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| + | ======Reunion====== | ||
| + | Title has many meanings | ||
| + | * First game in a long time | ||
| + | * Narkul & Merric | ||
| + | * Merric & Family | ||
| + | * Rebellion & Party | ||
| + | * Party & Sarren | ||
| + | * Riza & Teo | ||
| + | ===Timeline=== | ||
| + | **Fri:** Session begins\\ | ||
| + | **Sat:** No events\\ | ||
| + | **Sun:** Greyhawk forces arrive, enemy scouts spotted\\ | ||
| + | **Mon:** Attacks from Empire are held\\ | ||
| + | **Tue** Griss arrives (News of Zyllis & Outlawing change)\\ | ||
| + | |||
| + | =====Recap===== | ||
| + | After arriving in Naporia fleeing from the Empire that had discovered the Rebellion’s ruse and disruption. The group found Naporia in a very uneasy state, with both Mulburg and Greyhawk troops stationed there, but the party’s arrival increased the unease within the town. They arrested Zyllis for being outside after curfew. However during Zyllis’ incarceration his past came back to haunt him, putting him into a fit of frantic desperation as he broke out, fortuitously Maiq managed to find and teleport himself and Zyllis away from danger where the commander of the Greyhawk forces provided an escape for Maiq after he sent a message to the others to escape. Zyllis stayed behind and find his own way out. | ||
| + | |||
| + | After escaping the town and putting a day’s travel south toward Ruststille, there was no sign of Zyllis. Sending messages to him proved fruitless as they received no response. With a looming threat and seeing Zyllis’ previous combat prowess, the group continued southward. Shortly before reaching Ruststille the group met a trader whose cart wheel had broken, the group repaired the cart and bought a couple of magical items from the man he had found in his time and as gratitude to the party. Early the next day the group spied their destination, | ||
| + | |||
| + | =====Town===== | ||
| + | Merric, you've travelled through here many times in the past with your clan helping locals as the town is home to many Dragonborn, although you've never lived here many count you as a local but this is the first time in around 2-3 years since you've been here | ||
| + | The town of Ruststille has more or less returned to normal, everyone unharmed in town seems to have a 6 month gap in their memory and those missing body parts are tramatised by the cults doing but are aiding in restoration and trying to return to normal. Followers of the Wild Mother are trying to bring Pinga' | ||
| + | |||
| + | **Tavern** If the group doesn' | ||
| + | **The Perfect Blanket:** A simple black bear fur blanket one side depicting a campsite with red and silver threads and the other an igloo with blue and silver thread. It is a thermal blanket with perfect heat transfer: one side is always warm, the other is always cool. Can be used to survive extreme temperatures. | ||
| + | |||
| + | ====Chieftan Vizzo==== | ||
| + | If they ask for a commander or mayor, etc. they are pointed to a Lizardfolk man playing with some children in the street, Vizzo. Upon hearing that there is trouble in Naporia and the army is starting to move toward Naporia and likely onto Ruststille, hearing this Vizzo reassures that the town will be safe, they have defences but will not let on what they are to make sure they' | ||
| + | |||
| + | If the Rebellion stays and the army arrives he'll reveal the traps:\\ | ||
| + | **Houses:** few of the houses on the perimeter are rigged to explode, these houses are marked a small X etched on the underside of the doorknob.\\ | ||
| + | **Spike pits** many spike pits are hiding in the nearby forests, signified by small orange flowers that face the greatest source of light, typically they do not move.\\ | ||
| + | **Bunkers**, | ||
| + | **Tunnels** for outlawed, women, and children to hide in.\\ | ||
| + | **Swinging Log** Classic trip wire, rigged into a tree that drops a log onto the trigger.\\ | ||
| + | **Wasp attracting arrows** Archers have vials of potent wasp pheromone.\\ | ||
| + | **Treant** Oakenshade is a ent that lives in the forest and will defend if needed.\\ | ||
| + | |||
| + | ====Mystan==== | ||
| + | As your travelling through town, you hear a calling out in your direction, as a large silver dragonborn approaches, arms wide "Son! How have you been?", | ||
| + | **What:** Recently heard that the town was taken over by slavers and left in ruin, when we arrived the slavers were gone and people were struggling. \\ | ||
| + | **Who (Clan):** The whole clan is here trying to help, most are closer to the monastery helping the ones used as slaves. Your mother and sister are helping some preists from OldTree with the rejoining.\\ | ||
| + | **Who (Cult):** The slavers might of been the same cult but looks like they failed again, similar situation to when we found you. It's difficult to get up and down but it's only lizardfolk up there now cleaning, everything else was brought down and burried by the preists.\\ | ||
| + | **When:** It's been a month since the island rose but unclear how long before that the town was under control.\\ | ||
| + | **Naporia: | ||
| + | |||
| + | ====Pinga' | ||
| + | **Base** Mass grave for cultists and individual graves for everyone else, the mass grave is covered but contains Narkul, Seer, Seeker, and two Erinyes. Items have been looted and given to the monks. Using detect good/evil or magic shows a powerful evil or necrotic source where Narkul is burried. If Merric approaches the gravesite he'll feel like something is watching him. | ||
| + | |||
| + | **Get up** To get up the group can find their own way or use a cable car system to travel up/down, it only has one car suspended by a thick rope and pulley manned by Lizardfolk at either end. The system can only take two people at a time, anymore would be dangerous. There is another system that is being built to be safer and hold greater weight but is under construction. The gap between roots and vines makes it impossible to climb, once joined it'll be possible but that's not expected for another month. | ||
| + | |||
| + | **Top** You all reach to top of the floating island and find 5 lizardfolk working, cleaning up and rebuilding. There are more inside | ||
| + | |||
| + | As all of you are looking around the room, the sound of wind echoes, the air grows cold, the feeling of goosebumps sweep over all of you. Merric you feel a stinging in your mind and a voice comes to you. " | ||
| + | (Shadows assigned to players clockwise) | ||
| + | |||
| + | 18 - Shadow ()\\ | ||
| + | 14 - Wraith (Female twin)\\ | ||
| + | 10 - Shadow ()\\ | ||
| + | 8 - Revenant (was Seeker)\\ | ||
| + | 7 - Shadow ()\\ | ||
| + | 6 - Wraith (Male twin)\\ | ||
| + | 5 - Remaining Shadows ()\\ | ||
| + | |||
| + | |||
| + | ====Sunday==== | ||
| + | **Morning** All troops arrive,\\ | ||
| + | The Pointed Arrows - Elven Archers\\ | ||
| + | The Myriad Troops - Human Infantry\\ | ||
| + | Generation Fighters - Tiefling Infantry\\ | ||
| + | Asmodeus' | ||
| + | |||
| + | **Varis**, Status report: All troops have arrived, ready for any task, a few of them are now into plant weaving during their down time of course, they' | ||
| + | **Caelynn**, | ||
| + | |||
| + | **Gift** Whoever they talk to first has a gift, a mysterious weapon that appeared a few days ago.\\ | ||
| + | Machete (Short sword) +2 (1d6+2) Advantage against Constructs (Out of Time oneshot) | ||
| + | |||
| + | ====Monday==== | ||
| + | **Morning** Teo returns, news that Lord Francis has increased trade since the death of the Lady and Riza's escape. Has been sending live dragonborn northward and organs wouthward. Unable to get any of them out without backup otherwise risk of failure is high | ||
| + | |||
| + | **Mid-day** Scouts return with reports that enemy forces have stopped moving forward, and stopped the attacks in Naporia, unable to determine a cause. This news puts some folk and troops at ease but others on edge as it doesn' | ||
| + | |||
| + | **Evening** Lots of whispering and uncertainty among troops and folk | ||
| + | |||
| + | ====Tuesday==== | ||
| + | **Outlawing**, | ||
| + | |||
| + | **Speak with Tiefling troops** Word came early this morning, the outlawing of races has changed. Only Tieflings are now outlawed, the others are permitted to walk the lands freely. Still unsure what sparked the change | ||
| + | |||
| + | **Speak with Other troops or town folk** If Hope is with whoever is asking they' | ||
| + | |||
| + | **Griss** Up to Sam. Comes with news of Blinding Spear, and cause of outlaw changes\\ | ||
| + | **Sarren** After Griss has been introduced, locks eyes with each of the group. Bows his head and "Good Luck", he turns and steps through a portal that opened behind him and closes just as quickly. | ||
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