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planes:exilis [2023/12/05 16:34] – [The Old Gods] Cinderplanes:exilis [2023/12/05 16:45] (current) – [Creatures and Organisations of Exilis] Cinder
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 nobody speaks of the fishing village at the start of the track. dangerous secrets that nobody should learn lie there. nobody speaks of the fishing village at the start of the track. dangerous secrets that nobody should learn lie there.
  
-====Livion Virus==== +====Livion and her Virus==== 
-A terrible horrible virus that is only curable if caught early enough \\ + 
-Upon infection the target has 1 D12 days +3 to get rid of it or become part of the garden \\ +Getting sick or a disease is a very mortal thing to happen. From the common cold to an untreated wound. None would expect Gods or Aberrations of the Void to be able to catch such a mortal ailment. Yet they did. \\ 
-in the first few days you are unable to eat and when you do you throw it back up in black spew that wriggles and writhes on its own, you will starve but still be unable to eatdisadvantage on Con saves\\ Further days later you are unable to control your body at times. before your turn roll a D20, on an Odd number the DM decides your turn\\ in your last days your skin will start to fall off reviling a red fleshy exoskeleton as you slowly start to morph into a livion hornet+Its unknown when [[character:Livion]] came into reality. But the story goes that one of the //Old Gods// contracted an unknown ailment that plunged it into disarray. The fluid it discharged coagulated into mass of purple and pink writhing massVirus personifiedBut as with any virus it could not live alone and unable to return to the //Old Gods// it went from something elseA young normal maiden who would be devoured and changed to become the Aberration known as //Livion//.
  
 ====Other Mechanics==== ====Other Mechanics====
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 At the end of the railway that runs through the land of Exilis is the capital, a glorious city of brilliant light, acting as a beacon of the land of Exilis providing safety for all. Sages are the enforcers of the government, powerful beings that have learned the art of light magic and can manipulate it to their will. This makes the Counsel the overbearing power of the Land as they control the light and lumens but the government controls the counsel.  At the end of the railway that runs through the land of Exilis is the capital, a glorious city of brilliant light, acting as a beacon of the land of Exilis providing safety for all. Sages are the enforcers of the government, powerful beings that have learned the art of light magic and can manipulate it to their will. This makes the Counsel the overbearing power of the Land as they control the light and lumens but the government controls the counsel. 
 They usually dress sages in long decorated robes of various colours showing their rank and golden faceless masks, it is very rare to see what the sages look like underneath their robes. They are known as stern but fair, they only seek order and justice and are overall pitiful and kind-hearted even though they are told not to directly interact with the citizens. \\ If you need help, a Sage will always be willing. Leaders of the government like any government drunk on power are blind to the threats outside the city's walls and only care about the power they have and getting more. They usually dress sages in long decorated robes of various colours showing their rank and golden faceless masks, it is very rare to see what the sages look like underneath their robes. They are known as stern but fair, they only seek order and justice and are overall pitiful and kind-hearted even though they are told not to directly interact with the citizens. \\ If you need help, a Sage will always be willing. Leaders of the government like any government drunk on power are blind to the threats outside the city's walls and only care about the power they have and getting more.
 +
 +**The Scare crow** \\ 
 +If you ask anyone about a scarecrow that looks as if it was a mutilated body crucified on a rotted cross they will say you are crazy and throw you out of their place of residence. Those wise enough to know that there are infarct 5 entities they share the land of Exilis but sometimes it's better to forget about the scarecrow, there is a reason it has no name. Ancient books speak of a force of nature taken form, an outer entity of life and death eb and flow. This Entity does not mind its own timings but directly starts the domino effect for all mortals and their accomplishment and suffering. It has no name and should be avoided unfortunately if you see it then it's possible that it has already seen your fate as a book and is here to watch us you are unraveled. or maybe you are lucky and it's there for one you are travelling with.
 + 
 +**Beholders** \\ 
 +One of the few beings that are able to enter and leave //Exilis// Almost freely. Due to this they are able to collect resources from the outside dimensions and bring them in to supply and sell. They have become a common sight in the land, often acting as magical trades shop owners always ready to buy, sell or identify magical items. They are more or less friendly and do not possess their own lanterns, it’s often that their shop is also their lair. You will find seven Beholders in the Land of Exilis. With any left over gold
  
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