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character:baruo:class [2023/07/06 15:06] – [Artillerist Artificer Introduction] Cindercharacter:baruo:class [2023/12/02 09:16] (current) – convocation to conversation Kyle
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 **Introduction** \\ **Introduction** \\
-Baruo has been smiting and tinkering with devices most of his life. It was almost by accident he started down the path of an Artificer. A visitor to //Promise// Called Baruo a fantastic Artificer. He had never herd that title before so prayed the visitor explain. \\ By the end of the convocation he realaised he had been doing most of what an Artificer already does. now if he wanted he could call upon to new knowledge of Artificers to further his craft.+Baruo has been smiting and tinkering with devices most of his life. It was almost by accident he started down the path of an Artificer. A visitor to //Promise// Called Baruo a fantastic Artificer. He had never herd that title before so prayed the visitor explain. \\ By the end of the conversation he realaised he had been doing most of what an Artificer already does. now if he wanted he could call upon to new knowledge of Artificers to further his craft.
  
 Opting to specialize in the Armorer ways. Planning to incorporate his shell into this path. Opting to specialize in the Armorer ways. Planning to incorporate his shell into this path.
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 **Tools:** Smiting Tools, Tinker’s tools, Leather-Workers tools \\ **Tools:** Smiting Tools, Tinker’s tools, Leather-Workers tools \\
 **Saving Throws:** Constitution, Wisdom \\ **Saving Throws:** Constitution, Wisdom \\
-**Skills:** 2+**Skills:** Arcana & Insight
  
 **Equipment** \\ **Equipment** \\
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 **Ability Score or Feat** **Ability Score or Feat**
  
-==== 17th Level Artificer ====+===== Clockwork Sorcerer Introduction (Multi-Classed) =====
 ---- ----
  
-==== 18th Level Artificer ====+==== 1st Level Sorcerer ====
 ---- ----
  
-**Magic Item Master** \\ +**Restore Balance** \\ 
-Starting at 18th level, you can attune up to six magic items at once+Starting at 1st level, your connection to the plane of absolute order allows you to equalize chaotic moments. When a creature you can see within 60 feet of you is about to roll a d20 with advantage or disadvantage, you can use your reaction to prevent the roll from being affected by advantage and disadvantage.
  
-==== 19th Level Artificer ====+You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. 
 + 
 +==== 2nd Level Sorcerer ====
 ---- ----
  
-==== 20th Level Artificer ====+**Font of Magic** ++ [1] | //Source: Player's Handbook// ++ \\  
 +At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects. 
 + 
 +**Sorcery Points** ++ [1] | //Source: Player's Handbook// ++ \\  
 +You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest. 
 +Flexible Casting. You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.  \\ 
 +//Sorcery points = Sorcere Level EG: Level 6 = 6 Sorcery points// 
 + 
 +  ***Creating Spell Slots** You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th. Any spell slot you create with this feature vanishes when you finish a long rest. 
 +  ***Converting a Spell Slot to Sorcery Points** As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot's level. 
 + 
 +^ Creating Spell Slots ^ ^ 
 +^ Spell Slot Level ^ Sorcery Point Cost ^ 
 +| 1st | 2 | 
 +| 2nd | 3 | 
 +| 3rd | 5 | 
 +| 4th | 6 | 
 +| 5th | 7 | 
 + 
 + 
 + 
 +==== 3rd Level Sorcerer ====
 ---- ----
  
-**Soul of Artifice** \\ +**Metamagic** ++ [1] | //Source: Player's Handbook// ++ \\  
-At 20th level, you develop a mystical connection to your magic items, which you can draw on for protection: +At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. \\ 
-  *You gain +bonus to all saving throws per magic item you are currently attuned to. +You can use only one Metamagic option on a spell when you cast it, unless otherwise noted. 
-  *If you're reduced to 0 hit points but not killed out-right, you can use your reaction to end one of your artificer infusionscausing you to drop to 1 hit point instead of 0.+ 
 +  ***Quickened Spell** When you cast spell that has a casting time of action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting
 +  ***Distant Spell** When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell. 
 +    *When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet. 
 + 
 +==== 4th Level Sorcerer ==== 
 +---- 
 + 
 +**Feat: Meta Magic Adept** ++[3] | //Tasha's Cauldron of Everything// ++ \\ 
 +//Prerequisite: Spellcasting or Pact Magic feature// 
 + 
 +You've learned how to exert your will on your spells to alter how they function: 
 +  *You learn two Metamagic options of your choice from the sorcerer class. You can use only one Metamagic option on a spell when you cast itunless the option says otherwise. Whenever you reach a level that grants the Ability Score Improvement feature, you can replace one of these Metamagic options with another one from the sorcerer class. 
 +  *You gain 2 sorcery points to spend on Metamagic (these points are added to any sorcery points you have from another source but can be used only on Metamagic). You regain all spent sorcery points when you finish a long rest.
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