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c:mof:summary [2026/01/19 12:39] Cinderc:mof:summary [2026/01/29 14:44] (current) – [Main Party] Cinder
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 {{section>wiki:headers#Campaigns&noheader&nofooter}} {{section>wiki:headers#Campaigns&noheader&nofooter}}
  
-====== Campaign 11: Mysteries of Fate ======+====== Mysteries of Fate ======
 //Campaign 12 - Sam J// \\ //Campaign 12 - Sam J// \\
-[[c:mof:summary|Story]] - [[c:mof:start|Technical]] - [[c:mof:Sessions]] - [[c:mof:Calendar]] - [[user:sam:c11|Secrets]]+[[c:mof:summary|Story]] - [[c:mof:start|Technical]] - [[c:mof:Sessions]] - [[c:mof:Calendar]] - [[user:sam:cmof|Secrets]]
  
  
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 **[[character:istite|Istite Safra-Darporvatri]]** \\ **[[character:istite|Istite Safra-Darporvatri]]** \\
 **Species:** [[culture:Jotun]] (Goliath) , **Class:** [[culture:Fighter]] (Rune Knight) \\ **Species:** [[culture:Jotun]] (Goliath) , **Class:** [[culture:Fighter]] (Rune Knight) \\
-There are many Goliath Tribes withing the blizzard soaked mountains of [[faction:Oxtrad]], Its not reliably known where they are located or how many. because of this; although very rarely, tribes can be devastated or wiped out, with the memories blown away in the howling wind. Istite journeys from one such tripe.  A raid by Ilithid tentacles attacked in the night. Killing some and capturing most dragging the prisoners back down into the //Underdark//, Istite only survived the encounter by hiding away and shear luck. He would emerge with nothing left but a hope to save his tribe, not as he is but as something he could become.\\+There are many Goliath Tribes within the blizzard soaked mountains of [[faction:Oxtrad]], Its not reliably known where they are located or how many. because of this; although very rarely, tribes can be devastated or wiped out, with the memories blown away in the howling wind. Istite journeys from one such tripe.  A raid by Ilithid tentacles attacked in the night. Killing some and capturing most dragging the prisoners back down into the //Underdark//, Istite only survived the encounter by hiding away and shear luck. He would emerge with nothing left but a hope to save his tribe, not as he is but as something he could become.\\
  
 <WRAP clear /> <WRAP clear />
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   *Current: 0   *Current: 0
   *Available: 3 (Unlocked at level 5)   *Available: 3 (Unlocked at level 5)
-  *Maximum +  *Maximum: 17 
-//+//Each player is able to build 1 Facility without a keep built. and able to build a total of 3 facilities individually after their keep has been built. However the stronghold itself is limited to how many facilities can be built upon it, starting at 3 with 0 keeps built and increasing by 2 for each keep being built.// 
  
 === Followers === === Followers ===
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 **Soldiers** \\ **Soldiers** \\
 //Followers that stay at the stronghold and are only there for specifically protecting the stronghold as well as very very basic tasks, Soldiers are not counted towards the Follower limit however they do need separate living areas known as Barracks.// //Followers that stay at the stronghold and are only there for specifically protecting the stronghold as well as very very basic tasks, Soldiers are not counted towards the Follower limit however they do need separate living areas known as Barracks.//
 +
 +  *Soldier 1: Merdan the Polder, Came with the Guild on this expedition, is the only known survivor aside from the party.
 +  *Soldier 2: Nil
  
  
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