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| c:mof:summary [2026/01/03 13:30] – Cinder | c:mof:summary [2026/01/29 14:44] (current) – [Main Party] Cinder | ||
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| - | ====== | + | ====== Mysteries of Fate ====== |
| - | // | + | // |
| - | [[c: | + | [[c: |
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| - | Last updated: 14th October 2025 | + | [[character:bon|{{: |
| + | [[character: | ||
| + | [[character: | ||
| + | [[character: | ||
| + | [[character: | ||
| + | [[character: | ||
| + | [[character: | ||
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| + | ---- | ||
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| Your task? to journey to the old world nation of [[faction: | Your task? to journey to the old world nation of [[faction: | ||
| - | Your group is to establish and more importantly __manage__ a high quality // | + | Your group is to establish and more importantly __manage__ a high quality // |
| You ship out in just over a week. You have this time to purchase supplies and equipment for your personal inventory as well as tie up any loose ends as you will not be returning to [[region: | You ship out in just over a week. You have this time to purchase supplies and equipment for your personal inventory as well as tie up any loose ends as you will not be returning to [[region: | ||
| Its a one way trip, The ship contains many supplies and resources to kickstart your stronghold once you land and the crew onboard are under your command. save one (1) higher up that will act as an advisor as well as a watcher to make sure there are no shenanigans afoot. | Its a one way trip, The ship contains many supplies and resources to kickstart your stronghold once you land and the crew onboard are under your command. save one (1) higher up that will act as an advisor as well as a watcher to make sure there are no shenanigans afoot. | ||
| - | The land for the // | + | The land for the // |
| Though reports have said something is strange about the location chosen. Sayings of unknown books turning up in camp and visions of serpent scales slithering in the shadows. nothing bad has happened but the visions and odd happenings have put the people there on edge. Perhaps when you arrive you will be able to make more sense of it. | Though reports have said something is strange about the location chosen. Sayings of unknown books turning up in camp and visions of serpent scales slithering in the shadows. nothing bad has happened but the visions and odd happenings have put the people there on edge. Perhaps when you arrive you will be able to make more sense of it. | ||
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| **[[character: | **[[character: | ||
| **Species: | **Species: | ||
| - | a Rare Floral Dragon-born with Big dreams to make a name for himself in the adventuring world, what better place to do it than at the biggest adventuring guild Felwind has. Though his big mouth and not so humble attitude have landed him in more than one bad situation his heart is in the right place. A quest for personal glory. Terry hope to get his name on the top of the Guild Leader-board and become a recognized name for years to come. But he has a long way to go. \\ | + | a Rare Floral Dragon-born |
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| - | [[character: | + | [[character: |
| **[[character: | **[[character: | ||
| **Species: | **Species: | ||
| - | There are many Goliath Tribes | + | There are many Goliath Tribes |
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| ==== Overview ==== | ==== Overview ==== | ||
| - | Size | + | Strongholds Built: |
| + | *Current: 0 | ||
| + | *Available: 7 (Unlocked at Level 5) | ||
| + | *Maximum: 7 | ||
| + | //Each player is able to build 1 keep, tower, etc within the Stronghold based on a few choices normally relating around their class.// | ||
| - | Follower | + | Facilities Built: |
| + | *Current: 0 | ||
| + | *Available: 3 (Unlocked at level 5) | ||
| + | *Maximum: 17 | ||
| + | //Each player is able to build 1 Facility without a keep built. and able to build a total of 3 facilities individually after their keep has been built. However the stronghold itself is limited to how many facilities can be built upon it, starting at 3 with 0 keeps built and increasing by 2 for each keep being built.// | ||
| + | |||
| + | |||
| + | === Followers === | ||
| + | |||
| + | **Unlocked at Level 3** | ||
| + | |||
| + | Each player can individually hire a number of Followers equal to half their proficiency bonus (Rounded down) | ||
| + | |||
| + | Followers can be hired for the Stronghold based o the number of keeps/ facilities built. | ||
| + | *Each Facility adds 1 slot to the Stronghold follower pool | ||
| + | *Each Keep/ tower etc adds 2 slots to the stronghold follower Pool | ||
| + | *Soldier Keeps add 4 slots to the stronghold follower pool | ||
| + | *The stronghold land starts with 3 slots for followers with nothing built. | ||
| + | |||
| + | **Retainers**\\ | ||
| + | //Followers that can join a player on adventure, they are also capable of conducting tasks in bastions if they have the required skills and count as a special soldier providing a moral boost to normal soldiers.// | ||
| + | |||
| + | **Workers** \\ | ||
| + | //Followers that stay at the stronghold and work a specific task relating to a bastion or other suitable tasks// | ||
| + | |||
| + | **Soldiers** \\ | ||
| + | //Followers that stay at the stronghold and are only there for specifically protecting the stronghold as well as very very basic tasks, Soldiers are not counted towards the Follower | ||
| + | |||
| + | *Soldier 1: Merdan the Polder, Came with the Guild on this expedition, is the only known survivor aside from the party. | ||
| + | *Soldier 2: Nil | ||
| + | |||
| + | |||
| + | === Finances === | ||
| Total Income | Total Income | ||
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| Total Cost | Total Cost | ||
| *Source of Costs | *Source of Costs | ||
| + | |||
| + | === Stronghold Inventory === | ||
| + | |||
| + | |||
| ===== Buildings ===== | ===== Buildings ===== | ||