Total spending per season 3586gp
| Hollow Cliff Infantry |
| Commander Maeve | Cost 293 |
| HUMAN SEASONED MEDIUM INFANTRY |
| ATTACK | +3 | DEFENSE | 13 |
| POWER | +2 | TOUGHNESS | 12 |
| MORALE | +3 | SIZE | 1d8 |
| TRAITS |
| Courageous | Once per battle, this unit can choose to succeed on a morale check it just failed. |
| Carfell Rise Infantry |
| Commander Tertius Portius | Cost 240 |
| HUMAN VETERAN LIGHT INFANTRY |
| ATTACK | +3 | DEFENSE | 12 |
| POWER | +1 | TOUGHNESS | 12 |
| MORALE | +4 | SIZE | 1d6 |
| TRAITS |
| Courageous | Once per battle, this unit can choose to succeed on a morale check it just failed. |
| Wyncook Plains Cavalry |
| Commander Ruben Nel | Cost 439 |
| HUMAN SEASONED LIGHT CAVALRY |
| ATTACK | +4 | DEFENSE | 11 |
| POWER | +2 | TOUGHNESS | 11 |
| MORALE | +5 | SIZE | 1d8 |
| TRAITS |
| Courageous | Once per battle, this unit can choose to succeed on a morale check it just failed. |
| Charge | Cannot use while engaged. A Charge is an attack with advantage on the Attack check. It inflicts 2 casualties on a successful Power check.The charging unit is then engaged with the defending unit and must make a DC 13 Morale check to disengage. |
| Eroded Archipelago Archers |
| Commander Lana Kahue | Cost 522 |
| HUMAN VETERAN MEDIUM ARCHERS |
| ATTACK | +3 | DEFENSE | 12 |
| POWER | +3 | TOUGHNESS | 11 |
| MORALE | +5 | SIZE | 1d8 |
| TRAITS |
| Courageous | Once per battle, this unit can choose to succeed on a morale check it just failed. |
| Mulburg Marsh Archers |
| Commander Biru Raja | Cost 378 |
| HUMAN SEASONED MEDIUM ARCHERS |
| ATTACK | +3 | DEFENSE | 12 |
| POWER | +3 | TOUGHNESS | 11 |
| MORALE | +4 | SIZE | 1d6 |
| TRAITS |
| Courageous | Once per battle, this unit can choose to succeed on a morale check it just failed. |
| OldTree Guard |
| Commander Osman | Cost 172 |
| HUMAN REGULAR MEDIUM INFANTRY |
| ATTACK | +3 | DEFENSE | 13 |
| POWER | +2 | TOUGHNESS | 12 |
| MORALE | +2 | SIZE | 1d4 |
| TRAITS |
| Courageous | Once per battle, this unit can choose to succeed on a morale check it just failed. |
| Mulburg Castle |
| Duke Miguel Rollo | Cost 188 |
| 2ND LEVEL FORTIFICATION (KEEP) |
| ATTACK | - | DEFENSE | - |
| POWER | - | TOUGHNESS | 24 |
| MORALE | - | SIZE | 1d8 |
| TRAITS |
| Fortification | Units defending this structure gain +4 Morale. |
| Mulburg Garrison |
| High Commander Arhtek | Cost 439 |
| LIZARDFOLK VETERAN SUPER-HEAVY INFANTRY |
| ATTACK | +3 | DEFENSE | 16 |
| POWER | +7 | TOUGHNESS | 13 |
| MORALE | +4 | SIZE | 1d8 |
| TRAITS |
| Amphibious | This unit does not suffer terrain penalties for fighting in water or on land. |
| Mulburg Archers |
| Commander Joatta | Cost 615 |
| HUMAN VETERAN HEAVY ARCHERS |
| ATTACK | +3 | DEFENSE | 14 |
| POWER | +5 | TOUGHNESS | 11 |
| MORALE | +5 | SIZE | 1d8 |
| TRAITS |
| Courageous | Once per battle, this unit can choose to succeed on a morale check it just failed. |