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user:lukejett [2023/05/17 21:23] – [Homebrew Ideas (Feel free to use)] Luke | user:lukejett [2023/09/20 19:15] (current) – [Homebrew Ideas (Feel free to use)] Luke | ||
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==== Characters ==== | ==== Characters ==== | ||
- | - Merric | + | - [[Character: |
- | - Karg - Half-Orc Beastmaster employed to seek out the Hand of Narkul in Ascension of Narkul. | + | - [[Character: |
==== Homebrew Ideas (Feel free to use)==== | ==== Homebrew Ideas (Feel free to use)==== | ||
=== Subclasses === | === Subclasses === | ||
+ | **Barbarian**\\ | ||
+ | [[homebrew: | ||
**Fighter**\\ | **Fighter**\\ | ||
- | [[homebrew: | + | [[homebrew: |
=== Spells === | === Spells === | ||
**Level 2**\\ | **Level 2**\\ | ||
[[homebrew: | [[homebrew: | ||
+ | **Level 4**\\ | ||
+ | [[homebrew: | ||
=== Magic Items === | === Magic Items === | ||
- | [[homebrew: | + | [[homebrew: |
+ | [[homebrew: | ||
- | **Spider' | + | [[homebrew:Magic_Item:Ghostveil]]\\ |
- | //Weapon (Dagger), Very Rare, (Requires Attunement)// | + | |
- | When you hit a creature with an attack made with Spider' | + | |
- | * 1-6: The target becomes discoloured and weezy. The target is Poisoned for as long as it is diseased. | + | |
- | * 7-11: The target begins to hallucinate, | + | |
- | * 12-16: The target' | + | |
- | * 17-19: The target becomes lethargic and sways side-to-side. The target is Stunned for as long as it is diseased. | + | |
- | * 20: The target' | + | |
- | At the end of the target' | + | |
- | **Ghostveil**\\ | + | [[homebrew: |
- | //Armour (Shield), Rare (Requires Attunement)// | + | |
- | While wearing this shield, increase the wielder' | + | |
- | When you make an attack, this shield becomes ethereal and weightless, allowing you to make two-handed weapon attacks with weapons.\\ | + | |
- | **Prayer Bracelet**\\ | + | === Mechanic Changes === |
- | //Braceley, Uncommon// | + | |
- | This bracelet has 3 charges on it. The wielder can use their bonus action and consume 1 charge to pray to a Deity of their choice. Roll a d20 and choose one creature.\\ | + | |
- | On a 10 or higher, for the next minute whenever the creature makes an attack roll, ability check or saving throw, it rolls a d4 and add the result.\\ | + | [[homebrew: |
- | On a 9 or lower, for the next minute whenever the creature makes an attack roll, ability check or saving throw, it rolls a d4 and subtract the result.\\ | + | |
- | At the start of the next dawn, the bracelet regains 1 charge. On using the last charge, the bracelet loses it's magical power. | + | [[homebrew: |
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* Uses Pathfinder' | * Uses Pathfinder' | ||
* Once each in-game Month, the party can decide what their Kingdom will work on for that month, ranging from claiming new territory and developing the land to creating armies and establishing new settlements within your borders. This will involve balancing your Colony' | * Once each in-game Month, the party can decide what their Kingdom will work on for that month, ranging from claiming new territory and developing the land to creating armies and establishing new settlements within your borders. This will involve balancing your Colony' | ||
- | * Outside of this the party can venture outside their borders and explore the surrounding areas, gaining more information and prepare that area to be claimed in advance. Sometimes events may occur that the party have to deal with. Small events might need direct party intervention, | + | * Outside of this the party can venture outside their borders and explore the surrounding areas, gaining more information and prepare that area to be claimed in advance. Sometimes events may occur that the party have to deal with. Small events might need direct party intervention, |