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c:mof:sessions [2026/01/18 09:48] Cinderc:mof:sessions [2026/01/26 09:25] (current) Cinder
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-====== Campaign 11: Mysteries of Fate ======+====== Mysteries of Fate ======
 //Campaign 12 - Sam J// \\ //Campaign 12 - Sam J// \\
-[[c:mof:summary|Story]] - [[c:mof:start|Technical]] - [[c:mof:Sessions]] - [[c:mof:Calendar]] - [[user:sam:c11|Secrets]]+[[c:mof:summary|Story]] - [[c:mof:start|Technical]] - [[c:mof:Sessions]] - [[c:mof:Calendar]] - [[user:sam:cmof|Secrets]]
  
 ===== Act 1: The Old World ===== ===== Act 1: The Old World =====
  
 ==== Session 0: A New Opportunity ==== ==== Session 0: A New Opportunity ====
 +
 +
  
 The characters have been at the guild for between 6-12 months before the expedition is set to happen. What were the characters doing in that time? How did they meet? were any friendships or rivalries set forth before the journey began?  The characters have been at the guild for between 6-12 months before the expedition is set to happen. What were the characters doing in that time? How did they meet? were any friendships or rivalries set forth before the journey began? 
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 ==== Session 1: Setting Sail ==== ==== Session 1: Setting Sail ====
 +
 +**Hero Points**
 +  *Paprika
 +  *Terry
  
 //"All Hands to Sations!!, All Hands o Stationssss!!"// //"All Hands to Sations!!, All Hands o Stationssss!!"//
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 In these few moments the party find themselves reminiscing about the time before they got on this ship. Back in the Banker's Office, Lined up along side each other, Guild Members before two of the Guild masters. getting one final pep talk before the international journey began, They tell the party the basics of what the expedition is about, what the goals are, what to expect and the supplies that are being sent with them. They ask you to introduces themselves, giving an official greeting to the other Guild members so everyone knows who they are working with and why. In these few moments the party find themselves reminiscing about the time before they got on this ship. Back in the Banker's Office, Lined up along side each other, Guild Members before two of the Guild masters. getting one final pep talk before the international journey began, They tell the party the basics of what the expedition is about, what the goals are, what to expect and the supplies that are being sent with them. They ask you to introduces themselves, giving an official greeting to the other Guild members so everyone knows who they are working with and why.
  
-Party crash+Paprika introduces herself first, the cook
  
-Party at shoresaver Merdanmiss Shulk+Bon Introduces himselfthe doctorwell dressed, complete covered
  
-Party find tracks+Karel introduces herself, The mage, new member, dressed in yellow
  
-party find inventory+Terry introduces himself, the navigator, FLoral dragon 
 + 
 +Istite introduces himself, very stone face, goliath lacking Minera, The celestial takes notice. 
 + 
 +Silas Introduces himself, the muscle Banker asks his family name, 
 + 
 +Shao Introduces himself last, The monk 
 + 
 +---- 
 + 
 +This slowly start to come back into focus for our adventurers. hearing the sound of waves softly lapping at the sore, feeling the soft sand against their faces, in their hands. the warmth of the sun coating them as the begin to regain conscious. waking up and looking around, by some act of the Pantheon they managed to survive that Kraken attack, but not all. They see others of the crew floating face down in the water or impaled on bits of wrecked ship. The party was lucky, Or perhaps truly an act of intervention. \\  
 +All around the shore is wreckage of the guild's ship, large parts caught on the rocks further off shore while smaller bits litter the sand, Broken crates, tangles of rope and torn sails. 
 + 
 +The party take sock of their situation, sounding off when they hear or see the pained movement of two other survivors. two (2) [[culture:halfling|Polder]] who are recognised being on that ship, though both are in a bad way. Bon snaps to duty beginning medical treatment however he along with the rest of the party realise their inventory is missing. A quick search along the shore //Karel// finds some while //Shao// finds the other sets. Although not completely intact seems everything important is there. \\ 
 +//Karel// hands //Bon// is healer's hit as he gets to work on the female //Polder//, Karel moves oppiset to tend to the male //Polder//. Both work fast with not much time to spare. \\ 
 +//Bon// Succeeds and stabilizes the female //Polder// but unfortunately //Karel// stumbles and the male //Polder// who was named //Shulk// passes on. 
 + 
 +With the medial emergency over the rest of the party start surveying the area. 
 + 
 +Istite tries to get a good view of the land, trying to locate signs of civilisation, however being down hill on the shore despite being 8ft tall he is unable to catch anything above the trees. 
 + 
 +Terry and Paprika while searching notice a large amount of fresh tracks. Some belonging to humanoids, Lizard folk, then smaller sets belonging to a //Polder// or Gnome, and a massive swaying track similar to a serpent but on a much larger scale. The humanoid tracks leading up away from the shore, up hill into the forest while the smaller and serpent tracks lead into or out of the sea. 
 + 
 +Shao gives it his best go trying to life the unconscious Crewmember but lacking strength he is unable. Silas comes to aid easily lifting the small lady and taking her with them. 
 + 
 +A quick discussion and the party follow the tracks leading inland. They follow the tracks for just under 2 hours before coming to a main road where the tracks they were following vanish into a sea of travelled dirt, hooves, cart tracks and all manor of other footprints make it impossible to follow their trail anymore. \\ 
 +Checking the map the party figure out where they are, a choice o head south directly to town or keep going east to reach their camp. They decided to keep heading east. 
 + 
 +Its two days travel, during witch time //Merdan// the Polder woman regains consciousness ad is brought up to speed on what happened. 
 + 
 +Coming to a clearing they have arrived at the Guild's future stronghold. A couple of tents and some very basic supplies are held around a campfire. upon approach a small figure exits the tent. Another //Polder// but she was not dressed in any guild attire. she looked like a labourer or wanderer of sorts. As she sees the party she seems to begin packing up a few things as if read to leave
  
-party take two days travel  
  
 Meet seed Meet seed
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 the other three meet the Orc mayor and get some deets the other three meet the Orc mayor and get some deets
 +
 +The party meet back in the tavern for discussion, It sounds like the bandits come once a month and they may be raiding again tonight,
 +
 +The party return to camp and begin preparations. setting up a single trap?, and SHao sets up a trip wire but miss interperates the direction
 +
 +Sure enough the bandits arrive. The party make horrible stelth rolls but the banits have even worse eye sight
 +
 +A fight breaks out when a banit actually manages to stand on the single bear trap
 +
 +Shao punches a few to death
 +
 +Istite cleaves a few to death
 +
 +a bandit tries to throw its lantern at Isite and Silas but misses wildy, it starts a fire
 +
 +Managed to defeat all of them and keep one alive for questioning
 +
 +Put out the fire, Karel starts another small fire by accident but is put out with the rest
 +
 +Tie up the bandit to a tree stump, turn in for the night.
  
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