Ascension of Narkul

Campaign 7 - Kyle DM
Story - Technical - Sessions - Calendar - Secrets

A Mother's Plea Session 1
A mother, Ashleigh, bursts into the sole inn pleading for help, her daughter, Violet, has been taken by goblins into a nearby tomb, our adventurers Vanazor, Jerald, and Ryll take up the call and slay goblins outside the Delian tomb before beginning their decent into the tomb.

Rescue of Violet Session 2
Delving deeper into the tomb the group clears a scythe trap only to trigger a necromancy trap causing zombies, ghouls, and skeletons to attack them, dispatching the undead and hearing a chanting behind a statue Vanazor finds a hidden door leading to a ritual sacrifice. Goblins and a Bugbear channeler leading them have tied up Violet using her to try unlock a magic barrier blocking a way further into the tomb. After a few close calls the group kill the goblins and bugbear, freeing Violet and returning to Broadhurst.

The Lost Amulet Session 3
Having returned to town with Violet safely returned, they take a day to rest and recover, picking up other requests from locals seeing the work they did to help Ashleigh and Violet. Doing research into unlocking the deeper levels of the tomb Ryll finds they need an Amulet of the Delian Order, Abott Loric the mayor of Broadhurst recognises the amulet as one that Orson wears.

Going to Orson they learn an Arixx, a large bug like creature has been digging tunnels and tormenting people in the woods, where he himself barely escaped but lost the amulet in the process, the heroes track down the Arixx to its lair and after a brutal fight, they end the beast and find the amulet in the nest. Returning to the tomb the magic barrier sealing the stairs further down fade away.

Deeper into the Tomb Session 4
With the lower level of the tomb unsealed…

Original 5e Campaign

  • c/aon/sessions.txt
  • Last modified: 13 days ago
  • by Kyle