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planes:exilis [2023/12/05 16:00] Cinderplanes:exilis [2023/12/05 16:45] (current) – [Creatures and Organisations of Exilis] Cinder
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 There is a moon in the skies above Exilis, Shattered as if something had struck it. The moon never moves but dose change phases. The astrology behind it makes no sense. Some reckon it is the Corpse of an //Old God//. There is a moon in the skies above Exilis, Shattered as if something had struck it. The moon never moves but dose change phases. The astrology behind it makes no sense. Some reckon it is the Corpse of an //Old God//.
  
-A train runs through the landmass. Making 4 stops along the way and only ever traveling in one direction+A train runs through the landmass. Making 4 stops along the way and only ever traveling in one direction. The theory goes that the train is the collective presence of mortals that end up in Exilis. Manifests as a Train, A ways to leave, A constant appliance of hope.
  
  
-**Time In Exilis**+**Time** \\ 
 +Time is stagnant in Exilis. It dose not flow or change but rather sits still and rots. It affects every being differently. Some have no effect at all and never age, Others may find parts of there body aging at different rates. Some have their memories switched about to different parts of their lves, forgetting things that haven't happened or learning things that have yet to happen. These effects of rotting time are staved off by the light in the lanterns that ever mortal has.
  
-Ageing occurs 10 times slower in this land then others, for every 10 years that pass only years of +Those that manage to leave Exilis find themselves spat out in an almost random place. Some end up only a few days ahead of when they left when years have passed in Exilis. Others arrive decades before they were born and some leave at the very crescendo of the universe as everything is gone. \\ 
-age occursThis only affects creatures and not food or other spoilage items. Children age at a +Even once you have left the stagnate time effects youYou may not age for decades to come or age 50 years in week until the stagnate time has left your body.
-normal rate until they hit 16. \\ Time of day never changes. the moon will sometimes become eclipsed or turn blood red signaling terrible but bountiful events but other then that there is no concept of time. the moon never changes its position. wind and clouds form and sometimes even rain.+
  
-Time for Exilis in relation to other plains of existance is very odd and unpredictable. Exilis acts as a great lake of time where as other plains would simply have a river, ever going fowardUpon entering the lake of time your guess is as good as anyones where you will exit this lake+**The Abyssal Lake** \\ 
 +The land-mass of Exilis teeters on the edge of the black oceanNobody dares to enter the water for they will be dragged down by unknown creatures. The water seems safe to drink, Nobody lives long enough to suffer the full effects of the water as it slowly erodes the soul.
  
-Time line. 
  
-Notable Characters  
  
-Stem, Entered Exilis on accident before the Ashley war and returned after it but before rise of Narkul \\ 
-Before 12264, After 12288. 
- 
-Robert: Entered Exilis just as the war started, Returned from Exilis Just after the war. 
-Entered: 12264, Returned 12286. 
- 
-Delta: Entered Exilis just as the war was starting, Returned before the portals opened up in the borderlands. \\ 
-Entered: 12264, Returned 12271 
- 
-Zyllis: Entered Exilis after the war, returned some years later before rise of Narkul. \\ 
-Entered: 12289, Returned 12329 
  
 ---- ----
  
-====Gold is worthless compared to life itself====+**Condensed Light** \\
 Lumens are what is used as currency and fuel for the lanterns. You earn lumens the same way you Lumens are what is used as currency and fuel for the lanterns. You earn lumens the same way you
 earn coin by performing, doing favours or completing quests. Some monsters also carry lumens within them and earn coin by performing, doing favours or completing quests. Some monsters also carry lumens within them and
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 **Town of Parct, Small village** \\ **Town of Parct, Small village** \\
 nobody speaks of the fishing village at the start of the track. dangerous secrets that nobody should learn lie there. nobody speaks of the fishing village at the start of the track. dangerous secrets that nobody should learn lie there.
 +
 +====Livion and her Virus====
 +
 +Getting sick or a disease is a very mortal thing to happen. From the common cold to an untreated wound. None would expect Gods or Aberrations of the Void to be able to catch such a mortal ailment. Yet they did. \\
 +Its unknown when [[character:Livion]] came into reality. But the story goes that one of the //Old Gods// contracted an unknown ailment that plunged it into disarray. The fluid it discharged coagulated into a mass of purple and pink writhing mass. Virus personified. But as with any virus it could not live alone and unable to return to the //Old Gods// it went from something else. A young normal maiden who would be devoured and changed to become the Aberration known as //Livion//.
  
 ====Other Mechanics==== ====Other Mechanics====
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 **Entity's Presence** \\ A creature can suffer this status if the come into direct sight or contact with an outer entity and it takes notice of them. the creature suffers disadvantage on all checks, half moment speed and is frightened of creatures it doesn't know for the next 12 hours. **Entity's Presence** \\ A creature can suffer this status if the come into direct sight or contact with an outer entity and it takes notice of them. the creature suffers disadvantage on all checks, half moment speed and is frightened of creatures it doesn't know for the next 12 hours.
  
-**Livion Virus** \\ +
-A terrible horrible virus that is only curable if caught early enough \\ +
-Upon infection the target has 1 D12 days +3 to get rid of it or become part of the garden \\ +
-in the first few days you are unable to eat and when you do you throw it back up in a black spew that wriggles and writhes on its own, you will starve but still be unable to eat. disadvantage on Con saves. \\ Further days later you are unable to control your body at times. before your turn roll a D20, on an Odd number the DM decides your turn. \\ in your last days your skin will start to fall off reviling a red fleshy exoskeleton as you slowly start to morph into a livion hornet. +
  
 ====Creatures and Organisations of Exilis==== ====Creatures and Organisations of Exilis====
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 At the end of the railway that runs through the land of Exilis is the capital, a glorious city of brilliant light, acting as a beacon of the land of Exilis providing safety for all. Sages are the enforcers of the government, powerful beings that have learned the art of light magic and can manipulate it to their will. This makes the Counsel the overbearing power of the Land as they control the light and lumens but the government controls the counsel.  At the end of the railway that runs through the land of Exilis is the capital, a glorious city of brilliant light, acting as a beacon of the land of Exilis providing safety for all. Sages are the enforcers of the government, powerful beings that have learned the art of light magic and can manipulate it to their will. This makes the Counsel the overbearing power of the Land as they control the light and lumens but the government controls the counsel. 
 They usually dress sages in long decorated robes of various colours showing their rank and golden faceless masks, it is very rare to see what the sages look like underneath their robes. They are known as stern but fair, they only seek order and justice and are overall pitiful and kind-hearted even though they are told not to directly interact with the citizens. \\ If you need help, a Sage will always be willing. Leaders of the government like any government drunk on power are blind to the threats outside the city's walls and only care about the power they have and getting more. They usually dress sages in long decorated robes of various colours showing their rank and golden faceless masks, it is very rare to see what the sages look like underneath their robes. They are known as stern but fair, they only seek order and justice and are overall pitiful and kind-hearted even though they are told not to directly interact with the citizens. \\ If you need help, a Sage will always be willing. Leaders of the government like any government drunk on power are blind to the threats outside the city's walls and only care about the power they have and getting more.
 +
 +**The Scare crow** \\ 
 +If you ask anyone about a scarecrow that looks as if it was a mutilated body crucified on a rotted cross they will say you are crazy and throw you out of their place of residence. Those wise enough to know that there are infarct 5 entities they share the land of Exilis but sometimes it's better to forget about the scarecrow, there is a reason it has no name. Ancient books speak of a force of nature taken form, an outer entity of life and death eb and flow. This Entity does not mind its own timings but directly starts the domino effect for all mortals and their accomplishment and suffering. It has no name and should be avoided unfortunately if you see it then it's possible that it has already seen your fate as a book and is here to watch us you are unraveled. or maybe you are lucky and it's there for one you are travelling with.
 + 
 +**Beholders** \\ 
 +One of the few beings that are able to enter and leave //Exilis// Almost freely. Due to this they are able to collect resources from the outside dimensions and bring them in to supply and sell. They have become a common sight in the land, often acting as magical trades shop owners always ready to buy, sell or identify magical items. They are more or less friendly and do not possess their own lanterns, it’s often that their shop is also their lair. You will find seven Beholders in the Land of Exilis. With any left over gold
  
 ---- ----
  
-=====The Outer Entities===== +===== The Old Gods ===== 
-The Four Old Gods call this land home and harmlessly drift or slumber around the land observing what is going on in other dimensions. They hardly interact with others, but each has their own followings or cults. Some people have an audience with these entities but rarely ends well. Followers of these entities are often granted ascend to higher being, causing them to mutate perfectly into ghastly creatures but still preserving at least some of their personality. People that have this happen to them often live in isolation afterwards to either study their thoughts or some perhaps in shame as they were forced into it by their fellow believers or offered as a sacrifice. It's not uncommon to see one or two of these ascended creatures wandering around the towns if you see one perhaps it's best to chat they often have the deepest information available and it's often curiosity that makes the best conversation.+Three Old Gods have their physical presence in this //Abyssal Lake//. Harmlessly drifting through the sky or slumber somewhere hidden, Observing what is going on in other dimensions. They hardly interact with others, but each has their own followings or cults. Some people have an audience with these entities but rarely ends well. Of these followers, Some are 'Granted' form that they call 'Ascention'. But all it seems to do is cause horrible mutations into ghastly creatures resembling those found in the //Abyssal Lake//. Still preserving at least some of their personality and memories oly makes it more horrifying\\  
 +People that have this happen to them often live in isolation afterwards to either study their thoughts or some perhaps in shame as they were forced into it by their fellow believers or offered as a sacrifice. It's not uncommon to see one or two of these ascended creatures wandering around the towns if you see one perhaps it's best to chat they often have the deepest information available and it's often curiosity that makes the best conversation. 
  
-These Old gods were once elder Apolith that trancended to the perfect higher being of existance and when they did loacted themselfs in this dimention away from other Apoliths.  
  
-The outer entities comprise the following in true name and title. \\  
-Norgrous (Norg-o-rus) the Sea eye. \\  
-Ura (ooo-rah) the sky crawler. \\  
-Syn-Sigalian (See-e-an Sig-alien) the cave dweller. \\  
-Nyala (Nah-ah-la) the Harvester. \\  
-If you by some odd trick of the gods know their true names It is not wise to speak them unless you are looking for trouble.  
  
-**The Scare crow** \\  +Notable Characters 
-If you ask anyone about a scarecrow that looks as if it was a mutilated body crucified on a rotted cross they will say you are crazy and throw you out of their place of residence. Those wise enough to know that there are infarct 5 entities they share the land of Exilis but sometimes it's better to forget about the scarecrow, there is a reason it has no name. Ancient books speak of a force of nature taken form, an outer entity of life and death eb and flow. This Entity does not mind its own timings but directly starts the domino effect for all mortals and their accomplishment and suffering. It has no name and should be avoided unfortunately if you see it then it's possible that it has already seen your fate as a book and is here to watch us you are unraveled. or maybe you are lucky and it's there for one you are travelling with. +
-  +
-**Beholders** \\  +
-A foreign introduction to the land of Exilis, Beholders have made quite a name for themselves, brought it many thousands of years ago by the outer entity Norgorus they have become a common sight in the land, often acting as magical trades shop owners always ready to buy, sell or identify magical items. They are more or less friendly and do not possess their own lanterns, it’s often that their shop is also their lair. You will find seven Beholders in the Land of Exilis. +
  
 +Stem, Entered Exilis on accident before the Ashley war and returned after it but before rise of Narkul \\
 +Before 12264, After 12288.
 +
 +Robert: Entered Exilis just as the war started, Returned from Exilis Just after the war.
 +Entered: 12264, Returned 12286.
 +
 +Delta: Entered Exilis just as the war was starting, Returned before the portals opened up in the borderlands. \\
 +Entered: 12264, Returned 12271
 +
 +Zyllis: Entered Exilis after the war, returned some years later before rise of Narkul. \\
 +Entered: 12289, Returned 12329
  
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