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c7:summary [2020/06/24 16:03] Kylec7:summary [2023/09/15 11:56] (current) – Changling to Changeling Kyle
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 {{section>wiki:headers#Campaigns&noheader&nofooter}} {{section>wiki:headers#Campaigns&noheader&nofooter}}
  
-======Title pending======+======Ascension of Narkul======
 //Campaign 7// //Campaign 7//
  
-=====Options===== +=====Introduction=====
-====Ascension of Narkul==== +
-**Premise:** If the Fellowship of the Alicorn fails to defeat Narkul, this campaign follows on either hours, days, weeks, or some other set time after the end of the Rise of Narkul and Greyhawk Rebellion. The Fellowship has grown once again, Heleste nears completion of a ritual to banish Narkul as an informant from Covania warns the Fellowship of a planned attack in Mulburg by Narkul and his new army, and sources say Sovereign and the Hand are still within the city.\\ +
-**Max Players:** 5\\ +
-**Roleplay:** Medium\\ +
-**Politics:** Medium\\ +
-**Tactical:** Medium\\ +
-**Length:** Long\\ +
-**Player Buy In:** Level 1-5 start. Heleste now leads the Fellowship of the Alicorn along side Drusilia, the two have built up a small force, and through a contact have discovered an impending attack on the city of Mulburg. Whether you're one of the few new recruits, an adventurer passing through town, or a local. You've been caught in the middle of this massive attack.\\+
  
-====Character Focus==== +During early 12335 a group of adventures discovered an artifact known as the [[item:hand_of_narkul|Hand of Narkul]], and a plan by the [[faction:cult_of_narkul|Cult of Narkul]] to bring about the return of [[character:narkul|Lich King Narkul]] from a nearly 1,600 year banishment. The group failed to stop the return and the group reformed themselves into the [[c1:start|Fellowship of the Alicorn]], lead by [[character:ironhide|Ironhide]]a Gnome Paladin to the Goddess Ulaa, the Fellowship discovered Dyndryd’s lair, Narkul’s closest ally. After a devastating encounter in the lair killing Ironhide and resurrected him as an undead servant[[character:ravi|Delta]] pledged her services to Narkul in exchange for sparing the remaining members of the Fellowship. Many of the Fellowship split and went their own ways, with only a few regrouping to plan their next move to stop Narkul's plot to claim the nation of [[faction:reton|Reton]] as his own.
-**Premise:** New long form campaign focused on the player characters and their backgrounds/history.\\ +
-**Max Players:**  5\\ +
-**Roleplay:**  High\\ +
-**Politics:**  Character dependant\\ +
-**Tactical:**  Medium\\ +
-**Length:** Character dependant\\ +
-**Player Buy In:** Level 1-5Story dependant, the more backstory provided the bettermake stuff up and watch it unfold\\+
  
-====Dual Campaign==== +It is now Seedmoot 12337First month of the year, Spring is reviving the lush green landscapes of Greyhawk, 14 months after declaring its independence from Reton. Politics between the [[faction:greyhawk|Greyhawk Republic]] and the [[faction:reton|Reton Empire]] backed by the larger [[faction:conglomerate|Royal Conglomerate]] are still tense as both sides patrol the borders, slowing trade and travel between the nations but these tensions are slowly easing.
-**Premise:** Short campaign split into two groups tracking down the same location/item/person/goal.\\ +
-**Max Players:** 2 sets of 3-4 people\\ +
-**Roleplay:** Medium\\ +
-**Politics:** Low\\ +
-**Tactical:** High\\ +
-**Length:** Short\\ +
-**Player Buy In:** Level 5\\+
  
-====Strongholds & Kingdoms==== +After the actions and exile of [[faction:blinding_spear|Blinding Spear]], only Tieflings remain [[culture:outlawed|outlawed]] within nations under the Conglomerate’s rule, however the damage has already been doneDespite being pardonedDragonbornChangelingsand Aasimar are still seen as lesser race among most of the population of the Royal Conglomerate.
-**Premise:** \\ +
-**Max Players:** \\ +
-**Roleplay:** High\\ +
-**Politics:** High\\ +
-**Tactical:** Low-Medium\\ +
-**Length:** Medium-Long\\ +
-**Player Buy In:** Level 5Gain followersbuild armiesrun an organisationrule Kingdom, unearth ancient mysteries\\+
  
-====Something else==== +**Game start**\\ 
-If you have an idea let me know and it could be the next campaign I run +Four individuals gather at Bharzut's Inn in the town of Mulburg to meet with Burldries leader of a group calling themselves Order of the Lost Keep. They've each been contracted for a lucrative job but before details are given, Burldries needs to test the group to ensure they can get a job done. With haste the group set out into the marsh to find a magic workshop, they reach the workshop and find no one around.
- +
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-+
-   Ascension of Narkul +
-   Character Focus +
-   Dual Campaign +
-   Strongholds & Kingdoms +
-   * Something else +
-</doodle>+
  
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 [[c7:start|Technical page]] [[c7:start|Technical page]]
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