======FerraBreeze====== The City of Ferrabreeze is the largest costal trade area in all of [[faction:Covania]]. \\ Far from the militant way of life, Ferrabreeze is a rich city of stories, trade and adventure due to its high foreign population. \\ Ships that dock here are not uncommon to have come from the lands far to the east beyond the horizon and are destined to go back. \\ Adventures seeking the lost archipelago offten set sail from here also. ===== FerraBreeze ===== /*Map*/ ^ Leader/Representative | Lord/Lady/King/Mayor/Noble | ^ Classification | Coastal Shipping & Trade City | ^ Population | 11,500 | ^ Demographics | ? | ^ Location | [[region:golden_coast|Golden Coast]] \\ [[faction:Covania]] | /* Classification guideline - Hamlet: Up to 100. - Village: Between 100 and 1,000. - Town: Between 1,000 and 10,000. - City: Between 10,000 and 20,000. - Capital: Between 20,000 and 50,000+ */ /* Demograpics - Don't need all, acts as a guideline Dominant: \\ (Primary race eg. 40%+ of population) Minority: \\ (Secondary races eg. Common but don't hold as much power) Enclave: \\ (Neighbourhoods eg. China towns, Refugee neighbourhood) Groups: \\ (Embassies, Families, Delgates) Individuals: \\ (Rare races, Vistors, A few of them but none associated with each other) Singular: \\ (Beholder, Mindflayer, Disguised Dragon, etc. Unique person/creature) */ ===== Overview ===== What is the town like? happy Sad, is it specilised in a certian craft? is it filled with a particular species? === Government & Leadership === Who is running this town? Nobles, elects, military and how do they run this town? is thier a higher power they refer too? === Defence & Crime === Who or what is protecting this town? big walls? strong soldiers? a lone hero? === Geography === Is the town in a desert? in an ocean? are the buildsns made of stone? wood, crystal, trees ==== Locations of Note ==== Is the town big enough to have districs? if so what are they ==== Shops & Organizations ==== Shops, Features, Guilds, NPC homes, Player homes ETC The town square, an old tomb, vast vineyards, pristine beach, etc. === Tavern === Almost guaranteed in every settlement no mater its size. In smaller areas may also double up as an Inn for the rare traveller/visitor. === Inns === **The Inns & Outs** \\ A sturdy Inn tucked away near the docks. Good food, good drink, comfortable rooms and hidden away enough that its never overcrowded. === General Store === Highly likely for settlements of all kinds. normally the supplier to the town as well as visitors. Stock may vary on the size of the settlement and its location in the world. === Blacksmith === Common for settlements to have at least one smith depending on their size. Smaller more isolated settlements may be lacking a blacksmith while anything of a 'town' (1000 to 10,000) or bigger is almost guaranteed to have one. \\ All smiths are able to carry out basic repairs and forge basic equipment but for more advanced services such as refinement, enchanting or upgrades or special materials you may need to check with the towns smith if they are capable of more advanced work. === Temple === //Type// \\ **Owner** Desciption \\ ^Item^Price^ |Something|1gp| /* Store types: Tavern, Inn, Blacksmith, Alchemist, Jeweler, Enchanter, General, Stables, Tanner, Tailor, Temple, and Adventurer */