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character:alucard [2020/03/05 14:08] – Cinder | character:alucard [2023/12/20 14:23] (current) – User update Kyle | ||
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+ | {{tag> | ||
====== Alucard ====== | ====== Alucard ====== | ||
- | Info/ | ||
- | Not a vampire Not a vampire Not a vampire Not a vampire | + | <WRAP box right 25em> <WRAP centeralign> |
- | Not a vampire Not a vampire Not a vampire Not a vampire | + | ===== Alucard ===== |
- | Not a vampire Not a vampire Not a vampire Not a vampire | + | {{ character: |
- | Not a vampire Not a vampire Not a vampire Not a vampire | + | </ |
- | Not a vampire Not a vampire Not a vampire Not a vampire | + | ^Player|[[user: |
- | Not a vampire Not a vampire Not a vampire Not a vampire | + | ^Name| Alucard |
+ | ^Race| Human Vampire | ||
+ | ^Gender| Male | | ||
+ | ^Nationality|{{: | ||
+ | <WRAP centeralign> | ||
+ | === Character Information === | ||
+ | </ | ||
+ | ^Class| Sorcerer (Shadow) | ||
+ | ^Born| | | ||
+ | ^Alignment| Lawful Evil | | ||
+ | ^Languages|Common\\ Elvish\\ | | ||
+ | ^Family|(Father)\\ (Mother)\\ | | ||
+ | ^Affiliations| | | ||
+ | ^Faith|??? | ||
+ | ^Profession|Adventurer (???-???)\\ | | ||
+ | <WRAP centeralign> | ||
+ | === Physical Description === | ||
+ | </ | ||
+ | ^Height| Average | ||
+ | ^Weight| Slim | | ||
+ | ^Skin| Pale | | ||
+ | ^Eyes| Dark Brown\\ Darkvision 120ft | | ||
+ | ^Hair| Long, jet black | | ||
- | [[character: | + | <WRAP centeralign> |
+ | === Stats === | ||
+ | </ | ||
+ | ^Level| 15 || | ||
+ | ^Init^Speed^Prof^ | ||
+ | |+4|30ft|+5| | ||
+ | ^HP^AC^TempHP^ | ||
+ | |122|14|00| | ||
+ | ^ Ability Scores | ||
+ | ^STR^DEX^CON^ | ||
+ | |18(+4)|19(+4)|18(+4)| | ||
+ | ^INT^WIS^CHA^ | ||
+ | |11(0)|14(+2)|20(+5)| | ||
+ | ^ Saving Throws | ||
+ | ^STR^DEX^CON^ | ||
+ | |+4|+4^+9| | ||
+ | ^INT^WIS^CHA^ | ||
+ | |+0|+2^+10| | ||
- | ---- | + | | Acrobatics (Dex) | +4 | Medicine (Wis) | +2 | |
+ | | Animal Handling (Wis) | +2 | Nature (Int) | +0 | | ||
+ | | Arcana (Int) | +0 | Perception (Wis) | +2 | | ||
+ | | Athletics (Str) | +4 | Performance (Cha) | +5 | | ||
+ | | Deception (Cha) | +5 | Persuasion (Cha) ^ +10 | | ||
+ | | History (Int) ^ +5 | Religion (Int) ^ +5 | | ||
+ | | Insight (Wis) ^ +7 | Sleight of Hand (Dex) | +4 | | ||
+ | | Intimidation (Cha) | +5 | Stealth (Dex) | +4 | | ||
+ | | Investigation (Int) | +0 | Survival (Wis) | +2 | | ||
+ | <WRAP centeralign> | ||
+ | === Spells === | ||
+ | </ | ||
+ | ^Ability|Charisma| | ||
+ | ^Save DC^Modifier^ | ||
+ | |18|+10| | ||
+ | ^Cantrips|Chill Touch\\ Fire Bolt\\ Message\\ Mending\\ Minor Illusion\\ Prestidigitation | | ||
+ | ^1st lvl Spells|Ray of Sickness\\ Burning Hands | | ||
+ | ^2nd lvl Spells|Shatter\\ Alter Self | | ||
+ | ^3rd lvl Spells|Counter Spell\\ Dispell Magic | | ||
+ | ^4th lvl Spells|Greater Invisibility\\ Raulothim' | ||
+ | ^5th lvl Spells|Dominate Person\\ Cloudkill\\ Animate Objects | | ||
+ | ^6th lvl Spells|Circle of Death | | ||
+ | ^7th lvl Spells|Teleport | | ||
+ | ^8th lvl Spells|Abi-Dalzim' | ||
+ | ^9th lvl Spells| | ||
+ | <WRAP centeralign> | ||
+ | === Spell Slots === | ||
+ | </ | ||
+ | ^1st lvl^2nd lvl^3rd lvl^ | ||
+ | |4|3|3| | ||
+ | ^4th lvl^5th lvl^6th lvl^ | ||
+ | |3|2|1| | ||
+ | ^7th lvl^8th lvl^9th lvl^ | ||
+ | |1|1|0| | ||
+ | </ | ||
- | ===== Basic Info ===== | + | =====History===== |
- | ^ Alucard | + | ====Pre-Campaign==== |
- | ^ Player | + | Not much is known of Alucard' |
- | ^ Level | 00 ^ Class | Class (00) | | + | |
- | ^ Alignment | + | |
- | ^ Hit Points | + | |
- | ^ AC | ?? ^ Birth | + | |
- | ^ Speed | 00ft. ^ Hit Dice | | | + | |
- | ^ Initiative | + | |
- | ^ Bouns | +? ^ Hit Dice Total | 0d0 | | + | |
- | ^ Age | 00 ^ Join | C0-S00 | + | |
- | ^ Status | + | |
- | ===== Primary Stats ===== | + | ====Rise of Narkul==== |
- | ^ Strength | + | During the Rise of Narkul, Alucard briefly joined the Fellowship of the Alicorn providing the group with information and transport through teleportation, |
- | | score(+mod) | score(+mod) | score(+mod) | score(+mod) | score(+mod) | score(+mod) | | + | |
- | | save | save | save | save | save | save | | + | |
- | ===== Skills ===== | + | ====Ascension of Narkul==== |
- | ^ Prof | + | Two years after the Rise of Narkul, Alucard has yet to fufill his debt with Burldries... |
- | | Proficient | + | |
- | | Expertise | + | |
- | | Text | Arcana | + | |
- | | Text | Athletics | + | |
- | | Text | Deception | + | |
- | | Text | History | + | |
- | | Text | Insight | + | |
- | | Text | Intimidation | + | |
- | | Text | Investigation | + | |
- | + | ||
- | ===== Languages and Proficiencies ===== | + | |
- | ^ Languages | Text | | + | |
- | ^ Feats | Text | | + | |
- | ^ Proficiencies | Text | | + | |
- | ^ Expertise | Text | | + | |
- | ^ Tool Proficiencies | Text | | + | |
- | + | ||
- | ===== Spell Casting ===== | + | |
- | ^ Spell Casting | + | |
- | ^ Save DC | 00 ^ Modifier | + | |
- | ^ Level ^ Slots ^ Spells | + | |
- | ^ Cantrip | + | |
- | ^ 1< | + | |
- | ^ 2< | + | |
- | ^ 3< | + | |
- | ^ 4< | + | |
- | ^ 5< | + | |
- | ^ 6< | + | |
- | ^ 7< | + | |
- | ^ 8< | + | |
- | ^ 9< | + | |
- | + | ||
- | ===== Inventory ===== | + | |
- | ==== Currency ==== | + | |
- | ^ Platinum | + | |
- | | 0 | 0 | 0 | 0 | | + | |
- | + | ||
- | ==== Equipment ==== | + | |
- | ^ | + | |
- | ^ Head | | + | |
- | ^ Amulet | + | |
- | ^ Cloak | + | |
- | ^ Armour | + | |
- | ^ Arms/ | + | |
- | ^ Ring/ | + | |
- | ^ Belt | | + | |
- | ^ Boots | + | |
- | + | ||
- | ==== Weapons ==== | + | |
- | ^ Item ^ Stats ^ | + | |
- | | | | | + | |
+ | =====Abilities===== | ||
+ | ====Sorcery==== | ||
+ | * **Eyes of the Dark.** | ||
+ | * **Str of the Grave.** Your existence in a twilight state between life and death makes you difficult to defeat. When damage reduces you to 0 hit points, you can make a Charisma saving throw (DC 5 + the damage taken). On a success, you instead drop to 1 hit point. You can't use this feature if you are reduced to 0 hit points by radiant damage or by a critical hit. After the saving throw succeeds, you can't use this feature again until you finish a long rest. | ||
+ | * **Font of Magic** Alucard has 15 sorcery points | ||
+ | * **Meta Magic** | ||
+ | * //Empowered Spell// When you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls. | ||
+ | * // | ||
+ | * //Subtle Spell// When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components. | ||
+ | * **Shadow Walk** You gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action, you can magically teleport up to 120 feet to an unoccupied space you can see that is also in dim light or darkness. | ||
+ | ====Vampire==== | ||
+ | As a vampire Alucard gain the following traits | ||
+ | * **Damage Resistences.** bludgeoning, | ||
+ | * **Shapechanger.** If the vampire isn't in sunlight or running water, it can use its action to polymorph into a Medium cloud of mist, or back into its true form.\\ While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature' | ||
+ | * **Misty Escape.** When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, | ||
+ | * **Regeneration.** The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn' | ||
+ | * **Vampire Weaknesses.** The vampire has the following flaws | ||
+ | * // | ||
+ | * //Harmed by Running Water.// The vampire takes 20 acid damage if it ends its turn in running water. | ||
+ | * //Stake to the Heart.// If a piercing weapon made of wood is driven into the vampire' | ||
+ | * //Sunlight Hypersensitivity.// | ||
+ | ====Manor==== | ||
+ | On initiative count 20 (losing initiative ties), Alucard' | ||
+ | - **Welcome to my home** All doors and windows slam shut and lock themselves, all lights within the manor extinguish plunging the manor into darkness | ||
+ | - **Meet my friends** Animate Objects is cast on 10 objects | ||
+ | - **Stay the night** Sleep is cast at 5th level (13d8(58.5)) |