Whispers of the Wilds
Session 0: Whispers Calling
The sharp cold of winter had officially set in, and it would only get worse. Though fresh snow fell upon the land of Oxtrad the trees of Vylanna Forest would not give up their leaves so easily. As snow began to pile and set upon the dark green, it was a quite moment in this isolated part of the nation.
Our adventurers had met up along the road, everyone heading to the same location for different reasons. an Eladrin Elven man wielding the attire of a Druid. Though he looked the part anyone keen enough would tell he looked uncomfortable in his own skin.
a Half Elven teenager just on the cusp of adulthood. marked with a curious lightning bolt scar running from his face down and disappearing beneath his clothing. He seemed eager for something as his gaze rarely fell from the sky, Only yielding when his feet found obstacles that caught them off guard. Dark complexion and blue hair. His eager nature for adventure like most of his people.
Loxodon are a rare sight indeed, Some would say a legend. People from Celestia, Scholars of the omens that plague the world's future. Ever seeking enlightenment until interrupted by the frightful woes of the universe. Seeing one could be a happy coincidence, But most of the time it spells dark times for mortals. This one, at least for the moment seems rather relaxed as he stuffs another sweet treat between his tusks.
By far the most capable looking among the group, A Fighter clade in heavy armor and weaponry. Enough to scare off the lesser foes he has surly encountered on many a long journey. He clutches a small beaded trinket as his gloom stained face cracks a solemn smile, to who? the voices in his head perhaps as he battles relentlessly with them in his mind about his choices, his moments, thing he could have done differently if given the opportunity. if not for his companions walking alongside he would surely drift off the road in his daydream, into the dark taiga forest. a Drow upon the surface is curious enough, But in these lands Drow have it easier than some.
Lastly in the march was a woman larger than life. Standing easily twice as tall as even the Loxodon and built like a one woman army. The markings of a Goliath but the horns and tail of a Tiefling, A Rare monstrous race known as an Oni yet not the savage nature of one, or at least it was well hidden. Though mistaken as one her true nature would not be revealed to much later in this adventure. Her dull red skin draped with a sea of wild ash black hair. Wearing very little as most barbarians would and a meanacing weapon sheathed. Its easy to imagine a swing of it could topple castle walls.
On the horizon, just before noon comes a change. more defined shapes of buildings and evidence of saturated travel on the roads signaled they had almost reached their destination. The town of Grovistide, a small town with its roots in farming and hunting. Quite and more isolated than most. You have to go out of your way to walk Grovistide's streets. Some retired adventures come here for retirement and others come to get away from the horrors that plague a busy life. Though the town is not without its quirks. stories of Fey influence stretch back for decades, Strange patters, Odd events and even sightings. These stories have gotten much more numerous over the last few months…and more violet with word of missing children and stolen ego. A commission was put out to investigate and so our party arrive, Though none of them are hear for the Guild.
Stepping to the entrance already something is a miss. The sign meant to greet visitors with the pride of Grovistide had the town's name smudged with paint and something written in its place. some language none of the party could read until they realized it was the town name but jumbled up.
“That's rather odd” Raishin broke the silence. Had not spoken a word the entire trip. her voice deep and firm but not as brutish as one may expect.
“Indeed…rather odd” Keenan responded. a wispy voice as if spoken on the spring air.
One by one our party take up stocks of the town It is rather rustic but solid, Built to withstand the harsh winters of Oxtrad Caligos the Half-Elf found no issue with the cold, Being from much further north this was a humble chilly day for him while the others like the Loxodon Razar and Raishin were finding it hard not to shiver.
Though the town seemed normal, the people did not. Watching them go about their day speaking some unknown language, not Elvish, Dwarfish, Draconic or even Giant. Some sort of gibberish none of our party had heard before, It seems to be complete nonsense.
Approaching the people and attempting to talk to them gained little ground. But as they asked more and more eventually people began to point them towards the tavern. The Tavern of the town. Could their be an answer? or at least a warm meal. The party didn't hesitate and followed instructions. finding the warmth of fire, the smell of food and cheery atmosphere. More importantly in here it seemed people spoke normally.
The party found a table as they processed the situation, Asking the barmaid as she approached for an order.
“Hey..what's going on? the town is speaking gibberish but in here it all seems fine?” Kennan spoke softly but commanded some sort of respect
The Barmaid smiled, Cheery and upbeat. “Oh yea. Things have been getting very weird around here for the past few months. we all just woke up one day with gibberish upon our lips. It was rather odd but only a few hours after we discovered having a big ol mug of something seems to suppress the effect…at least while inside the tavern.”
There was a pause as the party looked at each other, processing all that. Could it be something in the drink? could this be a sickness cured with a hearty swig of ale? more likely something else was going on.
The barmaid spoke up again. “Anything to order?”
Raishin ordered a jug of Shasta as well as the day's roast. Razar ordered desert twice. while the others got rather ordinary meals. over the meal the party give formal introductions.
Raishin introduces herself as a Half-Giant. She was a mercenary for a well established army but after she learned her missing family may be in the land of the Fey, The Feywild she left to find a way in.
Arno the Drow had a similar story. part of Loyal of Three Guild he was doing work for a migrating city known as The Drannor Migration over in the nation of Uthasil. A Very long journey chasing the rumour that his Mother is in the Feywild.
Razar The Loxodon explained with his mouth full half the time. That he had recived an ill Omen of a coming disaster that will shake Felwind his dreams trace the root cause to the Feywild where he says his destiny is leading him. suddenly putting a few more steaks upon this journey.
Caligos would contrast this, explaining that he is a storm chaser, seeking adventure and new storms to see. a rather humble if dangerous ideal. Hearing the Feywild was a rather crazy world he expects the land of Fairies to have some stunning storms.
Finally, Kennan explained he had made a deal with a Hag known as Granny Slackjaw. though the stories all say to avoid a Hag's deal like the plague they hold true power to grant almost any wish upon those who shake the vile hand. Those out of options, desperate or thinking they can withstand the curse that comes will always seek out a Hag and her overwhelming power. Keenan explains he doesn't remember much but he knows he has been erased from his families memories. he hopes to break the deal anyway he can so he journeys to the Feywild to track down Slackjaw.
With little idea on where to start Arno's attention is drawn to a job board. the classic location for any adventure to find work and hopefully some information. Approaching the job board strangely only three bills have been nailed to the worn-out wood.
the first was a posting of a mother. Describing her child is missing, Kidnapped. The reward is little but the note is painfully heart felt. Though as Arno pulls the bill from the board he catches the voices of others comment.
“Ah don't worry about that ol loony. She has been saying for almost a year that her Childs been missing, but we seen little Maria everyday. its a sad state of affairs it is. she don't even believe its her child. been driven mad I thinks.”
The story strikes the whole party as strange. Keenan and Raishin recognize this tale. the tale of a child spirited away and replaced by a Feycreature. Though Raishin knows there is little the party can do if the child has been gone for close to a year some of the other party seem rather keen to check it out.
The other task being one from a man by the name of Pappy. Explaining that he is in dire need of strong adventurers to save someone very important to them, Offering his 'Vast Fortune' as payment if successful and detailing that he had access to the Feywild. This seeming much more promising had a majority of the party eager to attend, Apparently this Pappy was in a tower just a short walk past the edge of town.
There was a third job about picking mushrooms but nobody really considered that.
The party split about which task to undertake a vote was cast, Although the Pappy Job won the losers were sore and went with the missing child job anyway.
Approaching the hose mentioned in the job it was in disrepair, Plants had begun to take it back as wood rotted and rubbish piled. Inside the party herd screaming and crashing before a child ran out of the house, chased out it seemed. The child seemed uncanny to the party as they watched her rather odd movements and dull expression, her eyes hollow looking and she paid little mind to the adventures, turning and walking off into the forest.
Arno reached out to grab the child by the shoulder asking “Hey, Are you okay?” in a calm voice. though his compassion was met with an uncanny stare as the child's head turned further than naturally able to meet Arno's gaze.
“Fine, I am Fine, Yes, Fine”
the Drow without thinking let the child go. his body recoiling from what ever that was. as he did the child continued to walk, its gaze not leaving Arno's until it was several feet away.
Caligos stepped forward “Well obvisoly something is wrong. I am no father but I am pretty sure children are not supposed to be like that” his attempt to break the tension met with a small chuckle from Arno and Keenan.
The party approached the house calling out for an invite. They are met with a rather distressed looking woman. looking like she hadn't sleept in a year. “Oh have you come to laugh at me too! well i don't need it! just go away!”
The party reassured her they were not there to cause more distress, and rather wanted to know what happened. Tears flooded her eyes as she realized “Y you believe me? my child was stolen!?”
Arno nodded “Yes we do, and we want to know more to see how we can help.”
They get the run down that it happened almost a year ago, She saw some strange light in the dead of night take her daughter, the next morning she was back, but it was only something that looked like her, She knew right away it was not her real daughter. she tried threatening, begging, bargaining but with little resources and now power of her own she has been unable to rescue her daughter. She is sure she has been taken by the Fey.
The party were at a loss but did say they were looking to enter the Feywild and promised if they find her daughter they will bring her back. aside from that they couldn't do much.
after a somber moment the party left the house, leaving the woman to softly cry, alone. The party regroup infront of the tavern and follow the other task, Heading just out of town to find this tower and Pappy who calls it home. The locals have been calling him Pappy the Wizard which makes more sense when the party find his wizards tower. with long white bears and arcane robes everyone addresses him as Pappy the Wizard. to which her turns bright red and you could see steam blowing from his ears as he erupted.
“I AM NOT A WIZARD”.
Session 1: Pappy is not a Wizard
A brisk walk beyond the town's boundary, Down a charming path to reach their destination. Approaching the large tower that seemed like it had been stolen from a children's story book. Arch windows, pointed tile roof and a slight air of mystery. None would ever call it anything other than a 'Wizard's Tower', none other than its owner, Pappy.
It seemed warmer here just outside of town, There was less snow cover and pools of fresh water from where it had melted. Perhaps some sort of magic keeping the climate more comfortable.
The not wizard Pappy absolutely fuming at being mistaken for a Wizard for the unknown amount of time. Yet it was sure to happen again and again. some quick, rather lacking apologies and a brisk cool off period for Pappy brought the convocation back on track.
Pappy confirms and insists that he is in-fact, Not a Wizard despite everything assuming otherwise. His robes, Pointy hat, Wizard like tower, long white beard. But he insists he is actually a Warlock. A Warlock belonging to an Arch-Fey known as Prince of Desires and that his Patron is in grave danger.
“It started happening a few months ago, I felt my power and connection start to fade. At first I thought little of it. I had retired so I expected my power to wane occasionally but it kept getting worse. So I thought it best to lure strong adventurers here. I cast a spell over the town of Grovistide so the people would only speak gibberish. This odd event was sure to attract some sort of attention. and so it did, you are here now!.”
There was confusion within the party as they looked at each other, searching for answers the others may have missed. Until Raishin spoke up. “Soo…why didn't you put forward a commission to the adventures guild? or any of the other Guilds? instead of plaguing a town with such an annoying curse.”
Pappy Straitened his robe before speaking firmly. “And deal with ALLLL that paper work?! no thank you! this was by far the simpler option!” He gestures his hand dismissively causing the party to collectively sigh.
“so you will do the job right?!” Pappy Says with an eager smile. “Journey to the Feywild and seek out my Patron. Saving them from whatever mess has befallen them.”
The party seems ready if not hesitant but as if he could read their minds Pappy hobbles over to his tower and swings open the door, revealing something just shy of a dragon's hoard. Gold, Gems, Trinkets and treasure. A mountain of wealth able to set all the members of the party up for life or buy a small island. Pappy smirks knowing he has caught their attention.
“This is what i offer you brave adventurers. All the treasure and wealth I have accumulated over my long career as an adventurer. This will be your payment if you journey to the Feywild and save the Prince of Desires from what ever misfortune has befallen them. do this on my behalf and return to me. I will know the job is done as my power will return.”
He digs through his Not-Wizard robes and pulls out a curious looking potion that seems to glitter like a Pixi.
“Here. this will be your key into the Feywild. One and only one must drink this potion, they will……Light…the way. it will be north of here but the exact location is unknown to all without the guiding light.”
After handing the party the potion he tilts his Not-Wizard hat. and quickly darts inside his Not-Wizard tower, Locks the door and is gone.
A Rather simple decision turns problematic. Raishin volunteers to be the potion drinker, Being the strongest and probably most resilient to any formular effects. Kenaan however out of some odd competitiveness or other ulterior motive demanded he be the one to drink the potion.
They went back and forth on this argument until Keenan offered a compromise, for them both to drink the potion. Seemingly forgetting what Pappy had just said.
The offer caught Raishin. What she thought was a fight of self-sacrifice turned out to be nothing more than some competition to the elf. After some sort of dominance. Was he threatened by her? was he truly after something else? was he…Flirting?!
“What would be the point of both of us drinking the potion?! then it would possibly render two of us helpless rather than just one?!” Raishin shouted in frustration.
Keenan refused to elaborate or say another word, just stood there with a sly smirk. Raishin herd her father yelling in her head to throw a mighty punch. One punch would be able to shatter the puny elf's skull, But she wasn't going to kill someone over something so utterly petty instead storming off utter confusion and frustration to clear her head.
Keenan drank the potion making sure Raishin could see him, as he deliberately did it to mock her. Upon finishing the potion he slumped and dropped to the ground asleep. The party now had to head north but no one wanted to carry the sleeping elf. so Raishin grabbed him by the leg and dragged him behind as they travelled, Making sure to go over as many hard rocks and prickly pinecones as she could see.
The Walk was mostly quite save for some chatter back and forth between the party, but it was a rather pitiful display of small talk. As the Not-Wizard Pappy said after about an hour of travel the landscape around began to change, The trees became brighter, the ground covered in strange grass and roots and soon the party realized they were lost. Not recognising the land around them.
“Ah Bugger. When did we wander off trail?” Arno looked back the way they came to see no familiar landmarks. “Wait i can't even see the path?. How did we get so turned around?!”
The party stopped a moment to survey the area. None could recognise the fauna or land around them. Razar spoke up. “Perhaps this is our intended path. We are seeking the 'Feywild' things are sure to become….unusual.”
As he finished speaking Keenan's body began the glow. slowly raising off the ground to float in place. the party circled the sleeping glowing Keenan in confusion until Razar spoke up again.
“Perhaps this is what Pappy meant by. 'Lighting the way'?”.
Keenan still asleep begins floating off in some direction, The party thought it was north but after getting lost they had no way to check. Even looking up to the sun revealed thick fog had settled in and creeping up fast, Blocking out a clear view of the sky.
The party shrugged to each other, without much else to go on aside getting ore lost they decided to follow their floating companion.
It wasn't long before they all arrived in a opening. a sparkling pond that seemed o glow with a natural luminosity and it was deep, very deep. Standing at the edge of the pond they could see the darkness of he deep unknown far bellow the safety of the surface, even standing here you could feel something trying to pull you in.
Caligos dipped a hand into the pond, feeling simple water. “We are surely not in 'Oxtrad' any more. its far to warm. It feels… cozy.”
“It feels strange.” Raishin also approaching the pond, looking down into the deep abyss. “Even the air tastes different, Like a sweet dream that could choke you at any moment.”.
Arno was looking rather nervous. Looking like he would rather be anywhere else. Yet the party watched as Keenan's sleeping body floated to the middle of the pond then slowly descended into the water, down, down down deeper and deeper as his glowing light was slowly swallowed by the darkness.
Raishin stretched. “What did Razar say? follow the light.” She jumped high and dived into the water, rather gracefully for a woman her size.
Razar was next as he hovered over the water and mirrored Keenan's decent. “I didn't say that.”
Caligos was next leaving the Drow Arno alone. Pacing back and forth arguing with himself about jumping into e mysterious dark pond. “This is a really bad idea. but everyone else is doing it? everyone else jumped off a cliff and are you going to follow?!…..sigh…yes.”
It was a deep swim, A Test for their endurance and swimming ability. Raishin and Caligos had no issues with it and Razar kinda cheated wit his floating, Arno struggled a bit but beyond the point of return he had little choice but press on.
The darkness slowly gave way to new light the surface of the water..wait..They were swimming downwards was their another surface bellow? there was no time to stop and think as the air in their lungs was depleting.
bursting forth from the water they were once again in a large pond. but clearing the wet hair from their eyes they were certainly no longer on the material plane of Felwind. The sky was a mixture of swirling colours, the air was thick with arcane energy. Fauna unlike any of the party had ever seen. The party had made it to the Feywild.
swimming to the edge of the pond the party found Keenan's unconscious body sleeping soundly in the soft purple grass. it seemed to sway and stroke his body to lull him asleep in some sort of dream. Arno headed over to wake him up, not to difficult with a firm shake and a call of his name.
Razar seemed on edge. It was hard to tell, The Loxodon barely changed his expression. “Hmmm, there is something watching us I feel.”
Raishin seemed to agree. her tail swaying and ears twitching. “Yes i agree. keep your guard up! we are not alone.”
Caligos groaned in annoyance. “Maaaaan this is NOT what i was expecting. This place is way to pretty and fairy to have any cool storm action going on.”
Arno looking over in confusion. “Kid. you have been here all of 2 minuets.”
“Yea and that's 2 minuets without a single drop of rain! what a set up!.” Caligos kicked a rock letting it fly. Both Razar and Raishin noticed the rock hit something that was not there before falling to the ground.
Helping Keenan to his feet, What the party was saying clicked in Arno's mind. “Well is it dangerous? where is it?” he quickly scanned the area to try and find this unknown presence. “Hey! Keean! its time to get in gear buddy. Up for the morning!”
Keenan quickly arouse. iven the brief of the situation the party was on alert, Weapons drawn but unable to see this threat.
“Anyone have eyes on it?!”
“Nope! Can't see a thing!”
It was eerily silent for a few minuets as the party watched the landscape closely, looking for anything that betrayed this unknown foe's location. So focused they were they completely oblivions to the fantastily whimsical land they were now in.
The party started to weave the arcane and cast a few spells to locate these foes, Until Razza cast True Sight on Raishin.
Instantly she saw what was stalking them. Gigantic oddly shaped mushroom with tendril like appendages swaying around, waiting for a good opportunity to strike. It seems these fungi were on the Ethereal plane. Unable to be touched.
“There!” Raishin called out while pointing in a few directions. Four of them, Mushroom monsters and very large, They are on the Ethereal plane but don't let your guard down!“
As se said that it seemed to set the enemy off. As tendrils started tearing their way through the planner barrier into the material plane and striking both Keenan and Razza.
It stung but nothing too dangerous but the party had no way to face a foe on the ethereal plain. so they all agreed to make a move and flee.
Deeper into the Forrest they ran until it seemed they were not being chased. Taking a moment to breath, dry off, check inventory and debrief.
The landscape was vastly different to what any of them had experienced before. The green plant life was rather several colours of pink, blue and red. with tinges of all sorts s of other colours, The air was filled with tiny specs of light floating around like brilliant ash. The sky was a gentle waving ocean of twilight colours. You couldn't see the sun or moon just many bright stars that held no familiar patterns or constellations. They found themselves in a winding path through heavy shrubbery like plants.
Keenan brushed his hand against the plant life. “Its odd. its familar…but obviously forgine.”
“Yes. the land here is truly different from our home. it really is strange to be in a whole new realm.” Raishin took a big breath in then released it. “Even the air tastes different, unlike anything else. Almost sweet…but teeming with danger.”
Finding paths deeper into the fey forests the party encounter an obviously baited treasure chest sitting in the middle of the road. Raishin striking the chest with a few choice stones revealed that it contained even more chests.
Eventually the party solving the small puzzle and revealed an interesting fey creature by the name of Wesley. a weasel like creature with butterfly wings.
Session 2: The Astral Crown
By the end of the first day our party as reached Astral Crown. A large town or small city in size but far more extravagant in grandeur. The city looks to be the site of a meteor landing zone with the crater creating a three pointed formation of quartz like crystal that glitters and shines in the light of the afternoon, A Majority of the land is this same quartz crystal as if the area had been glassed by the impact of this meteor.
These formations reach high into the sky, possibly just over 100ft tall and ever bit as beautiful the closer you got. As the party gets closer they see the light of lanterns and the movement of people. Stalls and markets litter the base of the jiggered peeks of crystal and several smaller buildings made of wood and crystal patch the rest of the city with homes, shops, storage and other buildings. There are no high walls to mark the border, instead it seems the buildings and crystal mark the edge of the city.
The three giant crystal peaks the party notice are hollow. With ladders, carved stairs and various windows carved all over the pointed peeks with people seen moving past the windows and climbing the sides of carved stairs. It seems the peaks are mostly used as living spaces.
Smaller crystals grow all over the city hover it is rather worthless quartz so there is little reason to collect it.
The first town on the party's long journey. Its bustling with activity filled with life and saturated with the smell of food. they all take the opportunity to split into smaller groups and explore searching for supplies, food and the sights of this whimsical city. the first major sight for the party's adventure.
Astral Crown was and still is the only recorded history of a Drow Raid happening within the Feywild. It happened during the Floral Thorn war in an area of the Feywild That was far outside the warzone. To this day its unknown how the Drow managed to invade the Feywild from the Underdark and it has never happened since. But the ones living in Astral Crown will always remember.
The town is cheerful and lively, Why couldn't this be the Party's Introduction rather than those Ethreal Gloom-Caps?!
Arno has a small confrontation with a shop owner as he is a Drow.
Keenan buys a cat with countless teeth and butterflies to feed it.
There is lots of advertising and talk of the Witchlight carnival as well as a Hag living in a house to the north at the centre of a massive storm. The party decided to head to the hag stopping by the carnival on the trip as its closer.
Session S1: Side Quest, Apple Thief
Arno and Raishin meet a very sad Fey corgi by the name of Ray who has had her shipment of apples stolen by some feline creatures the two agree to help and retrieve the apples for her.
Session 3: A Day at the Carnival
Razar, Arno and Keenan leave Astralia and have an uneventful journey to the Witchlight Carnival.
The carnival is apparently a very popular attraction and plenty of people are trying to get in. As the party joins the line to enter, they spot a Kenku skulking around and sneaking into the carnival.
As the party get to the front of the line, the attendant (a head in a cage) shows them an image of all of the party member's silhouettes and says that we are entitled to free entry, but are not given an explanation as to why this happened. Each member is given a gold ticket with 8 stubs and a set of wings, butterfly wings for Keenan, dragonfly wings for Razar and ??? wings for Arno. The wings do not appear magical in nature. The attendant also shows us a poster saying: “Become the reason there is joy throughout the carnival. Be crowned the monarch of the Carnival at 8 tonight. Meet Mr Light and Mr Witch, plus prizes.”
The party spends the rest of the session exploring half of the carnival and trying out different games and rides, winning different prizes and raising the overall mood of the carnival. They also spot the kenku from earlier doing a shenanigans.
Session 4: Life of the Carnival
Caligos now awake finds himself In front of the Witchlight carnival. Excited he enters and goes to find his companions, Wishing to play games with Keenan and Razar.
The trio explore the carnival playing games and riding a swan who asks them existential questions. They answer and in return she offers gossip. Something about “The three sisters” and that the mermaid of the lake refuses to do her act because her lover embarrassed her?
Finding a place to eat at the Gardens they order lunch. Live music is being played by a bard with a large frog, Its a dance, Play and music all in one show.
Razar recognises the bard as a childhood friend. She tells Razar his family is in danger and he needs to find the Hags to save them. After lunch The trio also meet the displacer beast protecting lost and found. She has a secret , Is sad when she sees Keenans pet cat
The Trio play a game with Deana, A centaur who works at the carnivals Carasaoul. She offers a game, Guess the names of her horses and you could win a prize.
Each of the trio receive their rounds and Caligos rolls to convince the DM to give Keeanan a chance to win an extra prize. He rolls well and Keenan wins , but before he could claim his prize, a sneaky Kenku who has been causing mischief around the carnival, snatches the prize and runs off.
The trio run after but the Kenku evades them. Caligos, Thinking the wings they were given at the start of the carnival, were related to the Kenku, In an attempt to lure the Kenku out Caligos tries to remove a guest's wings.
When guards stop him he tries to de-wing the guards, After that fails Caligos takes his own wings off.
Instead of luring out the kenku, he sees a glimpse of the Hag sisters before being dogpiled by guards. He warns Keenan and Razaar about his vision and begs them to remove their wings before being dragged away by guards.
Keenan and Razzzar remove their wings too and see the same vision but keep their cool. Just as they do we are introduced to Mr Light. Explaining to the two that he is worried the mood of the Carnival is down and convinces them to put their wings back on. Giving them a pat and telling them he hopes to see them at the crowing of the monarch that night .
who are the sisters Will anyone in the group be crowned monarch ? Why is the Kenku creating Havoc
Find out more on whispers of the wild
Session S2: Side Quest, Raishin's Perspective
While the other's are having fun and causing chaos Raishin has arrived at the Carnival much later in the day. Oblivions to the adventures of her party Raishin spends her time cautiously exploring the carnival. finding various games that have peaked her interest.
Plays a few games such as Goblin Wrestling, Feats of strength, and a game she thought was knocking over cans but turns out to be throwing rings on a unicorn horn but its not even a full unicorn but a centaur unicorn.
Session 5: The Witch, The Light & the Crowned Monarch
Caligos , arno amd razaar in this session . Caligos was taken to the staff rooms where he was questioned by witch and light. They demanded to know if caligos worked for the Kenku . Caligos was adamant that he was the monarch and that they should treat him better.
Arno and Razar split up to see if they can find more information after Razaar was told by the prize givet the Kenku ‘ was only doing it for attention ‘
Razaar goes to find the pie lady from previous sessions , and sees the Kenku eating a samdwhich . He gets him and fhe kenku another and they discuss a deal
i help make you a monarch . You ask where prisoner is
Arno on the other side , literalllyyyy uses everything in his pockets to convince the guard at the stations to find and retrieve Caligos . The guard at the entrance trauma dumps on Arno and tells him if they don’t raise the mood , there won’t be a monarch .but a plan b may be to steal Witch and Lights prized possesions . Arno thanks him and grabs Caligos where they regroup with Razaar
Sharing their information they come up with a plan . Combine Weaseltones eating of feelings abilitie , magical lights and getting Kenku to return all the stolen stuff , the mood would rize . It works but Caligos is told off by Razar saying he won’t be a monarch . Caligos gets depressy and facedown lazy lagoons down the river .
The night finally concludes with a show at big top . People poured in and mr light and mr witch greeet the audience and snnounce the winners . A joint monarchy between arno and Razaar. They go onstage to be crowned and whisked iff to the back by Witch and Light.
The owners demand to know what the characters are up to and bring in the Kenku
They conclude that they are looking for Prismeer and the carnival owners oblidge
Session 6:I moustache you a question
Arno, Caligos, Razaar and Keenan session
After entering the portal at the Carnival , the party find themselves teleported in a hot and sticky Marsh. Kettle steam recognizes the place as prismeer and suggests they look for a old tavern that she knew called the “wondering inn” The party agree and search for a high place to find the tavern easier. Approaching a fallen tree , acting as a bridge over the river the party are ambushed by a Brigrade of Brigrad es ( Rabbit folk) who proclaim that they are robbing the party. The Rabbits try to escape after the party killone of the rabbits but the party hold them hostage for information .
The party decide to camp in the swamp for the night for a long rest . They discover they are being watched and learn about the 4 rules of the wilds by Kettle Steam
In the Morning , Caligos climes a nearby tree to determine their path , only to see a falling hot air baloon. The party race to save it from falling and discover a flamboyant purpled dragon in the cage who beg them to comb his moustache and get him out of it .
Session 7: A Festive Show
(Festive Themed Special)
Caligos, Arno and Raishin run into a lady of the Fey-Wild during their trek through the bullywog swampland.
She introduces herself as Anaise, A humble lady of the Feywild who has had her sparkling start stolen. She pleads with the three for them to retreavie it for her. Caligos and Arno agree with Raishin being sceptical. Putting the purple dragon's quest for freedom on hold.
The party head in the direction Anaise told them of to find the swamp quickly terraformed. a spot of snow and tundra with quite a large pine tree in the middle heavily decorated with all sorts of festive things.
The Large pine was made into some sort of building. The party fighting Mimic presents on the first floor.
Sneaking past sleeping mushrooms on the 2nd floor.
Solve a riddle told by a pair of beholders on the third or risk being turned into festive balborls.
and finally on the top floor they spied the star only for it to be swallowed by a dragon made of gingerbread.
Caligos so shocked he past out leaving Arno and Raishin to fight the dragon alone.
Session 8: Grublum & its Colectomaniacs
The party reach the small town of Grublum still on a mission to free their dragon friend.
Razar & Arno are left alone to complete that mission:
After shaking off the magic of Christmas and returning to the Masrshy lands, Razaar and Arno are guided by their purple dragon friend to the Town of Grublum. Here they find that the town is build across a fallen tower. The settlers, mostly gnomes , have built in and around the tower and made it their home. After entering , the two see that the town was mid meeting , . Razaar eavesdropped and found out that the town were split on the decision to go after the thieves that had robbed them of their collections whilst the other half firmly believed the Laws of the Feywild would serve the thieves whats coming to them. Amongs the crowd was the dragon's friend , Jingle Jangle, who was covered head to toes in Keys.
After asking for assitance from Jingle Jangle, she takes them to her shopo, a shop that sells nothing but keys. She produces a skelaton key and offers to sell it to them for 2000g. Arno tried to barter but instead got an alternative option. Help the townsfolk with the thieves and get the key for free. Razaar and Arno accept the offer and head out to chat to the townsfolk where they quickly learnt that Jingle Jangle was not the only collector in this town. The townsfolk tell the party of Rabbits that have stolen their collections. Collections of birds, buttons, string and teapots . Razaar agrees only if some will join the hunt . Three brave Gnomes join and are affectionally names , Strings. Buttons and TeaPot.
The party find the rabbits with ease and Razaars keen sense of smell but before they jump in, they devise a plan. Arno was to enter with such great pizzaz they were forced to respect him. The plan was to make enough apple and mushroom pies to impress the great Long Scarf , the leader of the the thieves. The plan quickly changes as Arno does his performance and attracts the assistant of Long bottom. Then uses his insperation point to ask ” DM“ 'I know a guy' Arno learns of Longscarfs secret Girlfriend, Mini Skirts, and uses it to convince the assistant that Mini had sent him to check on Long Scarf . He rolls high and the assistant takes him to Long Scarf, a magnificent Rabbit with a magnificent scarf. There, he talks to Long Scarf into changing his ways so that Mini Skirts would be proud of him again. He is successful in convincing longscarf to do so , and brings in Razar and the gnomes to celebrate. Razaar makes 85 Apple pies that taste great. The thieves return what they have stolen and the party return with the goods.
Jingle jangle gives them the keys and they set Sir Travalar, the prurple dragon free . He promises to take the party safely to their next destination and answer any questions they may have.
Session 9: Through the Bullywog Swamps
Razar, Arno, Caligos, Keenan & Raishin after freeing thier moustashed dragon freind yet to be named. He offers to guide them to the edge of the soggy court.
During the trip the party have their rest interrupted when Keenan spies a building with chicken legs. After confirming the house is approaching them he wakes the party who do their best to hide. some doing better that others.
After a very suspicious chat the party seem to mostly agree that the building and its owner Honey mean no threat, Infact she seems to be a victim of Lockjaw, The hag they are searching for. Asking the party to retrieve a dear companion of Honey's in exchange for compensation.
The party enjoy a free meal from Honey, Some enjoy it more than others. Afterwards she offers to take them to he Soggy Court herself. Her Chicken leg house being able to navigate the swampy land with ease. Raishin refuses, Instead traveling on foot.
The party manage to get the attention of a Ballooner merchant. Buying some items not for coin but strange things such as a Shadow or a first born.
The Party were welcomed warmly by theKing of the soggy courts who offered hospitality in exchange for returning a book he stole from slack jaw The partie learns from the book that it is a diary . The book has secrets telling the party that slack jaw is not fond of fire , but loves things that float
how will the party deal with slack Jaw , find out next time !
Session 10: Hag-aling with the Hag
On the door step of Slack-Jaws domain, the party , Razar , Keenan, Caligos and Arno find themselves greeted by a Bullywog secretary. Who explains to the party that to get an appointment with Slack-Jaw they must pay the fee. One year of their life to proceed.
Caligos and Arno paid the fee, Ageing one year each in a mater of moments, Keenan however manages to persuade the secretary to wave the fee for him personally due to his history with Slack-Jaw. What did Razar do?
Inside the giant tree was revealed to be a factory. Full of gas powered machinery, tools and other Bullywogs working, CRafting parts to make Airbaloons.
Keenan ninjas his ways through scolding hot pipes too get some loot hidden in plain site.
The crew find that the factory has been partly destroyed by fire. The path to Slak-Jaw's room was a set of stairs now destroyed and replaced by a crude ladder.
Two paths lead to the ladder, They could either test their flexibility through scolding hot metal pipes fit to burst at any moment or the monster swamp that had seeped in due to the fire damage. The party chose the later.
The pond had several large lily pads that had signs of being used by the workers to cross the water without hinderance but the party had another idea. Working together to make a short cut of icy stairs thanks to Caligos quick thinking. The the room and water were much hotter then they realised and the ice began to melt quickly, Arno very nearly did not make it over the ice and the monster of the waters stole his shoe.
Up the ladder the party arrive in Slack-Jaws waiting room, A room were deals are made.
The party get bored of waiting for the hag to arrive so they prod around the room looking for anything of note. They talk about Stu and hear a faint barking behind a wall. After examining the wall thoughly they find a secret switch that opened up the wall of roots revealing a room full of treasure , and a trapped Kettelsteen with Stu .
The Hag finally shows up and hears what the party has to ask. Caligos says he wants to reverse Keenans curse and the hags asks for the menagerie in return. The party collectively disagree.
Slack-Jaw things and says ” ok , how about someone taking Keenans place ?“. Caligos volunteers . Keenan's curse is reversed and his memories of the whole trip lost.
He reverts to his old bird folk self, Ken. Caligos's past is forgotten by all, and no one in the party recognises him . Despite their fall back, the team agree to fight the hag to release Stu and come out victorious . . ./ They return to Camp and reunite Stu with Honey who welcomes everyone with Stu made Stew and a long rest . Team levels up
Session 11: Boats and Their Captains
Being Victorias the Group come out with some revelations, Some loot and eager to get to the next goal. Their on again off again party member Ketelsteen wants to bring them to see his Patron, The Arch-Fey Ezekiel.
The party first must find a way out of the Bullywog Swamps.
After returning Stu to his owner coco she offers them a safe place to sleep, A warm meal and to take them as far as her house is able.
Arriving at the coast, just north of Grublum the part encounter the beginning of a competition. A boat race of sorts held by the citizens of Grublum. Honey bids the party farewell.
The party learn about what's going on and enter the race themselves, sizing up to competition and learning the rules.
Session 12: Palace of Vrugbaar
After our adventurers finished the boat race they found themselves on the mainland. Kettelsteen met them there ready to lead the way to her Patron's palace. But first they must get through the mist without loosing each other or themselves.
The party camp for the night where Kettelsteen insist she takes the party to meet her Patron, so they can see what they are working for and receive some clues to their personal goals.
The next morning the party follow Kettelsteen deeper into the misty forests. not long after thier journey begain Arno and Ken turn around to realize Razar is missing. With the fog so thick they are unable to see him.
Razar has been caught in a trace by the mist seeing horrible things of the disaster luring him away. Though the two stumbled and panicked a bit eventually Ken had the idea to perform an Elephant call which managed to snap Razar out of his trace, Arno using some dancing lights to beckon Razar back to them then tying themselves together with rope.
The party eventually find Anise who has been lost in the fog for a few days. she agress to join them but isnt very happy about it rather they would join her.
Kettelsteen leads the party to the Palace of Vrugbarr.
The party are otherwise left to their own devices while the master of the house is brought up on the situation.
Razar manages to break a locked door, gets caught and scolded, when he doesn't back down he experiences first hand the power of the house as he is tossed through a nightmare realm.
Ken and Arno do a little browsing of mansion running into a few children's going about their day and examining some of the fine artifacts on display.
Anise does her own snooping finding a classroom.
After all their chatting and chilling learning a few things about and from the Children of the house. The lady of the house calling herself 'Wicked' makes her appearance.
Wicked gives the party a large exposition dump as well as reinforcing each parties personal goals.
- Anise wants something of hers returned
- Razar wannted more clarity with the disaster he is premising
- Arno wantted more information on his mother
- Ken was satisfied until a relevation was made that he was far from free of the Hags influence.
The party meet the Patron Prince of Desiers who is currently in distress due to the Hag's magic
The party could stay the night at the palace and have a well made meal.
Act 2: Hag of Nightmares
Session 13: Heading North, Through the Woods to face Nightmares?
The party is well rested and somewhat resupplied. Their time in the Demi's God's home was more productive for some over others. Caligos awakes from his comatose state to rejoin the party and officially meet its newest member.
After some discussion the party has decided to head north. Towards the snowing mountains. Its said Giants roam these lands but the parties main goal is a Hag said to make her domain here. The party know little on the hag, Not even a name. But they are sure to find more answers during their travels.
They first must get through a place known as The wailing woodland a dark forest that covers the area of some small countries.
Party Downtime before session starts
The morning is Cold and Misty, the tiles floor is freezing to the exposed foot. Its rather dark almost like mood lighting, there is a dull aquatic glow to alot of the mansion coming off the stone that makes up the walls. Its oddly quiet yet the party can hear plenty of movment, almost likes its being muffled. With a family of almost fifty children it stems to reason that there is some Sort of magical sound proofing. Its hard to tell the time even with the sun up the mist is so thick it lets in very little natural light. Upon leaving your room most will see the dining room packed. Some fimilqr faces of the children you ran into the day before but plenty of others too. All with the same monochrome hair in all sorts of styles. Fair fee species as well, elves and half elves seem to make up the magority but there are a few Asimar, Genasi, Half Orc and even some odd ones that (DC Arcana 21) you may or may not know as Kalishta. The spell of food quickly fills your sences still struggling to wake up in this dreary atmosphere. The lady of the house is no where to be seen. A few of the children take looks at you if you ahould approche. Some wave, some ignore, some Snear. If you explore the house you will find all the doors that were locked before still are. The house has a very well detailed garden surrounding it more extravagant at the back of the house. The misty air and cood breeze keep you from completly relaxing. There are plenty of plants here that seem Native to the fey wild but some that obviously are not.
Anise
Anaise would like to start off by introducing herself to the group . Perhaps at breakfast
” I am Anaise Wellington . I am a bardess from this feylands . I have decided to grace you with my presence in your party . It is your pleasure “
Ken
“I am Ken. Why are you following us?”
“Why do you think I owe you 10 gold?”
Anise
” Ken ? Oh what a 'you' name . I have seen your party in combat twice now and think you might just be able to help me. “
” don't remember ? I Loanes you 5 gold yesterday ? Are your memories fuzzy again ? “
Ken
“I think I might be forgetting why we should keep you around. Can someone else remind me?”
Anise
“We share a common goal . Kill the hags . You and I need as much help as we can get ”
Arno
This would be whispered or muttered to Ken “don't worry about her she's trying to swindle you.”
Anise
“Anyway! We have our goals set out for us all and I believe it's best we try to get along for as long as we are travelling together”
Ken
“Which hag are we going after? I would prefer to avoid that hag to the west for now. Bad memories.”
Arno
“Seems that we're leaning towards the one to the north. Good thing too; Cal, wherever he is, has some 'storm' to chase up that way. Not too keen on the cold but we might need to rug up and get some warmth generation before setting out”
Anaise perks up :
” SHOPPING ?? “
The children of the mansion have mentioned they have a few oddities to sell,
-come to the 2nd room down the 3rd hallway, left then right-
Its highly unlikely they have everything the party want but a few curious that may peak the parties interest.
If the party are looking for some more serious supplies they will have to return to one of the settlements east such as Astral crown.
Or continue North there is surely to be something before the wailing woods…right?
Razar
breakfast : Razar eating quietly and too early for discussion
Razar has a delicious breakfast of French toast, sausage, Pineapple juice and a few doughnuts.
The food is exquisite.
Razar hears the kids mention that -the food has gotten so much better since that swamp hag was disposed of -
Its not sure where the food comes from, Unseen servants simply bring plates of food to the guests a few minuets after they sit down
Ken
Ken would like to find a plant close to the Manor/Castle for the purpose of the spell Transport Via Plants so we are able to return quickly.
Ken sees plenty of odd and mundane plants around the gardens of the mansion as well as the more untamed nature outside the Mansion’s borders.
There are too many eyes for Ken to work magic secretly within the mansions boundaries and outside nature is weird and wonderful.
Where and how would Ken like to conduct this spell?
Ken was going to ask Wicked if it is safer to use a plant inside or outside the Mansion for the spell, but as we cannot find her, he will just find a plant outside the mansion that looks as safe as possible.
He isn't trying to be stealthy this is purely for future convenience.
All he needs to do is touch a plant that is at least Large is size. No magical mumbo jumbo needed until he needs to teleport.
Throughout Breakfast and the morning ritual Ken is unable to locate wicked, Asking any of her children they will say similar things along the lines of “sorry she is busy” Ken can easily locate a Fey tree some 30 ft from the bordersnof the manstions grounds. it is curlly with transparent leaves like many of the trees around this forrest, as a bonus there seems to be bone of the sleeping figures the party encountered earlier Ken conducts the process he needs for the spell and catches a small spark in his mind. a thought or feeling. was it from the tree? or a presence elsewhere trying to make contact, touching the tree again fails to creat the same feeling, but the spell is primed.
Anise
Anaise : And what may I call you Peace maker drow and Toffee apple elephant ?
Anaise: ” whose pet is he ? Isnt that an aweful diet ?“
After talking to the Party Anaise would like to see what the children have to offer.
” Oh this should be fun“
Arno
During the downtime between recalling some memories with Ken and musing about the mansion, Arno would like to head back to where the first room of that armoury/ artifact room was and take note in his journal with the religious notes on the items on display. Noting down the intricacies of such craftmanship and magic, potentially what ties to certain sects they could be seen as (if something seems ritualistic in nature he would assume it's something from a nefarious or cultist origin, as example)
As Arno brows whats on display he quickly begins to realise there is no real common theme for these items. What he may of thought to be items of religious sentement are actually more mundane. It becomes more and more clear that the items are of a personal collection rather than having any meaningful ties to the world There seems to be alot of daggers and knifes, a few tomes and books, a few pieces of jewellery and some odd trinkets. Yet nothing gives any hint of origin or purpose outside the obvious (books to be read, dagger to stab) Arno remembers Wicked did mention her collection and how its one of her joys to collect rare and powerful items. Arno is able to recognise that everything is enchanted is some way shape or form but if he wants to find out more he would have to focus on a particular item. (Knife, Book, jewlerry, odd trinket) (DC 26 Arcana Check To identify a single item of choice. A lower roll may reveal some information, you may also use the identify spell if Arno has it or perhaps one of then-other party members has more Arcane you could gain assistance from) Aside from all this Arno is easily able to sketch out the items he wants in his book taking notes of the designs and hypothisis he may have. It will take 5-10 minuets per item recorded. There are 15 items on display in this room not including the statues
Session Start
Anise, Arno, Caligos and Ken left the manstion in the morning meeting the Fairy Dragon they rescued earlier on the way out who reiterates that the party should find a guide for the woods.
about a days travel North the party arrive at the southern most entrance to the wailing woods, encountering a colourful cast of characters all preparing to make the week long journey through the woods.
THrough varing levels of sucsessful convocations the party manage to
Session 14: Death, Forrest? escape?
The party are a few days into their journey through the woods, their only guide now being Ken's fuzzy idea of the land around with his spells but are otherwise very lost.
After their fight with nature the party are wounded and low on moral. They realise they are lost as if the forrest is changing around them. However in a moment of true heroric action Caligos pleaded with the gods of the Storm to show him and his party the way foward…and they responded. A flash of lightning and the crack of thunder gave Caligos an otherworldly pull in the right direction, confidently he lead the party for the next fee days of travel.
Despite this the party were beginning to feel the effects of the woods. All but Ken began to surcom to madness during the travel. With supplies running low they began to formulate a schedule. Anise to save the day brought forward her Hero’snFeast she would use this to sustain the party for their journey.
By the end of the 3rd day the party had reached some rather large ruins. Arno reconised this as some sort of checkpoint though it was beyond repair. They were not the only ones. Several of the other people and guides they had met at the forrest entrace where here though some fewer in numbers.
Raishin was also here, the party had lost her early into theirr journey but she managed to beat them to the checkpoint and rather unscathed. She had brought thier original guide, the thorn throne knight who had unfortunatly fallen to her injuries only a few hours earlier. Caligos and Anise take the oppitunite to loot the body much to Arno’s shock.
After mingling with the other groups a bit only really asking if they could join a new guide and being offered extrodanary prices or just flat out refused.
The party found a young Aarakocra lady by the name of Telula. Being escorted by a trio of lesser Myconoid. She explains that she is trying to get home to her mother who loves in these woods, but the Hag magic has made it too dangerous for her to travel alone, She requests the party escorte her home and in return, Mother will get them out of the woods.
After a bit of discussion the party agree , and after possibly the calmest long rest the party have had in a while they set off following Telula.
Session 15: The ‘Who’ when you ask ‘Who’s There?’
After a Gruelling battle with the monsters of the woods and the woods itself the party come out Victorias and massively scathed.
Razar and Caligos on deaths door with Ken not far behind, Arno looking worse for wear and Anise with a few bad injuries but the threat had subsided. The party cheered in triumph and were about to collect the loot and recover before they heard a whispered singing in the wind.
Wind, the party had not gotten a simple breeze let along this strong wind since stepping foot into these cursed woods. Then out of the dark came a clawed wispy figure. Singing on the leaves, far bigger than the golems they just defeated. It whispered seemingly looking strait at Ken Found you Hatchling
As the creature demanded to know why the party were in the forest they bickered amongst themselves and waiting till the last possible moment, literally inches from death until Ken finally spoke up.
After a short explanation the creature was reveled to be a mutated Aarakocra of sorts. who profusely apologized to the party and thanked them for escorting her daughter Telula She brought them to her abode, a safety from the darkness of the woods.
At the abode the party could finally rest as the air of calmness filled their bodies. It might as well have been a completely different world from the dark woods they had spend the last week in.
It was here that the creature reveled her self to be Ozrelia a powerful Druid who like many in the Feywild had been trapped by the Hag's meddling, however with her power she has managed to create a limited doorway for herself and Telula. She offers Ken to come with her as its reveled that she is Ken's biological mother. Explained a bit of Ken's family to him and opened up some memories he had lost.
Despite the way out Ken decided to stay with the party. Ozrelia drifted him a staff of great power to protect himself.
After their long rest
Session 16: A Surprise to be sure, But one of Utter Bedlam
The party have a bit of rest and relaxation. they begin to unwind as they sort out a few issues the party receive a new visitor. A Gnome by the name of Gimbelhorn. He introduces himself as a humble noble traveler who has lost his way. he is quite friendly introducing himself to the visitors and owners of the house.
The party have a few personal moments with other characters as some get custom orders done from Annabell others get some ailments cured by Xelor. Arno and Ken have a moment of discussion and venting while Caligos and Anise have a bit of forward one sided flirting. Anise decides on a change of long term plans going from one to be feared to one to be loved.
As the night kreeps in Xelor and Annabell leave the house for a lovely date leaving the party alone with the servants.
As Anise goes to identify the various magic items she triggers a trap laid in the necklace now known as a Hag's Eye. A beast of Bedlam had been placed in the locket and sprung forward with nothing but death in its plans as it unleashed its power upon Caligos and Anise unknown to the rest of the party to to the use of a Silence spell.
The beast ravaged the pair of Caligos ad Anise. Te Beast of Bedlam is an old monster one from the chaotic planes of Pandemonium. A trap set by the hag Covern. its attacks reducing the adventures to incoherent blobs of flesh as its claws tore through the persons will and physical being. in a small miracle Anise was able to focus her ego and reform long enough to scream for help.
The party rush to aid but the beast os cunning and cleaver. Blocking one entrace making the majority of reinforcements take the long way around.
The blockage was cleared by Ken but the few seconds it bought the beast was enough to Incapacitate Razar, reducing him to a mound of twisting flesh.
Gimbelhorn was backed into a corner with Anaise being little help, firing off spells at a creature she did not understand and so the spells she chose proved most ineffective.
Arno applied pressure with his shadow and mighty swings of blade while Ken tried to conjure up some magic of his own.
The best was (somewhat relenting) as it tore apart the party, whittling down their willpower witch each chaotic claw attack.
The beast spoke in Abyssal, a lauguge none of the party could understand.
Soon into the fight Cal was driven to the brink and passed out leaving his party a man down with no hope of waking him
Up (Cal’s player left session early)
The party were on the backfoot, none had faced a creature of such power before
Session 17: On the Road again, The city of Glass
The party finish up their business at house Xelor before making the journey to the city of glass, Along the way they run into some 'Immortal' Bandits who had been hired by the hag in the north to kill the party.
Once reaching the City the party did some shopping and learned that somewhere along their journey they had been twisted in a time anomaly and had been missing from the Fey wilds for close to 12 months.
They also learned that the Witchlight Carnival has changed ownership.
Session 18: The Witchlight Festival
With all thats happened the party have the opportunity to relax and enjoy their time a bit before they are to set off again into Twisted mischievous perils.
The City of Glass has gone festive, with the Witchlight Carnival moving in and becoming temporarily intwined with the entire city, Dubbed the Witchlight Festival.
The party finish up their shopping but hit a snag, As Ken has been robbed!?, With little idea of when and who the Kenku festers with anger. But ultimatly it would be impossible to find them at this time and they had more urgent matters. Aiming to chase the thief later that evening.
The party decide to pay Anise’s Sister a visit, From recommendation of Mr Micker she has access to powerful divination and a collection of odd trinkets the party may find amusing.
Meeting Velvin, Anise’s older sister and new owner of the witchlight Carnival she seems like a rather odd posh woman, Looking closer to resemblance to the mother Annabell who thenparty met only a week ago but less round, though not far off as Velvin was sporting the large round stomach of pregnancy.
She lets the party parouse her wears asking if they have any odd items or strange trinkets to trade, making it clear she wasn't after gold.
Call tries to offer his Trident of Baking bu Velvin refuses weapons.
Arno offered a Unicorn horn which Velvin was very interested it, she took the party out the back of her shop so Arno could have a better pick. Finding a strange wooden doll wrapped in a scroll.
The party asked for a divination reading which Velvin accepted, This time asking for a gold payment for her service.
Each party member who paid was given the oppitunity to ask Two questins oertaining to anything they wannted to know.
Arno Asked of the future jouneynhe would have to make to rescue his mother and if he would have a place in this world once the tasks are done.
Anise Asked if there were other ways to convince the hags to cease thier influence and if she could get back what she has lost without bloodshed.
Gimbelhorn asked if there was a way to kill his patron that has his soul bound to servitude as well as more detail on the patron themselves
Caligos asked about the memories he has been having if they are real and what they mean. He also asked what awaits him in the north
I forgor what Ken and Razar asked
After the questions had been done and the characters left to ponder a bit Ken ran off to do his own exploring, leaving the rest of the party with a new option, to interact with The Deck of Many Things
Razar dies
The party have some festival games and earn some prizes before retiering for the night
Calligos gets a big egg he learns is a dragon egg
Session 19: The Witchlight Festival, Part 2
As the Sun sets the festival changes, the noght markets come out of the Shadows and the more Un-Selie Fey prowl the streets.
Before the asin sets Ken wishs to find Razar’s body and treat it properly then try and find his pickpocket.
Caligos has bought some books on generic dragon lore learning he thinks the egg is a Gold Dragon egg. He learns the egg is very close to hatching and is egg sitting
Gimeblhorn has some errands to run, reserch to conduct, and money to gamble
Arno is prepping fornthe baracks brawl.
Anise is prepping her performance and wants to go on a shopping spree
New Razar to join the party
Isooz and Ken try to find Razar's body during the night. Isooz gets Velvin to do some divination. and finds Razar's body, him Ken and Arno eventually meet up and burry Razar
Cal's egg hatches
Ken finds the pickpocket along with Isooz, They have a scuffle in the alley resulting in victory.
Cal learns of someone looking for a Drow
the party see Death, Cal has a quick convocation
Anise secures some airship transportation
Arno does shopping and runs into Yonari also organising some transportation
there is a confrontation with Wicked
the party answer some riddles
gimbelhorn gambles and reserches about magic tatoos
Session 20: The Witch light Festival, Part 3
The party is left licking thier mental wounds after the ordeal involving wiched and her child.
Arno begins making preparations right away. Confirming with the Slayer they raced in the earlier days. They gave Arno some details about the nature of the Hag the party planned to face. A Night Hag with power of sleep and dreams. Her Fortress isolated in the cold blizzard lands of the northern Feywilds. Yonari mentioned that the fortress does not belong to the hag and she had infact taken it from its previous owner, Noting that the previous owner might be a valued ally if the party can find them.
Yonari also reiterated the nature of the Feywilds and its laws. portraying that Arno and his friends didn't need to kick down the door they could approached the Hag on friendly terms, Though how effective it may be is anyone's guess.
Shortly after this Arno confronts the stranger who seems to be looking for a Drow. Finding out quickly it was abounty hunter, hired by somone from Arno's past to drag him back to the Watching eyes. “There is more work to be done” Arno managed to convince the bounty hunter to give him more time, The bounty hunter giving Arno one month to sort out whatever he needed, Tracing a runic symbol on Arno's flesh “So i can find you when the time is up”
Arno had a convocation with the possessed shadow he obtained from Anise's father. Learning that the shadow did indeed belong to someone else in a previous life. A soldier called Vincent who served under Duke Miguel Rollo as part of his special division.
He explained that during a decisive battle of the Rebellion in Reton he was on the loosing side, and developed a seething hatred for the man who bested him on the battle field. Eventually finding out that the soldier who bested Vincent was indeed a woman in disguise, the same woman the party knows as Wicked.
Arno tries to reason with this presence, trying to make them see reason that this burning hatred won't amount to anything, But the shadow countered with the fact that the unquenchable hatred was the only reason he is able to remain in this half-life state, without it his will would fade and vanish into the ether.
Cal got up very early before Rozellna had awoke to meet with Velvin to ask a Festival related favour. Approaching her shop Cal ran into Gimbelhorn who looked as if he was returning from a massive night of party and adulatory, missing clothing and with a massive grin on his face, carrying a bottle of booze and covered in marks of lipstick he didn't even seem to notice Cal walking past.
Cal entered Velvin's shop and was mistaken for a suitor, Velven came to greet him dressed provocitivly but upon realizing who Cal was she yelped in embarrassment and dashed back into her shop out of sight to put on something more decent.
Cal completely naïve to the situation happening simply thought that the two were playing “dress-up” and asked if he could get an invite to the party next time.
Putting that aside Cal came to request a time slot for a Performance headed by Anise. it took some convincing and a promise for a side quest but eventually Cal secured a performance slot for this evening.
Anise and Ken had a small moment together in the tavern as Anise tried to cheer Ken up after his traumatic event with Wicked. They talked a bit and Anise offered Ken a magic paint set she had obtained from the Festival ticket prizes. Though this did little to bring Ken out of his slump it at least gave his mind something else to focus on.
Issoz joined in shortly after questioning the validity of the parties mission. Though Isooz had his friends and people to save he put forward why the party were doing the bidding of the gods, Why the gods couldn't solve their own problems? Their display of power was evident.
Ken seemed to partially agree but both Raishin and Anise saw the bigger picture. That the problems the party were facing were not the problems of the gods but mortals, And explaining that Isooz idea of a 'God' is far from the beings they have encountered.
Isooz put into question the parties deal with Wicked though it was quickly shown that his naivety on the situation was showing.
Raishin challenged Isooz own resolve, the idea he was questioning everything mans to her that Isooz is not a trust worthy ally, one without resolve and the will to get the job done, believing the gods will somehow fix the mess mortals have created.
The Convocation left unfinished as Cal and Roz joined, Explaining of his planned surprise. Handing everyone charms he had received from Velvin to protect them from the Un-Sellie of the night markets cause Anise was t perform at Sunset.
The performance was fantastic
The party make some last minuet purchases.
Anise accompanies Wicked to retrieving her daughter who was in Presion, the noticeable things being that the child is missing an arm and a Leg.
The party aive at the airship docks and shortly after set sail into the sky.
The ship sails for three days during which Ken practices painting. Cal and Yonari spar, Anise practices her performing and Isooz meditates and explores the ship. Anaise and Yonari hook up, Raishin and call hear a calling from the north. Issos in bord form sees a massive giant figure moving in the far distance
Session 21: Sailviel's Cold Forgotten Memories
The days of flight through the calm skies came to an end as the third day reached sunset. The blue whimsical sky gave way to haze and snow, then quickly becoming wind, howling wind as it battered against the airship. The crew scurried around to their stations as Captain Redgull shouted orders. soon the call was given.
“This is your stop lackys. Ain't no time for a hug, ain't even time to land. we will take her down then you gotta jump!”
“WHAT!?” the party shouted in unison.
The Captain grinned. “You erd me! now get to the edge and hold on tight!”
The ride quickly became a fight to stay on. Tossed in the freezing blizzard winds the party had to hold on for dear life. some coming loose from their hold but managing to save themselves before being thrown overboard.
Looking over the edge waiting for their que it was difficult to see. there was no way of telling just how close the ground was, how high they were. until like a leaping displacer beast the rocky land came into view at terrifying speed.
SLAM!!
The Ship smashed into the ground as everyone on boarded lurched forward from the impact. but the ship still moved. the sound of breaking wood and splintered support could be herd as the ship began to raise up. Now was the time. The party jumped.
Tuck duck and roll as the party landed in the deep snow. luckily missing any rocks.
adrenaline racing and cold as the south but the party had made it. The Alps of the Giants. They watched the airship sail off back into the sky being gripped by the wind as it made a hard turn to chase the warmer weather it came from. No one saw the extent of the damage.
They couldn't afford to tardy. The Blizzard hit them all at once. Smartly they had made a few preparations at the city before coming but that just made it barrable, not guarantee survival.
For what felt like days the party trekked through the blizzard. Keeping their Barings with a combination of skill and luck. they would stop several times being so tired they thought the day was up. To check and see only a few hours had passed. The found lone trees, sharp rocks, and strange tracks but nobody was in a mood or strength to stop. There was hardly any talk, single words for directions or role call, That was about it.
By the end of the day and the end of their metal week the storm began to subside and light was seen in the distance. Like stepping through a barrier the party gained a second wind to push for the town.
The town is small, though there is evidence it used to be much bigger. ruined buildings litter the boundaries. The few that are left, stand around a large crumbling church. People could be seen wandering around. solemn but alive. and that was better than the unforgiving blizzard.
But just as the party think they can rest a moment, Caligos falls to his knees with a splitting headache. like a spike had just been driving between his eyes. he gasp, moaned then the pain increased and he screamed. Mental anguish as his mind was flooded with visions, thoughts, memories. Upon standing in this town it had awakened something. The party rush to his aid but blinded by the pain he staggers to his feet and stumbles deeper into town. trying to run from whatever was happening, unable to control himself.
He is obvisoly distressed. Some of the party try to help while others only watch on. eventually Cal would fall to his knees once again. his eyes wide and distant. in the middle of one of the ruined buildings, reduced to its foundations. he sits motionless and unresponsive as Gimbelhorn and Arno try to bring him back, to get some confirmation out of him but its little use.
The commotion catches the eyes of the towns people, and the town's guard. They approach to see what the ruckus is about but quickly change tune upon seeing Cal's face.
“Its you!? Returned your plague to us!”
Before the party can question it a whistle is blown and several other guards come out running. weapons drawn, Arno, Gimbelhorn and Cal are surrounded.
“Stand aside. That elf is under arrest!” one of the guards steps forward, cuff chains.
“Wait wait, we just got here! and our friend is in distress. You can't arrest him!” Arno and Gimbelhorn mirror the toughts with words.
We can and we shall. Stand aside or you will die where you stand!”
The party ready themselves for a fight before more guards seem to join the ranks. Severely outnumbered they ave little hope of winning.
Nobody questions the amount of guards.
There is some back and forth with the party and the Captain of the guards, trying to convince him to change his mind but little can be done. It seems this is a long time coming with deep long history of hatred. What ever happened it left a scar on this village.
“He is the cursed Child, doomed our village many years ago. now he has returned, its time to face justice!”
The party can do little but watch as Caligos is taken away unresponsive, But the fever of rebellion is strong and Arno rolls up a snow ball and pelts it at the captain, Direct hit.
The captain turns drawing his weapon as to do many of the guards. There looks to be a blood bath until Anaise calls up. using her expert charms to talk the situation down. its successful as the guards return to their duties and the Captain goes with a group to take Caligos to prison.
The party regroup to figure out what to do.
Caligos is taken to a prison a short walk from the village church. locked away to await trial.
“Alright. I look away for 5 minuets and Cal is in cuffs?!” Ken Squarks in annoyance.
Gimbelhorn explains to quell Ken's assumptions. “No no Cal did nothing wrong?!…this time…the guards just surrounded him like he was some sort of diseased rat!
Arno folded his arms to collect his thoughts“Yea, they said something about him being a 'Cursed Child' and the Captain said he had returned to face justice. or something like that.”
Anaise puffed and huffed, frustrated by the whole situation “Well we can't just leave him here! cursed or not he is our cursed Cal!”
” I am not sure what's going on, but even if we Free Cal I am not sure its going to be clean. We should do this cautiously.“ Isooz's trunk curls in the cold as he speaks.
After discussion the party agree to split up.
Gimbelhorn and Arno will go down to the prison. cokes the area out and try to talk to the captain. Hopefully to get some more insight into what's going on and maybe even let him see reason.
While Anaise, Isooz and Ken plan to go around town and ask the citizens about this place and its history, as well as secure some lounging for the night and supplies.
Dot Notes To be fleshed out
The town folk fane ignorance of the Hags and anything of the feywild.
Arno and Gimbelhorn follow Cal being taken to Jail where they hear a story about why Cal is in Jail, they also find Kettlesteen in the same jail who asks to be freed,
Ken, Issoz and Anise go around town to see whats going on, asking some of the towns folk about its history. they learn about the cursed child and what happened all those years ago.
Eventually they are approached by members of the churche who ask the adventures to bring the cursed child to save the vilage from its curse that they cannot speak. they also speak of the night, bewear the night
That night as the party are debriefing of what they have learned there is trouble outside.
Session 22: A Dance with Caligo's Heritage
Upon Entering the eye of the storm and defeating the shade of Caligos the party are offered only a brief moment of reprise before the shade rises from death, Bigger, stronger and looking far more impressive tan the regular Caligos.
Cal pushes his pride aside and asks the party for assistance.
The battle ensues with Big Cal Dominating the battlefield with assistance from Auril's heart. Solidified in a tomb of near clear ice, Thumping away as it unleashes beans of pure screaming cold and traps of ice walls.
The party quickly realise if they are to survive this they will need to use every resource at their disposal. Anise coming in with a massive support turning the once difficult blizzard terrain into something more manageable with magic.
The battle is going poorly as the party are on the back foot until with combined effort they manage to use Gimbelhorn's Hurl through hell to remove Big Cal from the battlefield. only for a moment but something is better than nothing. The party try to see how best to destroy the heart with all their attacks bouncing harmlessly off the ice. The heart did not stop its assault as it barraged the party in screaming cold power.
Only learning that the ice was magical in someway before Big Cal returned from its hellish trip, clawing his way out of the demonic portal and unleashing his anger upon the party. Though the fight felt like it went on for hours it was only moments but most of the party was brought to the brink.
Ken rampaging around confident in his power but lacking in execution, Gimbelhorn firing off eldrich blasts with the last of his energy, Anise keeping the party as healthy as she could, Arno adding his party and providing melee support, Cal matching is fluoshing attacks with style Tough the efforts were working, if they could hold out for just a bit longer they would win this fight and claim the rewards.
However.
Weather out of fear, foolishness or insanity Anise drew upon the vile cursed weapon she had found in the Wailing woods. Calling upon its power to end the fight right then and there.
The party were victorias though it was not a victory worth celebrating. The wounded were tended too but Anaise remained asleep despite her injuries being healed.
The party now went to work trying to destroy the heart that had ceased its onslaught once Big Cal had vanished. The heart still beats.
Some members of the party think to simple upheave the heart in the ice. not realising that the ice and the heart are well over 20ft in diameter and are stuck fast to the ground.
A few attempts are made to smash the Ice to no avail.
A bigger problem emerges as they realise they are now trapped within the storm with no idea how to escape. a few ideas are tossed around until Raishin points out the massive frozen lightning bolt and suggests using that in the same way as Cal's mother used to get inside the storm.
The party agree and the task is complete, the Party would have to return later with a McGuffin of some sort they have skipped.
The party return to camp with Anaise still asleep.
They begin talking about their next move.
They accidently teach Rozellena Sunbeam.
They fry Anaise with a sunbeam to try and wake her up, it does not work…
During that night when its Caligos's turn for watch he is meted with the spectre of his Giant Mother once again, Surprised to see him as he is her. She explains se had expected to never see Caligos again after he claimed his heritage. But Cal knows that something went wrong and the battle was not properly won. Though his disappointment is understandable Mulguni explains that there is another chance, otherwise she wouldn't be there.
There is a little bit of lore dropped about the events of Caliugos' past and to clear up the mystery before Caligos is left alone again.
The party wake up to Anise having grown up a considerable amount due to the payment by the cursed weapon.
Gimbelhorn recognises the weapon as being one from his Patron's collection.
The party return to town learning that not only are some of the owns folk they saw die back alive but none of them remember the party.
The party meet the members of the church who solidify their next best move. to go into the dungeon bellow and claim its power.
Session 23: Dungeon Bellow the Memory
The party have begun their crawl into the Dungeon bellow the village. With the promise that the Catacoms hold treasure, adventure, and a few solutions to problems they were facing.
Being Overly cautious has been their downfall as they look for traps where their are none and overlook the areas that teem with danger.
Their Oblex guide being little help as of yet the party still remain in the very early stages of the Dungeon.
The party dungen crawl down a hall destroying some suite of armour
The party trigger a pitfall trap. Gimbelhorn manages to save himself by jumping back. Caligos lovates the other trapped tiles.
The party encounter a side hallway with a chest and a locked door. The ground shakes and Arno falls into the pit, but remembers only after he fell in that he can fly.
the party attempt to test the carpet and think its safe but find when one of them Walks far enough there was a massive pit fall underneath the carpet.
Caligos and Arno attempt to open the chest on the otherside of the massive pit finding copper and a jar of bees
The party encounter bandits behind the next door. Fight insues.
They are victorias
The Oblex east the alive bandit and reveals some information on the nearby rooms. A ritual room And a prision south
The party go into the ritual room, invistigating the vile arts here. Gimbelhorn finds Linram of souls and Flesh
The party trigger a trap, a massive clock appears as the door is locked.
The party trigger more traps summoning blonk dogs but are easily disposed of.
Eventually the party are freed from the trap and find a ring of keys going aouth into the prison.
Caligos checks for traps a little to late as a wall of spikes inpails him.
The party find some of the traveling NPCs they encountered at the wailing woods
The party encounter pappy the wizard and Gimbelhorn reconises him as one of his old part’y has a break down.
They find raishin s weapon and Arno’s mother necklace in the last cell.
As they leave the party encounters and Arch Demon by the name of Grengar. Fight next session
Session 24: Dungeon Bellow the Memory, Part 2
The Party have managed to find some Familiar faces as prisoners and some troubling clues, Upon leaving the prison cells they are set upon by an Arch Demon.
Grengar offers little in the way of discussion, simply telling thenparty he is hungry and they look tasty.
After falling and freeing herself from
A pit fall trap Anaise joins the party just as A fight breaks out and soon into the battle Gimbelhorn faints (His player drops of temporarily).
Though the fight was tough and there were a majority of close calls with the party holding onto concentration and picking their front liners well enough they managed victory. (Issoz’s player also drops out temporarily soon into the fight)
Though loot is taken in the form of demonic parts Ken has little trust of the still beating demon heart and without so much as a history check destroys the heart, sending the demon’s Caracas and all its parts back to the 9 Hells
Caligos takes Arno to the Cells and gives him a refresher of the prisioners and the contents of the cells (as Arno’s player wasnt here during the end of last session) He confirms that the pendent is indeed his kothers but is unable to confirm if thia is the same cell he saw when scrying with Ken
Caligos has a major appofiny that the Oblex might be behind some of the things happening as Ken had already had auspecion of.
However Caligos not understanding how telepathy works tries to “not think about what he is saying” which goes over poorly
The party take this opportunity for a short rest after putting out the fire
Session 25: Dungeon Bellow the Memory, Part 3
The party have reached the deepest part of the dungeon where they have come face to face with an Ancient Dragon guardian the item they are looking for. Auril's Axe.
Notes to expand on later
we had quite a few things happen and you guys are on the edge
as i said the tavern is the last location before the Hag's fortress
despite its spookyness its your last pitstop
there is obviosly the Chaos Beasts
but Ken has the tree warm if you guys wannted to finish or resupply at any other place
i can say Caligos will have a much bbetter time resiszing all his gear at a place like yhe city of glass
you got annabel to finish side quest with
ah well its a Dragon heart so it would be worth something but being infected you are not sure
brauh poor Sir Jefferd
missed out on some loot and a level up due to some bulling of a poor Skeleton man
ah yes The Oblex thanked you guys for participating in her dungeon
ate the husbaned and wife
Pappy joined the squad
oh yes the curse on the town was lifted and so returned to its current time, abandoned and in ruins
Anaise got her cursed needle back
The party found an odd codex hidden beneath Auril's heart
eberyone had some meat bean stew
the party found the Fairy womona that Cal stole Arno's armour off in the tavern
they ran into a few of the wagon bandits also
mR death was also there, PLayed some Liar's dice with Gimbelhorn.
and aome chaos beasts in Desguise
And Raishin opened up about the reason she is in the Feywild
found a bunch of dead people
Session 26: Soul-Glow Tavern
The party reach an isolated tavern in the snowy mountains, the first rest point they had seen in days since leaving the ruins town. Inside the tavern they find several people who they soon realize are all people that have died.
Razar missing.
The order some food, and Anise dose a performance but when things start to get too surreal they try to leave but are stopped by some Chaos beasts that have been hunting them for weeks.
Though The Chaos beasts were rather intimidating it seemed that they had been pacified by something. The party not sure what but didn't do much to figure out why.
The Party tried a few different ways of getting out of the tavern, all thier options providing no resistance confirming that the tavern had no intentions of holding them. However when they tried to get one of the customers out of the tavern, The Thorn Thron Fairy Knight who they knew had died months ago he body faded to dust leaving behind a gentle small wisp. which darted off into the dark snow forest soon after.
The party almost get Kettelsteam outside but Aniase stops them.
The party see Swamp Hag, Granny Slackjaw
The party decide not to stay in the tavern rather camping outside in the bitter cold. Using some spells to set up a makeshift camp.
Anaise goes back inside the tavern to talk with the Swamp Hag, Slackjaw. It reveals some information and results in Anise getting thrown around.
Arno Reveals a letter he had recived from Yonari which is littered with spelling mistakes. Gimbelhorn and Anise figure out the letter is not to be taken at face value as the party work to decipher its code. It takes a few hours but eventualy the party crack it. revealing the code to be 'DRENCH LETTER IN BLOOD'
The air turns tense suddenly within the party. all hesitant to spill the blood required. Gimbelhorn ops to suffer a little to drip only a bit of blood. the process causes Arno to almost pass out.
A few letters of a secret message in Arcane is revealed, Telling the party that the Night Hag knows far mnore then they ever thought.
The party make a plan to use Ken and Isooz's Transport via plants to spend the nights in the City of glass while traveling through the alps in the day in an effort to make sure they get plenty of rest and are not subject to the nightmares of the Hag.
While in the city of Glass they learn that Velvin has moves west for work, Taking the witchlight carnival with her.
During the night, During Arno's watch he catches a dark lanker clawed arm reaching out of Ken's Bag of holding. His quick response seems to startle the thing as it zips back inside as quick as the eye can blink.
The party spend the next four days of travel warping back to the City of glass to rest and then back into the alps to continue their treck. Until eventually they find the Hag's fortress. They decided to enter in the front to take advantage of they Feywild law of hospitality.
The party and are greated by Davilok, The hag of Nightmares. As well as a few familiar faces. The Oblex, Yonari & Remington, and a Sprite from the town of Saviel.
Davilok introduces herself and calls Arno her Nephew, Reveling she is sister to Arno's lost mother. Arno's Auntie.
Davilok the Hag gives Arno an Ultimatium. Brining in the lucky Gambler bounty hunter Arno ran into at the City of Glass, revealed to be his father. in chains.
Arno chooses to save his father, surprising Davilok. Closing the portal and tossing the deadbeat father at Arno's feet
Anise Gets her Dragon form back but is now stuck as it
The Party explore the fortress a bit. Stumbling upon a slickening sight. a trope of Loxodn hooked upo to odd devices draining some sort of fluid from them.
The Party find a Portiat of a familar face to Ken.
The party do a bit of parkor and puzzle solving to break a giant snake free. first giving bad reviews to a door then finding a big Key
Loosing Arno
That hidios laughter echos in the dining chamber. Splat splat, The sound of Arno's blow after blow bludgeoning his once father again and again, Pained grunts with each swing, Arno's fist a bloody broken mess but he keeps going.
The party watch on in horror, At first supportive but it seems to have gone to far, No one is sure how or if its right to stop this.
The Howling blizzard beating against the cold stone walls as the flames of torches flicker with each punch. The Hag's mocking smile felt like it hung overhead as they watched thier companion break down. Arno's Father now unrecognizable, a bloody bruised mess. Anaise catches tears rolling down Arno's face amongst the blood and shadow and cries out “ARNO STOP PLEASE”
Like a cold snap the room shifts as Arno stops mid swing, as if awoken out of a trance of vile anger and sickening hatred. The shadow of esteem draped over Arno like a hideos cloak, Whispers could be herd coming from Esteem but not audible to the rest of the party.
Arno stands up rasing his father with him. the stump of his right arm chopped and bleeding. he utters words in an uncanny calm voice.
“I'm Leaving with my Dad, We have somewhere to go”
With that he heads towards the exit dragging his dead along. The party are stunned unable to act right away, Not until he is out of sight do they move. “Wait, ARno. DOn't! come on! what's going on! why are you going! ARNO!?” all their voices echoing behind him but Arno dose not halt or even look back. The Shadow Esteem keeping the part from getting to close.
Outside Arno doesn't even feel the tearing cold of the blizzard. approaching the bridge Raishin sitting there, relegated to outside due to her size. She tilts her head “Arno?” puzzled. Seeing the rest of the party shortly after in their commotion Raishin's tone changes from confusion to panic and worry.
“A Arno? whats going on? where are you going?” With no answer as the Drow marches past her out into the dark blizzard Raishin reaches to grap him but the shadow Esteem stops that advance.
The party gather at the edge of the bridge. They have ceased calling merly watching as their comrade, their friend disappears into the dark blizzard. They watch on in horror powerless to stop him. They loose sight of him. Minuets pass without a word, Tears fall and soft sobbing is hears against the unforgiving howl of the Blizzard. Out of all his friends, Raishin seems most taken back. she stands still as a statue as boiling hot tears stream down the dragons face. All the power she has and was unable to help her friend.
Their is silence amongst the party as they stay at the bridge looking out into the Blizzard, some stay thier for hours with a small glimmer that he may come back like a shining sun through the Darkness.
That would never happen, Arno is gone.
Session 27: Hag of Nightmares, Davilok Knell
The Nightmare Hag, Davilok Knell. Arno's Auntie. A Drider who has been corrupted by the effect of Hag magic
The Law of Feywild Hospitality seems to be holding stedy for the moment but our party has broken free one of the Hag's pisioners. Are they now void?
In the belly of the beast the Party are as prepared as they could be. with a squadron of unlikely allies
The party begine right where they left off. After the events of Arno woth his father the party found Elisia Who had managed to get caught up in this Fey mess when part of her library was stolen by the night hag Davilok, Including Elisia herself. Stuffed in a Jar and freed many many months later.
She fixed the body swap between their Blood Hunter friend Yonari and Remington and after that the party regrouped.
Caligos and Isooz joined the party and got a lore dump and catch up on what had been going on, Peaking Isooz's Interest was the medical room full of comatose Loxodon, The party knew that Isooz's group had been captured by the Hag so quickly hurried over to check it out for himself.
What he found was far more twisted than he could have ever thought of, After reading through notes the party collectively learn of Isooz and his group.
They willingly came to the Librarian of Fate for an experiment in promise of payment in rare knowledge. Everything was above board and completely moral until the Hags began their plan. It was not intended, merely a joyas coincidence for the Hag who managed to snag an experiment involving dream essence. Davilok the Hag pushed the experiment to its breaking point, creating events close to paradoxes by duplicating dreams and beings existence. It was a Mess.
Isooz found himself, Comotose alongside his Loxodon members. The notes revealing that the dream that the real Isooz had been having manifested into a sentient being, being the Isooz he knew himself as. A Choice would need to be made.
The party decided to get more info, From the notes they correctly guessed the giant serpent Elisia had something to do with all this. When confronting her she broke down into a genuine panic, Rushing over to the medical room only to freak out and fall into an anxiety induced panic even further.
After calming her down a bit she explained as best she could between panic tangents about the experiment and how what the hag had done had made this one hell of a mess.
The Party return to the main room in time for lunch, Isooz had cast true seeing and spotted the Hag chilling in the ethereal plain watching the group, Anaise also saw this thanks to her new dragon sight being able to see into the ethereal plain.
The Hag offers the party a few deals relating to the party gaining key information about wicked or outright killing her in exchange for the Hag leaving the Feywild.
Though there is discussion among the party they ultimately decided against accepting any more Hag deals, they are infact mostly in the Feywild for Hag deals gone wrong.
Battle Breaks out in the dining hall between the Party and the hag the party making first strike.
The battle is hard fought as they balance their ethereal self's, their exposed bodies and swarms of Mage rippers, Even almost loosing two comrades, One on deaths door saved with a special Fairy item, and one being dragged back from the gates of the afterlife with the revivify spell with literal moments to spare.
Caligos lost an arm, a small price to pay from literally cheating death.
Elisia eat a monkey
The party take stock and regroup, Caligos tears off one of the Hags arms with the intent to use it to replace his missing one.
Ken finds some interesting notes in a locked room.
Session 28: The Duality of 'Goodbye'
Once the dust had settled the party took stock of their situation. Looking around the place as the sense of victory was drowened out by everything else. It wasn't a victory, more of the end of a nightmare. With the aftermath still lingering the party licked their wounds and took a moment to quiet their minds and rest their bodies.
They looted the body of the headless Hag. Claiming Three (3) items of value.
Gimbelhorn took a moment to claim his prize from the Snake Librarian Elisia , Learning the details of a spell called Scorching Toads.
He would have to learn and master the spell on his own time.
Ken went to Investigate the oddly well kept bedroom. Not belonging to the hag.
Anaise sort to torment a prisioner they had found after the fight. However the other party members more sensible minds prevailed letting the prisoner go. Revealing himself to be a man named Wyll of the Wild
He spoke of his fiend 'Little Oak' needing his assistance. He praised the party for thier efforts at defeating the Hag and bringing the Feywild one step closer to peace once again.
The party found an ornate door locked by a very powerful arcane spell. figuring it was the treasure room they set to work to find a way to open it. Dispel magic was uneffcctive so a key was needed.
Anaise and Yonari reconvine and reconnect a bit after the whole ordeal.
After looting the room the part expand thier serch in the fortress, finding rooms and loot they had missed. But coming to the scene of a bloody battlefield the party did not heed the warnings and approached a vile sword seething with bloodlust. Both Caligos and Anise falling under its corruptive effect, Anaise willingly letting the presence overtake her body.
Unleashing a horror that should have remained sealed away. In a swift movment it brought Anise to the brink of death with a few savage attacks before being blow apart literally by a well placed Eldrich blast by Gimbelhorn. But despite that the flesh still writed and began to regenerate.
Movement quickly to place the sword back in the tree as Ken kept the flesh at bay with Sunbeam. Sword plunged back into the tree the flesh stopped and sunk back into the ground.
The Party took a long rest in the fortress
The Party Returned to the Palace of Vrugbar
Meeting again with wicked and the Arch Fey, Prince of Desiers, Ezikiel, who turns out is Anasie's brother
There are formalities said and Ken drops that he wants to go home, not being able to take this journey anymore. There is small discussion and it seems it will be possible but not without a cost.
The Goodbyes between Ken and the rest of the party are heartfelt, A few last minuet goodbye gifts are handed over as well as hugs and final words. Though the party may be loosing another friend at least they were able to properly say goodbye.
A Portal is torn open from both sides of the Feywild and Material plain. Ken is met with his family, particularly his mother Silky who is as distraught, furious and over joyed as a mother ho has lost their son for over a year could be all at once. Ken seems other members of his family waiting on the other side of the portal.
Act 3: Hag of the Hourglass
Session 29: Unga Derage, Music down the Well
A rollercoaster of emotions after the party lost two of their members. Arno being lost in a sudden way, Filled wit rage and sorrow wile Ken's Goodbye had the closure of a proper goodbye with his friends.
With Isooz once again in a comatose state the party has been whittled down to half its normal capacity.
Once everything had been said and done the Party journey west towards the Nation of Jardins. The last stop before the border was a town called Unga Derage
The party exhausted from the emotional turmoil coupled with the hard journey are greeted by some familiar faces and not so familiar.
Another adventuring party known as Valour's Call
With most of the party out of commission Anaise Takes the lead. Entering the town of Unga Derage its a rather quant little town, damp with rain, drag with atmosphere,
As the party approached this settlement they can start to catch glimpses of movement and more details of the buildings. The air is starting to thicken with humidity telling you there is a source of water nearby. the soft grass of the misty woods begins to give way to a less vibrate ground, the grass tins out replaced by soft dirt and rocks. you ca see well traveled paths come into view where years of walking feet have marked out the common ground. a Handful of buildings populate tis settlement, You spy quickly an inn for rest and food as well as a general store, Looking at it you gather there won't be much for sale but the essentials. the other buildings all seem to be homes of te fey who live here. among the rabble you spy a few fairies going about their daily chores and a couple of Firbolg, you also spy a few Elven engandari, (the race that Ken first was when you met him) Your party gathers all eyes with combinations of fear, concern and awe. but perhaps less then you would expect. and then you hear it. Quite a commotion is going on further into town, closer towards the border. it sounds like loud mouth zealotry boasting from where you currently are perhaps a closer look is in order.
Anaise comments on how depressing this place is, Raishin the Red Dragon has to remind Anaise that this is how most settlements are. The princess of the Feywilds seems to be out of touch with the common folk.
Approching the center of town where all the noise is coming from Anaise finds a familiar face being verbally abused by some very impressive looking people. A human paladin dressed in finest shimmering armor currently telling off the familiar face of Billy Hill, The banjo playing Fey that the party had met a few times before.
soon after Roviro strolls into town on his cat drawn carriage. A middle aged male Fairy looking rather rugged.
Notes
Smoker awoken by ale
Roviro gives Raishin a Keg of ale on the house, Part of his promotion, “Bring a dragon get a keg”
The party intervene with Valour's call and Billy hill, learning that the paladin Strong heart (That smoker calls stone) had tossed the Bill's banjo down the well in annoyance.
They have sent one of their party members down but she has not returned in a few hours.
The party offer to go down the well and return the banjo and missing cleric
down the well the party fight some rats and encounter some goblins. They manage to offer the goblins a performance in exchange for the banjo.
Crossing the bridge with thing breaks the bridge, one of the goblins plunge into the toxic stale water bellow and Anaise uses some herorics to save 'thing'
Smoker wants to make sure that goblin doesn't have the banjo. Sending message with no response. Roviro flies around and can't see beyond the surface of the water.
using telekinesis Roviro floats Smoker down, testing the water with a glass before dunking his head in, opening his eyes to look around under water he sees only darkness then gets toxic water in his eyes causing some damage. he is pulled out and Anaise heals him up
The party are taken by some lizard folk and the promised performance is begun by Anaise who absolutely aces it. distracting all the goblins and lizardfolk for Smoker to sneak on past deeper into the cave, finding the missing cleric in a cage bound. as well as an ogre butchering up a large boar. Smoker easily managed to get past the sleeping guard and lock pick the cage
The cleric is rather bossy and bloodthirsty, not keeping quite and out for revenge, Smoker tries to container her forcefully that doesnt go over well
During Anise's performance she realizes that her dancing is much harder than it used to be, but manages to catch her fumbles and keep the performance, something that happened in the past few months seems to be slowing her down.
With the performance complete Roviro and Anaise are lead deeper into the cave to get the banjo. however the cleric bursts out of the cage at that point. combat starts. With the cave dwellers mostly focusing of the cleric for the moment.
Anises lets loose a Hold Person to Paralyze the cleric which quickly winds down the situation but the cave dwellers go to attack the cleric anyway. The ogre however ets a 1 and hits one of the goblins.
In that moment Roviro uses 'Mass suggestion' to quickly turn the cave dwellers against each other.
With that Smoker grabs the Cleric and dashes across the room into the narrow tunnel, ten launching a 'Smoke Bomb' towords the cave dwellers blinding them enabling the res of the party to escape down the tunnel with ease. Anise needs to cast 'Enlarge/reduce/ on herself to fit into the tunnel and even then her chonky figure is a squeeze.
Smoker has a quick chat with the cleric berating her for acting so foolish, although i doesn't really seem to geth through to her she dose offer a thank you and expresses her desire to leave as quickly as possible.
At the end of the Tunnel the party find a magical banjo siting on the ground. claiming it then absaling down the small cliff but not before the cleric trips and falls during the slide, dropping the bano sending it sliding towards the edge about to fall into the toxic dark water bellow. Anaise act quickly and snaches it. crisis adverted.
After a few more jumps the party find themselves looped around and back at the begining of the cave. Anise flies up to tie a rope off for the cleric and Smoker to ascended. Roviro rater mockingly slowly floats up alongside Smoker as he climbs going 'Huh'
The party get above ground once again, The cleric is reunited with her party and the banjo reunited with Billy Hill.
Begrudgingly Stronheart thanks the party for tier assistance, While the other members offer a more genuine appreciation.
Billy hill says to Whyll that he should be able to get them accross the ocean in a few days maybe. This seems to spark something in Roviro who looses his temper, demanding that Billy hill follow trough on his promise. catching most of the oter off guard. Whyll steps in and assures Roviro that his friend Billy will not disappear and will be true to his word.
After that Smoker has a short chat with the members of Valour's call about an item he is looking for. a rogue by the name of Lady tells him that it could be here i the feywild. also letting him know she herd the stories about Tomas's Fang from a man named Trigger
Roviro has his own cat with Valour's call learning a bit about the aftermath of the war and the stories surrounding the 'Mad Princess'. although its hard to hear such slander he knows better than to start issues, knowing they are just repeating what they already have herd.
Smoker sneaks off to steal some Ale from Roviro's cart. Roviro makes note that he will need a better locking system.
Session 30: A Song to Cross the Sea
The Party are given three (3) days to kill time as Billy Hill Prepares his magic to send the party across the sea and into the land of Jardins.
During the wait the party are approached by a elderly man calling himself Captain Captain eo offer he party a quicker way to cross te sea. 50 Gold per person and 100 gold for the bigger ones. crossing i a dingy sloop. The party are all sceptical but play along a bit managing to convince the Captain to lower his price in exchange for the party supplying te trip with drink.
But even after the deal is made cooler heads start to question just how safe this type of trip is.
Anaise and Roviro both being native to the Feywild know full well the dangers of the Fey Ocean and there are reasons why most Fey stay on land or fly.
“The Sea takes no prisoners and leaves no survivors”
Eventually they poke enough holes in the Captin's sale that he leaves grumpy.
Isooz makes a few purchases at the general store for more food. The only one to restock their supplies before the big trip.
The party decide to go on a 3 day drinking bender with Roviro's ale and all the snacks the local tavern can provide.
Anaise avoids drinking
Smoker raids Roviro's cart
Cheese is involved, Isooz gets hit in the face with a roll of pepper jack cheese
At the end of the bender the party is mostly left hungover and ruined. Aside from Isooz who somehow found clarity within the drink and Anise wo had been pretending to drink over the three days.
Right o time Billy Hill gathered up the party to send them on their way, The party had agreed to help Whyll of the Wild wit his friend Little Oak so they were headed to the north end of the eastern shore.
With a performance on the banjo sounding like a rock concert, strings smoking and complaints of Pain from billy the party felt their bodies get twisted and stretched far across the ocean ending up at their destination. Many loosing the contents of their breakfast.
Right in the heart of a dead forest, upon ground that crumpled like ash beneath our party's feet. even the air was stale and lacked life. yet there was something. a huge and healthy looking tree that was being attacked by a pack of Displacer beasts. Whyll piped up quickly and Little oak turned around to reveal his face. A treant it seemed Little Oak was, And not so little, Massive with signs of some sort of construction i his canopy, a tree house?
The greetings were short as the Displacer beasts turned their attention to the newly arrived adventurers.
Smoker tries to approach one of them for a pet but unlike the stray house cats he is used too on the streets these beasts are out for blood. Smoker doges the incoming attack but combat begins.
Combat starts with Roviro the fairy unleashing a mighty earthquake spell, Using his meta magic to keep most of his party safe but not everyone as the ground trembles. knocking down multiple Displacer beast and multiple allies. and heavily damaging Little Oak wo cries out in shock and pain. Whyll and the rest of the party express their displeasure with this choice of action but Roviro doesn't stop.
The pack attack landing a few god bites on some of the closer party. Caligos reacts by cutting down one of the beasts in a flurry of slashes. it teleports away.
Smoker catches a few well placed bites leaving him very wounded but Isooz is able to assist as he casts polymorph on Smoker, turning him into a Giant Ape who delivers a few powerful punches.
The earthquake shakes some of the panthers out of tier disguises as it is revealed that two of these Displacer beasts were Chaos Beasts in disguise. Quickly lunging towards Caligos and striking him with Necrotic power, He found out quite quickly that his body is very susceptible to necrotic poison such as that as he is brought within an inch of his life with a flurry of attacks.
Caligos reacts but the poison knocks him unconscious
Anaise provides some healing, Caligos instead o curing the poison goes back on the offensive which aggravates the poison and he drops unconscious again.
Gimbelhorn uses his Libram of Flesh to cast a necrotic spell. heavily damaging the Displacer beast but having no effect on the chaos beasts.
Anaise tries to charm the Chaos beasts to no effect.
Roza and Wyll fall into fissures created by Roviro's continued earthquake
Roviro is attacked by a Chaos beast bringing down to barely conscious in a flurry of chaos claws and poison.
Isooz provides massive healing to Caligos which also cures his poison, Caligos lanches some lightning bolts
Monkey Smoker throws a rock at a chaos beast
Anaise provides multiple healing
Gimbelhorn lets loos a storm of exploding frogs, some land on Roviro
Roviro lets loose a fire ball that torches little Oak setting hi on fire.
An alternate time line shows Roviro getting sliced into multiple pieces as a critical hit from te chaos beast drags his 4hp into the negatives greeted than half his max hp which results in instant death.
However Smoker with his hero point jumps in with his monkey mode to take the attack and all follow up attacks, reducing him to 0hp but not instantly dead at least.
The party come out wit a victory though some of their members lay dyeing. There are some choice words spoken to Roviro before he is knocked out by Whyll and Smoker falls uncontios due to the necrotic poison.
The party take this opportunity to save Little oak who is on fire and crying out for help.
once that is sorted the party go up into little oak's tree house where they find a cosy area
They meet a woman named Cringga who seems to be good friends with Whyll. They chat a bit about the situation and where Whyll has been for the past few months.
Anaise hears words about the land getting worse aong other things.
A few of the party members get to talking, Whyll upholds is end of the deal giving the party some detailed information about why the eastern side of Jardin's is the way it is. As well as knowlage on the next hag. However they learn that the Ha in Jardin's is not the one they are looking for but rather a remember who was kicked out for unknown reasons. Her name is Skabatha and the only thing Whyll and Cringa ca tell the party is where she lives and she has a affinity for toys.
They also gave the party a map of the Jardin's reagion, more current the their world map.
Roviro had a small appoliy session with Little oak via telepathy
The party talk to the belt of squirrels.
Session 31: The Necro-Lands of Jardins, Part 1: a Calling of Nostalgia
After the parties long rest in the safety of Little Oak they are left alone, A thanking word from Whyll and parting gift leaves a Farwell and goodluck.
With a current map of the nation of Jardins, The party have a clear defined direction if they wish to cross Jardins and reach the Thorn throne but there are forces at work preventing their journy being so straight foward.
Gimbelhorn is being drawn by an unknown force further north, something calling to him, something that makes his stomach turn.
The party hear faint nearby calls for help!? Someone seems to be trapped and in need of assistance.
There are a few eye catching landmarks the party may wish to chase up As adventurers often do.
Something twisted is stalking these lands. something tied to Isooz's past.
The party wake up to be shown the door, after thier effors the day before Cringgar and to a lesser extenct Whyll are both rather put off by the party as a whole. though the effors were only done by Roviro which lead to them not being disowned completly.
Gimbelhorn gets a dream about something calling and pulling him north
Isooz has a flashback dream to an interaction with Flioux, Isooz kills him on the spot causing his gem to darken and gain some bonus power
Anaise notices Smoker playing with an odd trinket, and he goes into a little bit about his past, serching for trigger.
The party begain discussion on thier next move
Anaise and Gimbelhorn managed to convince Whyll to give them the map
during their discussion the party hears panic from above, seeing a one man airship flaming and crashing right above them,
Anaise and Roviro manage to fly up and save the pass anger, A harengon named Tamira
a reninion is had between Tami and Roviro
small introductions are had
the party hear a voice calling for help further into the woods
a few of the party find a magic net trap that has captured a blue dragon born
Smoker with his knowledge of traps easily disables it and frees Raiann, Tami stands bellow to soften the dragon born's fall, both taking a bit of damage
The dragon born is standoshish
most of the party seems to like Rainn's feisty nature
I missed a bit of Raiann's introduction due to technical difficulties
The Party Re-group and introduce themselves partially to the new members, Gimbelhorn goes on about his books
There is a bit of discussion about the next move, Most of the party think it best to head south towards the check point but Gimbelhorn is feeling an unnatural pull North-west. Raiann stares at Gimbelhorn intently making an arcana check and determines the pull is indeed real, he isn't' lying about it
Smoker comforts Gimbelhorn saying he has his back with what ever is going on, The party agree to go north west to the far shore of the map.
two days of travel by foot goes by rather uneventfully, the land is dead quiet with hardly anything moving or making sound, not even wind blows, the sky is grey and featureless, its dull and no sun can be seen, when night falls the sky only partially darkens, no moon or stats can be seen.
The party spend time setting up camp.
Anaise uses magic to change the land around them to be more comfy
Tami sets up a tiny hut as well as creating food and water enough for the party minus Raishin.
Roviro gets a fire going and gives his blanket to Smoker who is lacking sleeping supplies
Raishin flys off to hunt food for herself returing later in the night with the corpses of displacer beasts se had found.
The party easily able to set up a safe camp even for those lacking suitable supplies (Raiann & Smoker)
During the night the partybtake watch
- 1st Roviro
- 2nd Gimbelhorn (Has a convosation with his Fiend Patron Wicked)
- 3rd Smoker (Moves away from the party and takes a smoke of herbs, fiddeling with his trinket thinking about things past)
- 4th Tami (Seems something out in the dark stalking them but when it notices its been spotted it darts off out of sight.)
- Tami notices Smoker’s hand glowing before he sleeps
The night goes by with eeiry silence, aside from the distant monsterous calls from south.
The calls are far away several days away but the land is so dead and silent that the roars can be herd all the way here.
After another day of Travel Gimbelhorn is getting more and more flustered until they come across a giant fissure, spilling forth inky darkness like roots. Gimbelhorn confirms the call is coming from Down the hole.
The party beging various methods of decending into the hole. Smoker jumps in like a crazy person. Others fly down with magic or wings. Others transform Into flying beasts and some do not have a plan and require saving, Raiann not fully thinking her plan through enough and found herself quickly in serious trouble.
If it wasnt for Anaise’s Heroric thinking Raiann would have been paste
Once the party were down here they spied a perished elder brain as well as a few other items of note that the prty did not check out.
Gimbelhorn’s head was at breaking point when the party saw the darkness begin to move towards them. And just as a figure came into sight their blood boiled, bones twisted, flesh torn as an Aura of pain swept over the entire group dealing massive necrotic damage.
The party spy that the beast is holding something. Some of the members who focus determine it to be a scoll or parchment of some kind
Tami acted quickly to try and heal the party but quickly realised that magical healing was turned against its user and those it was meant for as the healing arcane was sucked into the Pain Speaker and filtered out delivering damage to its intended targets, Knocking Anaise Unconscious.
Roviro was convinced this was his ol cousin Geroge
Gimbelhorn was draw towards the pain speaker but not out of control or fear, but nostalga. Like he was seeing an old friend. He spies
Session 32: The Necro-Lands of Jardins, Part 2: Vlathoa's Children
The Party Arrive in a ruined settelemt, STrangly its full of loot.
Smoker Survival checks some tracks learning of a group going west and a solo small creature going south.
Tami casts Detect Good And Evil learns the land is desecrated but also there are a number of undead around warning the party and alerting the undead.
A Boneyard appears
The party try to reason with it? Offering the bones of a single Hag
The Party Learn a bit about what a Boneyard is
Combat begins
- Tami Turns undead to vaperise a few skeletons and scare other minotaurs
- Gimbelhorn uses his card stored Wall of light
- Gimbelhorn gets Jawed and taken into the air
- The party fight some skeletons
- Isooz attemps a thunderstorm but the fog is too thick to see the requierd target
- Anaise tries to use Force Cage but the BoneYard's body includes the skeltons it summoned
- Gimbelhorn is freed but plummets to the groud
- Anaise summons thing and gets him to wack some minotaurs
After Victory Smoker is Unconscious but is revived.
Looking the boneyard they find some loot
During their debrief a Floating Skull appears yelling and verbally abusing the party, A Demi-Litch named Jarr Zondor
soon after a Female Goblin comes into view and a bit of a convocation starts
Gimebelhorn recognises the name Jarr Zondor
The party learn that the Boneyard was somehow related to this duo
The Goblin invites the party to her cave as an apology for their experiment causing them issue, Skully says the party are the ones who should be apologising
During the 30min walk south to the cave the party have a small convocation amongst themselves and with the Demi-Litch
Arriving at the cave the party imminently recognises that this area is actually somonewhat green. TRees, grass and other plants are newly growing, but on closer inspection it seems the plant life is in a constant loop of growth and death and regrowth.
Te party ask about this and Skully explains that its part of his experiment. he talks about a hypothesis he has about the current stat of the land and that it may be the ticket to escape the Feywild.
Entering Sharphina's cave the party is met with a mountain of gold and treasure. piles of magic items and a dragon's hoard of treasure. Smoker is overcome and dives right into the biggest pile. Tamira chases after him and pulls him out by the ear.
After the initial shock wears off the party Never Question the treasure….
They notice the pile of magic items and request if they may take some. Sharphina refuses saying 'Those items are not yours, however i can make new items for you. One item each of a certain price (1000 Gold). She mentions she doesn't do this willingly.
The party make their choices for those that had ideas but some of the party members try to push the offer. Sharpina says firmly that “This is the offer, No change, No Bargaining,”
Another party member tries to push it once again Sharphina looks as if she is about to snap but then her expression softens.
“Please take any items you see fit” she says. A conflicting result from her previous declarations ut the party blinded by greed do not question it in the slightest.
Roviro, Smoker and Isooz all take additional items, Smoker takes an extra one on Tamira's behalf.
by this point the sun has set and the party make camp inside/just outside the cave.
Roviro and Tamira have a discussion in private
Roviro brings the unidentified items to Anaise to get them looked at. Anise notices the wand he found is cursed without identifying it as she was getting flash backs to the last time she blindly identified a strange magic item. Anaise then begins to try and barging for it. going as far as to try and perform a fake identification to fool Roviro, Although Roviro doesn't realise it was a deliberate fake identification he only sees it as a very poor quality identification attempt.
Watch order is decided. Food is prepared
Gimbelorn approaches Raishin to ask her about the Black Albatross symbol
Smoker sneaks into Roviro's cart unseen
Tamira takes first watch and during her watch she sees Smoker leave Roviro's cart. se also sees shadowy children figures appear and begin to torment Smoker, Roviro and Isooz. She tries a few things to interact with them with no luck at all.
When it comes to smoker's turn he has not rested well and struggles to stay awake. the shadowy Children seem to leave him alone while awake.
Eventually its Roviro's turn who also did ot rest well due to the shadowy children, but unlike smoker, Roviro can see them and they annoy him during his watch. he tries several things to interact with them but nothing works, they even seems to make fun of him for his fruitless attemps. During Roviro's watch both Gimbelhorn and Raishin return from their flight.
By the morning the party is well rested aside from Isooz, Smoker and Roviro who all look like death, They suffer 1 level of exhaustion and do ot get the effects of a long rest.
The party pull out the map and make plans for their next destination. Heading towards the crossroads and then back a bit to a mysterious cave. then further on to a strange body of water where the unicorn skull they obtained is pulling towards. then finally seeing wa the boat at sea is all about.
Session 33: The Necro-Lands of Jardins, Part 3: Goblin Woes & Skabatha's Thorns
The party awake to the stale stagnant morning air some getting better sleep than others. As the Sunless fog filled sky began to lighten for the day many of the party find themselves in an awful state, Not being able to rest that night due to unknown shadowy figures of children constantly prodding and poking them, Making it impossible to relax.
Rising from their bedrolls exhausted but it wasn't the end of the world. they were seasoned adventures and one night of bad sleep wouldn't bring them down so easily.
Inside Glitter Cave. A Small cave made the temporary home by the lady Goblin named Sharphina. Se was already toiling away at the magic spindle, turning raw gold into enchanted items. The Demi-Litch Jarr Zondor seemed to be busy reading.
Discussion is raised over breakfast. Where was the parties next destination? what were those shadow creatures plaguing some of the member's sleep? There is some theories thrown around that its something to do with a cursed item or the land itself. But discussion is interrupted by a new voice calling from outside the cave.
Calling from outside stood a human in his early twenties. Dressed in casual adventuring gear and equipped with a large amount of magical trinkets. A bag that clinked with many glass vials and bottles and a heavier backpack full of all sorts of things. His exposed skin was heavily bandaged aside from his face were bruising could be seen as if he was suffering with some sort of skin condition.
Rudy Joins the party giving his introduction
- was a studant at UNIVERSITY but woke up in abody not his own
- has been like this for 2 months
- the body is ill
- wants to get home
- saought out the party thinking they could help
- Some of the party members introduce themselves
- Gimbelhorn recognizes this person as one of his old party members
Taking a look around the cave for the first time. Caligos and the newly added Rudy noticed that the cave floor; aside from the piles of raw gold had several low tier magic items such as Rings & Cloaks of Protection, Talismans of Health, Boots of Floating and all kinds of things. They two with greed in their eyes asked if they could take the items lying around? The Goblin lady shrugged and said.
“Do what you will”
The pair claimed a few items for themselves thought the items were not made for them.
The party have an opportunity to get to know their Goblin host. They ask about the work she is doing. Turning raw gold into enchanted items. “Its a Pretty neat trick” Caligos mentioned.
“Its a Curse” Sharphina sharply rebuts. “I don't do this by choice. I have been cursed by a hag to weave all this gold into items and offer those I meet a single item to be crafted.”
Gimbelhorn and Caligos press further and she gives in, saying. “Yes a Hag's curse. it was passed onto me by a man named Nib. This was known as Nib's Cave before I came here.”
When asked where Nib is now, Sharphina points to the skeleton corpse on the ground impaled by a shimmering sword.
Gimbelhorn asks about Jar Zondor's experiments and puts in a contact method for his patron. Jar Zondoor adds his name to Gimbelhorn's book
- Caligos says we “We could kill you and then revive you” which sours the disposition right away as The demi litch says the party has worn out their welcome
The party start to head to their next destination as they have a discussion amongst themselves about Rudy and things to come
The Fight with the Bonecaller was tough for the party and pushed alot of the to their limits. One thing that came about was when Smoker removed a special trinket his body started to overflow with arcane energy causing several Wild Magic bursts. He was so standoff against magic before and to learn he had some magic of his own confused Raishin. So during the travel, the Red Dragon Raishin questioned Smoker
“So..Uh.. Smoker..You have been very against the use of magic since we met you, Never an issue but that last fight…well the revelation that you do in-fact have some arcane power of your own…Confusion is not a colour for Dragon's scales but if it was i would be that. Care to explain?”
there was a bit of a delay before Smoker broke into a small story.
“well you see the truth of the matter is that I'm not who you think i am….
I'm have actually been blessed by the Lady of Gold. She gave me a divine purpose, To watch over and protect you all in your noble quest to free the Feywilds from the Hag's influence. I wanted to keep a low profile because if i just told you outright you might have not believe me! and even then i have been scared to show my true self to you for fear of rejection since my homeland is so against the use of Magic. trying to be a normal is what i have always known. But The Lady of Gold and my Father Trigger have given me this grand task and i shall do my best to see it complete. though it is difficult for me to control this grand power.”
It was an excellent speak if it wasn't so rehearsed. But the party quickly accepted without question and a few even started to brainstorm ideas on how Smoker could better control his power.
“You have to get better in touch with the Goddess!”
“Yea Yea, like how Caligos attunes to his Giant Lineage or Tami prayers. You gotta do that too!”
“Perhaps offering a few gold coins during a prayer may help things?”
And so after a bit of discussion a plan was made to help smoker out. Raishin could only roll her eyes but crack a small smile and the goofiness of it all.
the party take 4 days of travel
1st day
- caligos begain to get in touch with his giant power
- Cal also noticed Rozelina is weak from lack of sunlight
- Taimair begins to pray to her goddess reestablishing her faith
- Smoker starts his own ritual of faith building
- Tami uused remove curse on the cursed characters which seemed to work at first
- Rasishin flies off in the middle of the night and returens at sunrise
2nd day
- The curse comes back, Roviro accuses Anise but nobody foillows up on it
- Remove curse is used again
- Tami gets contact from her goddess of twilight Helm during her prayer, offering guidance on a topic of her wish. SHe asks about the people of the thorn throne.
- Tamairi is told there are many citizens still living, many refugees in the homeland and some even reside in the capital of Jardins. and they are being assisted by a Band of mercenaries
3rd day
- The party encounter a small group of Red cap gnomes
- the party find a bunch of wannted posters the red caps are hanging up
- a fight breakes out but the party easily overpower them
- Caligos kills the last redcap before he can give any uselful information
- At camp Rudy starts some experiments with the trees
- The curse is back
- the party accuse Anise and with the cursed wand again but she won't give it up, the party start a big argument about whats going on
- Smoker swipoes the wand without anise knowing
- Caligos starts to expierment and finds out that his shadow can interact with the other shadows
- They set up a sheet and play some sherrads eventy finding out the figures are hungrt, Anaise casts heros feast with the shadow of the table and food on the sheet the figures celerbartet and dig in.
- Tamair casts dawn on Rozelina who perks right upo with soime sunlight
4th day Upon arriving at thier destination they see a grusom sight of a giant mutant elefpant creature bloodied and sliced open yet still wheezing, Isooz runs out and lets loose a fire wall to finish the creature off as the party see some energy flow from the corpse into his gem, darkening it further.
After that they here a plea for help from behind the trees just aways away, the party rush forward to find some familiar faces or not so famialr faces, the members of valour's call but with two of them dead, one dying and one missing, Cookhorn (Fergus) desperately trying to keep lady alive, a quick look shows she is severely pensioned by something nasty.
Rudy tries greater restoration but the arcane he used was not strong enough, Caligos tries to shape water the posion out, a neat idea but for something this critical it does not work. Tamari casts the same spell but channeling far more arcane power and it manages to cure Lady.
With the imidiant danger over the tenstion in the air calms down making way for Elkhorn's sadness. he curses the land and holds still as his mind is flooded with ideas, replaying the battle, what he could have done diffrently, denial that this is real at all.
The party attempt to call back the dead to life but as the spell fizzels Anaise learns that the soul is not able or not willing to return.
Tiamari leaves session at this point
SMoker tries to talk to Lady about trigger but she is to weak at the moment to talk properly,
Smoker and Roviro are suddenly caught in a trance and drawn off deeper into the forrest, coming to a ornate cave that has the likness of a face carved into stone. several lifless bodies strewn about the area, all missing faces
something calls without a voice, pulling the party inside. all but Anaise enter.
the party encounter a dark cave with thousands of faces covering the cave walls, walining and whispering for help, and at the back of the cave a giant centipede creature with a reflective mirror in place of its face. It calls itself Pan-Ah-Koh, one of the most ancient of Un-Seelie Fey.
They fey offers them a question each, payment being that the Fey will ask them each a question in turn
Questions and Answers
Caligos steps forward first and asks Pan-ah-Koh.
Where is Rozelina's true mother?
The Un-Seelie fey smiles, if you could call it a smile. Its voice deep and echos through out the cave. When it speaks the stolen faces fall quite. You have already met her, She resides in the Palace of Vrugbaar.
Its claws click together as its body vibrates slightly as it speaks to ask Caligos his question.
Rozeliana is not whole, what are you prepared to do to make her whole?
Anything!. Caligos Answers almost instantly.
A wicked smile crosses Pan-Ah-Koh's body. Even if it means letting her go? If it means you will never see her again?
There was more of a delay but the answer was still the same. Of course! if it means she will be safe then i will let her go.
There is a ripple in the universe.
Smoker was next, He seemed nervous but couldn't pass up the opportunity. He asks. “I am looking for someone important to me, Where is te man named Trigger?”
There is a slathering sound as Pan-Ah-Koh's licks its teeth before speaking low. “Hmm, A rather vague name, But luckily i play fair, i know who you seek and who you speak. The One named Trigger….He currently resides in the Capital of this land. Yet I feel he may move again and again.”
The Un-Seelie Fey leas down as its mirror reflective face shows nothing to Smoker aside from a hazy grey world. “I have herd you are blessed with Divine Purpose? Have you in fact been blessed?”
Smoker's face drops as his vision darts to his other party members. His mouth dry but he speaks. Not that I am a wear of.
There is some confusion from his party members but Pan-Ah-Koh doesn't seem satisfied and asks another question.
Have you been lying to your party?
“Yes” Smoker says nervously. and with that Face stealer reels back to its previous position.
A ripple in the universe.
Roviro was next, floating up with confidence. Already knowing his question before even entering the nest, its been the question driving him for the past few years. “Somone i am also serching for, Where is the Princess of the Thorn Throne?”
- Roviro: Where is the Princess of the Thorn throne?: She resides in Corvania, But there is another who has taken her place, You have traitors among your peers Roviro
- How far would you go to restornb the Thorne throne?: I would kill everyone behind me (Implying his party)
- Gimbelhorn: What is the true name of my Patron?: Cinder Kazrai Stem
- What do you intend to do with the true name?: I intent to change the terms of my contract with my Patron
- Rudy tried to ask a question but to the the characters new arrival and Guest status there was nothing to really ask as DM hadn’t figured out any origins yet.
The Vanishing of Isooz
It was then that the party find Isooz gone, None are sure when he left. perhaps the noise of chatter drove him away. Into the Feywild alone where he surely perished.
Session 34: Necro-Lands of Jardins, Part 4: Singing Mushrooms & Headless Unicorn
The Party pick up from the day before, Having encountered the remaining members of Valours call and speaking with the Un-Seelie Fey Pan-ah-Koh. they are heading north following the pull of the unicorn skull which will be another 4-5 day journey.
Notes to expand on
Cook Horn and Lady as the party to allow them to take the bodies of Ring Wiz and Strong heart back to the Jardin's capital and they should be able to make thier own way from there.
Smoker asks Lady about his trinket and trigger, Lady tells him the basics of the Trinket but knows its fuel source, giving Smoker some 'Moon Weed Grass' as one of the parts.
She tells of Trigger's past as a skilled thief, which surprises Smoker who thought he was a good guy, Lady says just cause he was a thief doesnt mean he wasnt a good guy, he disapered from the criminal world about 10 years ago after a job which lines up with when he started taking care of Smoker.
Rudy finishes separating the loxodon poising from the dirt obtaining some mutant loxodon remains and starts making some wine.
After Smoker's wild magic causing him to get temporarily buff, Caligos and Smoker have a flex off that smoker wins
Smoker approaches Rudy and asks him to have a look at his trinket with the possibility of repairing it, which Rudy does after a few hours.
Gimbelhorn and Anise ride on Caligo's shoulder's during the trip
On the first night the party make camp and set up as normal.
Caligos and Smoker do some training on his giant heritage and on Smoker's inate magic, Caligos stagnates this session
Caligos and Smoker have a plan to go into his dreams to try and see if they can learn anything about Smoker's wild magic and why Waukeen is not responding to his prayers.
Smoker makes an approach on Raishin during the night to try and find out what she is doing
The next morning the party continue their journey
Smoker and Rudy make some of the Brew using Moon weed grass and Dragon's Blood. placing it in his trinket and its effects take hold suppressing his wild magic.
Gimbelhorn and Caligos start to talk about using their blank LV5 spell scroll.
The party come across a strange sight during the journey, the signs of a struggle or a fight by beasts much larger than them.
Rudy takes some samples of the two strange fluids
Tami tries to compare one of the scales to Raishin but she snaps at Tami warning her not to come closer, saying “its o-obvious its a dragon scale…..n no point in comparing it.”
The party eventually move on feeling what ever this is its not something they should get involved with, Little do they know they already are.
A few more hours into the journey the party encounter…Singing? a happy joyful song just around the path
The party come across a single person camp but scaled for a much larger creature, The p[arty find the source of the singing, a group of creatures known as Capsuri, Sentient mushrooms.
They are dancing and singing in some sort of crumb for cooking, battering themselves as if to be….eaten!?
Questioning the small mushrooms they say they are getting ready for dinner. that an Oger by the name of Greck said he would throw the Capsuri a warm bath before dinner as a friendly gesture. Saying “Greck said the dinner would be to die for, to die forrrr to dieee forrrr”
Seeing the obvious red flags the party know right away whats going on.
Smoker sifts through the camps supplies finding only basic supplies and cooking ingredients.
Rudy sends out his Mechanical Bird to scout the area and to return if it sees anything approaching to return at once. which 5 minuets later it does warning the party of something approching the camp
The party see sure enough a Blue Oger carrying a bunch of fire wood and other supplies as he sings a tune to himself. as he gets within eye sight of the party he freezes mid step. “Greck not expecting visitors?”
Combat begins and Anaise lets loose a Shatter without warning as SMoker enlarges himself and runs right up to Greg to attack. But greg falls back and pleads for his life. “Ahh whats going on!? please no hurt Greck! If you want Dinner you can have, please leave Greck alone.”
The tention suddenly dies as the party is caught off guard, expecting a fight they only encounter an Oger making his dinner that they have barged into. Combat is quickly ended.
A few questions are asked about Greck. He is on a journey through the Feywild but is rather slow at it, not very good with directions.
Anaise throws Greck a Hero’s feast whxih he happily digs into. Seeing him avoid the meat options the party learn he is vegetarian.
Over dinner Greck tells of the many things he has herd during his travels…
After the party try hard to recruit Greck to their party he insists he must go it alone, packing up his tent and leaving. Agreeing to meet the party at the Jardin’s checkpoint.
The party continue on north until the fog creeps in on them like an assassin in the night, suddenly and quietly. But the rumbling of the skull in Gimbelhorn’s pack gets him to drag it out and upon its release its horn shines briliantly and scares away the fog to reveal a miior like lake with an island in its centre.
The party spy a figure standing on the island as well as dead trees and what seems to be stone ruins, now how to get across?
A few party members have ideas but the simplest one is given by Tami who uses he spell Water Walking.
With that the party are easily able to travers over the dark mirror lake nd after about 15 mins of walking arrive a the sore of the island were they see the figure is a headless horse.
With the skull in Gimbelhorn's hands shaking violently trying to escape the pull is too much and Gimbelorn lets go to see the skull fly towards the headless horse and snap to its rightful location. a large pulse of energy is felt as the horse reacts as if had just been struck. moving around a bit unorthodox until its stands upright again.
the headless unicorn greets the party and thanks them for returning what was theirs, asking for their names.
Session 35: Necro-Lands of Jardins, Part 5: Lost Seeds & Border Security
With another unfavourable brush with grand Fey power behind them our party cross the lake of Elidon's Wayward Pool back to the mainland, Getting out of the fog of the island some hours journey back south until they had had enough. Declaring camp and setting up. But just as the night had begun, During the first watch, AMBUSH!.
The party had no time to react, as if the foes had just risen from the shadows. Half the party were asleep and those awake found blades pointed at them. Surrounded, groggy and uncoordinated yet this was no ordinary ambush, if so blood would have been spilled by now but it was nothing but caution and tension.
The soldiers were no normal bandits, dressed in high quality armour and wielding special weapons. Though they did not radiate bloodlust there were surly capable of taking everyone's life if the wrong move was made. Everyone had tier face covered in someway. Heavy helmets covered the soldiers while half masks covered the rangers. The mages and leader of the group were dressed in plague doctor like outfits. and finally a creepy figure. humanoid if barely, skin stretched over a tall lanky body, an unnatural face with beady eyes and a unnaturally massive forced smile filled with too many teeth. It juggled some dice in one hand as it stared unblinking at the party until its gaze fell on Gimbelhorn and did not leave.
They all wore the same crest, Black wings atop a sword pointed downward. A Symbol some of the party members are familiar with. The Band of the Black Albertross
There are a few minuets of silence with noting but the crackling fire and the rattling of dice until the captain speaks up, A woman's voice muffled behind the mask.
“You are the Thundering Horns correct? We have a letter to deliver to Roviro.” the party looked around at each other, Confusion, Tension, doubt. All these emotions crossed the eyes of the party. they notice the soldiers were reading themselves, like hair triggers just waiting for anything to give them a reason to attack. Rudy not having it readies his own spell, changeling Arcane in plain view ready to cast invisibility, But just as he feels the flow of energy from one of his elixirs he feels it fade away abruptly. Snapped shut as if it had been snuffed, stolen. Looking around Rudy sees that one of the Mages had cast Counter-Spell followed by words from the captain. “Do not try anything, we have you outnumbered and surrounded, We have been following you for close to a month.” she said while taking a glance at the Red Dragon Raishin.
There was further delay until Tami spoke up “I can take it on Roviro's behalf. we are…we were comrades under the Thorn Throne”
The Captain nodded in agreement and approached Tami, a walk of strength, not to actively scare others but a show of warning not to trying anything while her back was turned. Reaching into her jacket she pulls out the letter rather abruptly that might have jolted someone more jittery, But Tami stayed calm.
The letter is delicate, scrawled with various doodles like that of a child or amateur artist, Sealed with a Thorn Throne family seal that Tami dose not recognize of the specific family. Tami thanks for the letter and puts it away.
The Captain turns and approaches Rudy Next while speaking
“ When our leader learned that high standing members of the Thorn Throne had re-entered the Feywild effort was put forward to learn your motives. We assumed they were only good intentions but can never be too carful.
There is still much work to be done before the rebirth of the Thorn Throne. We hope you and your companions are able to attend.”
She stands tall over Rudy as they eyes unseen behind her mask look him over.
“We saw your group make it across the Wayward pool and back. Our people have been trying to cross that lake for weeks. We need those seeds you obtained while over there” The Captain holds out a gloved hand to Rudy.
Rudy was obviously against the idea but was smarter than to just flat out refuse. Instead trying to bagin asking if her can keep one or two of the seeds. The Captain denied and wanted all seeds he had obtained. Some of the party started to act stealthily. Caligos tried to cast a Message but it was countered swiftly. Gimblehorn moved up to stand by Rudy's side and offer support to the argument. a bit of back and forth with the Captain remining rather tight lipped, until she says
“The resistance in the capital has requested it, and we endeavour to fulfil that request”
There is alot of shenanigans involving some attempted trickery and slight of hand however the black Albertross managed to spot it, The captain says she won't take them outright and offers the party some border passes, she seems to know wat direction the party are headed. there is a bit more chatter but after a threat has been made they agree with no funny business. Talking to Roviro and Tami “We are on the same side, we work for the cause of your nation, don't make me take the seeds”
It reads
“I will see you soon, My dearest Brother Roviro. I have a big surprise for you in our home land, I have found the Princess”
Dot Points
Rudy with gem of seeing learns that one of the soldiers is a CHaos Beast, and that the gambler is not what he seems. When confronted the captin simply says “Yes i know of its nature” without elaborating further.
Gimbelhorn Questions captin about the events of 'The Dungeon bellow the memory' The captin responds rather sarcasticly hat 'I don't know wat you are talking about” and does not respond to any further questions as she and her squad leavs
Cookhorn and Lady take the oppitunity to leave with Black Albertross.
Raishin flies after them about hapf waybthrough 2nd watch. Leaving Caligos alone for his giant training.
6 days of travel,
The party encounter a trio of elderly pixies having a tea party out in the middle of these dead lands, They seem to be arguing about something. As Anaise approaches she sees that they have an origami crane on their tiny table and are arguing over what it could be. One says its a bird, the other says its jewellery and the third keeps changing her mind.
Caligos carries on Training, Rudy does some alchemy things. Anaise practices a new performance
The party arrive at the checkpoint , approaching the checkpoint is like stepping into anoter world, as they cross some sort of invisible line they suddenly feel life once again, green and purple fey grass, plants, the sounds of creatures and insects, the shine of a moon and stairs, wind, smell. it all came flooding back. they had made it across the deadlands.
Only one more obstacle to cross Border security
The party see some unammed NPC's and one face they reconise, MR Micker who seems to have some trouble as he as missplaced his pass.
Caligos gets involved with some off shelf passes, tries to intimidate for a lower price and fails but tries to persuade and drops the price from 300G eac to 200G each
Greck is back! being escorted by a small squad of Bullywog warriors.
Stealing attempts commence, The first is successful but the 2nd not so much
Caligos gets first hand experience against the blade Shisu-Yato, The weightless blade is feared by the very wind and rain.
Tami realises who these Bullywog's are and interjects, Getting very angry at Caligos and Rudy for trying to pull off a heist against not only skilled warriors but the ones who had saved Greck. Apologies were made and passes returned, Blades were sheathed and things were back as they were.
The party started to present their passes, discussing and doing math trying to figure out if they had enough (They Did not) so they decided to leave the T posing party members behind. luckily, Anaise's royalty permitted her some “Unpaid interns” Before going through the gate an interview was conducted for each party member separately.
Interview
Gimblehorn was up first. Being lead past a wall of tree roots that uncurled out into a doorway as he approched, Pointed and directed to several Folklora acting as signposts almost. eventually leading him into a small office, Two chairs, a large table with a massie gem ingrained in the centre. Another one of those glowing beetles sat on he wall providing flicking light. In te room a Dandelion Folklora who looked as if she had done this a thousand times and was mentally preparing herself for 1000 more.
“Please state your name for the record, Full name please.” she was firm and monotone, Obviosly she didn't want to be there and perhaps a little extra gold may have made the interview go by quicker, But alas.
Gimbelhorn answered the questions honestly, Name, Where he was going, why he was going. Food declared. each question made the crystal glow a different colour, Blue, Orange, Green, Blue. Gimbelhorn asked about its nature but was quickly hushed. No answers were given for those who simple 'asked'. But the tone quickly changed when the Folklora asked about events that had happened recently.
They asked Gimbelorn specifically about any run-ins they may have had with a group known as Black Albertross. Although he skirted around the question vaguely his answer made the gemstone glow red. Pressured again he caved a little, saying his party had indeed run into a small group of them about a week ago. When asked about the nature or if anything was exchanged Gimbelorn says he didn't know of anything that was exchanged. saying he stayed out of most of the discussion.
With that Gimbelhorn was ale to ask his own question. He asked the situation between the Hag Skabatha and the nation of Jardins. the answer was vague but he did learn there was some sort of tolerance but no formal agreement. Yet she mentioned there are more details to the deal she is not permitted to know.
Tami was next called. past the same doors down the same hallway into the same office. The table was tapped the Gem shined alive and the interview began. Name was first as well as the few standard questions, why are you here, where are you going, how long will you be here with the gem flashing colours with each question, mostly blue. Then a sudden turn in question as well as tone. the Folklora asked if Tami knew anything about the resistance happening in the Jardin's Capital. there was a long pause as naturally Tami was caught off guard but collecting her thoughts she answered as vaguely as she could while still being somewhat truthful. simply saying she had herd rumours but no direct knowledge. With the gem glowing Red a sudden grip of panic hit but noting came of it as the next question was asked. She was asked next about the run in with Black Albertross. Tami recounted they were ambushed but no fighting happened. They took some seeds from another party member but Tami did not divulge anything else. as the gem glows there is another long pause as the interviews stared Tami down. the last question was much more direct, as if the interviewer already knew something was up and wanted to try and catch Tami in the red.
“Are you any threat to Jardins and its people?”
Another long pause, this time the interviewer showed her impatience by tapping constantly. Tami picked her words carefully.
“Not that I am a wear of, I have no threatening ideals” The Gem glowed Orange and the interview was over.
The Half-Giant Caligos was called in. Flexing through the door struggling to fit down the hall and having to squeeze into the small office have the whole situation a ligth-hearted note. seeing the large Cal having to sit on the floor cause the chairs would not support his frame the Folklora began. All the same questions were asked and Cal went about them quickly and vaguely. When asked to declare any foringe fruits or vegetables e pulled out a rotten foul bowl of bean stew that he had gotten way back in Alps of the Giants. It made the interview gage and she begged for that to be destroyed as soon as possible.
When asked about the more direct questions of Black Albertross and the rumours of the resistance Caligos responded with “ehhh yeeaaaa, maaybe? I am not sure I wasn't really paying attention, I am more in the moment then remembering the past ya know?” With the gemstone glowing orange the Folklora was stumped, not sure if he was being genuine or just an expert charlatan. not getting anywhere Caligos's interview was ended.
Anaise Spoke of blackalbertross Spoke of the hag
Rudy Spoke of the seeds and confirmed the flower
Gimelhorn againa Told them that two of their party members are from the thorn throne
After a long period of interviews the tenstion for the party is starting to climb, but eventually the party are let through the gate and make thier way to the town a few hours down the path
Session 36: The Test of Relaxation
The party have arrived within the western side of Jardins, as if stepping into a whole another world. life is abundant here with strange plants and curious creatures. Most of the people seem to be some sort of plant folk named Folklora. The very air seems to be filled with faint twisting colours and shining snowflake-like specs. the sky is doused in twilight filled with stars un-familiar to anyone not from the Feywild. the buildings are living plants of their own, Roots and trunks grown into the shape of houses and stables, The water shimmers with faint rainbow colours, The very air smells sweet and the wind fills the ears with soft hymns.
After almost a month of traveling in the deadlands the party may wish to take some time here to relax, regroup and decided on their next destination.
Dot Points
Smoker and Roviro get a drink and have a convosation with the tavern keep Folklora. When rumors are asked they tell of a strange group of people some dressed in bird masks that came into town 1 or 2 months ago. They drink \\Troll Pear Cider
together, Smoker handling it with grace but Roviro barely half way through his mug and already wanting to fight a bar-stool, Slurring and tipsy, Smoker already getting a bad feeling about this.
Roviro has a drunken stumble over the town and stumbles onto the Mayor's house, he procedes to sneakily stare through the window to see a few people and some shiny objects. Smoker does a bad job of keeping Roviro under control as he tries to cast clavorance to make a sensory inside the building. Obviosly alerting everyon inside with a display of magic, Guards are called. Roviro seemingly in no rush stands by the window until a guard comes drawing their weapon.
Smoker rappidly realizing the situation is very bad, throws a smoke bomb as a distraction and picks up Roviro to flee the scene, but the guards now know their faces
The rest of the party have a rather relaxing morning, attending to hygine with a bath as well as a proper breakfast, CHatting with the tavern keep Anaise asks about the event happening in the capital. The tavern keep explains a bit that the event lasts three days and involves a ball, a play and a dinner before a gift is to be presented to the Arch Fey of Jardins.
However things become a bit chaotic when a celestial (Deva) shining brilliant and only 4ft tall approach the party with a friendly greeting. Nobody knows who this is yet he says he is Gimbelhorn.
Tami, Anise and Caligos begine a very deep and chaotic intergigation as they shake down the Celestial with words of disbelife, questions and otherwise circles. eventually coming to the conflution after some sending spells and truthful questions that the potion he drank (without any peer pressure at all) was probally the cause of this. Greck the Oger says hello
Tami pulls Roviro aside to talk with him privatly about the run in with black albertross about a week ago. handing him the letter that is adressed to him. being from his sister saying she has found the princess and is waiting for him in the home land.
Raishin seems unphased by Gimbelhorn's transformation, saying his new haircut is rather bad. Gimbelhorn threatens to reveal her secret and so Raishin rephrases her words to be less harsh, but still bad.
Soon after that Roviro wanders back over to the mayors office, Tami gives chase after being told about what happend by smoker to try and stop him. But its too late as the Guards reconise Roviro right away. they draw their weapons and press them against Roviro's throt demanding him to surrender.
Roviro tries a rather poor attempt that the people they saw before wasnt actually him. it dosent work.
Trouble swollowing his pride Roviro half complies. the guards serch for the mark symbol to see if he is a spellcaster or not, which he is as they cuff him with strong anti magic cuffs and take him away to a rather nice and cozy prision cell.
He is offerd 5 years prision or 1000 gold fine. Unable to swollow his pride Roviro chooses to serve his time and thats where he is left for a majority of the session.
The rest of the party are approched by a messenger from the mayor saying that he is expecting the thundering horns and wants to see them in the hour.
Caligos gets some new clothes and those who havent had a bath yet do.
Smoker uses a hat of disguise to make himself look like trigger
Gimbelhorn uses his galmor armour to change to a fancy style
Caliugos makes a minor iluusion tie
Meeting with the mayor, selling treasure, trying to buy things, asking some questions then selling body parts, and then getting a job from the mayor to obtain some of his drugs. they also pay Roviro's bail
Roviro and smokers heist, Rovio getting caught then dying and living. Smoker sneakingtastic
Convosation with Mr MIcker, he gifts the party with a case of Devil's brew potions as thanks for getting him across the border the offers wears and rumours.
Rumors of Buubelton, Being the place where all the weather is made in Jardins but there have been some issues and chaotic storms happening recently.
Talk of the theatre in te capital being in disrepair and plaugued with some sort of elephant creature that scared off all the actors, having them flee
Mr Micker loos rather nervous during the convosation and bartering. seems like something rather unwelcoming is on his mind.
Smoker has a convocation with a prisioner he found while trying to search for Roviro when he was in prison.
Speaking to the Bullywogs
Into the celler, speaking with spiders
Dinner and bath. Rudy exposes his flesh that has been mostly covered in bandages to show the effects of the bodies sickness with rot and strange grows and more promently eyes covering his body all looking franticly around.
Then Greck does a Cannon ball into the bath to ruin the mood.
Rozelina is found missing, but only temporarily as Caligos has an idea where she might be. sure enough she is sitting at the one of the windows to te mayors house in full view of the radiant spear. seemingly transfixed by it.
During thier 2nd night Tami is awoken by a rat skutteling in his room, But its no rat. A rather short Orcish person digging through Tami’s bags. A THEIF!
Caligos dreamwalking with Gimbelhorn
The next morning the party have breakfast and investigate the area for the thief. Finding a hole in thr groundnthat wasnt there yesterday.
The oarty tree stride to the Mystery keep.
Session 37: Fun at the Library
The party awake from their previous night and have a discussion about the thief
The party check their inventory and Anaise finds she is missing her cursed wand.
talking to a guard to report things but as they are Anaise finds her cursed wand buried in her bag. so it turns out nothing was taken so there isn't much the guards can do.
Gimbelhorn gets pretty upset at the guard
Found Roviro passed out by the well, all his items scattered around but only the letter and his coin pouch was missing. the bring him back to the inn.
there is a bit of discussion about brining Roviro along in a bag, until they realise he won't fit.
Smoker pays Greck 150 gold to look after Roviro while they are gone
Spoke to the barkeep says the tavern keeper is out getting milk (there is no milk)
They travle through the portal, leaving Roviro, Rozelia, Raishin and the others behind.
The party arrive at Mystery Keep, some returning, some their first time.
The party enter the mantion and reaching the main hall they encounter some familiar or new faces depending on who is looking, the Spectator called Belenen and the Ooblex Orphell? they are in a discussion/ debate about Monster Rights. Orphell is advocating for the treatment of intelligent monsters as citizens in the mortal world while Belenen is beaing a realist and saying something like that could not happen in this world.
The party make introductions and discuss a little, Orphell drops that she has been able to see an hear everything from Gimbelhorn's perspective since the night they spent together as some part of her is inside him.
She asks the party about the remains of the Tempest Goddess Auriel, saying she wants to grab and use the corpse for her own purpose. in an effort to get more power so her Monster rights campaign can 'go more smoothly'
Sowing some obvious red flags but her cheery bupply nature has the party in a panic, Unable to decided if they should act upon it or let it be. Gimbelhorn & Smoker do their best to try and Reason with Orphell, trying to get her to see where her morals have been crossed, But arguing with a hyper intelligent monster such as an Oblex who is able to read your minds means there convincing does little to sway her opinion. Perhaps changing it was the wrong approach, directing it on focusing it may have lead to better results.
There was some attempt at getting the Oblex to start er monster rights campaign in the Feywild. for some reason the party forget that the Feywild's is by nature chaos and lawless. nothing has the understanding of 'Right & Wrong' and those few nations that attempt to are going against the very nature of the Feywild and by nature will be gone with the passing of time. and most importantly, The Feywild is not Orphell's home.
Though the argument is strong little can be done to sway the Oblex's mind. Her idea has been strong for several years and her morality is already skewed against normal mortals. RUdy seems to agree.
Gimbelhorn leads to charge and demands the oblex stop as she reaches the bridge. Orphell turns around realising he is serious. “Oh? Your actually serious Gimbelhorn? wow didn't think you had it in you. Are you really going fight me over this? i am already inside you, i know every move you make before you make it.'
A fight breaks out between the party and the Oblex. She changes form to resemble a beast of Bedlam thanks to some essence she obtained many sessions ago.
Tami starts off strong with a buff for the whole party to give them advantage against spell effects and saving throws. But when the Oblex takes its turn much to the party's horror its abilities are fuled by Psionics not the arcane weave.
It was just the start as the party was on the backfoot. A stronger single foe they had not faced during this journey. Something truly alien as tier minds were beaten, torn and ravaged by the Oblex's abilities. Still with a psychic link to all the party the Oblex already knew she had won.
powerful spells were slug just to be interrupted by the Oblex's telepathic static droning out their concentration. Tami managed to block Orphell's physical attacks but she just changed targets to hit one of the less armoured targets, turning Rudy into a lump of flesh.
It had only been a few seconds but it felt like hours as the party were brought to their knees. The opportunity to surrender seemed to present itself. they were all still linked to the Oblex's mind and as they were pushed to their limit they felt pity and hesitation from the Oblex. But no one was willing to stop now as Gimbelhorn let loose a parage of Hag magic and eldrich blasts, tearing a hole in reality and dragging the Oblex through. Holding her in the hells for a few seconds but it was enough to bring the party back into better shape.
As the portal re opened the party felt the psychic link invade thier minds once again without effort. She already knew how to get in the only way to keep the Oblex out now would be to focus and take a few seconds to force them out mentally. but they do not.
Its not much longer before the fight is over. The Oblex had clearly won and had enough power to wipe the Thundering Horns off the map in unmarked graves. But some form of pity for there previous shenanigans seemed to hit her a more uan side of her. she rather turned and left saying. “You are not strong enough, you cannot beat me.”
The party hobbles back inside the keep to patch themselves up, getting Rudy back to normal and going back to the original reason they were here, to visit the library
The party talk to one of the spectators and they direct the party deeper into the keep where they find Elisia flustered and scribbling down letter after letter before scrunching them up and trying again. the floor is covered in balls of crumpled paper.
Some of the party read a few of them to ind they are attempts at love letters or longing letters to someone named Corvus Thrash, When elsisa realises the party is there she freaks out and gets all the letters away from prying eyes.
The party meets Elisia She greets the familiar faces and introduces herself to the new ones, asking why they all look so beat up and its a sore subject.
Scribe gnomes come up and offer the party refreshments.
The party question her about the letters, She doesn't give much but alludes to her wants enough that Gimbelorn offers to help
The party ask about some books. Elisia asks about their library cards which none have any. she she slithers off to get the materials.
While gone the party have a look through the books finding some of their fate books and other interesting ones.
Anaise finds Yonari's book, doesn't peak inside but give the book a kiss and returns it
Smoker finds Triger's fate book and reads some random pages. One about how a thief jo of is failed cause a child caught him. rather than taking the easy way out and silencing the child he drops the things he stole and makes a getaway. failing the mission but sparing a life.
He opens to another page and reads about his last job in Sweet tree vale, but the job stopped when he found a young child called smoker.
They also take the opportunity to chase down the cursed sword from last time. but they find its gone. With some fancy Giant magic from Caligos he learns that the mushroom creature rose and left the keep saying it was going to meet up with Skabatha.
The party come back just as Elisia does. she gives the party their library cards and they can borrow a single book they are allowed to have for a month before they must return it.
Rudy gets the book of souls
Gimbelhorn gets the Hag's basics
Caligos gets the old gods book wit the intention of given it to Rudy
The party spend the rest of the day at the keep doing some long rest stuff, finish up and head back to town as the sun sets
Session 38: The Spectrum of Trolls
By the time the party return from Mystery Keep the sky had begun to grow dark with the Feywild Night. Planning to turn in for the night however a bit of comotion drags their attention away from the inn.
JUst outside where Smoker and Gimbelhorn had previosly found a celler with some spooky shenanigan's inside the tree conceling the entrance had been uprooted and the celer door smakshed open.
THe party speak to the various NPC's standing around but they are about as clueless as the party
Tami, Smoker, Gimbelhorna and Roviro delve down into the deep celler to see it has been destroyed. Partial cave ins from the roof and the walls as well as strange blue fire that they realise had destroyed most any evidence they could have found.
Where the pain speaker once was housed in a giant crystal was now a pile of rubble and shards of crystal, no Pain-Speaker to be found.
Some investigation is done learning that the fire has magical power but unsure if a spell or made another way.
The spell circle on the floor has been destroyed by the fire and collapsing celler.
With nothing else to gain they all return to the surface.
Confronting the thief Tami, SMoker, Roviro, TEamwork breaking threough the door. Shake down get stuff back, leave
Rudy's smelling salts, Gimbelhorn seems normal, Tami and Anaise take damage, RUdy is married to a Squiril
Raishin hurt
Anaise and Gimbelhorn have convo about Raishin
Parties plan to dreamwalk into Raishin
Roviro is drunk again telling stories of his chess playing days. is chased around by Greck
Rudy tinkers and reads
GImbelhorn reads
The next day, the pary do thier morning, get some food and head off, its an hour walk to the cave
The cvae is water logged and has a sign that simple has a fire symbol with a cross through it.
Tami used control weather to do a Moses
Inside the cave is dark. Roviro & Rudy uses light spell to see, Tami gives dark vision to the party.
The cave is wet, smells funny.
Roviro stumbles right into a Troll party without thinking dragging thw whole party into combat
Heros first.
Rudy goes first with a haste on Caligos. atroll runs up and strikes at Roviro, Smoker moves up, cast invisibility and makes a mad dash for the back of the cave.
Caligos takes down two trolls then approaches the dire troll, Quickly buckling under its attacks. Altering the future only did postpone the inevitable as he stood bloody and beaten.
The fight continues
Smoker turns invisable and makes a mad dash for the otherside of the cave not telling his party what he is doing.
An unseen force starts attacking anaise from behind stunning her. Tami uses farie fire to reveal it as a spirit troll and start duking it out
Roviro turns Caligos into a giant ape to give him some healing. But the dire troll Lets loose once again. Caligos ends the transformation early for some reason? I assume it was so he could cast shield? But it dosent help as he is knocked unconcious, Rudy helps him up with a heal spell.
The Dead trolls come back as diffrent flavors, A rot troll and venom troll which start attacking teh party.
Roviro uses a sunburst, which deals (radiant damage not fire) to hit all the trolls at once. Sucsess but he also hitsbthe fire beetles which when they die give a small puff of flame, Igniting the natual gas that fills the cave brininging everything aside from Anaise and Tami unconscious, Roviro dies outright and so would have Smoker if not for a heroric duck and roll. Meaning he was just unconcious.
Tami provides some healing brining everyone who was unconcious back up aside from Roviro as he was dead and smoker who was too far away.
Revivify was cast and the party did a good job convincing Roviro’s soul to return to the mortal plane.
Gimbelhorn did a mad dash up the cave and brought Smoker back up.
The party find the dealer behind a very strong magical field. He seems to know the mayor sent the party to rescue them. The dealer hands over the mayor’s supply but the party start to try and bargin with the dealer for more?
Bloody beaten and bruised the party had some confusion as if they had just earned extra for a job not so well done (of very well-done if you think about steak)
There was some attemps at barhining and other at threats but the party had no ground to stand on and no way to threaten being so beat up. The dealer made his own threat in return where we would step on a fire beetle and blow them All up again.
Some of the party asked for drugs at 220 gold a bag. Anaise bought some
The party returned to town and handed the supplyntonthe mayor. He kept his promise and offered the party 1 item of thier choosing. Anaise started to work her magic and convinced the mayor rather easily for not 2 but 3 rewards of thier choosing.
Scrying Orb, Helm of comprehend languages, Mythrio flail
They also had a quick tour of the building were they hopefully noted down Details and the various traps they saw.
The party returned to the tavern for a Much deserved rest
Session 39: Highway Robbery & Side-Quest Complete
The party wake to a new day after the troll cave, Spending four (4) days tending to thier gear, debriefing and doing some downtime activities to earn a bit of extra gold and get some info about the approaching buyer VIP.
Gimbelhorn doses some gambeling, earns some money using ghsotly gaze and learns some info about the buyer
Smoker gets a short bow and upgrades it to +4 with the dalimite
Rudy does smome Scrything
Caligos and Gimbelhorn make a plan to do some scam shenanigins involve a bar fight and bets, but they realise the flaws before commiting
Tami gets a +2 plate mail
Rudy makes some potions and makes some Glyph of warding flask bombs
Smoker learns some info about the buyer during his days
Smoker is running low on time
Tami buys some food and cooking stuff, learns some info about the buyer
Caligos does some manual labor to earn some money
on the 5th/4th day the party go out a few hours along the main road and begin the heist plan
The hesit is preped and goes mostly according to plan. there is a surprise when another group of bandits appear, also trying to do a highway robbery but they are no mach for the party
After a tussle the Buyer and a woman leave the ball carrige. The Buyer seems distraught but the woman seems annoyed if anything
The party learn that the woman is Velvin, looking a bit diffrent but the same none the less. They have a dissscusuion about whats going on with they buyer and how to move foward
Session 40: The Afterparty
Aniase's Mother Annabell has invited her and the rest of the party to a birthday event. Events to enjoy, people to meet, Connections to make and food to eat. But the party realise that Annabell has rather gate crashed another's celebration. one relating to the Re-birth of the Thorn Throne.
MCDM Volume 14, The after party event to be slightly altered to fit within lore and campaing setting.
Session ???: Halloween Special
The party find a peculiar pumpkin shaped door during their travels, Inside a type of Demi-plane where they are greeted by a faceless creature, Welcoming them to the party and asking them To draw items from a hat before they are allowed inside.