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Feats
Feat: | Background |
Feat: | LV4 |
Feat: | LV8 |
Feat: | LV12 |
Feat: | LV16 |
Vision
Common Sight:1) | Yes/No |
Passive Perception: | 00 |
Dark Vision: | 00ft |
True Sight: | 0ft |
Tremor Sense: | 0ft |
Blind Sight: | 0ft |
Walking | 00ft |
Swimming | 00ft |
Climbing | 00ft |
Flying | 00ft |
Platinum | Gold | Silver | Copper |
0 | 0 | 0 | 0 |
Occupation | Occupation |
Income | Lifestyle |
+0 GpD | -0GpD |
GpD = Gold per Day
Location | Item | Stats |
Head | - | |
Amulet | - | |
Cloak | - | |
Clothes | - | |
Armour | - | |
Arms/Hands | - | |
Ring/s | - | |
Belt | - | |
Boots | - | |
Weapon | - | |
Shield/Ammo/Offhand | - | |
Sub-Weapon | - | |
Carrying Capacity
Strength x 15 = Carrying Capacity
Strength x 30 = Lift,Push,Pull Capacity
Carry Capacity | Lift, Push, Pull Capacity | Equipped Load |
000ibs | 000Ibs | 000Ibs |
Consumables & Useful Items
Item Name | Details |
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Name | Detail |
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Item | Detail |
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Attack | Hit | Damage |
Weapon Attack | +00 | 1d6+0 |
Unarmed Attack | +00 | 1d4+0 |
| | Core | Saves | | |
STR | +0 | DEX | +0 | CON | +0 |
INT | +0 | WIS | +0 | CHA | +0 |
| | Spell | Slots | | |
1st | 0 | 2nd | 0 | 3rd | 0 |
4th | 0 | 5th | 0 | 6th | 0 |
7th | 0 | 8th | 0 | 9th | 0 |
Skill Saves | |
Acrobatics | +0 |
Medicine | +0 |
Animal Handling | +0 |
Nature | +0 |
Arcana | +0 |
Perception | +0 |
Athletics | +0 |
Performance | +0 |
Deception | +0 |
Persuasion | +0 |
History | +0 |
Religion | +0 |
Insight | +0 |
Sleight of Hand | +0 |
Intimidation | +0 |
Stealth | +0 |
Investigation | +0 |
Survival | +0 |
Active Ability | Description | Action | Usage/Recovery | Source |
Name | Stat
description goes here | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat
description goes here | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat
description goes here | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat
description goes here | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat
description goes here | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat
description goes here | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat
description goes here | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat
description goes here | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat
description goes here | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat
description goes here | Action/Bonus/Reaction | 1 per rest | Racial |
A handy place for you to write notes as if your character was writing.
For Reference or Lore fill it how you want.
Flowing Form. Te cube’s caregiver can enter a space occupied by the cube without becoming engulfed. While in the same space as the cube, the caregiver can atack and interact with creatures engulfed by the cube without harming or taking damage from the cube.
Transparent. Even when the cube is in plain sight, it takes a successful DC 10 plus PB Wisdom (Perception) check to spot a cube that has neither moved nor atacked. A creature that tries to enter the cube’s space while unaware of the cube takes 3 (1d6) acid damage and can’t enter the space.
ACTIONS
Pseudopod (Signature Atack).
Melee Weapon Atack: +3 plus PB to hit, reach 5 f., one target. Hit: 1d6 plus PB acid damage.
Large or smaller creature within 5 feet of them into their body.
Tat creature must make a DC 10 plus PB Dexterity saving
throw. On a failure, the target enters the cube’s space without
provoking opportunity atacks, takes PBd6 acid damage, and is
engulfed. On a success, a creature takes half as much damage,
doesn’t move, and isn’t engulfed.
An engulfed creature can’t breathe, is restrained, and takes
PBd6 acid damage at the start of each of the cube’s turns.
When the cube moves, the engulfed creature moves with
them. An engulfed creature can try to escape by taking an
action to make a DC 10 plus PB Strength check. On a success,
the creature escapes and enters a space of their choice within
5 feet of the cube.
Te cube can engulf one Large creature or up to four
Medium or smaller creatures at a time