Class | Sorcerer (Shadow) |
---|---|
Born | |
Alignment | Lawful Evil |
Languages | Common Elvish |
Family | (Father) (Mother) |
Affiliations | |
Faith | ??? |
Profession | Adventurer (???-???) |
Height | Average |
---|---|
Weight | Slim |
Skin | Pale |
Eyes | Dark Brown Darkvision 120ft |
Hair | Long, jet black |
Level | 15 | |
---|---|---|
Init | Speed | Prof |
+4 | 30ft | +5 |
HP | AC | TempHP |
122 | 14 | 00 |
Ability Scores | ||
STR | DEX | CON |
18(+4) | 19(+4) | 18(+4) |
INT | WIS | CHA |
11(0) | 14(+2) | 20(+5) |
Saving Throws | ||
STR | DEX | CON |
+4 | +4 | +9 |
INT | WIS | CHA |
+0 | +2 | +10 |
Acrobatics (Dex) | +4 | Medicine (Wis) | +2 |
Animal Handling (Wis) | +2 | Nature (Int) | +0 |
Arcana (Int) | +0 | Perception (Wis) | +2 |
Athletics (Str) | +4 | Performance (Cha) | +5 |
Deception (Cha) | +5 | Persuasion (Cha) | +10 |
---|---|---|---|
History (Int) | +5 | Religion (Int) | +5 |
Insight (Wis) | +7 | Sleight of Hand (Dex) | +4 |
Intimidation (Cha) | +5 | Stealth (Dex) | +4 |
Investigation (Int) | +0 | Survival (Wis) | +2 |
Ability | Charisma |
---|---|
Save DC | Modifier |
18 | +10 |
Cantrips | Chill Touch Fire Bolt Message Mending Minor Illusion Prestidigitation |
1st lvl Spells | Ray of Sickness Burning Hands |
2nd lvl Spells | Shatter Alter Self |
3rd lvl Spells | Counter Spell Dispell Magic |
4th lvl Spells | Greater Invisibility Raulothim's Psychic Lance |
5th lvl Spells | Dominate Person Cloudkill Animate Objects |
6th lvl Spells | Circle of Death |
7th lvl Spells | Teleport |
8th lvl Spells | Abi-Dalzim's Horrid Wilting |
9th lvl Spells |
1st lvl | 2nd lvl | 3rd lvl |
---|---|---|
4 | 3 | 3 |
4th lvl | 5th lvl | 6th lvl |
3 | 2 | 1 |
7th lvl | 8th lvl | 9th lvl |
1 | 1 | 0 |
Not much is known of Alucard's past, other than he was a wealthy noble moved from Dragonhold to Mulburg around 12250 to aid in the growing town's expansion, investing heavily into the Stone Circle district to provide more stable land for more citizens. Throughout he has secretly kept outlawed races under his care.
During the Rise of Narkul, Alucard briefly joined the Fellowship of the Alicorn providing the group with information and transport through teleportation, after an encounter with Burldries leaving him indebted to the Dragon he split from the Fellowship taking Sovereign into hiding as the group didn't have the resources to hide and secure the Elven Sorceress
Two years after the Rise of Narkul, Alucard has yet to fufill his debt with Burldries…
As a vampire Alucard gain the following traits
On initiative count 20 (losing initiative ties), Alucard's Manor takes one of the following lair actions in order from start of combat.