Source: Unearthed Arcana 78 - Draconic Options + Homebrew
Ability Score Increase Increase your Strength, Constitution, or Charisma score by 1, up to a maximum of 20 and increase two scores of your choice by 1. (including the same score)
Alignment Draconda follow alignments dependent on their scale/hide colour, Silver and golds being of good alignments while red and black being of evil alignments however their upbringing may have altered their perception in life and so their scales would have darkened or brightened depending of their natural alignment and their new found alignment, a Black Draconda may have been shown nothing but kindness in its life so its scales now resemble a more grey to dark blue colour.
Draconic Lineage Dragons have powerful natural weapons. claws, bites and tail swipes. Used as an unarmed strike you can perform any of the following with the attack action.
Claw: Swipe your claws at a target dealing slashing.
Bite: Bite down on a target dealing piercing
Tail Swipe: You slam your tail against a target dealing bludgeoning
Your hide is tougher than most, Thick and normally covered in scales. When you aren't wearing armour you can calculate your AC as 13 + your Dexterity modifier. You can use a shield and still gain this benefit.
Breath Weapon You can use your action to exhale destructive elemental energy.
The breath's type and range are dictated by your Draconic Essence as seen above.
All creatures within the breaths range must make a dexterity saving throw. The DC of this saving throw is 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one.
The damage increase to 3d6 at 6th level, 4d6 at 11th, and 5d6 at 16th level.
you may use your breath weapon a number of times equal to your Constitution modifier. You regain expended uses on a short or long rest.
Frightening Roar: Instead of exhaling destructive energy, you can expend a use of your Breath Weapon trait to roar, forcing each creature of your choice within 30 feet of you to make a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier). A target automatically succeeds on the save if it can’t hear or see you. On a failed save, a target becomes frightened for 1 minute. If the frightened target takes any damage, it can repeat the saving throw, ending the effect on itself on a success.
Season | Weakness | Resistance | |
Spring | Acid | Lightning | |
Summer | Cold | Fire | |
Autumn | Lightning | Acid | |
Winter | Fire | Cold | |
Luna Phase | Breath Style | |
Crescent Moon | Cone |
Full Moon | Line |
New Moon | AOE |