the war, returned some years later before rise of Narkul. \\ 
-Entered: 12289, Returned 12329 
  
 ---- ----
  
-====Gold is worthless compared to life itself====+**Condensed Light** \\
 Lumens are what is used as currency and fuel for the lanterns. You earn lumens the same way you Lumens are what is used as currency and fuel for the lanterns. You earn lumens the same way you
 earn coin by performing, doing favours or completing quests. Some monsters also carry lumens within them and earn coin by performing, doing favours or completing quests. Some monsters also carry lumens within them and
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 **Town of Parct, Small village** \\ **Town of Parct, Small village** \\
 nobody speaks of the fishing village at the start of the track. dangerous secrets that nobody should learn lie there. nobody speaks of the fishing village at the start of the track. dangerous secrets that nobody should learn lie there.
 +
 +====Livion and her Virus====
 +
 +Getting sick or a disease is a very mortal thing to happen. From the common cold to an untreated wound. None would expect Gods or Aberrations of the Void to be able to catch such a mortal ailment. Yet they did. \\
 +Its unknown when [[character:Livion]] came into reality. But the story goes that one of the //Old Gods// contracted an unknown ailment that plunged it into disarray. The fluid it discharged coagulated into a mass of purple and pink writhing mass. Virus personified. But as with any virus it could not live alone and unable to return to the //Old Gods// it went from something else. A young normal maiden who would be devoured and changed to become the Aberration known as //Livion//.
  
 ====Other Mechanics==== ====Other Mechanics====
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 **Entity's Presence** \\ A creature can suffer this status if the come into direct sight or contact with an outer entity and it takes notice of them. the creature suffers disadvantage on all checks, half moment speed and is frightened of creatures it doesn't know for the next 12 hours. **Entity's Presence** \\ A creature can suffer this status if the come into direct sight or contact with an outer entity and it takes notice of them. the creature suffers disadvantage on all checks, half moment speed and is frightened of creatures it doesn't know for the next 12 hours.
  
-**Livion Virus** \\ +
-A terrible horrible virus that is only curable if caught early enough \\ +
-Upon infection the target has 1 D12 days +3 to get rid of it or become part of the garden \\ +
-in the first few days you are unable to eat and when you do you throw it back up in a black spew that wriggles and writhes on its own, you will starve but still be unable to eat. disadvantage on Con saves. \\ Further days later you are unable to control your body at times. before your turn roll a D20, on an Odd number the DM decides your turn. \\ in your last days your skin will start to fall off reviling a red fleshy exoskeleton as you slowly start to morph into a livion hornet. +
  
 ====Creatures and Organisations of Exilis==== ====Creatures and Organisations of Exilis====
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 At the end of the railway that runs through the land of Exilis is the capital, a glorious city of brilliant light, acting as a beacon of the land of Exilis providing safety for all. Sages are the enforcers of the government, powerful beings that have learned the art of light magic and can manipulate it to their will. This makes the Counsel the overbearing power of the Land as they control the light and lumens but the government controls the counsel.  At the end of the railway that runs through the land of Exilis is the capital, a glorious city of brilliant light, acting as a beacon of the land of Exilis providing safety for all. Sages are the enforcers of the government, powerful beings that have learned the art of light magic and can manipulate it to their will. This makes the Counsel the overbearing power of the Land as they control the light and lumens but the government controls the counsel. 
 They usually dress sages in long decorated robes of various colours showing their rank and golden faceless masks, it is very rare to see what the sages look like underneath their robes. They are known as stern but fair, they only seek order and justice and are overall pitiful and kind-hearted even though they are told not to directly interact with the citizens. \\ If you need help, a Sage will always be willing. Leaders of the government like any government drunk on power are blind to the threats outside the city's walls and only care about the power they have and getting more. They usually dress sages in long decorated robes of various colours showing their rank and golden faceless masks, it is very rare to see what the sages look like underneath their robes. They are known as stern but fair, they only seek order and justice and are overall pitiful and kind-hearted even though they are told not to directly interact with the citizens. \\ If you need help, a Sage will always be willing. Leaders of the government like any government drunk on power are blind to the threats outside the city's walls and only care about the power they have and getting more.
- 
----- 
- 
-=====The Outer Entities===== 
-The Five Old Gods call this land home and harmlessly drift or slumber around the land observing what is going on in other dimensions. They hardly interact with others, but each has their own followings or cults. Some people have an audience with these entities but rarely ends well. Followers of these entities are often granted ascend to a higher being, causing them to mutate perfectly into ghastly creatures but still preserving at least some of their personality. People that have this happen to them often live in isolation afterwards to either study their thoughts or some perhaps in shame as they were forced into it by their fellow believers or offered as a sacrifice. It's not uncommon to see one or two of these ascended creatures wandering around the towns if you see one perhaps it's best to chat they often have the deepest information available and it's often curiosity that makes the best conversation. 
- 
-The outer entities comprise the following in true name and title. \\  
-Norgrous (Norg-o-rus) the Sea eye. \\  
-Ura (ooo-rah) the sky crawler. \\  
-Syn-Sigalian (See-e-an Sig-alien) the cave dweller. \\  
-Nyala (Nah-ah-la) the Harvester. \\  
-Being with no name (The Scare Crow). \\  
-If you by some odd trick of the gods know their true names It is not wise to speak them unless you are looking for trouble.  
  
 **The Scare crow** \\  **The Scare crow** \\ 
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 **Beholders** \\  **Beholders** \\ 
-A foreign introduction to the land of Exilis, Beholders have made quite a name for themselves, brought it many thousands of years ago by the outer entity Norgorus they have become a common sight in the land, often acting as magical trades shop owners always ready to buy, sell or identify magical items. They are more or less friendly and do not possess their own lanterns, it’s often that their shop is also their lair. You will find seven Beholders in the Land of Exilis. +One of the few beings that are able to enter and leave //Exilis// Almost freely. Due to this they are able to collect resources from the outside dimensions and bring them in to supply and sell. They have become a common sight in the land, often acting as magical trades shop owners always ready to buy, sell or identify magical items. They are more or less friendly and do not possess their own lanterns, it’s often that their shop is also their lair. You will find seven Beholders in the Land of Exilis. With any left over gold
  
 +----
 +
 +===== The Old Gods =====
 +Three Old Gods have their physical presence in this //Abyssal Lake//. Harmlessly drifting through the sky or slumber somewhere hidden, Observing what is going on in other dimensions. They hardly interact with others, but each has their own followings or cults. Some people have an audience with these entities but rarely ends well. Of these followers, Some are 'Granted' a form that they call 'Ascention'. But all it seems to do is cause horrible mutations into ghastly creatures resembling those found in the //Abyssal Lake//. Still preserving at least some of their personality and memories oly makes it more horrifying. \\ 
 +People that have this happen to them often live in isolation afterwards to either study their thoughts or some perhaps in shame as they were forced into it by their fellow believers or offered as a sacrifice. It's not uncommon to see one or two of these ascended creatures wandering around the towns if you see one perhaps it's best to chat they often have the deepest information available and it's often curiosity that makes the best conversation. 
 +
 +
 +
 +Notable Characters 
 +
 +Stem, Entered Exilis on accident before the Ashley war and returned after it but before rise of Narkul \\
 +Before 12264, After 12288.
 +
 +Robert: Entered Exilis just as the war started, Returned from Exilis Just after the war.
 +Entered: 12264, Returned 12286.
 +
 +Delta: Entered Exilis just as the war was starting, Returned before the portals opened up in the borderlands. \\
 +Entered: 12264, Returned 12271
 +
 +Zyllis: Entered Exilis after the war, returned some years later before rise of Narkul. \\
 +Entered: 12289, Returned 12329
  
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