Jeronimo (rudy01) - Public Page
My name is Jeronimo. I have played DND for about 2 years, but only recently started again. The current character I am playing is Rudy Wellingham (whose page I update on the regular), and hope to add more characters to the list. I enjoy writing, specifically about world creation and DND-like things, so I plan to use this page exactly for that. Please take note that none of the things I will write in here are to be taken seriously in any kind of lore, but that if anyone wishes to add them to their world they may. I am merely writing ideas for fun, and while I may use some resources and lore from the wiki none of the things I write here are necessarily true.
Character creation ideas
The House of Halls
Originally this was going to be a much more intricate and large concept, but simplicity may be a better choice for this.
The main idea for this is an infinite dungeon. If people choose not to go through the main path they will keep finding loot and creatures, although the quality decreases the farther away from the path you are. At the core of The House is a theatre where The Grieving King resides. If he is killed, The House collapses as his magic is no longer maintaining the pocket dimension and creatures inside of it are put safely outside of it.
Intro
The House is an intricate work of planar magic the likes of which mortal creatures would never be capable of creating. In order to properly progress through The House, creatures must go only through doors and halls marked by a sigil. If deviating from the path, new rooms will continue to open infinitely. These “rooms” range from simple places of living to large natural landscapes an fractions of a kingdom. Through different murals and other things creatures can find the history of Carcosa and The Grieving King. No sapient creature is found in any of the rooms. At the end of the main path of The House is a large, well-decorated and maintained theatre where The Grieving King waits for the next group of adventurers to perform his play.
Once creatures enter, they find their exit is no longer there. The only two ways to get out are to either successfully perform the play for The King or kill him.
The Grieving King
During the first days of the age of wonder a simple creature came to existence. During this highly chaotic time he found a liking to magic and a desire to create a place of calm and beauty for creatures to reside. Through his talent and affinity for magic, this dream eventually became a possibility, and so he created Carcosa, a plane full of hills and mountains, purple seas and glass beaches with black stars, illuminated by two suns and bathed in ever-changing moons of different shapes and colors. Though nonsensical, Carcosa was beautiful, and it was his. He created a kingdom with no walls nor laws, for there was no need for any; all who entered his kingdom shared a desire for a space of peace, and none wanted to disrupt this realm. To thank him for his kindness and the happiness he created for them, the residents of Carcosa regularly created and performed many simple plays for him. Since then, the residents only referred to him as Zampano, The Benevolent and he repeatedly watched the play his residents so lovingly crafted.
Inevitably, outsiders became jealous of Carcosa and its residents. In the Age of Darkness, many attempted to kill The Benevolent and control the kingdom. His days became filled with battles to protect his beloved Carcosa. While he never faltered, the toll on him was too great, and consequently, his magic faltered. He was no longer able to maintain Carcosa, and so his plane crumbled and with it all he ever cared for. To him, the grief of his loss and the toll the battles took on him was too great. Ultimately, The King fell into madness and his mind was fractured. He no longer had the magical power to create a new plane of such caliber, but his grief forced him to try regardless. So he created a new plane, this time smaller and incredibly fractured and separated into rooms and halls. The rooms were made in the fashion of the sights of Carcosa, but there were always inconsistencies and imperfections, nothing was as it should be.
Obsessed with his lost people, The Benevolent was no more and the Grieving King was born.
Next, the king wished to see the his residents perform the plays he loved so much once more. All he was missing now were performers. He now spends the rest of his days waiting for adventurers to wander into his Theatre, where he magically forces them to perform. If he dislikes their performance, he simply kills them and waits for new arrivals.
The Play
Upon entering the Theatre creatures are teleported into the stage and given their respective roles and scripts. It is now the creature's job to perform their role as well as possible or be killed by the King. The play is divided into two (2) acts. The first is simple, creatures are rescued from a land of chaos and brought into a tranquil forest. Creature's performance is based on how dramatic and thankful they are to the “angel” that rescues them. Once the second act begins, however, creature's will find that their script is blank. Any actions they make now must be made with full confidence so as to convince the king that theirs are the proper actions. After a set number of rounds, the play is over and the creatures return home.
(Currently im still thinking about details regarding combat itself. In essence, its something like this: If players fail to perform the play, the king forces them to fight each other. He takes control of a number of players and pits them against each other if they fail charisma saving throws. The king never fights himself but has methods to protect himself. His main form of offense is taking control of player's actions. Although he is driven by madness and his mind is fractured, he is still highly intelligent and will act as such during combat)
