{{section>wiki:headers#MainPages&noheader&nofooter}} ---- ====== Felwind ====== ===In-World Map=== {{url>https://map.nightcall.net}} Felwind circa 12337 [[https://nightcall.net/lib/exe/fetch.php/planes:felwind-regions.png|Felwind circa 12337]] (WIP Region version)\\ [[https://nightcall.net/lib/exe/fetch.php/planes:felwind-nations.png|Felwind circa 12337]] (WIP Nation version)\\ [[https://nightcall.net/lib/exe/fetch.php/planes:worldmap.jpg|Mor-Thir circa 12335]] (Old map) ---- =====Mor-Thir===== [[region:mor-thir|Mor-Thir]] is a landmass roughly the same height as Australia that holds that nations of the [[faction:reton|Reton Empire]], [[faction:covania|Kingdom of Covania]] and [[faction:oxtrad|Crown of Oxtrad]].\\ **Reton Empire**\\ Reton is a land of turmoil and change, its leadership and alliances caught in a storm as nature itself seems to be the unseen leader and force of this historic region.\\ [[faction:reton|{{ faction:flag-retonemp.png?300 |}}]] **Kingdom of Covania**\\ Covania is a harsh land with harsher rule, strength and intelligence is highly valued and needed to quell chaos and bring in law and order.\\ [[faction:covania|{{ faction:flag-covania.png?300 |}}]] **Crown of Oxtrad**\\ Oxtrad is filled with old and powerful magic, which alongside its cold and mountainous terrain keep secrets and power within, the crown seemingly drawing in the hungry and corrupt.\\ [[faction:oxtrad|{{ faction:flag-oxtrad.png?300 |}}]] **Greyhawk**\\ The newest land in Felwind, prides itself on freedom of its peoples and nature. Unlike Reton which they defected from embrace nature's guidance. [[faction:greyhawk|{{ faction:flag-greyhawk.png?300 |}}]] =====Ostrov===== [[region:ostrov|Ostrov]] is the largest continent on Felwind and holds the nations of [[faction:athein|Athein]], [[faction:uthasil|Uthasil]], [[faction:griaca|Griaca]], and [[faction:meshela|Meshela]]. **Athein**\\ A land of harsh people and harsher weather, those who embrace and endure the storms of the land find themselves stronger and more independant for it.\\ [[faction:athein|{{ faction:flag-athein.png?300 |}}]] **Kingdom of Uthasil**\\ Uthasil is a land destroyed and rebuilt by magic, all types of magic permeate the regions, you'll find ancient, psionic, and emerging power here.\\ [[faction:uthasil|{{ faction:flag-uthasil.png?300 |}}]] **Griaca**\\ Griaca is in constant conflict with itself as gods and their religions try to gain strenth and presence, at many of the tall peaks it is said you can meet the gods themselves.\\ [[faction:griaca|{{ faction:flag-griaca.png?300 |}}]] **Meshela Sovereignty**\\ Claiming sovereignty the Meshelan peoples pride themselves in bettering the self through inner strength and skills over the use of magic.\\ [[faction:meshela|{{ faction:flag-meshela.png?300 |}}]] =====Perditsula===== [[faction:perditsula|Perditsula]] is a collection of three islands, that many guilds try to claim and control for themselves. **Perditsula Coalition** [[faction:perditsula|{{ faction:flag-perditsula.png?300 |}}]] =====Promise===== Promise, commonly known as the Promised Archipelago is a vast expanse of islands where many exiled, treasure hunters, and those trying to escape their past go to, forming their own nations and societies within. **Promised Archipelago** [[faction:promise|{{ faction:flag-promise.png?300 |}}]] /* ===Belegaria=== Ruled by the Belegarian Coalition, their main island is Ostermark. Home to Humans, Half Elves, and Elves (High & Wood). ===Skarak=== Ruled by the Gold Lords, their main island is Skarak. Large volcano island surrounded by smaller ones. Elemental creatures roam the region. Home to Dwarves (Hill & Mountain), Stout Halflings, and Rock Gnomes. ===Tilea=== City State: The Jewel of the Archipelago\\ Home to: * Bugbears - Guards, military * Goblins - Aristocracy * Hobgoblins - Commonfolk The hub of the archipelago, bustling with trade and an island with a non conflict policy that is strictly enforced between factions ===Vanahurn=== **Captial - Shauven**\\ Ruled by the Vanahurn Pact, their main island is Araby. Home to: * Tiefling - mages, rogues and other specialists * Half Orc - brute force front line * Fallen Aasimar - few in number, leaders * Swamp creatures War-like pact */ /* =====Sovereign/Other===== **Forestkin** Great turtle Island. Home to Dragonborn, Lizardfolk, Tortles, and Dinosaurs. **Firbolg Island** **Triton Atlantis** **Living plant island** a la Life of Pi */ ---- ^ Travel per day |||| ^ Method ^ Hexes ^ mi ^ km ^ | Flight | 2 | 36 | 57.9 | | Horse | 1.5 | 30 | 48.2 | | Foot | 1 | 24 | 38.6 | | Stealth | 0.5 | 18 | 28.9 | ^ Modifiers |||| ^ Terrain ^ Hexes ^ mi ^ km ^ | Road | +0.5 | +6 | +9.6 | | Fast%%*%% | +0.5 | +6 | +9.6 | | Rough | -0.5 | -6 | -9.6 | | Slow%%^%% | -0.5 | -6 | -9.6 | One hex is 24mi wide\\ *Fast pace cannot stealth and can accure exhaustion\\ %%^%%Slow pace makes stealth easier and allow short rest during travel\\