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c:ghr:secret:armies [2025/12/11 14:36] – removed - external edit (Unknown date) 127.0.0.1c:ghr:secret:armies [2025/12/12 04:12] (current) – ↷ Links adapted because of a move operation 216.73.216.105
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 +=====Armies=====
 +Total spending per season 3586gp
 +====Old Tree====
 +^Hollow Cliff Infantry||||
 +^Commander Maeve|||Cost 293|
 +^HUMAN SEASONED MEDIUM INFANTRY||||
 +^ATTACK|+3^DEFENSE|13|
 +^POWER|+2^TOUGHNESS|12|
 +^MORALE|+3^SIZE|1d8|
 +^TRAITS||||
 +^Courageous|Once per battle, this unit can choose to succeed on a morale check it just failed.|||
  
 +^Carfell Rise Infantry||||
 +^Commander Tertius Portius|||Cost 240|
 +^HUMAN VETERAN LIGHT INFANTRY||||
 +^ATTACK|+3^DEFENSE|12|
 +^POWER|+1^TOUGHNESS|12|
 +^MORALE|+4^SIZE|1d6|
 +^TRAITS||||
 +^Courageous|Once per battle, this unit can choose to succeed on a morale check it just failed.|||
 +
 +^Wyncook Plains Cavalry||||
 +^Commander Ruben Nel|||Cost 439|
 +^HUMAN SEASONED LIGHT CAVALRY||||
 +^ATTACK|+4^DEFENSE|11|
 +^POWER|+2^TOUGHNESS|11|
 +^MORALE|+5^SIZE|1d8|
 +^TRAITS||||
 +^Courageous|Once per battle, this unit can choose to succeed on a morale check it just failed.|||
 +^Charge|Cannot use while engaged. A Charge is an attack with advantage on the Attack check. It inflicts 2 casualties on a successful Power check.The charging unit is then engaged with the defending unit and must make a DC 13 Morale check to disengage.|||
 +
 +^Eroded Archipelago Archers||||
 +^Commander Lana Kahue|||Cost 522|
 +^HUMAN VETERAN MEDIUM ARCHERS||||
 +^ATTACK|+3^DEFENSE|12|
 +^POWER|+3^TOUGHNESS|11|
 +^MORALE|+5^SIZE|1d8|
 +^TRAITS||||
 +^Courageous|Once per battle, this unit can choose to succeed on a morale check it just failed.|||
 +
 +^Mulburg Marsh Archers||||
 +^Commander Biru Raja|||Cost 378|
 +^HUMAN SEASONED MEDIUM ARCHERS||||
 +^ATTACK|+3^DEFENSE|12|
 +^POWER|+3^TOUGHNESS|11|
 +^MORALE|+4^SIZE|1d6|
 +^TRAITS||||
 +^Courageous|Once per battle, this unit can choose to succeed on a morale check it just failed.|||
 +
 +^OldTree Guard||||
 +^Commander Osman|||Cost 172|
 +^HUMAN REGULAR MEDIUM INFANTRY||||
 +^ATTACK|+3^DEFENSE|13|
 +^POWER|+2^TOUGHNESS|12|
 +^MORALE|+2^SIZE|1d4|
 +^TRAITS||||
 +^Courageous|Once per battle, this unit can choose to succeed on a morale check it just failed.|||
 +
 +====Naporia====
 +{{c:ghr:secret:naporia_garrison.png?nolink |}}
 +
 +====Mulburg====
 +^Mulburg Castle||||
 +^Duke Miguel Rollo|||Cost 188|
 +^2ND LEVEL FORTIFICATION (KEEP)||||
 +^ATTACK|-^DEFENSE|-|
 +^POWER|-^TOUGHNESS|24|
 +^MORALE|-^SIZE|1d8|
 +^TRAITS||||
 +^Fortification|Units defending this structure gain +4 Morale.|||
 +
 +^Mulburg Garrison||||
 +^High Commander Arhtek|||Cost 439|
 +^LIZARDFOLK VETERAN SUPER-HEAVY INFANTRY||||
 +^ATTACK|+3^DEFENSE|16|
 +^POWER|+7^TOUGHNESS|13|
 +^MORALE|+4^SIZE|1d8|
 +^TRAITS||||
 +^Amphibious|This unit does not suffer terrain penalties for fighting in water or on land.|||
 +
 +/* To do */
 +^Mulburg Archers||||
 +^Commander Joatta|||Cost 615|
 +^HUMAN VETERAN HEAVY ARCHERS||||
 +^ATTACK|+3^DEFENSE|14|
 +^POWER|+5^TOUGHNESS|11|
 +^MORALE|+5^SIZE|1d8|
 +^TRAITS||||
 +^Courageous|Once per battle, this unit can choose to succeed on a morale check it just failed.|||