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| c:ghr:secret:sessions:6:flee [2025/12/11 14:36] – removed - external edit (Unknown date) 127.0.0.1 | c:ghr:secret:sessions:6:flee [2025/12/11 14:36] (current) – ↷ Page moved from secret:c4:sessions:6:flee to c:ghr:secret:sessions:6:flee Kyle | ||
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| + | =====Flee via foot===== | ||
| + | In the chase players decide how they flee with their skills and abilities to escape.\\ | ||
| + | eg. Some brave citizens block their path and one of the party uses intimidation to scare them away OR a character with the Urchin background could spy an alley way they can take to avoid the citizens | ||
| + | If characters flee together need to make number of successes equal to number of people in group before they make half of that many in failures (rounded up).\\ | ||
| + | eg. if there are 7 people they need to make 7 successes before 4 failures. | ||
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| + | Skills/ | ||
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| + | =====Flee via teleport===== | ||
| + | If own teleport get away safely, if via Sarren he teleports the characters away (see aftermath) | ||