Culture
All sentient life normally finds a way to build a society for itself with its own set if what's right and wrong and equal amount of disagreement within the community.
See also languages
Races/Species
Civilised Races
What is seen as the normal. Often these races live along side each other peacefully, arguments and disagreements are found to happen but for the most part these creatures have built living working ecosystem for themselves.
Aarakocra
Origin: Elemental Plane of Air
Age: 30
Notes:
Aasimar
Origin: Half Celestial
Age: 160
Notes: Outlawed in Morthir between 12286 & 12335
Changeling
Origin: Unknown
Age: 100
Notes: Outlawed in Morthir between 12286 & 12335
Dragonborn
Origin: Half Dragon
Age: 80
Notes: Outlawed in Morthir between 12286 & 12335
Dwarf
Origin: Underdark
Age: 350
Notes:
Elf
Origin: Uthasil in Ostrov
Age: 1000
Notes:
Firbolg
Origin: Feywild
Age: 500
Notes:
Gnome
Origin: Forests of Greyhawk
Age: 500
Notes:
Halfling
Origin:
Age: 250
Notes:
Human
Origin: Unknown location in Ostrov
Age: 100
Notes:
Kenku
Origin: Unknown
Age: 60
Notes:
Kobold
Origin: Created by Dragons as minions
Age: 120
Notes:
Lizardfolk
Origin: Eroded Archipelago in Mor-Thir
Age: 60
Notes:
Orc
Origin: Created by an evil but have become independant
Age:
Notes:
Tabaxi
Origin: Narod Desert in Mor-Thir
Age:
Notes:
Tiefling
Origin: Nine Hells
Age: 80
Notes: Outlawed in Mor-Thir since 12286
Triton
Origin: Elemental Plane of Water
Age:
Notes:
Warforged
Origin: Created in ??? by ???
Age:
Notes: Technology to create new warforged was lost in ???
Inteligent Monsters
Much less on the civilised side and arguably more intelligent creatures are found here. Creatures that think of themselves above others. Build very tight closed societies and/or their nature is directly harmful to any other form of living creature.
normally these creatures are breed into being feared by the more civilized races.
Dragon
Origin: Unknown
Age: 1000+
Notes: See page
Giant
Origin: Elemental Planes
Age:
Notes:
Mindflayer
Origin: Astral Sea
Age:
Notes:
Giant
Origin: Elemental Planes
Age:
Notes:
Vampire
Origin: ???
Age: 1000
Notes:
Were-Creatures
Origin: Arborea
Age: Dependant
Notes:
Other
Outlawed
Races: Tieflings, Dragonborn, Aasimar, and Changlings
Time: 12286 to 12335 (excluding Tieflings)
Location: Mor-Thir
Classes
While classes have a wide range of origins and roles, some lean towards certain lifestyles and origins. This is by no means a dictation on where player characters come from or have done, this is more inclined to NPCs and how the classes are viewed in the world. Often rarity of a class is per region but below is split into generalisations of the material plane.
Common
Bard
Occupations: Entertainers, historians, politicians
Power source: Self
Cleric
Occupations: Doctors, priests, devout
Power source: God(s)
Fighter
Occupations: Guards, mercenaries, adventurers
Power source: Self
Ranger
Occupations: Hunters, scouts, adventurers
Power source: Self
Rogue
Occupations: hieves, bandits, politicians
Power source: Self
Wizard
Occupations: Researchers, advisors, lore keepers
Power source: Self
Uncommon
Barbarian
Occupations: Bandits, tribes
Power source: Self
Druid
Occupations: Botanists, veterinarians, healers
Power source: Nature
Monk
Occupations: Researchers, lore keepers, peace keepers
Power source: Self
Paladin
Occupations:
Power source: God(s)
Sorcerer
Occupations: ???
Power source: Bloodlines, ancestry, chaos
Rare
Artificer
Occupations: Researchers, innovators, tinkerers
Power source: Technology
Beast Heart
Occupations: ???
Power source: Companion/Self
Blood Hunter
Occupations: Monster hunters, mercenaries, adventurers
Power source: Self/Nature
Illrigger
Occupations: Knights of Hell
Power source: Demons/Devils
Warlock
Occupations: Serve their patron
Power source: Patrons