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| character:gorescale:stats [2026/04/10 10:19] – [Barbarian Introduction] Cinder | character:gorescale:stats [2026/05/15 14:39] (current) – [Barbarian Introduction] Cinder | ||
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| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Adaptable Combatant** ++[?] | //CONTENT SOURCE// ++ \\ |
| + | |||
| + | You gain a climb speed equal to your walking speed. \\ | ||
| + | Additionally, | ||
| + | *You can try to grapple or shove a creature up to two size categories larger than you. | ||
| + | *Your speed is no longer halved when you try to move a creature you’re grappling. | ||
| + | *Your unarmed strikes and attacks with improvised weapons count as magical for the purposes of overcoming resistance to bludgeoning, | ||
| + | *You can treat a creature you are grappling as an improvised weapon. When you hit another target using a grappled creature as an improvised weapon, the grappled creature takes damage equal to your Strength modifier plus your proficiency bonus. \\ When you use a creature as an improvised weapon, thrown attacks made with it have a range of 10/20 feet. | ||
| </ | </ | ||
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| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Sturdy Build** ++[?] | //CONTENT SOURCE// ++ \\ |
| + | |||
| + | Whenever you enter your rage or willingly end your rage on your turn, you can expend Hit Dice and regain hit points as if you had finished a short rest. | ||
| </ | </ | ||
| </ | </ | ||
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| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Feral Instinct** ++[?] | //CONTENT SOURCE// ++ \\ |
| + | |||
| + | Your instincts are so honed that you have Advantage on Initiative rolls. | ||
| </ | </ | ||
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| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Instinctive Pounce** ++[?] | //CONTENT SOURCE// ++ \\ |
| + | |||
| + | As part of the Bonus Action you take to enter your Rage, you can move up to half your Speed. | ||
| </ | </ | ||
| </ | </ | ||
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| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Brutal Kills** ++[?] | //Guide to Drakenhime// ++ \\ |
| + | |||
| + | While you are **Raging**, if you reduce a creature to 0 hit points, you can choose to kill them brutally, tearing off limbs, and savaging your enemy. The violent display terrifies those around you. \\ | ||
| + | Any enemies that can see you must make a successful __Wisdom saving throw__ or become **Frightened** of you for the next minute. \\ | ||
| + | (The save DC is 8 + your proficiency bonus + your strength modifier) \\ | ||
| + | |||
| + | Once you use this feature, you must finish a __short or long rest__ you can do so again. | ||
| </ | </ | ||
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| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Gifts of the Gods** ++[?] | //Guide to Drakenhime// ++ \\ |
| + | The Old Gods have chosen you as their divine weapon, a tool to be used against < | ||
| + | *When you are raging, you can attack three times whenever you take the Attack action on your turn. | ||
| + | *You can grapple or shove any creature, regardless of size. | ||
| + | *You can add your Strength score to the range of all thrown weapons. | ||
| + | *When you shove a creature, you can push it 10 feet | ||
| </ | </ | ||