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character:delta:stats [2022/10/13 17:16] – external edit (Unknown date) 127.0.0.1character:delta:stats [2023/02/06 18:10] (current) – removed Cinder
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-=====Ravi's Inventory===== 
- 
-[[character:delta|{{:wiki:media:back.png?65|}}]] 
- 
-<WRAP box right 20em> <WRAP centeralign> 
-**Attunment** 
-</WRAP> 
-^ Slot 1:| Scarf of Protection | 
-^ Slot 2:| Tattoo of Ogre Strength | 
-^ Slot 3:| Hunter's Mark of Protection | 
- 
-<WRAP centeralign> 
-**Currency** 
-</WRAP> 
-^ Platinum ^ Gold ^ Silver ^ Copper ^ 
-| 0 | 124 | 6 | 172 | 
- 
-^ Occupation | Qualified Worker \\ (Slayer, Retail) | 
-^ Income ^ Lifestyle ^  
-| +3 GpD | -2GpD |  
- 
-^ Other Expences/Income ^ 
-| Medicine for monster venom | 
-| Remington Injury Care | 
-| Monster Bounty | 
-| Monster Loot Spoils | 
-| Retail Commission | 
- 
-//GpD = Gold per Day// 
- 
-</WRAP> 
- 
-==== Equipment ==== 
-^ Location ^ Item ^ Stats ^ 
-^ Head        | - | | 
-^ Amulet      | Narkul's Seal of Obedience | Leashes Delta to Narkul | 
-^ Cloak       | Yellow Scarf of Protection | AC +2 & Saves +2| 
-^ Clothes     | Common Clothes | | 
-^ Armour      | - | | 
-^ Arms/Hands  | - | | 
-^ Ring/     | - | | 
-^ Belt        | Hunter's Belt |  | 
-^ Boots       | - | | 
-^ Weapon       | [[item:blood_burial|Blood Burial]] | 1d10 +2 //Slashing// \\ **Slayer of Giants** | 
-^ Shield/Ammo/Offhand | //Blood Burial// | Two Handed | 
-^ Sub-Weapon   | Nil | | 
-^ Back Tattoo | Hunter's Mark of Protection | Stats | 
-^ Arm Tatoos | Tattoo of Oger Strenght | Strength score =19 | 
- 
- 
- 
-====Consumabels==== 
- 
-**Carrying Capacity** \\ 
-STR (19) x 15 = Carry Capacity \\ 
-STR (19) x 30 = Lift, Push, Pull Capacity \\ 
- 
-^ Carry Capacity ^ Lift, Push, Pull Capacity ^ Equipped Load ^ 
-| 285Ibs / 129Kg | 570Ibs / 258Kg | 000Ibs | 
- 
-<WRAP clear /> 
- 
-<WRAP box third column > <WRAP centeralign> 
-**Consumables & Useful Items** 
-</WRAP> 
- 
-^ Item Name ^ Details ^ 
-| Light Crossbow | | 
-| Small Chest | | 
-| Tinder Box | | 
-| Flask of Holy Water | | 
-| Wooden Steak | 3 | 
-| Torch | 3 | 
-| Rope | 50ft | 
-| Rations | 10 | 
-| - | | 
-| - | | 
- 
-</WRAP> 
- 
-<WRAP box third column > <WRAP centeralign> 
-**Special Items** 
-</WRAP> 
- 
-^ Name ^ Detail ^ 
-| Crowbar | | 
-| Small Hammer | | 
-| Hunter Trinket | | 
-| Silver Mirror | | 
-| Bedroll | | 
-| Water skin | | 
-| Delta's Notebook | | 
-| - | | 
-| - | | 
-| - | | 
- 
-</WRAP> 
- 
-<WRAP box third column > <WRAP centeralign> 
-**Misc / Junk Items** 
-</WRAP> 
- 
-^ Item ^ Detail ^ 
-| Animal Bones | | 
-| - | | 
-| - | | 
-| - | | 
-| - | | 
-| - | | 
-| - | | 
-| - | | 
-| - | | 
-| - | | 
-</WRAP> 
- 
-<WRAP clear /> 
- 
- 
- 
- 
-=====Quick Ability Referance==== 
- 
-<WRAP box centre :en> 
- 
-<WRAP round left> 
-^ Attack ^ Hit ^ Damage ^ 
-| [[item:blood_burial|Blood Burial]] | +10 | 1d10+6 | 
-| [[item:blood_burial|Blood Burial]] + Rite | +10 | (1d10+6)+1d8 | 
-| [[item:blood_burial|Blood Burial]]  + Rite + Rage | +10 | (1d10+8)+1d8 | 
-| [[item:blood_burial|Blood Burial]]  + Rite + Rage + Lycan | +10 | (1d10+10)+1d8 | 
-| Unarmed | +10 | 1d8+4 | 
-| Unarmed + Rite | +10 | (1d8+4)+1d8 | 
-| Unarmed + Rite + Lycan | +10 | (1d8+8)+1d8 | 
-| Unarmed + Rite + Lycan + Rage | +10 | (1d8+10)+1d8 | 
- 
-</WRAP> 
- 
-<WRAP round right 15em> 
-^ ^ ^ Core ^ Saves ^ ^ 
-^ STR | +0 | DEX | +0 | CON | +0 | 
-| INT | +0 ^ WIS | +0 | CHA | +0 | 
-^ ^ ^ Spell ^ Slots ^ ^ 
-| 1st | 0 | 2nd | 2 | 3rd | 0 | 
-| 4th | 0 | 5th | 0 | 6th | 0 | 
-| 7th | 0 | 8th | 0 | 9th | 0 | 
-</WRAP> 
- 
-<WRAP clear /> 
- 
-<WRAP round right 15em> 
-^ Skill Saves ^ 
-| Acrobatics | +4 | 
-^ Medicine | +10 | 
-| Animal Handling | +4 | 
-| Nature | +2 | 
-^ Arcana | +8 |  
-^ Perception | +15 ADV | 
-^ Athletics | +10 |  
-| Performance | -2  | 
-| Deception | -2 |  
-| Persuasion | -2 | 
-| History | +2 |  
-| Religion | +2 | 
-^ Insight | +10  |  
-| Sleight of Hand | +4 | 
-| Intimidation | -2 |  
-| Stealth | +4 | 
-^ Investigation | +13 |  
-^ Survival | +10 | 
-</WRAP> 
- 
- 
- 
-<WRAP left tablewidth 65%> 
-^ Passive Ability ^ Stat ^ Source ^ 
-| ++ Keen Senses | \\ Proficiency in Perception ++ | Perception | Racial | 
-| ++ Natural Tracker | \\ Proficiency in Survival ++ | Survival | Racial | 
-| ++ Swift Stride | \\ +5ft to movement speed ++ | Movement +5ft | Racial | 
-| ++ FS: Blind Fighting | \\ Gain 10ft of //Blind sence// ++ | Vision | Lv2 Hunter | 
-| ++ Hightened Sences | \\ Advantage on Perception checks relying on hearing / Smell ++ | Perception | Lv3 Hunter | 
-| ++ Feat:Mobile | \\ +10ft Movement \\ Ignore difficult terrain \\ creatures attacked by you cannot make oppitunity attacks against you  ++ | Movement | Lv4 Hunter | 
-| ++ Extra Attack | \\ Make two attacks per attack action ++ | Attack | Lv5 Hunter | 
-| ++ Stalker's Prowess | \\ +10ft Movement \\ +10ft Long jump \\ +3ft High jump ++ | Movement | Lv7 Hunter | 
-| ++ Feat: Observant | \\ WIS or INT +1 \\ Reading Lips \\ +5 to Investigation/Perception ++ | Skill Bonus | LV8 Hunter | 
-| ++ Hardened Soul | \\ Advantage against being Charmed or Frightened ++ | Saves | Lv9 Hunter | 
-| ++ Dark Augmentation | \\ Movement +5ft \\ Add WIS Bonus to STR/DEX/CON Saves ++ | Movement + Save Throws | LV10 Hunter | 
-| ++ Feat: Fighter Initiate | \\ Unarmed attacks use 1d6+STR. use 1d8+STR when no shield/weapon in hands ++ | Unarmed Attack | LV12 Hunter | 
-| ++ Unarmoured Deffence | \\ AC = 10+DEX+CON ++ | AC | LV1 Barbarian | 
-| ++ Danger Sence | \\ Put a description of the ability here ++ | 00 | LV2 Barbarian | 
-</WRAP> 
- 
-<WRAP clear /> 
- 
-<WRAP round centre> 
-^ Active Ability ^ Description ^ Action ^ Usage/Recovery ^ Source ^ 
-| Shifting | ++ Character Buff | \\ Gain Temporary HP (Lvl+CON) \\ Gain Advantage on WIS Checks ++| Bonus Action | Uses = Proficiency Bonus| Racial | 
-| Crimson Rite | ++ Weapon Buff | \\ Roll a Hemo Die; Take damage equal to the roll \\ Buff weapon with a primal or Esoteric Rite \\ Damage = +1d8 Rite ++| Bonus Action | 1 Active | Lv 2 Hunter | 
-| Bane Mark | ++ Rite on Hit Effects | \\ Once a creature has been Branded apply the following effects \\ 
--You always know its direction \\ 
--When it deals damage to you, Deal psy DMG = WIS mod back \\ 
--Classified as Spell, LV = Half Hunter Level ++| No Action | 1 per Long rest | Lv 00 Class | 
-| Lycan Transform | ++ Transformation | \\ -ADV on STR Checks \\ - +1 to Hit \\ - +1 to AC \\ -Resistance to Blugoning, Piercing & Slashing \\ ++| Action/Bonus/Reaction | 1 per Day | Lv 3 Hunter | 
-| Name | ++ Short description | \\ Longer description if needed ++| Action/Bonus/Reaction | 2 per Day | Lv 00 Class | 
-| Name | ++ Short description | \\ Longer description if needed ++| Action/Bonus/Reaction | 2 per Day | Lv 00 Class | 
-| Rage | ++ Character Buff | \\ Gain the Following benifits \\ 
--Resistance to Blugoning, Piercing & Slashing \\ 
--Advantage on STR skills/Saves \\ 
-- +2 to STR attacks \\ 
--Cannot Concentrait on Spells  ++| Bonus Action | 2 per Long Rest | Lv 1 Barbarian | 
-| Wild Shape | ++ Transformation | \\ Longer description if needed ++| Action/Bonus/Reaction | 2 per Day | Lv 1 Druid | 
-</WRAP> 
- 
-</WRAP> 
- 
- 
- 
-==== Background Details ==== 
- 
-**Skill Proficiencies:** Arcana and Medicine \\ 
-**Languages:** Abyssal, Draconic \\ 
-**Equipment:** A set of traveler's clothes, a book containing information about your former marks, and a belt pouch containing  10gp \\ 
- 
-**Feature: Carving Master** \\ 
-Long have you immersed yourself in the meticulous study of the vile humors extracted from monsters of every stripe, and in so doing, have learned both how to carefully preserve and transport the quantities you obtain, and how to peddle your wares to the most interested and higher-paying clientele. You can readily recall the names and types of poisons and admixtures that can be created from the varieties of monster you hunt, and what quantities of given fluids and powders are needed to create such items. 
-You know how to get the most out of your prey and know what parts you can sell for money and how to collect them (meat, pelts, antlers, heads, claws, teeth, venom, special components, and so on), as well as who would most interested in buying them, allowing you to sell them for twice their normal value. You also know how to harvest and preserve any of these parts from a creatures corpse that hasnt spoiled too baddly. 
- 
- 
-==== Great Singora, Remington ==== 
- 
-<WRAP box> 
-**Great Singora, Remington** 
-  *Giant Eagle 
-  ***Armor Class**: 16 (natural armor) 
-  ***Hit Points**: 10 + five times your level 
-  ***Speed**:  
-    *15ft , fly 80ft 
- 
-| STR | DEX | CON | INT | WIS | CHA | 
-| 10 (+0) | 17 (+3) | 14 (+2) | 13 (+1) | 17 (+3) | 11 (+0) | 
- 
-  ***Damage Immunities:** Nil 
-  ***Condition Immunities:** Nil 
-  ***Senses**: 1 mile ease of sight, passive Perception 20 
-  ***Languages**: understands the languages you speak,  
-  ***Proficiency Bonus**: equals your bonus 
-    *Advantage on Wisdom Checks that rely on sight 
- 
-**Actions** \\ 
-  *Claw. Weapon Attack: \\ 3+PB to Hit, 1d10+5 Damage. 
-</WRAP> 
-====Personal Notes==== 
- 
-On my way home from corvania...i kid you not i saw an entier part of the eart rise up from the ground. I had to go check it out. \\ Turns out i gatecrashed some undead's reserection and the adventuring party that had been attempting to prevent it. 
- 
-The undead was slain, wasnt much of a fight if i am totally honest, i hung the body in the traditional hunters mark to prevent tarnation of the land, i bit of a supersticious thing but i belive it works. 
- 
-Hand cut off, host dies, far realm portal open. 
- 
-9 swords of grey hawk.  
- 
-Everybody goes missing in the marsh. 
- 
-Giant serpent in the marsh, Confirmed to be basilisk. \\ 
-Baskilisks like to hunt dusk and dawn. at disadvantage when in the dark. \\ 
-Stone gaze can be used against them with mirrors. \\ 
- 
-Drindri is old friend of Narkul but Narkul hasent been around for thousands of years. \\ 
-ear and the eye are in dragon hold looking for a sword. \\ 
- 
-4 days by wing, very remote hut, needs a map. 
- 
-Litch has a 1-10 day respawn. \\ 
- 
-Young king named Dathoths 
- 
-Halder, long white hair, member of the manor. \\ 
- 
-Lizard folk 
- 
-Dragonborn; Head of security 
- 
-Teenage half elf 
- 
-Redkil: \\ 
-Very religious town \\ 
-had a civial war \\ 
-Many demons took refuge \\ 
- 
-Notice board bunties \\ 
- 
-Troll head, 75 Gold per troll \\ 
-east of the city \\ 
-3-10 trolls \\ 
-always a constant problem \\ 
- 
-Half elven women harvering tiflings \\ 
-alera. \\ 
-40 years old \\ 
-Wet district last known location \\ 
-Evidence of known locations \\ 
-a weeklong search \\ 
- 
-green dragon born \\ 
-female \\ 
-escape capture but took wounds. \\ 
-fled west \\ 
-2 nights ago , held for three days\\ 
- 
-Knights of Palace \\ 
-Blue tifling Azker \\ 
-Silver DRagon born Johime \\ 
- 
-Contact name: Male human, Kenway in the dray distict, basking stone. 
- 
-Trolls \\ 
-Large \\ 
-Packs of 2-3 \\ 
-Reginitive ability \\ 
- 
-==THE GOLDEN CAVERNS== 
- 
-Giant Vault door. 
- 
- 
- 
- 
- 
  
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