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character:gorescale:stats [2026/04/10 10:19] – [Barbarian Introduction] Cindercharacter:gorescale:stats [2026/05/15 14:39] (current) – [Barbarian Introduction] Cinder
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-**SKILL** ++[?] | //CONTENT SOURCE// ++ \\+**Adaptable Combatant** ++[?] | //CONTENT SOURCE// ++ \\ 
 + 
 +You gain a climb speed equal to your walking speed. \\  
 +Additionally, your ability to grab enemies and turn anything into a weapon grows stronger. You gain the following benefits: 
 +  *You can try to grapple or shove a creature up to two size categories larger than you.  
 +  *Your speed is no longer halved when you try to move a creature you’re grappling.  
 +  *Your unarmed strikes and attacks with improvised weapons count as magical for the purposes of overcoming resistance to bludgeoning, piercing, and slashing damage.  
 +  *You can treat a creature you are grappling as an improvised weapon. When you hit another target using a grappled creature as an improvised weapon, the grappled creature takes damage equal to your Strength modifier plus your proficiency bonus. \\ When you use a creature as an improvised weapon, thrown attacks made with it have a range of 10/20 feet.
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-**SKILL** ++[?] | //CONTENT SOURCE// ++ \\+**Sturdy Build** ++[?] | //CONTENT SOURCE// ++ \\ 
 + 
 +Whenever you enter your rage or willingly end your rage on your turn, you can expend Hit Dice and regain hit points as if you had finished a short rest.
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-**SKILL** ++[?] | //CONTENT SOURCE// ++ \\+**Feral Instinct** ++[?] | //CONTENT SOURCE// ++ \\ 
 + 
 +Your instincts are so honed that you have Advantage on Initiative rolls.
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-**SKILL** ++[?] | //CONTENT SOURCE// ++ \\+**Instinctive Pounce** ++[?] | //CONTENT SOURCE// ++ \\ 
 + 
 +As part of the Bonus Action you take to enter your Rage, you can move up to half your Speed.
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-**SKILL** ++[?] | //CONTENT SOURCE// ++ \\+**Brutal Kills** ++[?] | //Guide to Drakenhime// ++ \\ 
 + 
 +While you are **Raging**, if you reduce a creature to 0 hit points, you can choose to kill them brutally, tearing off limbs, and savaging your enemy. The violent display terrifies those around you. \\  
 +Any enemies that can see you must make a successful __Wisdom saving throw__ or become **Frightened** of you for the next minute. \\ 
 +(The save DC is 8 + your proficiency bonus + your strength modifier) \\  
 + 
 +Once you use this feature, you must finish a __short or long rest__ you can do so again.
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-**SKILL** ++[?] | //CONTENT SOURCE// ++ \\+**Gifts of the Gods** ++[?] | //Guide to Drakenhime// ++ \\ 
 +The Old Gods have chosen you as their divine weapon, a tool to be used against <del>evil</del> your enimes. You gain the following benefits:  
 +  *When you are raging, you can attack three times whenever you take the Attack action on your turn.  
 +  *You can grapple or shove any creature, regardless of size.  
 +  *You can add your Strength score to the range of all thrown weapons.  
 +  *When you shove a creature, you can push it 10 feet
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  • character/gorescale/stats.1775782183.txt.gz
  • Last modified: 7 weeks ago
  • by Cinder