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c3:misc [2019/02/26 08:20] – Cinder | c3:misc [2019/02/26 14:16] (current) – external edit 127.0.0.1 | ||
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^ Player | ^ Player | ||
- | |Kyle |Robert | Yes | Cleric |Yes | No 1 Silver material, 1 Ivory, 1 Ebony| | + | |Kyle |Robert | Yes | Cleric |15 (+2) Prof | Silvered Axe 1D6 Slashing, +0 Hit, +2 Dmg | |
|Alex| Zonatar| Yes| Barbarian|No |**Salma** Maul 1 D8 Blugoning Str, +1 Hit, +3 Dmg, 2 Handed| | |Alex| Zonatar| Yes| Barbarian|No |**Salma** Maul 1 D8 Blugoning Str, +1 Hit, +3 Dmg, 2 Handed| | ||
- | |Jonathan| John| Yes|Dragon Rider|Yes|Silvered Sword 1D6 Slashing, Str, +2 Dmg, +2Spell Hit/Dmg| | + | |Jonathan| John| Yes|Dragon Rider|10(+0) |
- | |samuel | Amicus|Yes|Warlock| | + | |samuel | Amicus|Yes|Warlock| |
|moritz|Alkagolo| No|Barbarian|No|No 1 Steel Material, 1 Iron material, 1 Ebony Material| | |moritz|Alkagolo| No|Barbarian|No|No 1 Steel Material, 1 Iron material, 1 Ebony Material| | ||
- | |James |No |No|No |No|No| | ||
|Elmer|No|No|No|No|No| | |Elmer|No|No|No|No|No| | ||
|Amber|Amethyst|No|Warlock|No|No 1 Silver material 2 Ivory Materials| | |Amber|Amethyst|No|Warlock|No|No 1 Silver material 2 Ivory Materials| | ||
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{{ : | {{ : | ||
- | Weapon mechanics legend | ||
- | +0 All: Means this bonus applies to hit and damage \\ | + | **Core Weapons 101** |
- | Permanent: Means this upgrade is permanent and cannot be changed, think carefully \\ | + | |
- | Corruption: some cool stuff happens \\ | + | |
- | Enchant-able: | + | |
- | Un-Enchant-able: | + | |
+ | **How to obtain** \\ | ||
+ | A core weapon is granted to your character upon creation, based on your class and starting equipment will base the starting materials you get to choose from, 3 for a meele weapon, 2 for a ranged weapon. you will only gain one (or a set) Core weapon at the start of your playthrough, | ||
- | Core of weapon: The core usually determines | + | **How to upgrade** \\ |
+ | Throughout the game your characters will find or purchase more weapon materials these can be full parts or scraps. \\ if you find a full part such as an iron blade you only need to find a forge and pay the smith to use it on your weapon, higher grade materials require higher levels | ||
+ | |||
+ | **Wielding a core weapon** \\ | ||
+ | The Blueprint you chose will determine | ||
+ | |||
+ | **Proficiency Penalty** | ||
+ | When using a Core weapon with any tier two materials your proficiency bonus will he halved (Rounded down) for all hits made with the weapon, ability score bonus and other skill bonuses | ||
+ | |||
+ | |||
+ | Weapon mechanics legend | ||
- | Blade of the weapon: | + | **Permanent: |
+ | **Set Bonus** This bonus will only apply when your entier weapon is the same material. \\ | ||
+ | **Enchant-able: | ||
+ | **Un-Enchant-able:** this weapon cannot be enchanted at all, usually happens when a blade or head of the weapon | ||
- | Hilt or handle | + | **Core |
- | String: Bow only, determines | + | **Blade or head of the weapon:** Usually |
- | Stock: cross bow only: special that determines both or either hit/ Damage | + | **Hilt |
+ | **String:** Bow only, determines both or either hit/ damage bonus as well as stat used strength dex or finesse. | ||
- | When using a Core weapon with any tier two materials your proficency | + | **Stock:** cross bow only: special that determines both or either hit/ Damage |
- | You will gain a core weapon you can customised based on the starting weapons you give up in exhange. | ||
- | you will only gain one (or a set) Core weapon at the start of your playthrough, | ||