====== Aqi'Karion ====== General Description ===== Aqi'Karion ===== {{ planes:reton.png?300 |}} /*Map*/ ^ Leader/Representative | **Kengy Horthswath** (Mayor) | ^ Classification | Town | ^ Population | Total 000 | ^ Demographics | ? | ^ Location | [[region:aquila_wode|Aquila's Wode]] (Region) \\ [[faction:Uthasil]] (Nation) | /* Classification guideline - Hamlet: Up to 100. - Village: Between 100 and 1,000. - Town: Between 1,000 and 10,000. - City: Between 10,000 and 20,000. - Capital: Between 20,000 and 50,000+ */ /* Demograpics - Don't need all, acts as a guideline Dominant: \\ (Primary race eg. 40%+ of population) Minority: \\ (Secondary races eg. Common but don't hold as much power) Enclave: \\ (Neighbourhoods eg. China towns, Refugee neighbourhood) Groups: \\ (Embassies, Families, Delgates) Individuals: \\ (Rare races, Vistors, A few of them but none associated with each other) Singular: \\ (Beholder, Mindflayer, Disguised Dragon, etc. Unique person/creature) */ ===== Overview ===== What is the town like? happy Sad, is it specialised in a certain craft? is it filled with a particular species? === Government & Leadership === Who is running this town? Nobles, elects, military and how do they run this town? is their a higher power they refer too? There is a Mayor named **Kengy Horswath** who has been the town's mayor for several terms. he is a nice enough person but very aloof and not too keen on serious matters, Most of those go to his right hand assistant. === Defence & Crime === Who or what is protecting this town? big walls? strong soldiers? a lone hero? The Town has a single baracks where all the guards and captin gather A natural thick lining of trees It once had a wooden pike wall however after the devastation much of the wall was destroyed. The area around the town is under Simi-Uncommon attacks from Bandits or Wode Elves, however since the devastation the Wode Elf attacks have strangely ceased all together while Bandits have capitalized on the weakened town and have begun taking advantage of it. === Geography === Is the town in a desert? in an ocean? are the buildsns made of stone? wood, crystal, trees The town is about a days travel from the western shore and sits within a large forsest that spans most of the region. nerby the base of some mountians. ==== Locations of Note ==== Is the town big enough to have districs? if so what are they === Mines === The town mines now lay overrunn with monsters, its still holds much resource but most of the workers left town since the devisation and the mine itsel is still overrunn with monsters. ==== Shops & Organizations ==== Shops, Features, Guilds, NPC homes, Player homes ETC The town square, an old tomb, vast vineyards, pristine beach, etc. === Tavern === Almost guaranteed in every settlement no mater its size. In smaller areas may also double up as an Inn for the rare traveller/visitor. === Inn === Highly likely for settlements on well travelled roads. In smaller areas the In is usually party of a tavern. In larger towns and cities there is guaranteed to be one or multiple Inns available with varying levels of quality. Some may offer a bath house. some offer in house cleaning of cloths and equipment. The Main inn lies destroyed, The tavern has a couple of rooms available for rent but not enough for constant tralers or large groups. === General Store === Highly likely for settlements of all kinds. normally the supplier to the town as well as visitors. Stock may vary on the size of the settlement and its location in the world. General store is in need of repair but there is no one to run it. === Blacksmith === Common for settlements to have at least one smith depending on their size. Smaller more isolated settlements may be lacking a blacksmith while anything of a 'town' (1000 to 10,000) or bigger is almost guaranteed to have one. \\ All smiths are able to carry out basic repairs and forge basic equipment but for more advanced services such as refinement, enchanting or upgrades or special materials you may need to check with the towns smith if they are capable of more advanced work. === Temple === In ruins === Farms === there is farm land across the river in the town's borders. the Houses and stores here are mostly intact but the ground is still sick from the devastation and hardly anything grows. //Type// \\ **Owner** Desciption \\ ^Item^Price^ |Something|1gp| /* Store types: Tavern, Inn, Blacksmith, Alchemist, Jeweler, Enchanter, General, Stables, Tanner, Tailor, Temple, and Adventurer */