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| c:mof:summary [2026/01/15 09:36] – [Campaign 11: Mysteries of Fate] Cinder | c:mof:summary [2026/01/29 14:44] (current) – [Main Party] Cinder | ||
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| {{section> | {{section> | ||
| - | ====== | + | ====== Mysteries of Fate ====== |
| //Campaign 12 - Sam J// \\ | //Campaign 12 - Sam J// \\ | ||
| - | [[c: | + | [[c: |
| Line 86: | Line 86: | ||
| **[[character: | **[[character: | ||
| **Species: | **Species: | ||
| - | There are many Goliath Tribes | + | There are many Goliath Tribes |
| <WRAP clear /> | <WRAP clear /> | ||
| Line 96: | Line 96: | ||
| ==== Overview ==== | ==== Overview ==== | ||
| - | Size | + | Strongholds Built: |
| + | *Current: 0 | ||
| + | *Available: 7 (Unlocked at Level 5) | ||
| + | *Maximum: 7 | ||
| + | //Each player is able to build 1 keep, tower, etc within the Stronghold based on a few choices normally relating around their class.// | ||
| - | Follower | + | Facilities Built: |
| + | *Current: 0 | ||
| + | *Available: 3 (Unlocked at level 5) | ||
| + | *Maximum: 17 | ||
| + | //Each player is able to build 1 Facility without a keep built. and able to build a total of 3 facilities individually after their keep has been built. However the stronghold itself is limited to how many facilities can be built upon it, starting at 3 with 0 keeps built and increasing by 2 for each keep being built.// | ||
| + | |||
| + | |||
| + | === Followers === | ||
| + | |||
| + | **Unlocked at Level 3** | ||
| + | |||
| + | Each player can individually hire a number of Followers equal to half their proficiency bonus (Rounded down) | ||
| + | |||
| + | Followers can be hired for the Stronghold based o the number of keeps/ facilities built. | ||
| + | *Each Facility adds 1 slot to the Stronghold follower pool | ||
| + | *Each Keep/ tower etc adds 2 slots to the stronghold follower Pool | ||
| + | *Soldier Keeps add 4 slots to the stronghold follower pool | ||
| + | *The stronghold land starts with 3 slots for followers with nothing built. | ||
| + | |||
| + | **Retainers**\\ | ||
| + | //Followers that can join a player on adventure, they are also capable of conducting tasks in bastions if they have the required skills and count as a special soldier providing a moral boost to normal soldiers.// | ||
| + | |||
| + | **Workers** \\ | ||
| + | //Followers that stay at the stronghold and work a specific task relating to a bastion or other suitable tasks// | ||
| + | |||
| + | **Soldiers** \\ | ||
| + | //Followers that stay at the stronghold and are only there for specifically protecting the stronghold as well as very very basic tasks, Soldiers are not counted towards the Follower | ||
| + | |||
| + | *Soldier 1: Merdan the Polder, Came with the Guild on this expedition, is the only known survivor aside from the party. | ||
| + | *Soldier 2: Nil | ||
| + | |||
| + | |||
| + | === Finances === | ||
| Total Income | Total Income | ||
| Line 105: | Line 141: | ||
| Total Cost | Total Cost | ||
| *Source of Costs | *Source of Costs | ||
| + | |||
| + | === Stronghold Inventory === | ||
| + | |||
| + | |||
| ===== Buildings ===== | ===== Buildings ===== | ||