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Campaign 11: Mysteries of Fate

Campaign 12 - Sam J
Story - Technical - Sessions - Calendar - Secrets

The characters have been at the guild for between 6-12 months before the expedition is set to happen. What were the characters doing in that time? How did they meet? were any friendships or rivalries set forth before the journey began?

As the day of departure approaches the newly established party begins to get ready to head out. Everyone has already prepared, shopping has been completed and the guild has given out complimentary gear such as armor and weapons sent out to each members place of living. Along with that complimentary gear comes a letter and it says the following

“dear adventurer, the day approaches where you will go out and claim this land in our name, you have been handpicked among many others so take great pride in yourself and don’t forget you worked hard to get to this moment. Here is some free gear compliments of the guild to assist you on your mission. Next Tuesday at dawn we shall set sail from the port city of Ferabreeze, please be there or you will be left behind. Good luck on your quest, and make sure to also have a good time while on the mission, in our line of work you never know what happy moment may be your last.”

After reading the letter you all feel inspired and ready to take on this mission. No matter what your goals are, power, revenge, food, and just about anything else you feel as though this is a huge step in the right direction. In the following days you tie up any loose ends back home, such as saying bye to family and friends, making pet sitter accommodations, and maybe sharing a moment with someone you hold dear to you, either way it’s time to say goodbye to your old life for the foreseeable future. The day approaches quickly and the morning of the day we set sail Karel is first to make it to the boat, as he has been there for a week stocking the boat and making sure all arrangements have been made and prepared for the journey. You all come along one by one eventually the whole team is aboard and we are just about ready to set sail. You all look at each other and realize this will be your family for the foreseeable future and you’d do right to get on everyone’s good side. Silas stands up and pulls a bottle of champagne out his bag “My teacher gave this to me and I think now’s a good time as any to open it”

He pours each drink one by one and hands it off to the team before raising his glass and offering a toast “here’s to new friendships and adventures, May we be blessed with good fortune on this mission”

Just as he says that the ship captain blows the horn and we officially set sail to our destination.

“All Hands to Sations!!, All Hands o Stationssss!!” The Crack of Thunder overhead as the beating of cold rain batters the party's soaked clothes, The ship has encountered a storm seemingly out of nowhere as the crew are desperately trying to keep themselves and the ship afloat and on course. another snap of thunder and the bright flash of lightning strikes the mast, the flames quickly extinguished by a flood of rain. The Captain and helmsmen both fighting for their lives keeping the wheel steady. There is a scream of one of the crewmembers as they fall overboard, others call out but there is no use, the maelstrom of the ocean has already swallowed them whole, sunk into the black waves. Looking up against the howling wind, the clouds are swirling above, the party haven't been out to sea long but they all know this is no natural storm.
Things are looking bad, they may perish at sea before even reaching the Old world. but everyone of the crew refuses to give up, tieing down suppliers, hosting sails. what is the party doing to help the ship?

Silas uses his mighty strenght to take hold of the flailing sil ropes and tie them down to the ship

Bon uses his medical skills to patch up some of the wounded crew members.

Terry climbs to the cows nest and keeps an eye out for the waves ahead shouting back updates to the helmsmen

Paprika goes bellow deck to tie down the supplies before they get loose and casue major damage

Shao ties wrangles the cannons before they break loose and takes a moment to ready ammo encase what ever casued this storm comes out for a fight

Istite ties down soem supplies on deck using his strength to overcome the howling storm

Karel also manages to tie down some supplies using her nimble hands to get some of the smalller loose items

The party fight for their lifes against the storm, things are chaos but there is some glimmer of hope the party will pull through. but then things get darker as the crew catch something rising out of the water, something living, larger than any creature they have ever seen before.
Like a horrid nightmare the captain's shout pierces through the raging storm. “Kraaaaakeennnnn”
The ships bell rings out, crisis alert, Uter dread fills much of the crew as some can't help but stare at the titanic creature. Tentacles start rising from the ocean's surface. there are only a few moments left, before a tentacle strikes the ship and everything goes black.

In these few moments the party find themselves reminiscing about the time before they got on this ship. Back in the Banker's Office, Lined up along side each other, Guild Members before two of the Guild masters. getting one final pep talk before the international journey began, They tell the party the basics of what the expedition is about, what the goals are, what to expect and the supplies that are being sent with them. They ask you to introduces themselves, giving an official greeting to the other Guild members so everyone knows who they are working with and why.

Party crash

Party at shore, saver Merdan, miss Shulk

Party find tracks

party find inventory

party take two days travel

Meet seed

Set up tents

Fancy vegi stew

Terry tstruggles with tent

Party sets up camp

Merdan stuff

Party heads to town, does some exploring

Party split, Bon, Shao and Istite to the court house, Paprika, Silas, Terry, Karel to the tavern

Terry gets almost glassed.

Parika pays 5 gold for drinks and smooth things over

Silas approches some people ata table

the other three meet the Orc mayor and get some deets


8 scimitars

7 crossbows

67 gold

400 silver

Gold locket

Bone dice

2 healing potions

The party have made their first move for themselves, for the guild and for the town of Aqi Karion, Defeating the small party of bandits sent to raid the town and managing to take one alive as prisoner. They have made themselves known. People will now know they are adventurers to be looked upon, and forces unknown to them have been made to take notice.

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