Culture

All sentient life normally finds a way to build a society for itself with its own set if what's right and wrong and equal amount of disagreement within the community.

See also languages

What is seen as the normal. Often these races live along side each other peacefully, arguments and disagreements are found to happen but for the most part these creatures have built living working ecosystem for themselves.

Aarakocra
Aasimar
Changeling
Dialias
Dragonborn
Dwarf
Elf
Firbolg
Gnome
Half Elf
Half Orc
Halfling
Human
Kenku
Kobold
Lizardfolk
Orc
Tabaxi
Tiefling
Triton
Warforged

Much less on the civilised side and arguably more intelligent creatures are found here. Creatures that think of themselves above others. Build very tight closed societies and/or their nature is directly harmful to any other form of living creature.
normally these creatures are breed into being feared by the more civilized races.
Beholder
Dragons
Giant
Goblin
Hobgoblin
Mindflayer
Yuan-Ti Pureblood
Singora WIP
Vampires

Outlawed Races within Mor-Thir since 12286 ME

While classes have a wide range of origins and roles, some lean towards certain lifestyles and origins. This is by no means a dictation on where player characters come from or have done, this is more inclined to NPCs and how the classes are viewed in the world. Often rarity of a class is per region but below is split into generalisations of the material plane.

Common

Uncommon

Rare

  • culture/start.txt
  • Last modified: 7 weeks ago
  • by Kyle