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| character:gorescale:stats [2026/04/10 09:42] – created Cinder | character:gorescale:stats [2026/04/10 10:28] (current) – [Barbarian Introduction] Cinder | ||
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| Lore introduction. \\ | Lore introduction. \\ | ||
| *Hit dice: | *Hit dice: | ||
| - | ***1 D00 per CLASS Level** | + | ***1 D12 per CLASS Level** |
| *Saving Throw Proficiencies: | *Saving Throw Proficiencies: | ||
| - | ***STAT** | + | ***Strength** |
| - | ***STAT** | + | ***Constitution** |
| *Skill Proficiencies: | *Skill Proficiencies: | ||
| - | *(Choose | + | *(Choose |
| ***TEXT** | ***TEXT** | ||
| ***TEXT** | ***TEXT** | ||
| *Equipment Proficiencies: | *Equipment Proficiencies: | ||
| - | ***WEAPONS** | + | ***Simple & Martial Weapons** |
| - | ***ARMOUR** | + | ***Light & Medium Armour** |
| - | Starting equipment: **100 Gold** \\ | + | ***Shields** |
| + | Starting equipment: **85 Gold** \\ | ||
| ===Background: | ===Background: | ||
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| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Rage** ++[?] | //CONTENT SOURCE// ++ \\ |
| + | |||
| + | You can imbue yourself with a primal power called **Rage**, a force that grants you extraordinary might and resilience. You can enter it as a __Bonus Action__ if you aren't wearing Heavy armor. \\ | ||
| + | You can enter your Rage the number of times shown for your Barbarian level in the Rages column of the Barbarian Features table. You regain one expended use when you finish a __Short Rest__, and you regain all expended uses when you finish a __Long Rest__. | ||
| + | |||
| + | While active, your Rage follows the rules below; | ||
| + | *Damage Resistance: You have Resistance to Bludgeoning, | ||
| + | *Rage Damage: When you make an attack using Strength, with either a weapon or an Unarmed Strike and deal damage to the target, you gain a bonus to the damage that increases as you gain levels as a Barbarian, as shown in the Rage Damage column of the Barbarian Features table. | ||
| + | *Strength Advantage: You have Advantage on Strength checks and Strength saving throws. | ||
| + | *No Concentration or Spells: You can't maintain Concentration, | ||
| + | |||
| + | Duration: The Rage lasts until the end of your next turn, and it ends early if you don Heavy armor or have the Incapacitated condition. If your Rage is still active on your next turn, you can extend the Rage for another round by doing one of the following: | ||
| + | *Make an attack roll against an enemy. | ||
| + | *Force an enemy to make a saving throw. | ||
| + | *Take a Bonus Action to extend your Rage. | ||
| + | Each time the Rage is extended, it lasts until the end of your next turn. You can maintain a Rage for up to 10 minutes. | ||
| </ | </ | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Unarmored Defense** ++[?] | //CONTENT SOURCE// ++ \\ |
| + | |||
| + | While you aren't wearing any armor, your __base Armor Class__ equals 10 plus your Dexterity and Constitution modifiers. You can use a Shield and still gain this benefit. | ||
| + | |||
| + | **Weapon Mastery** ++[?] | //CONTENT SOURCE// ++ \\ | ||
| + | |||
| + | Your training with weapons allows you to use the __mastery properties__ of two kinds of Simple or Martial Melee weapons of your choice, such as Greataxes and Handaxes.\\ | ||
| + | Whenever you finish a __Long Rest__, you can practice weapon drills and change one of those weapon choices. | ||
| + | |||
| + | When you reach certain Barbarian levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Barbarian Features table. | ||
| + | |||
| + | ^ Barbarian Table Details | ||
| + | ^ Level ^ Rages ^ Rage Dmg ^ Mastery ^ | ||
| + | | lv 1 | 2 | +2 | 2 | | ||
| + | | lv 3 ^ 3 | +2 | 2 | | ||
| + | | lv 4 | 3 | +2 ^ 3 | | ||
| + | | lv 6 ^ 4 | +2 | 3 | | ||
| + | | lv 9 | 4 ^ +3 | 3 | | ||
| + | | lv 10 | 4 | +3 ^ 4 | | ||
| + | | lv 12 ^ 5 | +3 | 4 | | ||
| + | | lv 16 | 5 ^ +4 | 4 | | ||
| + | | lv 17 ^ 6 | +4 | 4 | | ||
| </ | </ | ||
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| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Danger Sense** ++[?] | //CONTENT SOURCE// ++ \\ |
| + | |||
| + | You gain an uncanny sense of when things aren't as they should be, giving you an edge when you dodge perils. \\ | ||
| + | You have __Advantage__ on __Dexterity saving throws__ unless you have the __Incapacitated condition__. | ||
| + | |||
| </ | </ | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Reckless Attack** ++[?] | //CONTENT SOURCE// ++ \\ |
| + | |||
| + | You can throw aside all concern for defense to attack with increased ferocity. \\ | ||
| + | When you make your first __attack roll__ on your turn, you can decide to attack recklessly. Doing so gives you __Advantage__ on attack rolls using Strength until the start of your next turn, but attack rolls against you have Advantage during that time. | ||
| </ | </ | ||
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| ---- | ---- | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Brute Strenght** ++[?] | //CONTENT SOURCE// ++ \\ |
| + | |||
| + | You are relentless in battle, filled with a bloodlust and rage of the Old Gods. \\ | ||
| + | You are proficient with __improvised weapons__. Your unarmed strike and attacks with any melee weapons or improvised weapons that aren’t light deal damage equal to (1 D12 plus your Strength modifier). \\ | ||
| + | While you are raging, you gain the following benefits: | ||
| + | *All melee weapons you wield that aren’t light gain the heavy and thrown properties, including improvised weapons. A weapon which doesn’t specify a thrown range gains a range of 30/60 while you are wielding it. | ||
| + | *Once on your turn when you hit a creature within 5 feet of you with a melee weapon attack, you can try to grapple or shove that creature as part of the same attack. | ||
| + | *If your size is Small, you don’t have disadvantage on attack rolls when wielding a heavy weapon. | ||
| + | |||
| + | **Imbued by the Gods** ++[?] | //CONTENT SOURCE// ++ \\ | ||
| + | |||
| + | Your natural strength is amplified, and the gods you worship bestow upon you inhuman capabilities: | ||
| + | *You gain proficiency in Intimidation if you don’t already have it, and add twice your proficiency bonus to Intimidation checks. | ||
| + | *You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Your long jump and high jump are doubled. | ||
| </ | </ | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Primal Knowledge** ++[?] | //CONTENT SOURCE// ++ \\ |
| + | |||
| + | You gain proficiency in another skill of your choice from the skill list available to Barbarians at level 1. | ||
| + | |||
| + | In addition, while your **Rage** is active, you can channel primal power when you attempt certain tasks; \\ | ||
| + | whenever you make an ability check using one of the following skills, you can make it as a Strength check even if it normally uses a different ability: Acrobatics, Intimidation, | ||
| </ | </ | ||
| </ | </ | ||
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| ---- | ---- | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Feat: NAME** ++[?] | //CONTENT SOURCE// ++ \\ |
| </ | </ | ||
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| ---- | ---- | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Extra Attack** ++[?] | //CONTENT SOURCE// ++ \\ |
| + | |||
| + | You can attack twice instead of once whenever you take the Attack action on your turn. | ||
| </ | </ | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Fast Movement** ++[?] | //CONTENT SOURCE// ++ \\ |
| + | |||
| + | Your speed increases by 10 feet while you aren't wearing Heavy armor. | ||
| </ | </ | ||
| </ | </ | ||
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| ---- | ---- | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Adaptable Combatant** ++[?] | //CONTENT SOURCE// ++ \\ |
| + | |||
| + | You gain a climb speed equal to your walking speed. \\ | ||
| + | Additionally, | ||
| + | *You can try to grapple or shove a creature up to two size categories larger than you. | ||
| + | *Your speed is no longer halved when you try to move a creature you’re grappling. | ||
| + | *Your unarmed strikes and attacks with improvised weapons count as magical for the purposes of overcoming resistance to bludgeoning, | ||
| + | *You can treat a creature you are grappling as an improvised weapon. When you hit another target using a grappled creature as an improvised weapon, the grappled creature takes damage equal to your Strength modifier plus your proficiency bonus. \\ When you use a creature as an improvised weapon, thrown attacks made with it have a range of 10/20 feet. | ||
| </ | </ | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Sturdy Build** ++[?] | //CONTENT SOURCE// ++ \\ |
| + | |||
| + | Whenever you enter your rage or willingly end your rage on your turn, you can expend Hit Dice and regain hit points as if you had finished a short rest. | ||
| </ | </ | ||
| </ | </ | ||
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| ---- | ---- | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Feral Instinct** ++[?] | //CONTENT SOURCE// ++ \\ |
| + | |||
| + | Your instincts are so honed that you have Advantage on Initiative rolls. | ||
| </ | </ | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Instinctive Pounce** ++[?] | //CONTENT SOURCE// ++ \\ |
| + | |||
| + | As part of the Bonus Action you take to enter your Rage, you can move up to half your Speed. | ||
| </ | </ | ||
| </ | </ | ||