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character:baruo:class [2023/07/05 16:42] – [Baruo The Artificer] Cinder | character:baruo:class [2023/12/02 08:16] (current) – convocation to conversation Kyle | ||
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**Introduction** \\ | **Introduction** \\ | ||
- | Baruo has been smiting and tinkering with devices most of his life. It was almost by accident he started down the path of an Artificer. A visitor to //Promise// Called Baruo a fantastic Artificer. He had never herd that title before so prayed the visitor explain. \\ By the end of the convocation | + | Baruo has been smiting and tinkering with devices most of his life. It was almost by accident he started down the path of an Artificer. A visitor to //Promise// Called Baruo a fantastic Artificer. He had never herd that title before so prayed the visitor explain. \\ By the end of the conversation |
Opting to specialize in the Armorer ways. Planning to incorporate his shell into this path. | Opting to specialize in the Armorer ways. Planning to incorporate his shell into this path. | ||
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**Tools:** Smiting Tools, Tinker’s tools, Leather-Workers tools \\ | **Tools:** Smiting Tools, Tinker’s tools, Leather-Workers tools \\ | ||
**Saving Throws:** Constitution, | **Saving Throws:** Constitution, | ||
- | **Skills: | + | **Skills: |
**Equipment** \\ | **Equipment** \\ | ||
- | You start with the following equipment, in addition to the equipment granted by your background: | ||
- | *any two simple weapons | ||
- | *a light crossbow and 20 bolts | ||
- | *(a) studded leather Armor or (b) scale mail | ||
- | *thieves’ tools and a dungeoneer’s pack | ||
+ | 110 Gold | ||
+ | *28 Gold, 2 Silver | ||
+ | |||
+ | *Map Case, 8 Silver | ||
+ | *Travler' | ||
+ | *Healer' | ||
+ | *Lantern Staff, 7 Gold | ||
+ | *Mess Kit, 2 Silver | ||
+ | *sheet of paper x5, 1 Gold | ||
+ | *Baruo' | ||
+ | *Rations x10, 5 Gold | ||
+ | *Tinder box, 5 Silver | ||
+ | *Torch, x10, 1 Silver | ||
+ | *Waterskin, 2 Silver | ||
+ | *Tinker' | ||
+ | *Smithing Tools, 16 Gold | ||
+ | *Leather worker tools, 4 Gold | ||
+ | *81 Gold, 8 Silver | ||
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**Ability Score or Feat** | **Ability Score or Feat** | ||
- | ==== 17th Level Artificer | + | ===== Clockwork Sorcerer Introduction (Multi-Classed) ===== |
---- | ---- | ||
- | ==== 18th Level Artificer | + | ==== 1st Level Sorcerer |
---- | ---- | ||
- | **Magic Item Master** \\ | + | **Restore Balance** \\ |
- | Starting at 18th level, you can attune up to six magic items at once | + | Starting at 1st level, |
- | ==== 19th Level Artificer | + | You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. |
+ | |||
+ | ==== 2nd Level Sorcerer | ||
---- | ---- | ||
- | ==== 20th Level Artificer | + | **Font of Magic** ++ [1] | //Source: Player' |
+ | At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects. | ||
+ | |||
+ | **Sorcery Points** ++ [1] | //Source: Player' | ||
+ | You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest. | ||
+ | Flexible Casting. You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels. | ||
+ | //Sorcery points = Sorcere Level EG: Level 6 = 6 Sorcery points// | ||
+ | |||
+ | ***Creating Spell Slots** You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th. Any spell slot you create with this feature vanishes when you finish a long rest. | ||
+ | ***Converting a Spell Slot to Sorcery Points** As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot's level. | ||
+ | |||
+ | ^ Creating Spell Slots ^ ^ | ||
+ | ^ Spell Slot Level ^ Sorcery Point Cost ^ | ||
+ | | 1st | 2 | | ||
+ | | 2nd | 3 | | ||
+ | | 3rd | 5 | | ||
+ | | 4th | 6 | | ||
+ | | 5th | 7 | | ||
+ | |||
+ | |||
+ | |||
+ | ==== 3rd Level Sorcerer | ||
---- | ---- | ||
- | **Soul of Artifice** \\ | + | **Metamagic** ++ [1] | //Source: Player' |
- | At 20th level, you develop a mystical connection | + | At 3rd level, you gain the ability |
- | *You gain a +1 bonus to all saving throws per magic item you are currently attuned | + | You can use only one Metamagic option |
- | *If you're reduced | + | |
+ | ***Quickened Spell** When you cast a spell that has a casting time of 1 action, | ||
+ | ***Distant Spell** When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell. | ||
+ | *When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet. | ||
+ | |||
+ | ==== 4th Level Sorcerer ==== | ||
+ | ---- | ||
+ | |||
+ | **Feat: Meta Magic Adept** ++[3] | // | ||
+ | // | ||
+ | |||
+ | You've learned how to exert your will on your spells | ||
+ | *You learn two Metamagic options | ||
+ | *You gain 2 sorcery points |