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| + | ====== Random Loot tables ====== | ||
| + | https:// | ||
| + | Used for Oddball Thief, Pickpocket or loose loot | ||
| + | ===== Non Magical ===== | ||
| + | ++++ View | | ||
| + | ^ d100 ^ Item ^ | ||
| + | | 1 | A scrap of [Satin, Linen, Canvas, Cotton] fabric | ||
| + | | 2 | A single arrow tipped with silver | ||
| + | | 3 | A [material] statuette of [creature] | ||
| + | | 4 | A strongbox filled with 1d4 gems (10gp each) | | ||
| + | | 5 | A rotting scrap of [meat] | ||
| + | | 6 | A large glass jar filled with holy water | | ||
| + | | 7 | A broken [weapon/ | ||
| + | | 8 | A neatly folded set of clean clothes | ||
| + | | 9 | A [material] ring with [gem] | | ||
| + | | 10 | A document with the seal of [person] | ||
| + | | 11 | A tattered [color] cloak | | ||
| + | | 12 | A piece of bread and cheese wrapped in cloth | | ||
| + | | 13 | A handful of [material] spheres | ||
| + | | 14 | A small wooden cask of ale | | ||
| + | | 15 | A small [material] bound book | | ||
| + | | 16 | A blank parchment containing a hidden secret message | ||
| + | | 17 | A large [material] container of ashes | | ||
| + | | 18 | A ceramic disc with a single rune scratched into the surface | ||
| + | | 19 | A small [material] pouch of pipe weed | | ||
| + | | 20 | A leather pouch of dried [plant] | ||
| + | | 21 | A [material] coin with [deity symbol] engraved on it | | ||
| + | | 22 | A [color] glass eye | | ||
| + | | 23 | A charred splinter of wood | | ||
| + | | 24 | An adventurer' | ||
| + | | 25 | An empty bottle of [beverage] | ||
| + | | 26 | A [color] shirt | | ||
| + | | 27 | A [material] pair of eating utensils | ||
| + | | 28 | A thin [material] wand | | ||
| + | | 29 | A parchment with a list of names on it | | ||
| + | | 30 | A handful of [color] chalk | | ||
| + | | 31 | A [material] key | | ||
| + | | 32 | A leather pouch of jagged ceramic shards | ||
| + | | 33 | A roughly drawn map of the surrounding area | | ||
| + | | 34 | A tangled bundle of string | ||
| + | | 35 | A large chunk of charcoal | ||
| + | | 36 | A [material] flask of [beverage] | ||
| + | | 37 | A desecrated holy symbol of [deity] | ||
| + | | 38 | A distorted [material] painting of [creature] | ||
| + | | 39 | A glass vial of [creature] blood | | ||
| + | | 40 | A thin twine with a hook | | ||
| + | | 41 | A [color] candle | ||
| + | | 42 | A pair of grimy [material] goggles | ||
| + | | 43 | A [material] lock | | ||
| + | | 44 | A [color] twenty sided die | | ||
| + | | 45 | A [color] leather backpack | ||
| + | | 46 | A [color] leather sword belt | | ||
| + | | 47 | A set of playing cards | | ||
| + | | 48 | A crumpled parchment with one inch grids | | ||
| + | | 49 | A ceramic tile depicting a [creature] | ||
| + | | 50 | A [material] glove/ | ||
| + | | 51 | A [material] mask | | ||
| + | | 52 | A [material] mining pick and shovel | ||
| + | | 53 | A bag of dead [creature] | ||
| + | | 54 | A [material] sundial | ||
| + | | 55 | A paper fragment of an unknown spell | | ||
| + | | 56 | A belt made from the skin of [creature] | ||
| + | | 57 | A [material] container that holds human teeth | | ||
| + | | 58 | A leather bundle with a [material, metal] file | | ||
| + | | 59 | A small bundle of bones | | ||
| + | | 60 | A rusty set of manacles | ||
| + | | 61 | A [material] container of oil | | ||
| + | | 62 | A [material] tooth | | ||
| + | | 63 | A set of [material] gaming dice | | ||
| + | | 64 | A set of broken lock picks | | ||
| + | | 65 | A large glowing gemstone | ||
| + | | 66 | A pair of [material] calipers | ||
| + | | 67 | A wooden [instrument] | ||
| + | | 68 | A [material] mortar and pestle | ||
| + | | 69 | A glass vial of [color] acid | | ||
| + | | 70 | A handful of rough, coarse [color] sand (and it gets everywhere) | ||
| + | | 71 | A [material] container of wax | | ||
| + | | 72 | A pair of [material] rimmed spectacles | ||
| + | | 73 | A length of [material] chain | | ||
| + | | 74 | A crooked [material] knife covered in blood | | ||
| + | | 75 | A single [material] chess piece | | ||
| + | | 76 | A ceramic pot sealed with wax | | ||
| + | | 77 | A large shard of [color] stained glass | | ||
| + | | 78 | A crystalline vial of [color] ink | | ||
| + | | 79 | A [material] bell | | ||
| + | | 80 | A [material] mirror | ||
| + | | 81 | A recipe for [creature] stew | | ||
| + | | 82 | A single [color] [creature, feathered] feather | ||
| + | | 83 | A small [material] tablet illustrating a fire being kindled | ||
| + | | 84 | A twelve sided [color] die with arcane symbols | ||
| + | | 85 | A linen bandage | ||
| + | | 86 | A shard of flint | | ||
| + | | 87 | A worn whetstone | ||
| + | | 88 | A small hourglass filled with [color] sand | | ||
| + | | 89 | A [color] hooded robe | | ||
| + | | 90 | A leather pouch of tiny [material] caltrops | ||
| + | | 91 | A vial of antitoxin | ||
| + | | 92 | A [material] container of [spice] | ||
| + | | 93 | A long, thin [material] needle | ||
| + | | 94 | An unadorned [material] ring | | ||
| + | | 95 | A thin [material] razor wire | | ||
| + | | 96 | An old, yellowed, and illegible note | | ||
| + | | 97 | A wooden smoking pipe | | ||
| + | | 98 | A [material] container of [material, precious metal] bars | | ||
| + | | 99 | A vial of [color] dye (1R, 2G, 3B, 4W, 5C, 6M, 7Y, 8K) | | ||
| + | | 100 | A broken [material] spyglass | ||
| + | ++++ | ||
| + | ===== Minor Magical ===== | ||
| + | ++++ View | | ||
| + | ^ d100 ^ Item ^ | ||
| + | | 1 | Pearl-rimmed glasses, protect the wearer from eye strain and visual fatigue. | ||
| + | | 2 | Tiny crystal, obscures (but does not remove) dust and stains in a room. | | ||
| + | | 3 | Powdered silver, restores food to a fresh state. | ||
| + | | 4 | Set of brass keys, can’t unlock anything but always detect traps inside a lock. Does not set off trap. | | ||
| + | | 5 | Boots, always pleasantly warm and waterproof. | ||
| + | | 6 | Deck of tarot cards, the painted figures move and speak to the user. | | ||
| + | | 7 | Mole teeth amulet, when worn allows one to get a full night’s rest while sleeping on dirt. | | ||
| + | | 8 | Talking, sentient hat with excellent (antiquated) fashion sense. | ||
| + | | 9 | Picnic basket, keeps all food inside fresh for three times as long. | | ||
| + | | 10 | Ring of stone, can light and extinguish candles from up to 30 ft away. | | ||
| + | | 11 | Set of chimes, make beautiful songs on still nights. | ||
| + | | 12 | Animated quill, it can understand Common and Elvish and transcribes anything it hears. | ||
| + | | 13 | Strange mirror, conjures a replica of the viewer to try on clothing. | ||
| + | | 14 | Small pocketbook, when placed under a bed it records the dreams of anyone who sleeps there. | ||
| + | | 15 | Crimson robes, make the wearer appear more slim. | | ||
| + | | 16 | Palm mirror, allows you to speak with yourself from past lives. | ||
| + | | 17 | Silver flask, refills itself with cider-scented lamp oil every day at noon. | | ||
| + | | 18 | Small statuettes of faceless people, they animate to perform housework. | ||
| + | | 19 | Six rings, each can store six seconds of audio each and replay them. | | ||
| + | | 20 | Spoon and ladle, will animate to stir and serve automatically. | ||
| + | | 21 | Bone shards, allow the holder to form a contract with the spirit of a slain animal. | ||
| + | | 22 | Pen that has absorbed latent knowledge from previous owners. | ||
| + | | 23 | Slim metal needle, will animate to repair lightly damaged clothing. | ||
| + | | 24 | Headband, steals painful memories from the wearer while they sleep. | ||
| + | | 25 | Golden fishing hook, when dropped into water creates illusory bait. | | ||
| + | | 26 | A small magical candle that burns without being consumed. | ||
| + | | 27 | A spool that causes the thread wound on it to match the color of any fabric that it is touched to. | | ||
| + | | 28 | A hat that keeps you magically dry in any rain. | | ||
| + | | 29 | A small gold ring set with a magical stone that dimly glows any color the wearer desires. | ||
| + | | 30 | A tent big enough for two people that folds, with its poles, into a 4 inch cube. | | ||
| + | | 31 | A silver broach that can change into the shape of any flower the wearer is familiar with. | | ||
| + | | 32 | A pair of shoes or boots that never get dirty. | ||
| + | | 33 | A pea sized crystal and a compass that always points toward the crystal. | ||
| + | | 34 | A small box that opens on the top and bottom. Each side of the box opens into a separate extradimensional space the size of the box. | | ||
| + | | 35 | A small copper feather that negates the first 20 feet of falling damage. | ||
| + | | 36 | A rose from the Shrine of Roses that never wilts. Once per day the rose can cause a flowering plant to sprout flowers and bloom. | ||
| + | | 37 | An ancient and unbreakable ring. | | ||
| + | | 38 | A necklace or circlet woven of meadow flowers that never wilt. | | ||
| + | | 39 | A pair of glasses that gives you 10’ darkvision. | ||
| + | | 40 | A key that opens any lock you locked with it. Works on any door with a lock. | | ||
| + | | 41 | A sewing needle that will finish sewing any seam you started on its own. | | ||
| + | | 42 | A water skin that can hold a barrels worth of water (59 gallons). | ||
| + | | 43 | A dragonfly carved out of jade that, when active, flies around you killing mosquitos and flies. | ||
| + | | 44 | A bell that awakens anyone within 30 feet when rung. | | ||
| + | | 45 | An outfit of clothing that never gets dirty and magically mends any rips or tears. | ||
| + | | 46 | A comb made of bone that causes your hair to grow 1 inch for every minute you brush it. | | ||
| + | | 47 | A small blank book. As an action you can copy another book or other document into your book. Can only hold one copy. | | ||
| + | | 48 | A pin with clear glass beads that keeps natural smoke at least 1 foot away from you. | | ||
| + | | 49 | A gold coin that you can summon back to your hand as long as it’s within 30 feet. | | ||
| + | | 50 | A cup or plate that change color when they come in contact with poison. | ||
| + | | 51 | A small red gem that is warm to the touch. When the gem is placed on inanimate flammable material it catches on fire in 1d4 rounds. | ||
| + | | 52 | A musical instrument that magically plays simple tunes and songs. | ||
| + | | 53 | A small elemental crystal (Kyle lore/ | ||
| + | | 54 | A small doll that mimics your movements. | ||
| + | | 55 | A ritual book that lets you cast arcane rituals half the normal time. | | ||
| + | | 56 | A mirror that can grow and shrink from hand sized to full length. | ||
| + | | 57 | A nightcap that, when worn, gives you pleasant dreams. | ||
| + | | 58 | A statue of a cricket that chirps softly in the dark. The cricket stops chirping if an invisible or incorporeal creature comes within 10 feet. | | ||
| + | | 59 | A collar that lets a dog or cat speak in common. It doesn’t change the animal’s intelligence. | ||
| + | | 60 | A finger bone from an executed man in a small wooden box. You have +1 on death saving throws while it’s in your possession. | ||
| + | | 61 | A book of very short stories. Reading a story from the book (an action) acts like using a healer’s kit. | | ||
| + | | 62 | Paired Scrolls. Whatever is written on one appears on the other. Give players a 3" | ||
| + | | 63 | Cheater' | ||
| + | | 64 | Everice. Never melts. | ||
| + | | 65 | Chest of the Mundane. Anything placed inside it is covered with an illusion that makes it look worthless and boring. | ||
| + | | 66 | A key that can unlock any door, but cannot be removed from the mechanism until the door is relocked. | ||
| + | | 67 | Omnidress. Can turn into any type of dress (can even imitate leather armor, but not metal). | ||
| + | | 68 | Indelible Pen. Can write on anything. Writing is permanent. Works 1d6 times. | ||
| + | | 69 | Ring that makes the wearer appear to be dead and rotten. | ||
| + | | 70 | Wooden hand. 1/day, can turn into a living-but-disembodied hand for 1 hour. Will obey your commands for the duration. | ||
| + | | 71 | Cursed matches (1d6). When lit, the match does not ignite. Instead, whatever the PC is looking at catches fire. | | ||
| + | | 72 | Locket. Woman' | ||
| + | | 73 | Boots of the Aristocrat. When you click them together, your clothes become clean, your skin becomes perfumed, and your hair is styled. | ||
| + | | 74 | Miser' | ||
| + | | 75 | An ever-beating heart in a small wooden box. | | ||
| + | | 76 | A ring that changes from silver to gold when the user touches a magic item with the ring hand. | | ||
| + | | 77 | A set of lucky playing cards. Non-magical, | ||
| + | | 78 | A small rock that always hits its target when thrown. (Str or Dex Bludgeon) | ||
| + | | 79 | A many scented flower. Simply say what, where, or who the flower smells like before smelling it, and it does. | | ||
| + | | 80 | A set of lockpicks that to everyone else look like a set of keys. | | ||
| + | | 81 | A monocle that lets the wearer see into the Far Realm | | ||
| + | | 82 | A monocle that lets the wearer see into the Shadow Realm | | ||
| + | | 83 | A monocle that lets the wearer see into the Empyrean Realm | | ||
| + | | 84 | A monocle that lets the wearer see into the Glimmer Realm | | ||
| + | | 85 | Ceramic jar, changes sand into salt. | | ||
| + | | 86 | Silver silk handkerchief. 3' on a side. On the command word, it becomes as hard as thick steel. A second command word reverts. | ||
| + | | 87 | Silver silk rope. As above, except a rope. 25' | ||
| + | | 88 | A obsidian comb that makes hair curlier when used. | | ||
| + | | 89 | A small mouse that can talk to you with telepathy. (Dc 10 animal handling to befriend it, or it shouts obscenities in your mind.) | ||
| + | | 90 | A small drum that when held slowly beats with your heart. | ||
| + | | 91 | A coin purse that sounds, and feels like it's filled, but is not. | | ||
| + | | 92 | A piece of paper that writes back to you when you ask it questions. | ||
| + | | 93 | A teleportation circle diagram. You don't know how to use it, or where it will take you. | | ||
| + | | 94 | A scroll that bleeds when you open it. | | ||
| + | | 95 | A hair broach that makes you unable to speak. | ||
| + | | 96 | An egg of unknown origin. You can tell it's alive, but don't know what will hatch. | ||
| + | | 97 | A needle that becomes immovable when the command word is spoken. (You don't know the command word.) | ||
| + | | 98 | A golden finch, when the command word is spoken it becomes alive. (You don't know the command word.) | ||
| + | | 99 | A compass that points towards the nearest bottle of rum. | | ||
| + | | 100 | A puzzle box that when opened (Dc 15 int) contains two items on this list. | | ||
| + | ++++ | ||
| + | |||
| + | ===== Books ===== | ||
| + | ++++ View | | ||
| + | ^ 1d100 ^ Book ^ | ||
| + | | 1 | “101 Ways to Cook an Ooze” - Interesting recipes include gelatinous cube cocktail, ochre apple jelly, and salted pudding | ||
| + | | 2 | “Physiologies of Magical Creatures” - Information on the biology of Beholders, Dragons, Unicorns, and more. Full of diagrams. | ||
| + | | 3 | “The Prophecies” - Tales of great adventures. Partway through, all the pages become blank | | ||
| + | | 4 | “How to Spot a Mimic” - Tips such as listen for breathing, and see if it responds to being touched | ||
| + | | 5 | “Bordrick’s Fantastic Adventure” - Dwarven choose your own adventure book | | ||
| + | | 6 | “Planeshifting” - Details different ways to travel between different planes of existence | ||
| + | | 7 | “On Monstrous Races” - Discusses whether monstrous races should or should not be allowed into society | ||
| + | | 8 | “The Outside” - A self-written account by someone you know who saw a vision of them self as a small plastic figurine on a table surrounded by a number of god-like beings after they talked to a group of adventurers | ||
| + | | 9 | “Human? | ||
| + | | 10 | “Landmarks to Visit Before You Die” - Details a number of landmarks and monuments in a country or city you have never heard of | | ||
| + | | 11 | “The Hitchhiker’s Guide to the Kingdom” - A book with not entirely inaccurate advice on “how to see the kingdom on less than 30 copper pieces a day”. The very first page contains only the words “Don’t Panic” printed in large, friendly letters. | ||
| + | | 12 | “Incredible Creatures and How to Kill Them” - Details weaknesses monsters are known to have. It is part of a five-volume set; the first volume is for beginners (level 1-4), the second for the somewhat experienced (level 5-8) and so on. | | ||
| + | | 13 | “Magic for Dummies” - Explains what magic is and how it works in the style of “___ for Dummies” books. Does not teach one how to cast spells. | ||
| + | | 14 | “Wish It, Want It, Screw It” - detailed accounts of times the Wish spell backfired horribly. | ||
| + | | 15 | “So Long, and Thanks for All the Ale” - The story of Tarvish the dwarf, who had unpaid bar tabs worth a total of 10,000 gold all across the country before being arrested | ||
| + | | 16 | “Flumphs; the Pleasant Surprises of the Underdark” - A journal accounting some time that a researcher spent living with a cloister of flumphs. The author documented at least once every day for a month | | ||
| + | | 17 | “Taming the Beast” - A perfect book for beginner beastmasters. Gives tips and tricks on how to win over wild creatures of all kinds. It starts with tiny creatures like frogs and crabs, followed by small creatures like eagles and fire beetles, medium creatures like giant badgers and giant frogs, large creatures like owlbears and bulettes, and finishes with huge creatures like elephants and some dinosaurs. | ||
| + | | 18 | “A Day in the Life of a Lemure” - A beginner demon/devil researcher decided to start his studies on the weakest of all fiend kind, the lemure. After summoning a lemure in a remote location, he watched its behavior for a day. After gathering the information needed, the author had the hideous abomination placed within a special containment vessel, alongside the many empty ones that would house the many other fiends. At the end of the book lies a map to the research facility. If the party decides to go there, they will find out that the author finished doing research on an imp, manes, and dretch as well. | | ||
| + | | 19 | “The Spider King” - A fictional tale of an adventurer delving into the underdark to slay a fearsome giant spider. | ||
| + | | 20 | “The Bjernson Family Tree And Exploits” - The family tree of a nordic clan with all the males named Bjern Bjernson. This book helps tell them apart. | ||
| + | | 21 | “Rosaline And Mercutio” - A romantic tragedy by Bill Shaking-lance. | ||
| + | | 22 | Pictures of Cats - A picture book full of photos of cats dressed in cute outfits and doing cute things. It's about the size of an average dictionary. | ||
| + | | 23 | “I Can't Believe It's Not Harmless!” - A hefty guide of herbs, mushrooms and berries that surround the city where the book was found. It contains accurate annotations of the ailments due to consumption or touch, with descriptive drawings of people having diarrhea or throwing up. | | ||
| + | | 24 | Hit The Apple, Not My Face!” - A Detailed Guide to Archery This book even includes instructions for constructing a simple bow and targets. | ||
| + | | 25 | Baby Dragon Destroys the Village - A truly heartwarming children' | ||
| + | | 26 | AAARRGGHH!: A Barbarian' | ||
| + | | 27 | The Three Little Goblins - Three goblins set off to build houses of wood, straw, and enchanted brick and start new lives, but the Big Bad Dire Wolf complicates things. | ||
| + | | 28 | Claiming the Crown” - An Experienced Guide to Assassinating Royals - How to brew a poison, how to create a disguise, tips on wielding daggers, and more! | | ||
| + | | 29 | “The Banshees I Have Loved” - A tragedy of five acts. | | ||
| + | | 30 | “Phylomagenetics and the Herbalist” - A primer for the professional and newcomer alike. | ||
| + | | 31 | “Population Dynamics of Cryptosaurs” - A treatise on the ever-evolving age structures of dragons by region and plane. | ||
| + | | 32 | “Memoirs of a Goblin” - A dramatic, often erotic, first-person biography of a female goblin groomed to be a concubine in an exotic land. The author is a male elf. | | ||
| + | | 33 | “How to Win Friends and Enchant People” - Despite the title, has nothing to do with magic, but it does have some good advice about how to make yourself seem more approachable. | ||
| + | | 34 | “The Dragon with a Girl Tattoo” - A psychological mystery thriller about a detective who befriends a shapeshifted silver dragon with a dark past, to find a murderer before he strikes again. | ||
| + | | 35 | “To Kill a Manticore” - There isn't a single manticore in the entire book, it's about a half-orc on trial for a crime he didn't commit and the halfling lawyer who represents him. | | ||
| + | | 36 | “The 7 Habits of Highly Effective Adventurers” - A self-help book with an optimistic view of the steps a person must take to succeed as an independent contractor with a sword. | ||
| + | | 37 | “Eat, Summon, Love” - A married woman realizes how unhappy her marriage really is, and that her life needs to go in a different direction. After a painful divorce, she joins a cult of necromancers to "find herself" | ||
| + | | 38 | “Bahamut Shrugged” - An action-thriller written by one of the world' | ||
| + | | 39 | “Cockatrice Soup for the Soul “ - This book is so commonplace, | ||
| + | | 40 | “The Origin of Magical Species” - Full title: On the Origin of Magical Species by Means of Supernatural Selection, or the Preservation of Favoured Races in the Struggle for Life, is considered to be the foundation of understanding of how magic has shaped the evolution of the natural world. Although the theories presented inside are accepted as fact by nearly all universities and centers of learning, some religions regard it as heretical and have asked to have it banned. | ||
| + | | 41 | “The Geographica Gelatinousa” - 101 Oozes and How to Avoid Them | | ||
| + | | 42 | “My Life as a Human Being” - A Dragon' | ||
| + | | 43 | Harold Haversham' | ||
| + | | 44 | “Wager like a Winner” - A Goblins Guide to Gambling by Grey ‘Greedy’ Gradnok | ||
| + | | 45 | “The Wizard of Odds” - Betting for Profit by B.M. Sawbuck | ||
| + | | 46 | “So You Want to be a .....series” - Illustrated beginner guides to becoming a Wizard, Druid, Ranger etc for children. | ||
| + | | 47 | “The Potion Diaries” - One Girl’s Intoxicating Adventures by Madame S. Ruth | | ||
| + | | 48 | “Lost in Translation” - The Art of the Scribe by Thoth Gardiner | ||
| + | | 49 | “Fitting a Square Peg Through a Round Hole: The curious mobility of oozes” | ||
| + | | 50 | “Half Human, Half Horse, All Man” - A defense of carnal relationships with beast races | | ||
| + | | 51 | Halfling Histories - An incomplete telling of the tales of the half-folk | ||
| + | | 52 | The Orc's Cookbook: 101 ways to prepare an elf - To make the hunt taste delicious | ||
| + | | 53 | “Every. Accomplished. Recognizable. Sentient. by Tommeltop the Gnome” - An encyclopedia of anyone who accomplished anything of moderate note ever, however most of each page is dedicated to greatly exaggerated, | ||
| + | | 54 | “The Cantrip-bury Tales” | ||
| + | | 55 | “The Lord of the Rings” A historical fiction-esque set of books about an adventuring party ages ago in a material plane far, far away. | | ||
| + | | 56 | Names to Run Away From - A collection of monsters, plant, fungus, magical phenomenon and other miscellaneous " | ||
| + | | 57 | The Legend of Atlas - A collection of the all the known myths and legends in the world from the beginning of the written to the present. | ||
| + | | 58 | Merfolk Companions - This book details how Merfolk capture and train seals as pets. | | ||
| + | | 59 | Forever and Always - The future predictions of a historian who lived two centuries ago. His predictions continue on for another four hundred years. | ||
| + | | 60 | Prince of Reality - A philosophical book that tries to explain the true nature of reality. | ||
| + | | 61 | The Common Woman' | ||
| + | | 62 | The Witch' | ||
| + | | 63 | Becoming a Paladin: A full guide to becoming the lawful good person you always hoped to be! - This thick volume even includes how to protect orphanages and the correct means of smiting your enemies. | ||
| + | | 64 | Being Familiar With Your Familiar: The book for casters who wish to bond with their animal companions - A field guide to all common and some uncommonly seen familiars in the area. | | ||
| + | | 65 | New Technology: Summer Special Edition - This information source gives details on many new forms of technology, such as reinforced crossbows, iron hunting traps, and many, many magic items. | ||
| + | | 66 | “The Tao of Earth” - Starts with philosophical musings about the importance of creation and stability over destruction and change. This book is written in an old dialect that most people (even magic users) have trouble reading. It occasionally goes on long-winded philosophical tangents. | ||
| + | | 67 | “The Tao of Water” - Starts with a note: lava and water is basically the same thing! don't try to use fire spells on it. If you fail to understand this basic, the Tao will forever escape you. This book is written in an old dialect that most people (even magic users) have trouble reading. It occasionally goes on long-winded philosophical tangents. | ||
| + | | 68 | “The Tao of Air” - Starts with philosophical musings on how a fickle thing like air is needed for (long-lived) living creatures to breathe. There is a 5% chance of an ancient erotic letter being found loose inside. This book is written in an old dialect that most people (even magic users) have trouble reading. It occasionally goes on long-winded philosophical tangents. | ||
| + | | 69 | “The Tao of Fire” - Starts with a strict warning to master at least one of the other 3 elemental books first, because while many people think playing with fire is fun, it's not worth dying over. This book is written in an old dialect that most people (even magic users) have trouble reading. It occasionally goes on long-winded philosophical tangents. | ||
| + | | 70 | “The Tao of Life” - This volume is the thickest, but somehow the least complete; it contains many anatomical diagrams, as well as several normative references to The Tao of Death. This book is written in an old dialect that most people (even magic users) have trouble reading. It occasionally goes on long-winded philosophical tangents. | ||
| + | | 71 | “The Tao of Death” - This volume is missing from most sets after a book-burning campaign, but its existence is well known. This book is written in an old dialect that most people (even magic users) have trouble reading. It occasionally goes on long-winded philosophical tangents. | ||
| + | | 72 | “The Tao of Secrets” - The existence of this volume is not widely known, and its veracity is debated among scholars; all claimed copies of this volume appear to consist entirely of blank pages, which nobody has ever manage to cast a spell to extract the information out of - thus suspicions that they' | ||
| + | | 73 | " | ||
| + | | 74 | “Fifty Shades of Drow” - Part history and part fan fiction starring Lolth. | ||
| + | | 75 | The Summoning of Dragons - A Celestial' | ||
| + | | 76 | untitled book - this book contains no text, and has a small hole cut into the pages which contains something of value (coins, a key, etc.) | | ||
| + | | 77 | “Keeper of the Keys” - Whenever a creature reads this book, they slowly fall asleep then “awaken” inside the book (their body remains in the real world). Living inside of the book is a half-man, half-dog extraplanar being who owns a copy of every key in existence, and whose only entertainment is reading books, but several of the books available for him to read are unfinished close to their ending. The party can enter the incomplete books to finish their stories (incomplete books could be a story of a great battle, a story where an assassin must be chased down, or something similar), and should they finish all of the stories given to them to complete, the Keeper of the Keys shall give them a key. Should they die inside of a book, a person will simply be ejected from it, rather than die outright. | ||
| + | | 78 | Gnome means Gnome - A beginner' | ||
| + | | 79 | Sparing? - An orc bandit slowly goes from blood raging pillager to being a member of society. A heartwarming tale of death, destruction, | ||
| + | | 80 | Deck of Limiting Things - A collection of possibly true tales about people who used the deck of many things and the chaos that followed. | ||
| + | | 81 | “The Art of Procrastination and How to Perfect it” - A book filled with scribbles. It is only halfway finished | ||
| + | | 82 | “Forging for Dummies” - A book on how to forge weapons and tools, writen by a dwarf as a gift to his human pupil. | ||
| + | | 83 | Diamonds in the rough- A book on soul gems and their proper creation. | ||
| + | | 84 | The very hungry Chimera- A children' | ||
| + | | 85 | Guinness' | ||
| + | | 86 | How to capture your princess - A collection of dating tips, advices and tricks, written by, for, and to men. Use it at your own risk! | | ||
| + | | 87 | Backstage - Detailing the more mundane dangers of the adventuring life, like insufficient supplies, inappropriate gear, public reactions, illnesses and the common lack of money - with tips and advices how to prevent them (the second edition have humorous footnotes from the author). | ||
| + | | 88 | You and Evil - A promotional(? | ||
| + | | 89 | Personal Care for Adventurers - Tells adventurers how to maintain a clean, healthy look after weeks in the wilderness. | ||
| + | | 90 | Berries and You - Informs the reader on edible and inedible berries found in the wild. | | ||
| + | | 91 | Castle Architecture - A book about how castles and the like are constructed. | ||
| + | | 92 | Bardic Legends From Far Away Lands - A book about legends often sung or performed by bards. | ||
| + | | 93 | How To Waste Good Paper - The pages inside this book are beautifully designed with colorful trim and a flowery layout. Other than the title, however, this book has no content in its pages. (Detect Magic: It is a spellbook written with magical invisible ink (or runes, etchings, message, mark, whatever) detailing only one spell to learn: Detect Magic) | ||
| + | | 94 | “Everyday Lives” - A compilation of the contents of journals which were obtained from ordinary people. | ||
| + | | 95 | Avatar: The Last Airbender” - A 3 volume set of books in which a young elemental monk learns to harness his his power so that he may bring peace to a hundreds years war. | | ||
| + | | 96 | Tic-Tic-Twang - A detailed guide for creating clockworks, golems, animated items, and traps, rather easily. Restricted in most kingdoms, as its too valuble to outright ban and destroy its knowledge, despite the widespread collaterral damage after its first releases. The bounty for the authors is still valid. | ||
| + | | 97 | Magic in the House - The legacy of an archmage suffering from an obsession about cleanliness. Explains how to use the different schools of magic to help with the chores around your home. Apprentices around the world curse whoever thought its good for thier training that they need to do those chores manually. | ||
| + | | 98 | Gary's Guide to Gathering Gold - A story about how some guy named Gary wrote a role-playing game called ' | ||
| + | | 99 | Fiends and Fortresses - Player' | ||
| + | | 100 | Fiends and Fortresses - Fortress Master' | ||
| + | ++++ | ||
| + | |||
| + | ===== Pickpocket ===== | ||
| + | ++++ View | | ||
| + | <WRAP half column> | ||
| + | ^ DC ^ Loot ^ | ||
| + | ^ 10 | 1d4 | | ||
| + | ^ 11 | 1d4+loot | ||
| + | ^ 12 | 2d4 | | ||
| + | ^ 13 | 2d4 | | ||
| + | ^ 14 | 2d4+loot | ||
| + | ^ 15 | 3d4 | | ||
| + | ^ 16 | 3d4+loot | ||
| + | ^ 17 | 4d4 | | ||
| + | ^ 18 | 4d4+loot | ||
| + | ^ 19 | 5d4 | | ||
| + | ^ 20 | 5d4+loot | ||
| + | ^ 21 | 6d4 | | ||
| + | ^ 22 | 6d4+loot | ||
| + | ^ 23 | 7d4 | | ||
| + | ^ 24 | 7d4+loot | ||
| + | ^ 25 | 8d4 | | ||
| + | ^ 26 | 8d4+loot | ||
| + | ^ 27 | 9d4 | | ||
| + | ^ 28 | 9d4+loot | ||
| + | ^ 29 | 10d4 | | ||
| + | ^ 30+ | 10d4+loot | ||
| + | </ | ||
| + | <WRAP half column> | ||
| + | ^ 1 | lint or a bit of thread | ||
| + | ^ 2 | piece of paper or parchment with a mundane note, list of items, or list of tasks on it | | ||
| + | ^ 3 | broken key | | ||
| + | ^ 4 | four-sided die | | ||
| + | ^ 5 | heavy iron key | | ||
| + | ^ 6 | six-sided die | | ||
| + | ^ 7 | key made from an unusual material | ||
| + | ^ 8 | eight-sided die | | ||
| + | ^ 9 | simple cotton handkerchief | ||
| + | ^ 10 | ten-sided die | | ||
| + | ^ 11 | a bounty equal to your earnings is offered for information about your crime* | ||
| + | ^ 12 | twelve-sided die | | ||
| + | ^ 13 | small knife | | ||
| + | ^ 14 | badge designating a military rank | | ||
| + | ^ 15 | glass orb filled with water, in which swims a clockwork goldfish | ||
| + | ^ 16 | rabbit' | ||
| + | ^ 17 | four-leaf clover in a small glass vial | | ||
| + | ^ 18 | needle that never bends | | ||
| + | ^ 19 | whistle made from wood, with gold inlays | ||
| + | ^ 20 | twenty-sided die | | ||
| + | ^ 21 | tiny gnome-crafted music box that plays a song you dimly remember from your childhood | ||
| + | ^ 22 | an unknown person contacts you, threatening to reveal your crime if you don't render a service* | ||
| + | ^ 23 | piece of crystal that faintly glows in the moonlight | ||
| + | ^ 24 | shard of obsidian that always feels warm to the touch | | ||
| + | ^ 25 | pair of old socks | | ||
| + | ^ 26 | pair of rigged dice | | ||
| + | ^ 27 | wooden ring | | ||
| + | ^ 28 | heavy, iron ring | | ||
| + | ^ 29 | silver wedding band | | ||
| + | ^ 30 | simple, gold ring | | ||
| + | ^ 31 | ornate gold ring etched with silver | ||
| + | ^ 32 | expensive-looking, | ||
| + | ^ 33 | your victim is financially ruined by your crime* | ||
| + | ^ 34 | Potion of Healing | ||
| + | ^ 35 | Potion of Climbing | ||
| + | ^ 36 | Potion of Poison | ||
| + | ^ 37 | Potion of Resistance | ||
| + | ^ 38 | Potion of Greater Healing | ||
| + | ^ 39 | a pair of glasses | ||
| + | ^ 40 | coin purse that sounds, and feels like it's filled, but is not | | ||
| + | ^ 41 | piece of paper that writes back to you when you ask it questions. | ||
| + | ^ 42 | teleportation circle diagram. You don't know where it will take you | | ||
| + | ^ 43 | compass that points towards the nearest bottle of rum | | ||
| + | ^ 44 | someone who knows of your crime has been arrested on an unrelated matter* | ||
| + | ^ 45 | a small doll made of straw and real hair | | ||
| + | ^ 46 | broken spyglass | ||
| + | ^ 47 | vial of dye ((1d8) 1Red, 2Green, 3Blue, 4White, 5Cyan, 6Magenta, 7Yellow, 8Black) | ||
| + | ^ 48 | wooden smoking pipe | | ||
| + | ^ 49 | small hourglass | ||
| + | ^ 50 | Animated quill, it can understand Common and Elvish and transcribes anything it hears | | ||
| + | ^ 51 | spool that causes the thread wound on it to match the color of any fabric that it is touched to | | ||
| + | ^ 52 | carved marble elephant | ||
| + | ^ 53 | tiny wooden owl | | ||
| + | ^ 54 | small brass key | | ||
| + | ^ 55 | your loot is a single, easily identified item that you can't fence in this region* | ||
| + | ^ 56 | fine silk handkerchief | ||
| + | ^ 57 | lacy handkerchief | ||
| + | ^ 58 | tiny silver bell without a clapper | ||
| + | ^ 59 | deck of playing cards | | ||
| + | ^ 60 | pretty conch shell | | ||
| + | ^ 61 | toy crossbow | ||
| + | ^ 62 | corkscrew | ||
| + | ^ 63 | peacock feather | ||
| + | ^ 64 | invitation to a formal ball to be held in two years time | | ||
| + | ^ 65 | ring with a poison reservoir | ||
| + | ^ 66 | you robbed someone who was under a local crime lord's protection, and who now wants revenge* | ||
| + | ^ 67 | treasure maps drawn by inventive local children | ||
| + | ^ 68 | harmless stage dagger with retracting blade and blood-compartment | ||
| + | ^ 69 | marble sculpture of a tiny elf holding a lute seated on a chair that plays music every so often | | ||
| + | ^ 70 | piece of pure white cloth that never gets dirty | | ||
| + | ^ 71 | map with no key or locations, only red circles with lines connecting them | | ||
| + | ^ 72 | smoke bomb | | ||
| + | ^ 73 | explosive bomb (1d6 force) | ||
| + | ^ 74 | alchemist' | ||
| + | ^ 75 | flash powder (DC14, blinds until end of turn) | | ||
| + | ^ 76 | threadbare handkerchief | ||
| + | ^ 77 | your victim calls in a favor from a guard, doubling the efforts to solve the case* | | ||
| + | ^ 78 | empty flask/ | ||
| + | ^ 79 | ring with tiny razor edge | | ||
| + | ^ 80 | tooth from an unknown beast | | ||
| + | ^ 81 | rusted key | | ||
| + | ^ 82 | single arrow tipped with silver | ||
| + | ^ 83 | Ambush Dust (Arcadia 22) | | ||
| + | ^ 84 | Caltrops of Enmity (Arcadia 22) | | ||
| + | ^ 85 | Soft Snare (Arcadia 22) | | ||
| + | ^ 86 | 1d3 Trapmaster’s Item (Arcadia 22) | | ||
| + | ^ 87 | Trap-Reaver Gloves (Arcadia 22) | | ||
| + | ^ 88 | your victim asks one of your adventuring companions to solve the crime* | ||
| + | ^ 89 | Potion of enhance ability (1d6 S&F p144) | | ||
| + | ^ 90 | Null Fold (any object wrapped appears non-magical) | ||
| + | ^ 91 | 1d12 10gp gemstone | ||
| + | ^ 92 | 1d12 50gp gemstone | ||
| + | ^ 93 | 1d6 500gp gemstone | ||
| + | ^ 94 | 1d8 1000gp gemstone | ||
| + | ^ 95 | 1d4 5000gp gemstone | ||
| + | ^ 96 | 1d10 25gp art object | ||
| + | ^ 97 | 1d10 250gp art object | ||
| + | ^ 98 | 1d10 750gp art object | ||
| + | ^ 99 | 1d10 2500gp art object | ||
| + | ^ 100 | 1d10 7500gp art object | ||
| + | </ | ||
| + | ++++ | ||