Culture

All sentient life normally finds a way to build a society for itself with its own set if what's right and wrong and equal amount of disagreement within the community.

  • Common
    • Armtonese (Reton)
    • Colvillian (Covania)
    • Oxtradian (Oxtrad)
  • Dwarvish
  • Elvish
  • Giant
  • Gnomish
  • Goblin
  • Halfling
  • Orc
  • Abyssal
  • Celestial
  • Draconic
  • Deep Speech
  • Infernal
  • Primordial
    • Aquan (Water)
    • Auran (Air)
    • Ignan (Fire)
    • Terran (Earth)
  • Sylvan
  • Undercommon
  • Druidic (Druids)
  • Thieves’ Cant (Rogues)

What is seen as the normal. Off ten these races live along side each other peacefully, arguments and disagreements are found to happen but for the most part these creatures have built living working ecosystem for themselves.

Aarakocra
Aasimar
Changeling
Dialias
Dragonborn
Dwarf
Elf
Firbolg
Gnome
Half Elf
Half Orc
Halfling
Human
Kenku
Kobold
Lizardfolk
Orc
Tabaxi
Tiefling
Triton
Warforged

Much less on the civilised side and arguably more intelligent creatures are found here. Creatures that think of themselves above others. Build very tight closed societies and/or their nature is directly harmful to any other form of living creature.
normally these creatures are breed into being feared by the more civilized races.
Beholder
Dragons
Giant
Goblin
Hobgoblin
Mindflayer
Singora
Yuan-Ti Pureblood

Its apparent that cross breeding can be done with much more tgen just huminoid races.
a common theme for the Scorcerer Class is tgat thier parent or ancestor was indeed not human.
This section is for experemental hombrew classes based off playable D&D creatures

Gazer , Eyed (Playable Beholder)

Slime, Oblex, Jelly (Playable Ooze)

Outlawed Races within Mor-Thir since 12286 ME

  • culture/start.txt
  • Last modified: 10 hours ago
  • by sam