====== FeatherBark ====== ===== FeatherBark ===== {{ planes:reton.png?300 |}} /*Map*/ ^ Leader/Representative | Lord/Lady/King/Mayor/Noble | ^ Classification | Hamlet, Village, Town, City, Capital | ^ Population | Total 000 | ^ Demographics | ? | ^ Location | Region, Nation | /* Classification guideline - Hamlet: Up to 100. - Village: Between 100 and 1,000. - Town: Between 1,000 and 10,000. - City: Between 10,000 and 20,000. - Capital: Between 20,000 and 50,000+ */ /* Demograpics - Don't need all, acts as a guideline Dominant: \\ (Primary race eg. 40%+ of population) Minority: \\ (Secondary races eg. Common but don't hold as much power) Enclave: \\ (Neighbourhoods eg. China towns, Refugee neighbourhood) Groups: \\ (Embassies, Families, Delgates) Individuals: \\ (Rare races, Vistors, A few of them but none associated with each other) Singular: \\ (Beholder, Mindflayer, Disguised Dragon, etc. Unique person/creature) */ ===== Overview ===== A common misconception about //FeatherBark// is that it got its name from the large amount of [[culture:Avianfolk]] that live here. But actually its due to the forest in this area having rather unique trees tat are sapped like giant feathers. What is the town like? happy Sad, is it specilised in a certian craft? is it filled with a particular species? === Government & Leadership === Who is running this town? Nobles, elects, military and how do they run this town? is thier a higher power they refer too? === Defence & Crime === Who or what is protecting this town? big walls? strong soldiers? a lone hero? === Geography === Is the town in a desert? in an ocean? are the buildsns made of stone? wood, crystal, trees ==== Locations of Note ==== Is the town big enough to have districs? if so what are they === Lockheart Residence === [[location:lockheart_residence|More Detail]] The homestead of the [[faction:lockheart|Lockheart Family]]. It has grown over the years with extensions being added consistently every year or so for the past 5. ==== Shops & Organizations ==== === Final Touches Boutique === [[location:final_touches|More Detail]] a large building very lavishly designed. The main draw for visitors coming to //FeatherBark//. //Tailoring Shop// \\ **[[character:silky|Silky Lockheart]]** \\ Desciption \\ ^ Services Provided ^ Cost ^ Extra ^ | Pre-Made | 00 Gold | The store is filled with many outfits for most common species both male and female. Although it might not be exactly what your looking for the fact they are pre made means these are the cheapest items in the shop. Still far above a commoner's wage though. | | Design | 00 Gold | For complex designs or where Silky will have to design an outfit on limited information a design fee is added. If the design is agreed upon Silky will move to Tailoring. | | Tailoring | 00 Gold | Crafting a new outfit from a design. Depending on the complexity of the outfit will determine time and cost. Most Tailoring tasks are priced by the hour | | Repair | 00 Gold | Silky offers repair for most clothing items. But reserves the right to refuses jobs if they are too drab or plain. | | Magical Repair | 00 Gold | Silky has the skill and talent to repair magical clothing items, Cost for repair of such items is more that double or regular repairs and may changed based on amount of repair needed. | === FeatherBark Tavern === //Tavern, Tipsy Coin// \\ **Moork (Orcish Gentelman, Well Dressed)** The Town's Tavern \\ ^Item^Price^ |Mid Tier Room| 5sp per night | |High Tier Room| 2gp per night | |Drink's List| Varies | |Food List| Varies | ---- //Type// \\ **Owner** Desciption \\ ^Item^Price^ |Something|1gp| /* Store types: Tavern, Inn, Blacksmith, Alchemist, Jeweler, Enchanter, General, Stables, Tanner, Tailor, Temple, and Adventurer */es, Tanner, Tailor, Temple, and Adventurer */