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| + | ======PreGame====== | ||
| + | Current leads: \\ | ||
| + | Make second map with rough locations | ||
| + | * The Eye & The Ear in Dragonhold looking for Narkul' | ||
| + | * Narkul' | ||
| + | * Drusilia' | ||
| + | * Demeratos vision warns of a great power at the temple in Redkiln | ||
| + | Other notes: | ||
| + | * 10 days have passed since killing Narkul | ||
| + | * Basilisk stalking the marsh | ||
| + | * Delta has started heading towards Mulburg | ||
| + | * Remaining group continuing North | ||
| + | =====DM Notes===== | ||
| + | [[secret: | ||
| + | |||
| + | 3 days until next stage of the hand takes hold over Sovereign. \\ | ||
| + | |||
| + | ======Marsh====== | ||
| + | [[https:// | ||
| + | |||
| + | =====Encounters===== | ||
| + | Sovereign escape. Trying to flee West towards Mulburg as per Narkul' | ||
| + | Sovereign will flee South and cast Nystul’s Magic Aura (24 Hours) on herself making herself non-magical and making her type as a beast and then trying to hide. \\ | ||
| + | (Unaware) Primeval Awareness. 5mi (8km) Home to Berrimah, general direction and distance. \\ | ||
| + | (Drusilia) Locate Creature. 1,000ft (0.3km) Home to Shops, gives location but blocked by 10ft of water. \\ | ||
| + | (Ironhide) Detect Magic. 30ft. \\ | ||
| + | If found again she'll fight as much as possible hoping to do enough damage they need to rest before chasing again. | ||
| + | |||
| + | [[https:// | ||
| + | **Day Events** \\ | ||
| + | **Castle** Howlester Castle. Spider camp. \\ | ||
| + | **Lizardfolk** See below. \\ | ||
| + | **South** If travel for more than half a day find petrified statue of heavily wounded female Lizardfolk, large holes pierce her chest and shoulder, reviving her results in her bleeding out and dying. DC15 Medicine will reveal she's already dead or seconds away from it. A spear and net with fish in it lay nearby. \\ | ||
| + | |||
| + | **Night Events** \\ | ||
| + | **Troll** Hear a low sream, investigation finds a large arm on the ground with blood surrounding. Survival check, 14+ Troll tracks leading North, 17+ Basilisk tracks leading East. \\ | ||
| + | |||
| + | ====Lizardfolk village==== | ||
| + | Glaren tribe, 18 members. | ||
| + | * Roxl, tribe leader, male | ||
| + | * Juss, tribe shaman, female | ||
| + | * Thuk, tribe cook, male | ||
| + | * Thrass, child, male | ||
| + | * Thru, hunter, female | ||
| + | Tribe of Lizardfolk, unaware of politics, Basilisk hunting and killing those who wonder too far. Outsiders not allowed in, they moved to get away from society and live in peace. They may setup camp just outside if promise to leave no mess. Following if promise is kept and no hostilities the lizardfolk will give each member of the group coal cooked birds wrapped with large leaves and stuffed with mushroom. The perfect blanket is also given. If group mentions Dyndryd the leader will mention of an elderly man living in the mountains that calls himself " | ||
| + | |||
| + | The **" | ||
| + | |||
| + | If on good terms as they are leaving and receive the items they' | ||
| + | |||
| + | If group returns with proof of the Basilisk' | ||
| + | ^ Part ^ Additional | ||
| + | | Blood | N/A | 5 vials of petrification reversal ointment | ||
| + | | Fang | Any Weapon \\ Requires Attunement | ||
| + | | Scales | ||
| + | | Eye | Operation \\ Requires Attunement | ||
| + | |||
| + | =====Spider Camp===== | ||
| + | Huge (15ft x 15ft) stone spider over a stone hut with a part of it blown open. \\ | ||
| + | Something has setup camp, stringing cloth between the legs to create a barrier. \\ | ||
| + | Investigating reveals a very old campsite, everything in camp has rotted away or been overgrown, spider itself has lots of cracks, the abdomen has fallen off and mostly sunk into the swamp. \\ | ||
| + | Spider 100 to 500 years. Campsite within 50 years \\ | ||
| + | 3x Trolls guard the area | ||
| + | |||
| + | ====Sunken Castle==== | ||
| + | Used to be Narkul' | ||
| + | Now inhabited by a Medusa and her pet Basilisk and use petrified creatures as servants. \\ | ||
| + | Enterance trap/alert. DC15 string that sets off a fire trial lighting the staircase leading down to the throne room basking it in dim light instead of darkness, alerting the medusa and the basilisk | ||
| + | |||
| + | **Medusa** HP:125 AC:16 MM214 \\ | ||
| + | 1x Snake Hair. 5ft +5 1d4+2 piercing | 4d6 poison \\ | ||
| + | 2x Last Quip. 5ft +5 1d6+5 piercing \\ | ||
| + | [[https:// | ||
| + | 1x Tail. 15ft +5 4d6 slashing | 2d6 poison \\ | ||
| + | 1x Bite. 10ft +5 2d6 piercing | 4d6 poison \\ | ||
| + | **Gladiator** HP:100 AC:15 MM346 \\ | ||
| + | 3x Spear. +5 2d8+4 piercing \\ | ||
| + | Reaction. +3AC on a melee attack \\ | ||
| + | **Will-O-Wisp** HP:20 AC:19 MM301 \\ | ||
| + | |||
| + | **Gaze:** 30ft DC16Con, If 10 or lower instant petrification. otherwise restraied and repeat next turn. \\ | ||
| + | Unless surprised you can opt to advert eyes but you cannot see the source until start of next turn. \\ | ||
| + | Make save at start of character turn. \\ | ||
| + | **Cures** Dispell Magic DC18 / Other | ||
| + | |||
| + | Loot & Lore \\ | ||
| + | Greyhawk sword, Last Quip (Medusa) \\ | ||
| + | Boots of Dendallen (In bedroom) \\ | ||
| + | Minor treasure haul (In a safe) \\ | ||
| + | * 3x bottles of 2000+ year old wine | ||
| + | * 5000gp | ||
| + | * 1x Scroll of greater restoration | ||
| + | Narkul' | ||
| + | * Testing with a spell that altered people' | ||
| + | * Arranging a deal to protect treasures | ||
| + | * Dendallen | ||
| + | * Boots of Dendallen (in possession) | ||
| + | * Eye of Dendallen (located) | ||
| + | * Flesh of Dendallen (unknown) | ||
| + | * Greaves of Dendallen (unknown) | ||
| + | * Grip of Dendallen (unknown) | ||
| + | * Mask of Dendallen (unknown) | ||
| + | * Book of Vile Darkness | ||
| + | * Lichdom and Cloning | ||
| + | * Testing with various Phylactories | ||
| + | * Simple jeweled chest (On desk) | ||
| + | * Glass vat filled with salt water (Whisiling Bluff) | ||
| + | * A gold coin (Sent to hidden vault) | ||
| + | * Family necklace (Always carried) | ||
| + | * Jug of infinite water (Sent to Chris Narod) | ||
| + | * Create the perfect world where everyone lives forever and follows him | ||
| + | Basilisk parts \\ | ||
| + | * Roll arcana & medicine. Combine results | ||
| + | * 14 Blood | ||
| + | * 21 Fang | ||
| + | * 28 Scales | ||
| + | * 35 Eye | ||
| + | |||
| + | ======Mountains====== | ||
| + | =====Encounters===== | ||
| + | =====Dyndryd===== | ||
| + | [[secret: | ||
| + | Lives in a large sprawling cave, Dyndryd has an illusion hiding the mouth of the cave and always has an old man taking care of a little cottage 120ft away and who tells anyone that visits that he is Dyndryd the Eternal. \\ | ||
| + | Dyndryd has wiped their mind of his existance and makes them truely believe their name is Dyndryd and have lived in the cottage for many millennia, don't know anyone called Narkul but knew a kind young man named Dauthos. It's been over 400 years since he last had visitors but sometimes visits Mulburg and Glaren every few years. \\ | ||
| + | Detect magic reveals Enchantment magic over the man but nothing else. \\ | ||
| + | He has stats of a commoner and can be killed easily | ||
| + | ======Pinga' | ||
| + | 250ft high \\ | ||
| + | 30 Lizardfolk. enough food for 1 week, 2 weeks if rationing \\ | ||
| + | Druid' | ||
| + | The druids can make a gate between the island and the ground but need someone to get a druid up there \\ | ||