Gorescale's Mechanics & Stats D&D 5th
Feats
| Background: | - |
|---|---|
| LV4: | - |
| Lv6: | (Fighter) |
| LV8: | - |
| LV10: | (Rouge) |
| LV12: | - |
| LV16: | - |
| Lv19: | (Epic Boon) |
Invocations/ Infusions
| Feat: | - |
|---|---|
| LV0 : | - |
| LV0 : | - |
| LV0 : | - |
| LV0 : | - |
| LV0 : | - |
Vision
| Common Sight:1) | Yes |
|---|---|
| Passive Perception: | 00 |
| Dark Vision: | 0ft |
| True Sight: | 0ft |
| Tremor Sense: | 0ft |
| Blind Sight: | 0ft |
Gorescale's Inventory
Attunment
| Slot 1: | |
|---|---|
| Slot 2: | |
| Slot 3: |
Movement
| Walking | 00ft |
| Swimming | 00ft |
| Climbing | 00ft |
| Flying | 00ft |
Currency
| Platinum | Gold | Silver | Copper |
|---|---|---|---|
| 0 | 0 | 0 | 0 |
| Occupation | Occupation |
|---|---|
| Income | Lifestyle |
| +0 GpD | -0GpD |
| Other Expenses/Income |
|---|
GpD = Gold per Day
Equipment
| Location | Item | Stats |
|---|---|---|
| Head | - | |
| Amulet | - | |
| Cloak | - | |
| Clothes | - | |
| Armour | - | |
| Arms/Hands | - | |
| Ring/s | - | |
| Belt | - | |
| Boots | - | |
| Weapon | - | |
| Shield/Ammo/Offhand | - | |
| Sub-Weapon | - | |
| Quick Access | - | |
| Quick Access | - | |
| Quick Access | - |
Consumables
Carrying Capacity
Strength x 15 = Carrying Capacity
Strength x 30 = Lift,Push,Pull Capacity
| Carry Capacity | Lift, Push, Pull Capacity | Equipped Load |
|---|---|---|
| 000ibs | 000Ibs | 000Ibs |
Consumables & Useful Items
| Item Name | Details |
|---|---|
| - | |
| - | |
| - | |
| - | |
| - | |
| - | |
| - | |
| - | |
| - | |
| - |
Special Items
| Name | Detail |
|---|---|
| - | |
| - | |
| - | |
| - | |
| - | |
| - | |
| - | |
| - | |
| - | |
| - |
Misc / Junk Items
| Item | Detail |
|---|---|
| - | |
| - | |
| - | |
| - | |
| - | |
| - | |
| - | |
| - | |
| - | |
| - |
Gorescale's Species
Species Name:
description
Physical Appearance
- Ability Score:
- Lifespan:
- Alignment:
- Size:
- Speed:
- Languages:
- Species trait 1
- Species trait 2
- Species Trait 3
- Species Trait 4
- Species Trait 5
Species Feats
Text
Text
| Stats | ||||||
|---|---|---|---|---|---|---|
| Options: | Standard Array | |||||
| Source | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
| Base Points:(Base 00) | - | - | - | - | - | - |
| Racial Bonus: | - | - | - | - | - | - |
| Background Bonus: | - | - | - | - | - | - |
| Other Bonus: | - | - | - | - | - | - |
| Total Points: | 00(+0) | 00(+0) | 00(+0) | 00(+0) | 00(+0) | 00(+0) |
| Acrobatics (Dex) | +0 | Medicine (Wis) | +0 |
| Animal Handling (Wis) | +0 | Nature (Int) | +0 |
| Arcana (Int) | +0 | Perception (Wis) | +0 |
| Athletics (Str) | +0 | Performance (Cha) | +0 |
| Deception (Cha) | +0 | Persuasion (Cha) | +0 |
| History (Int) | +0 | Religion (Int) | +0 |
| Insight (Wis) | +0 | Sleight of Hand (Dex) | +0 |
| Intimidation (Cha) | +0 | Stealth (Dex) | +0 |
| Investigation (Int) | +0 | Survival (Wis) | +0 |
Bold Stat = Proficiency in Skill
Gorescale's Class
Barbarian Introduction
Lore introduction.
- Hit dice:
- 1 D12 per CLASS Level
- Saving Throw Proficiencies:
- Strength
- Constitution
- Skill Proficiencies:
- (Choose 2) Animal Handling, Athletics, Intimidation, Nature, Perception, or Survival
- TEXT
- TEXT
- Equipment Proficiencies:
- Simple & Martial Weapons
- Light & Medium Armour
- Shields
Starting equipment: 85 Gold
Background: Feature & Details
Short Description of Background
Origin Feat: FEAT
Ability Score Bonus (D&D 2024 Background)
- +1 STAT
Skill Proficiencies
- Skill
Languages And Tool Proficiency
- Language
- Tool
Barbarian Levels
1st Level CLASS
Rage [?]
You can imbue yourself with a primal power called Rage, a force that grants you extraordinary might and resilience. You can enter it as a Bonus Action if you aren't wearing Heavy armor.
You can enter your Rage the number of times shown for your Barbarian level in the Rages column of the Barbarian Features table. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.
While active, your Rage follows the rules below;
- Damage Resistance: You have Resistance to Bludgeoning, Piercing, and Slashing damage.
- Rage Damage: When you make an attack using Strength, with either a weapon or an Unarmed Strike and deal damage to the target, you gain a bonus to the damage that increases as you gain levels as a Barbarian, as shown in the Rage Damage column of the Barbarian Features table.
- Strength Advantage: You have Advantage on Strength checks and Strength saving throws.
- No Concentration or Spells: You can't maintain Concentration, and you can't cast spells.
Duration: The Rage lasts until the end of your next turn, and it ends early if you don Heavy armor or have the Incapacitated condition. If your Rage is still active on your next turn, you can extend the Rage for another round by doing one of the following:
- Make an attack roll against an enemy.
- Force an enemy to make a saving throw.
- Take a Bonus Action to extend your Rage.
Each time the Rage is extended, it lasts until the end of your next turn. You can maintain a Rage for up to 10 minutes.
Unarmored Defense [?]
While you aren't wearing any armor, your base Armor Class equals 10 plus your Dexterity and Constitution modifiers. You can use a Shield and still gain this benefit.
Weapon Mastery [?]
Your training with weapons allows you to use the mastery properties of two kinds of Simple or Martial Melee weapons of your choice, such as Greataxes and Handaxes.
Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices.
When you reach certain Barbarian levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Barbarian Features table.
| Barbarian Table Details | |||
|---|---|---|---|
| Level | Rages | Rage Dmg | Mastery |
| lv 1 | 2 | +2 | 2 |
| lv 3 | 3 | +2 | 2 |
| lv 4 | 3 | +2 | 3 |
| lv 6 | 4 | +2 | 3 |
| lv 9 | 4 | +3 | 3 |
| lv 10 | 4 | +3 | 4 |
| lv 12 | 5 | +3 | 4 |
| lv 16 | 5 | +4 | 4 |
| lv 17 | 6 | +4 | 4 |
2nd Level CLASS
Danger Sense [?]
You gain an uncanny sense of when things aren't as they should be, giving you an edge when you dodge perils.
You have Advantage on Dexterity saving throws unless you have the Incapacitated condition.
Reckless Attack [?]
You can throw aside all concern for defense to attack with increased ferocity.
When you make your first attack roll on your turn, you can decide to attack recklessly. Doing so gives you Advantage on attack rolls using Strength until the start of your next turn, but attack rolls against you have Advantage during that time.
3rd Level CLASS
Brute Strenght [?]
You are relentless in battle, filled with a bloodlust and rage of the Old Gods.
You are proficient with improvised weapons. Your unarmed strike and attacks with any melee weapons or improvised weapons that aren’t light deal damage equal to (1 D12 plus your Strength modifier).
While you are raging, you gain the following benefits:
- All melee weapons you wield that aren’t light gain the heavy and thrown properties, including improvised weapons. A weapon which doesn’t specify a thrown range gains a range of 30/60 while you are wielding it.
- Once on your turn when you hit a creature within 5 feet of you with a melee weapon attack, you can try to grapple or shove that creature as part of the same attack.
- If your size is Small, you don’t have disadvantage on attack rolls when wielding a heavy weapon.
Imbued by the Gods [?]
Your natural strength is amplified, and the gods you worship bestow upon you inhuman capabilities:
- You gain proficiency in Intimidation if you don’t already have it, and add twice your proficiency bonus to Intimidation checks.
- You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Your long jump and high jump are doubled.
Primal Knowledge [?]
You gain proficiency in another skill of your choice from the skill list available to Barbarians at level 1.
In addition, while your Rage is active, you can channel primal power when you attempt certain tasks;
whenever you make an ability check using one of the following skills, you can make it as a Strength check even if it normally uses a different ability: Acrobatics, Intimidation, Perception, Stealth, or Survival. When you use this ability, your Strength represents primal power coursing through you, honing your agility, bearing, and senses.
5th Level CLASS
Extra Attack [?]
You can attack twice instead of once whenever you take the Attack action on your turn.
Fast Movement [?]
Your speed increases by 10 feet while you aren't wearing Heavy armor.
6th Level CLASS
Adaptable Combatant [?]
You gain a climb speed equal to your walking speed.
Additionally, your ability to grab enemies and turn anything into a weapon grows stronger. You gain the following benefits:
- You can try to grapple or shove a creature up to two size categories larger than you.
- Your speed is no longer halved when you try to move a creature you’re grappling.
- Your unarmed strikes and attacks with improvised weapons count as magical for the purposes of overcoming resistance to bludgeoning, piercing, and slashing damage.
- You can treat a creature you are grappling as an improvised weapon. When you hit another target using a grappled creature as an improvised weapon, the grappled creature takes damage equal to your Strength modifier plus your proficiency bonus.
When you use a creature as an improvised weapon, thrown attacks made with it have a range of 10/20 feet.
Sturdy Build [?]
Whenever you enter your rage or willingly end your rage on your turn, you can expend Hit Dice and regain hit points as if you had finished a short rest.
Spellcasting Rules & Details
Type of Spell List you can access
Spell Slot Recovery
| Spell | Slots | ||||
|---|---|---|---|---|---|
| 1st | 0/0 | 2nd | 0/0 | 3rd | 0/0 |
| 4th | 0/0 | 5th | 0/0 | 6th | 0/0 |
| 7th | 0/0 | 8th | 0/0 | 9th | 0/0 |
| Total Cantrips | 0 | ||||
| Total Spells | 0 | ||||
Spell Preparation
Spellcasting Scores, DC, Bonus
Ritual Casting
Spellcasting Focus
Spell List
| Cantrip | Level 1 | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|
| - | - | - | - | - |
| - | - | - | - | - |
| - | - | - | - | - |
| - | - | - | - | - |
| - | - | - | - | - |
| Level 5 | Level 6 | Level 7 | Level 8 | Level 9 |
| - | - | - | - | - |
| - | - | - | - | - |
| - | - | - | - | - |
| - | - | - | - | - |
| - | - | - | - | - |
Bold = Prepared Spell
