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c10:sessions [2024/02/26 15:29] – [Session 11: Re-Group, Debrief Then Onto the Palace] Cinderc10:sessions [2024/06/08 16:04] (current) – [Session 12: Palace of Vrugbaar] Cinder
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 ==== Session 11: Boats and Their Captains ==== ==== Session 11: Boats and Their Captains ====
 +
 +[[character:keenan|{{:character:media:keenan_icon.png?100 |}}]]
 +[[character:caligos|{{:character:media:caligos_icon.png?100 |}}]]
 +[[character:arno|{{:character:media:arno_icon.png?100 |}}]]
 +
 +<WRAP clear />
  
 Being Victorias the Group come out with some revelations, Some loot and eager to get to the next goal. Their on again off again party member Ketelsteen wants to bring them to see his Patron, The Arch-Fey [[character:Valour]]. Being Victorias the Group come out with some revelations, Some loot and eager to get to the next goal. Their on again off again party member Ketelsteen wants to bring them to see his Patron, The Arch-Fey [[character:Valour]].
  
 The party first must find a way out of the Bullywog Swamps. \\ The party first must find a way out of the Bullywog Swamps. \\
-After returning Stu to his owner [[charcater:Honey]] she offers them a safe place to sleep, A warm meal and to take them as far as her house is able.+After returning Stu to his owner [[character:Honey]] she offers them a safe place to sleep, A warm meal and to take them as far as her house is able
 + 
 +Arriving at the coast, just north of //Grublum// the part encounter the beginning of a competition. A boat race of sorts held by the citizens of //Grublum//. Honey bids the party farewell. 
 + 
 +The party learn about what's going on and enter the race themselves, sizing up to competition and learning the rules. 
 + 
 +==== Session 12: Palace of Vrugbaar ==== 
 + 
 +Anise, Razza, Arno, Ken 
 + 
 +After our adventurers finished the boat race they found themselves on the mainland. Kettelsteen met them there ready to lead the way to her Patron's palace. But first they must get through the mist without loosing each other or themselves. 
 + 
 +The party camp for the night where Kettelsteen insist she takes the party to meet her Patron, so they can see what they are working for and receive some clues to their personal goals. 
 + 
 +The next morning the party follow Kettelsteen deeper into the misty forests. not long after thier journey begain Arno and Ken turn around to realize Razza is missing. With the fog so thick they are unable to see him. \\ 
 +Razza has been caught in a trace by the mist seeing horrible things of the disaster luring him away. Though the two stumbled and panicked a bit eventually Ken had the idea to perform an Elephant call which managed to snap Razza out of his trace, Arno using some dancing lights to beckon Razza back to them then tying themselves together with rope. 
 + 
 +The party eventually find Anise who has been lost in the fog for a few days. she agress to join them but isnt very happy about it rather they would join her. 
 + 
 +Kettelsteen leads the party to the Palace of Vrugbarr. \\ 
 +The party are otherwise left to their own devices while the master of the house is brought up on the situation. 
 + 
 +Razza manages to break a locked door, gets caught and scolded, when he doesn't back down he experiences first hand the power of the house as he is tossed through a nightmare realm. 
 + 
 +Ken and Arno do a little browsing of mansion running into a few children's going about their day and examining some of the fine artifacts on display. 
 + 
 +Anise does her own snooping finding a classroom. 
 + 
 +After all their chatting and chilling learning a few things about and from the Children of the house. The lady of the house calling herself 'Wicked' makes her appearance. 
 + 
 +Wicked gives the party a large exposition dump as well as reinforcing each parties personal goals. 
 +  *Anise wants something of hers returned  
 +  *Razza wannted more clarity with the disaster he is premising 
 +  *Arno wantted more information on his mother 
 +  *Ken was satisfied until a relevation was made that he was far from free of the Hags influence. 
 + 
 +The party meet the Patron Captin valour who is currently in distress due to the Hag's magic 
 + 
 +The party could stay the night at the palace and have a well made meal. 
 + 
 +==== Session 13: Which Hag to Hunt? ==== 
 + 
 +With the party well rested and Re stocked they decide which Hag they want to track down first. Through Jardin's or through the Wailing Woods.
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