Jeronimo (rudy01) - Public Page

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My name is Jeronimo. I have played DND for about 2 years, but only recently started again. The current character I am playing is Rudy Wellingham (whose page I update on the regular), and hope to add more characters to the list. I enjoy writing, specifically about world creation and DND-like things, so I plan to use this page exactly for that. Please take note that none of the things I will write in here are to be taken seriously in any kind of lore, but that if anyone wishes to add them to their world they may. I am merely writing ideas for fun, and while I may use some resources and lore from the wiki none of the things I write here are necessarily true.


Character creation ideas


[Weapon + Unarmed]
Class: Paladin
Species: SPECIES
Nationality: Home or Considered Home
Occupation: -
Affiliation: -
Level : 00

Concept


[Fallen Dogma]
Class: Paladin(crown)
Species: SPECIES
Nationality: Home or Considered Home
Occupation: -
Affiliation: -
Level : 00

Concept


[Classic Dwarf]
Class: CLASS
Species: Dwarf (mountain)
Nationality: Home or Considered Home
Occupation: -
Affiliation: -
Level : 00

Concept


[Color Saints]
Class: Cleric(or any)
Species: SPECIES
Nationality: Home or Considered Home
Occupation: -
Affiliation: -
Level : 00

Concept

The Splintered Realm

The main idea for this is a dungeon that is impossibly large on the inside. From the outside, the dungeon seems unimpressive at first; an old stone archway with simple carvings and symbols. However, the inside of the dungeon has entire ecosystems and a kingdom. The lands are green and rich, its seas are breathtaking and there is a kingdom with quite impressive architecture and intricate designs, indeed there are many sights to see. However, it is strikingly clear that everything is fragmented — the sea quite simply stops and from its end there is a desert, various areas of green are suddenly interrupted by scorching hot deserts. Quite often there can be found doors that appear to lead to nowhere, but they all open to old abandoned houses and streets from its long lost residents. It is clear that this should have been an entire realm of its own, but its fragmented state has made it much easier and quicker to navigate from beginning to end.

Due to it's instability, there is quite a number of rifts inside. An intelligent enough creature can ultimately use these rifts to exit the Realm, being returned to a random location nearby the entrance of the Realm.

During the first days of the age of wonder a simple creature came to existence. During this highly chaotic time he found a liking to magic and a desire to create a place of calm and beauty for creatures to reside. Through his talent and affinity for magic, this dream eventually became a possibility, and so he created Carcosa, a plane full of hills and mountains, purple seas and glass beaches with black stars, illuminated by two suns and bathed in ever-changing moons of different shapes and colors. Though nonsensical, Carcosa was beautiful, and it was his. He created a kingdom with no walls nor laws, for there was no need for any; all who entered his kingdom shared a desire for a space of peace, and none wanted to disrupt this realm. To thank him for his kindness and the happiness he created for them, the residents of Carcosa regularly created and performed many simple plays for him. Since then, the residents only referred to him as Zampano, The Benevolent and he repeatedly watched the play his residents so lovingly crafted.

Inevitably, outsiders became jealous of Carcosa and its residents. In the Age of Darkness, many attempted to kill The Benevolent and control the kingdom. His days became filled with battles to protect his beloved Carcosa. While he never faltered, the toll on him was too great, and consequently, his magic faltered. He was no longer able to maintain Carcosa, and so his plane crumbled and with it all he ever cared for. To him, the grief of his loss and the toll the battles took on him was too great. Ultimately, The King fell into madness, and his mind was fractured. He no longer had the magical power to create a new plane of such caliber, but his grief forced him to try regardless. So he attempted to once again make a new plane, but this time the result was not his grand kingdom of Carcosa; instead, it was fragmented into millions of pieces of what it once was. Upon his failure and grief, his madness grew, and the Grieving King was born.

In this new, fragmented kingdom he wished to once again have subjects and more than anything to see his plays be performed again, and so he devised a play like no other. Creatures that participate in its play and fail to amaze him are unwillingly turned mad and made to follow the King, while creatures that succeed are released from his kingdom.

The Play

WIP Upon entering the Theatre creatures are teleported into the stage and given their respective roles and scripts. It is now the creature's job to perform their role as well as possible or be turned into a follower of the king by the King. The play is divided into two (2) acts. The first is simple, creatures are rescued from a land of chaos and brought into a tranquil forest. Creature's performance is based on how dramatic and thankful they are to the “angel” that rescues them. Once the second act begins, however, creature's will find that their script is blank. Any actions they make now must be made with full confidence so as to convince the king that theirs are the proper actions. (Currently im still thinking about details regarding combat itself. In essence, its something like this: If players fail to perform the play, the king forces them to fight each other. He takes control of a number of players and pits them against each other if they fail charisma saving throws. The king never fights himself but has methods to protect himself. His main form of offense is taking control of player's actions. Although he is driven by madness and his mind is fractured, he is still highly intelligent and will act as such during combat)

  • user/rudy01.txt
  • Last modified: 5 days ago
  • by Jeronimo