| Background: | - Mechanical Background |
| Born: | - (AGE) Day-Month-Year, Can exclude year |
| Alignment: | Lawful Evil |
| Languages: | Common
Elvish |
| Tools: | - tools character is proficient with |
| Gear: | - Gear character is proficient with, weapons, armour etc |
| Saves: | - Main Stat Saves character is proficient with |
| Profession: | - How character earns money |
| Affiliation: | - Organisations or groups character has relations with |
| Faith: | - Gods character follows or no gods at all |
Physical Description
| Type: | Undead |
| Height: | 5'7ft / 175cm |
| Weight: | - in ibs & KG, also what build the character is (Slim) |
| Size: | Medium (1×1) |
| Complexion: | Pale |
| Texture: | Flesh |
| Eyes: | Dark Brown |
| Hair: | Back (Long) |
| Details: | - Extra Anatomy, wings tails, Markings, scars, extra texture such as patches scales, magic hair etc |
| Gender: | Male |
Family
| Partner: | - Lover or close too it |
| Parents: | - Adoptive or Blood |
| Siblings: | - |
| Children: | - Adoptive or Blood |
Stories & Campaigns
Stats
View
| Level | 15
(Sorcerer)
| Base Total
00 |
| Init | Speed | Prof | | |
| +0 | 30ft | +0 | | |
| HP | AC | TempHP | | |
| 122 | 00(00) | 00 | | |
| Ability Scores | | |
| STR | DEX | CON | | |
| 18(+4) | 19(+4) | 18(+4) | | |
| INT | WIS | CHA | | |
| 11(+0) | 14(+2) | 20(+5) | | |
| Saving Throws | | |
| STR | DEX | CON | | |
| +4 | +4 | +9 | | |
| INT | WIS | CHA | | |
| +0 | +2 | +10 | | |
Bold Stat = Proficiency in Stat
Acrobatics
(Dex) | +4 | Medicine
(Wis) | +2 |
Animal Handling
(Wis) | +2 | Nature
(Int) | +0 |
Arcana
(Int) | +0 | Perception
(Wis) | +2 |
Athletics
(Str) | +4 | Performance
(Cha) | +5 |
Deception
(Cha) | +5 | Persuasion
(Cha) | +10 |
History
(Int) | +5 | Religion
(Int) | +5 |
Insight
(Wis) | +7 | Sleight of Hand
(Dex) | +4 |
Intimidation
(Cha) | +5 | Stealth
(Dex) | +4 |
Investigation
(Int) | +0 | Survival
(Wis) | +2 |
Bold Stat = Proficiency in Skill
Spell/Ability Modifier
| Ability: | Charisma |
| Save DC | Modifier |
00
Base: 8
Prof: +0
Stat: +0 | +00
Prof: +0
Stat: +0 |
Not much is known of Alucard's past, other than he was a wealthy noble moved from Dragonhold to Mulburg around 12250 to aid in the growing town's expansion, investing heavily into the Stone Circle district to provide more stable land for more citizens. Throughout he has secretly kept outlawed races under his care.
Rise of Narkul
During the Rise of Narkul, Alucard briefly joined the Fellowship of the Alicorn providing the group with information and transport through teleportation, after an encounter with Burldries leaving him indebted to the Dragon he split from the Fellowship taking Sovereign into hiding as the group didn't have the resources to hide and secure the Elven Sorceress
Ascension of Narkul
Two years after the Rise of Narkul, Alucard has yet to fufill his debt with Burldries…
Expand
As a vampire Alucard gain the following traits
On initiative count 20 (losing initiative ties), Alucard's Manor takes one of the following lair actions in order from start of combat.
Welcome to my home All doors and windows slam shut and lock themselves, all lights within the manor extinguish plunging the manor into darkness
Meet my friends Animate Objects is cast on 10 objects
Stay the night Sleep is cast at 5th level (13d8(58.5))