Razar
Name / Titles: | Razar |
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Class: | Druid (Circle of Dreams) |
Species: | Species/Race your character is. see Guides for a list of races you can choose from |
Nationality: | Mount Celestia |
Home: | - Where character’s actual building home is if they have one. |
Character Information
Background: | - Mechanical Background, Normally what the Character was/is outside of an adventure or something tied to an origin story. Mostly for flavor but allows some starting gear and a Feat (If Allowed by the DM). |
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Born: | - (AGE) Day-Month-Year, Can exclude year. The Age of your character is mostly for Role Play but some mechanics do relate to ageing your character. |
Alignment: | - Alignment character tends to gravitate towards. Chaotic, Lawful, Good, Evil, Neutral. Mostly ignored in modern games of D&D but it may still come up depending on the DM. |
Languages: | Languages your characters speaks/Reads, dictated by race, Background and Class but most start with 'Common'. |
Tools: | - tools character is proficient with, Dictated by Race, Background and Class. Handy items to have tools often allow a character to carry out tasks they normally couldn't or grant a boost to skill checks. |
Gear: | - Gear character is proficient with, weapons, armor etc. This is dictated by Race, Background and Class. It determines what weapons and gear your character has knowledge In using. Trying to use something your not familiar with often ends in tragedy. |
Saves: | - Main Stat Saves character is proficient with, This is dictated by your class. All classes start with two main stat saves of the six available and they will help you in avoiding danger giving you a boost to those particular stat saving throws. |
Profession: | - How character earns money. Mostly for Role Play Purpose, may tie in with your background what your character does for coin. everything from baker to thief, Noble to prostitute or even if your only income is being an adventurer. |
Affiliation: | Nature Seers |
Faith: | - Gods character follows or no gods at all, There are many Gods or godlike beings that a character can relate too, Clerics and Paladins gain their power from faith, Warlocks from their servitude and sometimes its just ice to know you have a big goodly being to give you support. The list of faith can be found here Faith. |
Physical Description
Type: | - Beast, Monstrosity, Fey etc. Most D&D Species are Humanoid but some rare ones are slightly different or you ay run into a curse during your session and become a wearwolf. |
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Height: | - in ft & CM. Basics. Meant for introduction and Role Play |
Weight: | - in ibs & KG, also what build the character is Meant for Introduction and Role Play but may also tie in with your stats. a character with a high strength score will most likely have quite the body builder look as an example. (Under-weight, Average, Muscular, Tone, Over-Weight, Obese) |
Size: | - Mechanical Size 1×1, 3×3 etc. The Squares your character takes up. 90% of the time you will be 1×1. |
Complexion: | - skin colour, Dark, Pale, Blue, Red, Glow-in-the Dark? normally dictated by Race but their are always mutations. |
Texture: | - Scales, flesh, fur etc, Extra details |
Eyes: | - Eye colour |
Hair: | - Hair colour |
Details: | - Extra Anatomy, wings tails, Markings, scars, extra texture such as patches scales, magic hair etc |
Gender: | - identified or Biological, Pronouns if preferred |
Family
Partner: | - Lover or close too it. Family gives the Dungeon Master the power to make story beast personal to your character. ut 9/10 times they will be used to torture your character emotionally. |
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Parents: | - Adoptive or Blood |
Siblings: | - |
Children: | - Adoptive or Blood |
Other Quirks
Favorite Food: | - Good for Role Play |
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Favorite Drink: | - Good for Role Play, there is also quite rich D&D lore surrounding the various alcoholic drinks it could tie in to your character's story in some way. |
Games: | - Outside of hobbies, There are a few D&D games around but classics like cards and Dice are always fun to do during down time. |
Hobbies: | - Outside of Occupation, games, music. Things to flesh our your character narratively. |
Sexuality: | - what is the character attracted to if anything. Can be as simple or exotic as you like. If your not comfortable then you can simply delete the entire line. |
Music: | - Types character enjoys to listen or play |
Stories & Campaigns
Whispers of the Wilds: | Player Character |
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-: | - |
Stats
History
Razza is part of a special group of Loxodon Druids known as Nature Seers
The mostly keep to Arcadia venturing beyond using the dream walking they have mastered. But recently troubling signs have forced them to leave Arcadia and venture forth to stop a coming disaster.
Razza was part of the 2nd group to venture outside Arcadia.
Pre-Campaign
Disclaimer: Written by Chat GBT then edited to fit into Felwind Lore.
Razar, the Loxodon, A strong Druid studying the Circle of Dreams, was born with a strange intuition. Visions and dreams often showing shreds of the future or guidance for prosperity. He experienced an easy life because of this unique ability although it was fragile and temperamental. Whenever Razar tried to explain or share his wisdom the other Loxodon would silence him. The power Raza had was “not natural and should not be relied on”. Old tales which told of dreamers and seers lead their people to ruin, Relying on the easy knowledge coming from dreams.
When Raza would not yield his ways the tribe forced him out of the city. Keeping him isolated, just as their leaders culture commanded.
In Raza's isolation his dreams began to show new things, rather than help they seem to be trying to tell him of something. a new land he thought. far from Arcadia. in another plane of existence. He often saw visions of a place beyond the light of Arcadia. An enchanted idyllic land of sparkling twilight, air dense with chaotic arcane energy, and creatures as gentle as a feather together with monsters from his deepest nightmares. He began to believe this place must exist, and his curiosity drove him to leave his people to seek it out.
During his travels one dream stood out to Razar more than most. It was possibly the most vivid Dream Raza had in a long time. He saw a tragedy unfold in the same strange realm he was searching for. War.
The land was ravaged by a war, a war that seems to be lasting decades. It was impossible to tell if the war was current or in the past…or even the future. But he knew it was truth.
Razar would be tormented by dreams through his journey. Seeing himself in this land of fey. helping its citizens then being consumed by its monsters. over and over again. He began to dread sleep. trying to stay awake through the night and the next to avoid the torment. But even as he journeyed weak from sleep depuration the visions began to manifest before his eyes.
Fearing he was going mad he tried everything he knew to calm his nerves and shut out the dreams, But they would not be silenced.
On the brink of his mind breaking he found himself in Vylanna Forest Where everything seemed to quiet down. he slept soundly for the first time in a long time. only dreaming of being on the edge of the border. a border between worlds.
He stands at the end of his journey but the beginning of his adventure. He only hopes that this calling can answer the mysteries surrounding his dreams.
Campaign
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Death
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