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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| c:mof:summary [2026/01/19 12:22] – [Overview] Cinder | c:mof:summary [2026/01/29 14:44] (current) – [Main Party] Cinder | ||
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| {{section> | {{section> | ||
| - | ====== | + | ====== Mysteries of Fate ====== |
| //Campaign 12 - Sam J// \\ | //Campaign 12 - Sam J// \\ | ||
| - | [[c: | + | [[c: |
| Line 86: | Line 86: | ||
| **[[character: | **[[character: | ||
| **Species: | **Species: | ||
| - | There are many Goliath Tribes | + | There are many Goliath Tribes |
| <WRAP clear /> | <WRAP clear /> | ||
| Line 98: | Line 98: | ||
| Strongholds Built: | Strongholds Built: | ||
| *Current: 0 | *Current: 0 | ||
| - | *Available: 7 | + | *Available: 7 (Unlocked at Level 5) |
| + | *Maximum: 7 | ||
| + | //Each player is able to build 1 keep, tower, etc within the Stronghold based on a few choices normally relating around their class.// | ||
| Facilities Built: | Facilities Built: | ||
| *Current: 0 | *Current: 0 | ||
| - | *Available: | + | *Available: |
| + | *Maximum: 17 | ||
| + | //Each player is able to build 1 Facility without a keep built. and able to build a total of 3 facilities individually after their keep has been built. However the stronghold itself is limited to how many facilities can be built upon it, starting at 3 with 0 keeps built and increasing by 2 for each keep being built.// | ||
| === Followers === | === Followers === | ||
| + | |||
| + | **Unlocked at Level 3** | ||
| + | |||
| + | Each player can individually hire a number of Followers equal to half their proficiency bonus (Rounded down) | ||
| + | |||
| + | Followers can be hired for the Stronghold based o the number of keeps/ facilities built. | ||
| + | *Each Facility adds 1 slot to the Stronghold follower pool | ||
| + | *Each Keep/ tower etc adds 2 slots to the stronghold follower Pool | ||
| + | *Soldier Keeps add 4 slots to the stronghold follower pool | ||
| + | *The stronghold land starts with 3 slots for followers with nothing built. | ||
| + | |||
| + | **Retainers**\\ | ||
| + | //Followers that can join a player on adventure, they are also capable of conducting tasks in bastions if they have the required skills and count as a special soldier providing a moral boost to normal soldiers.// | ||
| + | |||
| + | **Workers** \\ | ||
| + | //Followers that stay at the stronghold and work a specific task relating to a bastion or other suitable tasks// | ||
| + | |||
| + | **Soldiers** \\ | ||
| + | //Followers that stay at the stronghold and are only there for specifically protecting the stronghold as well as very very basic tasks, Soldiers are not counted towards the Follower limit however they do need separate living areas known as Barracks.// | ||
| + | |||
| + | *Soldier 1: Merdan the Polder, Came with the Guild on this expedition, is the only known survivor aside from the party. | ||
| + | *Soldier 2: Nil | ||