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character:albaz:stats [2023/08/19 10:07] – [Character Notebook] Cinder | character:albaz:stats [2024/01/01 20:42] (current) – Cinder | ||
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+ | <WRAP centeralign> | ||
====== Albaz' | ====== Albaz' | ||
+ | </ | ||
<WRAP box right 20em> <WRAP centeralign> | <WRAP box right 20em> <WRAP centeralign> | ||
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**Vision** | **Vision** | ||
- | ^ Common Sight: | + | ^ Common Sight: |
^ Passive Perception: | ^ Passive Perception: | ||
^ Dark Vision:| 00ft | | ^ Dark Vision:| 00ft | | ||
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**Movement** | **Movement** | ||
</ | </ | ||
- | | Walking | 00ft | | + | | Walking | 30ft | |
| Swimming | 00ft | | | Swimming | 00ft | | ||
| Climbing | 00ft | | | Climbing | 00ft | | ||
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| 0 | 0 | 0 | 0 | | | 0 | 0 | 0 | 0 | | ||
- | ^ Occupation | Occupation | + | ^ Occupation | Cook (Qualified Worker) |
^ Income ^ Lifestyle ^ | ^ Income ^ Lifestyle ^ | ||
- | | +0 GpD | -0GpD | | + | | +2 GpD | -2 GpD | |
^Other Expences/ | ^Other Expences/ | ||
- | | | | + | | Treasure Hunting + | |
//GpD = Gold per Day// | //GpD = Gold per Day// | ||
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^ Amulet | ^ Amulet | ||
^ Cloak | - | | | ^ Cloak | - | | | ||
- | ^ Clothes | + | ^ Clothes |
^ Armour | ^ Armour | ||
^ Arms/ | ^ Arms/ | ||
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^ Name ^ Detail ^ | ^ Name ^ Detail ^ | ||
- | | - | | | + | | Backpack |
- | | - | | | + | | Bedroll |
| - | | | | - | | | ||
| - | | | | - | | | ||
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<WRAP clear /> | <WRAP clear /> | ||
+ | <WRAP box second column> <WRAP centeralign> | ||
+ | **Cook' | ||
+ | </ | ||
+ | |||
+ | Adventuring is a hard life. With a cook along on the journey, your meals will be much better than the typical mix of hardtack and dried fruit. | ||
+ | |||
+ | Cook's utensils include | ||
+ | *Metal pot | ||
+ | *Knives | ||
+ | *Forks | ||
+ | *Stirring spoon | ||
+ | *Ladle | ||
+ | |||
+ | **History: | ||
+ | *Your knowledge of cooking techniques allows you to assess the social patterns involved in a culture' | ||
+ | |||
+ | **Medicine: | ||
+ | *When administering treatment, you can transform medicine that is bitter or sour into a pleasing concoction. | ||
+ | |||
+ | **Survival: | ||
+ | *When foraging for food, you can make do with ingredients you scavenge that others would be unable to transform into nourishing meals. | ||
+ | |||
+ | **Prepare Meals: | ||
+ | *As part of a short rest, you can prepare a tasty meal that helps your companions regain their strength. You and up to five creatures of your choice regain extra hit points per Hit Die spent during a short rest, provided you have access to your cook's utensils and sufficient food. | ||
+ | |||
+ | *DC 10 - Create a typical meal (+2 Hp per Hit dice) | ||
+ | *DC 10 - Duplicate a meal | ||
+ | *DC 15 - Spot poison or impurities in food | ||
+ | *DC 15 - Create a gourmet meal (+5 Hp per Hit dice) | ||
+ | *DC 20 - Create a Superb meal (+10 Hp per Hit dice spent) | ||
+ | |||
+ | </ | ||
+ | |||
+ | <WRAP clear /> | ||
+ | <WRAP centeralign> | ||
=====Quick Ability Reference==== | =====Quick Ability Reference==== | ||
+ | </ | ||
<WRAP box centre :en> | <WRAP box centre :en> | ||
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- | ====Background: | + | |
=====Character Notebook===== | =====Character Notebook===== | ||
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For Reference or Lore fill it how you want. | For Reference or Lore fill it how you want. | ||
+ | In combat, a companion shares a turn with their caregiver, and acts during the caregiver’s turn \\ | ||
+ | A companion can move and use their own reaction and bonus action independently But they can take only the Dash, Disengage, or Dodge actions __unless__ their caregiver uses a **bonus action** to command the companion to take a different action, including any of the actions noted in the companion’s stat block \\ | ||
+ | A companion must be able to see or hear their caregiver to receive a command A companion can also take other actions if their caregiver is incapacitated, | ||
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**ACTIONS** \\ | **ACTIONS** \\ | ||
**Pseudopod** (Signature Atack). \\ | **Pseudopod** (Signature Atack). \\ | ||
- | Melee Weapon Atack: +3 plus PB to hit, reach 5 f., one target. Hit: 1d6 plus PB acid damage. | + | Melee Weapon Atack: +3 plus PB to hit, reach 5 f., one target. Hit: **2d6**((This changes with level up)) plus PB acid damage. |
*1st Level: Burning Acid (2 Ferocity): The gelatinous cube makes a signature attack with a reach of 10 feet. On a hit, the attack deals an extra PB damage, and a target that takes damage from the attack can’t regain hit points until the start of your next turn. | *1st Level: Burning Acid (2 Ferocity): The gelatinous cube makes a signature attack with a reach of 10 feet. On a hit, the attack deals an extra PB damage, and a target that takes damage from the attack can’t regain hit points until the start of your next turn. | ||
*3rd Level: Slime Shower (5 Ferocity): The cube spins rapidly, raining a shower of sticky, acidic slime around them. Each creature within 5 feet of the cube must succeed on a DC 10 plus PB Dexterity saving throw or take 1d6 acid damage and have their speed reduced to 0 until the start of the cube’s next turn. Te cube’s caregiver automatically succeeds on this saving throw. | *3rd Level: Slime Shower (5 Ferocity): The cube spins rapidly, raining a shower of sticky, acidic slime around them. Each creature within 5 feet of the cube must succeed on a DC 10 plus PB Dexterity saving throw or take 1d6 acid damage and have their speed reduced to 0 until the start of the cube’s next turn. Te cube’s caregiver automatically succeeds on this saving throw. | ||
- | *5th Level: Engulf (8 Ferocity): The cube attempts to pull a | + | *5th Level: Engulf (8 Ferocity): The cube attempts to pull a Large or smaller creature within 5 feet of them into their body. That creature must make a DC 10 plus PB Dexterity saving |
- | Large or smaller creature within 5 feet of them into their body. | + | |
- | Tat creature must make a DC 10 plus PB Dexterity saving | + | |
throw. On a failure, the target enters the cube’s space without | throw. On a failure, the target enters the cube’s space without | ||
provoking opportunity atacks, takes PBd6 acid damage, and is | provoking opportunity atacks, takes PBd6 acid damage, and is |